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Old 04-23-2013, 05:01 PM   #1
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Achievement Guide & Roadmap

Rights of Use:
This guide is a collaboration between The BiggD and Ty-Rex. It is not to be used without consent of either author or Website Admin.


Overview:
Estimated achievement difficulty: 2/10
Offline: 85
Online: 0
Approximate time: 3+ Hours (Depending on 100% synchronization)
Minimum number of playthroughs needed: 1
Missable achievements: None
Does difficulty affect Achievements: N/A
Unobtainable/glitched Achievements: None
Extra equipment needed?: No
Cost of DLC: 640 MSP ($8) or Free with Season Pass


Introduction:
Redemption is the third and last Episode of the Tyranny of King Washington storyline. In this DLC, Connor will track down George Washington in New York and finally confront the mad tyrant. During his quest, Connor will be introduced to yet another supernatural power: Bear Might. There are 3 new achievements to be obtained in this DLC as well. One achievement is obtained at the end of the DLC and therefore cannot be missed. Aftershock tasks you killing 125 enemies using the new ability. Lastly, you must work on 100% synchronization of all Sequences, Side Missions, and Artifacts for a third time, but in the New York location.

Story:
A single playthrough of the story will unlock First in the Hearts. You will obtain this achievement during the last Sequence when you defeat George Washington. During Sequence 2, you will obtain the new Bear Might ability. You must utilize this ability to kill a total of 125 guards during your playthrough for Aftershock. You can easily knock this achievement out of the way during Sequence 2 itself, or during your playthrough of the story while traveling through New York. Like Wolf Cloak and Eagle Flight, Bear Might drains your health so be cautious when using it in battle.

If I Can Make It There:
This will be the last achievement you unlock within the DLC. It will involve some dedication and patience due to the following requirements:
  • 100% synchronization of all 8 Sequences (see below)
  • Completion of 4 Side Quests (see below)
  • Locating 3 Lucid Memory Artifacts
Conclusion:
The Tyranny of King Washington comes to a close with this third installment of episodic DLC. Redemption offers a satisfying and adventurous ending to the alternate storyline of the mad George Washington and our hero, Connor. There are three new achievements coupled with this DLC, none of which should appear foreign if you have already played through Infamy and Betrayal. Again, you will need to utilize your new supernatural powers, 100% synch New York, and defeat King Washington. You’ll be spending another 3+ hours to complete the story and obtain all of your achievements. Overall, Redemption is a great chunk of content and should not be overlooked if you are eager to experience the grand conclusion of The Tyranny of King Washington!

Last edited by BiggD; 04-26-2013 at 07:52 PM.
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Old 04-23-2013, 05:02 PM   #2
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Aftershock 15
Kill 125 enemies using Bear Might.

You will unlock this ability at the start of Sequence 2 after removing all four spears from the spirit bear. Using the Bear Might ability works similarly to the other two supernatural abilities. You must tap to activate it. Bear Might allows Connor to smash the ground beneath him, causing a large shock wave that injures and kills anyone around him.

Like Wolf Cloak, Bear Might will drain your health a significant amount upon usage. To ensure you obtain your 125 quickly, try taking out as many guards as possible during Sequence 2. It's definitely possible to obtain the achievement during this Sequence alone, although you may end up taking some damage from the guards as you wait for your health to regenerate, thus missing out on the 100% synchronization for the Sequence. Alternatively, you can focus some of your kills on the guards in New York as you make your way to each Sequence instead of fast traveling to them. It is also worth noting that the first constraint in Sequence 3 requires you to kill 50 enemies. It is possible to get a majority of your kills towards the achievement while completing this constraint.

If I Can Make It There 40
Reach 100% synchronization in New York.

In order to reach 100% synchronization in New York, you will have to complete a total of 8 Sequences, 4 Side Missions, and recover 3 Lucid Memory Artifacts. Here's the breakdown of each requirement:

Sequence 1: Dark Waters
  • Successfully brace when attacked (5 times).
    There is no timer during this part of the Sequence, so it is suggested to complete the constraint before destroying any of the four vessels. Set your mast to half sail and head right towards the enemy ships. Right before they fire their cannons at you, a red beacon in the water will show the direction of their cannon fire. Quickly tap to have you and your crew brace from the incoming attack. Once Connor safely evades five attacks, proceed to destroy all four ships. Remember to use your cannons () for the three larger ships, and your swivel gun () for the one small ship.
  • Do not hit any rocks in the minefield.
    Make sure to heed Faulkner's warning and not shoot at any of the mines, otherwise it will blow your cover. With this in mind, begin sailing towards the right of the minefield. You can clear the first line of mines easily by taking this route. Continue onward towards the left, and be careful with the rogue winds. You'll be sailing down a narrow strip of water with rocks on your right and mines on your left. Just as you're about to clear the minefield, another rogue wind will hit your ship so be careful not to hit the rocks on your right. Once you exit this narrow strip of water, the constraint is completed.
  • Destroy 80% of Washington's armada in the upper bay.
    This constraint is fairly straightforward, just destroy every ship you see in the immediate area ahead of you. Begin by following Faulkner's command of shooting the mines to destroy the smaller ships right in front of the Aquila. After dealing with them, you will be attacked by about half a dozen ships and a Man-of-War. Use your different cannon shots wisely to tackle each type of ship and be sure to use the waves and your evades to dodge incoming fire. A small cutscene will occur as soon as you complete the constraint.

Sequence 2: Sky World Journey
  • Do not touch the ground.
    After removing the first spear from the bear spirit, you must use the Eagle Flight ability to travel across a couple of data-formed platforms to reach the second spear. After removing this spear, you will follow the same pattern to get to the third and fourth. Simply fly to each platform to reach each spear. Be sure not to walk off or run off the data-formed platforms or you will fail the constraint.
  • Do not take damage from Washington's guards.
    This is extremely simple because the Bear Might ability has a large blast radius. Start running towards the figure of Washington and tap when you begin to get surrounded by the guards. You should be able to reach the tyrant without any trouble from the guards. When you reach Washington, follow the on screen command to use Bear Might on him.

Sequence 3: The Parting of the Blue Sea
  • Kill 50 Bluecoats.
    During this Sequence, be sure to use all of your supernatural powers to your advantage. The Wolf Pack ability will help take down up to three guards at once, but remember that it will take a while to recharge. Bear Might will prove to be extremely helpful for clearing out multiple enemies at once so try to group the guards together before executing the powerful attack. Just make sure to keep an eye on your health as Bear Might drains a significant amount of health. Lastly, use Eagle Flight to reach the Bluecoat snipers on the ledges above the fort before they take out your ally or kill you with their deadly accurate shots. The Sequence will end once you have opened the front gate so make sure you have completed this constraint before destroying the fourth gate.

Sequence 4: Feeding The Masses
  • Kill Fitzwilliams while remaining undetected.
    The easiest way to kill the target without getting noticed is to use a combination of your Wolf Cloak and Eagle Flight abilities. Use Eagle Flight to reach the top of the metal gate right in front of you. You will notice Fitzwilliams has a red marker above his person, which will allow you to track his movement from afar. He will usually pace back and forth between the larger building and the small roofed area in front of the gate. Once he enters the roofed area in front of you, drop down from the gate and quickly activate Wolf Cloak. From here, you can quickly sneak up to him and assassinate him without alerting any guards. Remember to have your hidden blades equip to prevent things from getting messy.
  • Do not let the cart's state dip below 50%
    Follow the steps detailed in the following constraint and you should be able to finish the Sequence with both constraints complete in one playthrough.
  • Perform 3 Double-Eagle Assassinations.
    Make sure your hidden blade is equip during this part of the Sequence or you may miss the opportunity to score the double assassinations on the guards. The first two enemies you encounter line up right next to each other down the street. Zoom in with to highlight either guard and tap to swoop in for the double assassination. Quickly turn your attention to the two snipers of the roofs above you before the damage the cart. After taking care of the snipers, another pair of guards will line up down the street. Use the same method as before to achieve your second double assassination. As soon as you eliminate this duo, there will be two more snipers on the building to your left, but this time they are grouped together. Quickly zoom in on them and use Eagle Flight to score your last Double-Eagle Assassination. After taking out this last pair of guards, the cart will be ambushed by two guards and a sniper southwest of your position. Quickly take out the nearest guard with an Eagle-Assassination. The second guard will hop on top of the cart so be ready to eliminate him as well. Once the two enemies on the ground are taken out, you can then Eagle-Assassinate the sniper on the roof. You will eventually come to stop and the cart driver will ask you to blow up the barrels that are blocking the road. Disregard his command for now as you get ambushed yet again by multiple ground troops. Most of them will come down the street from the north, while others will drop down from the rooftops. Take them out quickly with the weapon of your choosing and remember to use the Wolf Pack ability if it's available. After eliminating all the guards, destroy the barrels in the road and the proceed down the street safely.

Sequence 5: One Step At A Time
  • No Constraints to complete

Last edited by BiggD; 04-25-2013 at 07:43 PM.
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Old 04-23-2013, 05:02 PM   #3
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Sequence 6: The Signal
  • Save at least 3 firing squad victims.
    When you approach the yellow marker, remain hidden on the rooftops. Equip your Eagle Flight or Bear Might and assassinate any of the guards below. The other guards in the area will take their attention off the firing squad victims and begin attacking you. Remember to also use your Wolf Pack to help clear out the area quicker. After taking out all the guards in this area, rescue the tied up victims and the constraint is complete.
  • Reach the tower using only chained Eagle Flights.
    This may be quite tricky and will require multiple tries. As soon as you regain control of Conner, use Eagle Flight to soar to the buildings above. You will need to hit right before you land on a building to chain your flight to your next location. Try to stay towards the left of the roof tops while chaining your flights in order to prevent any unnecessary detours. Once you near the tower, your last two flights should be to the flag pole on the fort's raised wall, and the platform on the stone tower. Once you land safely on the tower, the constraint is complete.
  • Kill 5 guards with one use of Bear Might.
    Allow the guards within the camp to spot you in order to get their full attention. Now proceed to lure 5 or more guards into combat and when they are all grouped together, use Bear Might to eliminate all of them at once. There are plenty of guards in the camp so if you do not get it right away on your first attempt, you'll have a few more opportunities to try again.

Sequence 7: Halls of Injustice
  • Open the throne room door in under 1 minute.
    You'll have about a minute to open the throne room door. After dropping down from the floor above, eliminate all the guards in the hallway and approach the staircase on the opposite side of the room. The throne room door will be directly in front of you. However, in order to open it, you will need to shift your attention to the glowing puzzle at the bottom of the stairs. Simply twist the three layers of the metal puzzle so that when they align, the keyhole is revealed.
  • Do not kill any animals in Washington's zoo.
    As soon as you open up the way to the zoo room, you should focus on eliminating all the guards on the bridge. After cleaning up the Bluecoats, there will be three clues to search for in this area. The first clue will be in the bear's territory. When the bear has its back turned to you, drop down into its space and activate Wolf Cloak and Eagle Vision to locate the clue in the corner of his territory. Once you find the clue, tap to examine it. On the other side of the bridge, the other two clues, and a small bobcat, await your attention. Activate your Cloak and Vision again to locate the second clue in the back corner of this area. The last clue will be the metal door on the wall opposite the bridge. Once you examine the metal door, Connor will see a short flashback of his mother escaping the zoo. After viewing the flashback, enter through the metal gate and proceed into the temple.

Sequence 8: Inevitable Confrontation
  • No Constraint to complete.

Attack Convoy:
  • For this Side Mission, you must attack a total of 3 convoys around the area of New York and set their captives free. While roaming around the city, you will get a notice on your screen that there is enemy convoy nearby. Open up your map, and set a waypoint towards it. You can work on this during or after the storyline. There seems to be a set location near the top right area of the district that you can keep revisiting to complete this Side Mission (see picture below).

Help the Hungry:
  • For this Side Mission, you must feed a total of 6 civilians around New York. While roaming around the city, you will get a notice on your screen that there is civilian nearby who needs some food. Open up your map, and set a waypoint towards them. You can work on this during or after the storyline. There seems to be a set location near the top right area of the district that you can keep revisiting to complete this Side Mission (see picture below).

Rescue Civilian:
  • For this Side Mission, you will need to save a total of 3 civilians before they are executed by Bluecoat guards. While roaming around New York, you will get a notice on your screen that there is civilian nearby who must be rescued. Open up your map, and set a waypoint towards them. You can work on this during or after the storyline. There seems to be a set location near the top right area of the district that you can keep revisiting to complete this Side Mission(see picture below).

Defend Civilians:
  • For this Side Mission, you must defend 3 civilians who are being attacked by a few Bluecoat guards. While roaming around New York, you will get a notice on your screen that there is civilian nearby who is in dire need of your help. Open up your map, and set a waypoint towards them. You can work on this during or after the storyline. There seems to be a set location near the top right area of the district that you can keep revisiting to complete this Side Mission (see picture below).


Lucid Memory Artifacts:
  • The Cape/Robe
    During Sequence 6, you will come to a point where you must topple the tower using your Bear Might ability. Before doing this, check out the camp to the north where you can find a few tents and wooden tables near a dozen of guards. After defeating all the guards, you can inspect the glowing cape/robes on a table nearby. (pictured below, bottom-left of the map).
  • The Black Crate
    Towards the top right of the district, there will be a large white church. At the top of the church, you will find a black crate with a small object on resting on top. Tap to analyze the small object to see a picture of Desmond's final event of the main game. (pictured below, top-right on the map).
  • The Gallows
    Towards the top left of Washington's Temple, you will find yourself among the burned downed houses of New York. In this general area, scout out the empty lot about two streets north of the temple and one street over to the west. Here, you will find the Gallows where Connor was hanged during Sequence 8 of the main game (pictured below, top-left of the map).


First in the Hearts 30
Defeat George Washington.

Story-related, cannot be missed.

Last edited by BiggD; 04-25-2013 at 10:09 PM.
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Old 04-23-2013, 05:03 PM   #4
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Guide is complete!

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Old 04-23-2013, 07:14 PM   #5
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Totally forgot this was coming out today. Not gonna be able to get anything up until later tonight sometime after 6ish at best. I can't get to my Xbox until 5 so hopefully the 100% sync isn't too bad.

As usual, I'll just record every sequence as I play, but if people find any particularly difficult, I'd appreciate if they were mentioned here so I can try to find easy ways around them on my first go.
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Old 04-23-2013, 07:28 PM   #6
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Quote:
Originally Posted by Ty-Rex View Post
Totally forgot this was coming out today. Not gonna be able to get anything up until later tonight sometime after 6ish at best. I can't get to my Xbox until 5 so hopefully the 100% sync isn't too bad.

As usual, I'll just record every sequence as I play, but if people find any particularly difficult, I'd appreciate if they were mentioned here so I can try to find easy ways around them on my first go.
Nothing overly hard, definitely a lot easier than the previous two.

-For the kill 50 guards you get health back after destroying each gate so take out the snipers then concentrate on guards. When Jefferson's health bar gets low then destroy a gate. Don't worry about the cutscene after the second gate, you can finish it off before the 3rd and main gate.

-Save 3 civilians from being executed - Just Kill the guards with an eagle assassination and all the guards should attack you.

-Don't kill any animals in Washington's zoo. There are 3 clues. 1 in the bear pen, just jump down from the rocks or branch when he is walking away and on the other side. 2 are in the cougar pen, the first is on the ground, just be quick. Same with the 3rd clue by the gate, just kept mashing B. Did the same when I needed to get to open the door too. As long as you try to move when the animals are far away and then jump out quickly you should be good.

I don't even remember what the others are since they didn't really give me any trouble.
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Old 04-23-2013, 07:30 PM   #7
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Quote:
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Totally forgot this was coming out today. Not gonna be able to get anything up until later tonight sometime after 6ish at best. I can't get to my Xbox until 5 so hopefully the 100% sync isn't too bad.

As usual, I'll just record every sequence as I play, but if people find any particularly difficult, I'd appreciate if they were mentioned here so I can try to find easy ways around them on my first go.
It's all good, I'll be checking back at around that time to see what you can get. Pictures of decent locations for Side Missions and Artifacts will be helpful again. So far, Sequence 4 is the only one worth a video. I'll let you know about the other Sequences in a bit.

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Nothing overly hard, definitely a lot easier than the previous two.

[TIPS]
Yeah it's pretty easy so far, thanks for the tips! I'll add them in as I'm editing the remainder of the guide.
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Old 04-23-2013, 08:18 PM   #8
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For the first mission, does anyone know if there is a specific restriction for bracing "safely"? I cannot get anything to count towards the optional requirement even though I'm clearly braced when fired upon.
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Old 04-23-2013, 08:32 PM   #9
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For the first mission, does anyone know if there is a specific restriction for bracing "safely"? I cannot get anything to count towards the optional requirement even though I'm clearly braced when fired upon.
It's a little buggy, I think. I braced 14 times and only 5 counted lol. I think when I was bracing well before the red beacon ever showed up is when it counted.
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Old 04-23-2013, 08:33 PM   #10
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For the first mission, does anyone know if there is a specific restriction for bracing "safely"? I cannot get anything to count towards the optional requirement even though I'm clearly braced when fired upon.
it wont notify you to press X you just gotta time it right and hope you get credit. EDIT: also when i got it i sailed right next to a ship going in the same direction and just kept pressing X when it looked like it might fire. it dont take long this way.


as for the above poster and saving the 3 citizens that were tied up late in the DLC i just used bear might and killed em all. i guess since they were tied up it didnt kill them like it does in other places(killing citizens that is).
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Old 04-23-2013, 08:39 PM   #11
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Well fuck, I don't have the game with me at all, and I'm not gonna drive home and back to get it. I guess if stuff is still needed tomorrow I can make it, but I now definitely can't get anything up today.

Darn.
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Old 04-23-2013, 08:44 PM   #12
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Well fuck, I don't have the game with me at all, and I'm not gonna drive home and back to get it. I guess if stuff is still needed tomorrow I can make it, but I now definitely can't get anything up today.

Darn.
Damn! It's all good, if you are still willing to get screenshots and videos for tomorrow, that would be greatly appreciated. I'll inbox you a little later tonight with what the guide would need once I finish up the last couple side quests and log off.
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Old 04-23-2013, 08:56 PM   #13
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As far as taking cover safely, I just made sure to get into the line of fire and wait for them to turn red. As soon as they fired I would hit X, was able to do the 5 in the first 5 shots.

For the Kill Fitzwilliams one if you use eagle flight from the top of the main gate down to the hay bale on the right he will walk around a bit before stopping under the smaller roofed building, he stays there for a bit. Just use wolf cloak and run over to him. I had 3 guards attack me at this point, just killed them and used wolf cloak over to the cart.
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Old 04-23-2013, 09:44 PM   #14
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Anyone find a good spot for the wolf attacks? And the third Lucid Artifact? I found the cape at the fort, and the box on the church, but can't find the last one.

EDIT: Nevermind, found it. Gallows on the top left of the map.
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Old 04-23-2013, 10:37 PM   #15
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Guide is all done. Just going to wait until tomorrow to upload pictures and videos with the help of Ty-Rex, but if you can follow text without pictures, then everything is complete!
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Old 04-23-2013, 11:21 PM   #16
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Is it possible that the constraint for Sequence 1: Destroy 80% of Washington's armada in the upper bay is an in-game typo? I only had three ships remaining before the time limit ran out, and I failed this constraint.
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Old 04-23-2013, 11:51 PM   #17
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Is it possible that the constraint for Sequence 1: Destroy 80% of Washington's armada in the upper bay is an in-game typo? I only had three ships remaining before the time limit ran out, and I failed this constraint.
It's no typo. I had the constraint complete when there were still about 4 ships left.
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Old 04-24-2013, 12:05 AM   #18
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Anyone find a good spot for the wolf attacks? And the third Lucid Artifact? I found the cape at the fort, and the box on the church, but can't find the last one.

EDIT: Nevermind, found it. Gallows on the top left of the map.
Wolf Attacks? You mean bear?

I had this by the time I got to the kill 50 guards restraint. It might be faster to start over and go through the naval mission real fast and just run around attacking the countless enemies in the streets once ou get the power. That or if it's possible to do the part where you cause rebellion in the streets, tons of enemies there (this would be a good point to do this in your playthrough if you don't have it yet - sort of like a "point of no return" in a way).

I didn't have to play after the game is over so I'm not sure how many enemies there are in the streets.
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Old 04-24-2013, 12:36 AM   #19
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It's no typo. I had the constraint complete when there were still about 4 ships left.
Very weird... I just tried it again, and I met the requirement when I had two ships remaining. Very strange.
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Old 04-24-2013, 12:56 AM   #20
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Wolf Attacks? You mean bear?

I had this by the time I got to the kill 50 guards restraint. It might be faster to start over and go through the naval mission real fast and just run around attacking the countless enemies in the streets once ou get the power. That or if it's possible to do the part where you cause rebellion in the streets, tons of enemies there (this would be a good point to do this in your playthrough if you don't have it yet - sort of like a "point of no return" in a way).

I didn't have to play after the game is over so I'm not sure how many enemies there are in the streets.
Nah, I thought there were wolf attacks again for the Side Mission, but they were replaced with "Defend Civilian" instead. My bad

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Very weird... I just tried it again, and I met the requirement when I had two ships remaining. Very strange.
Strange indeed, but at least you got it!
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Old 04-24-2013, 02:09 AM   #21
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I think it's important to noted that the mission constraints do not need to be completed in the same play through. On the first mission I was able to cover five times and avoid hitting the rocks but didn't destroy the 80%. Then I went back and replayed the mission, was able to destroy the 80% but didn't cover the 5 times and when I was done the achievement popped for 100% sync.
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Old 04-24-2013, 02:11 AM   #22
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I think it's important to noted that the mission constraints do not need to be completed in the same play through. On the first mission I was able to cover five times and avoid hitting the rocks but didn't destroy the 80%. Then I went back and replayed the mission, was able to destroy the 80% but didn't cover the 5 times and when I was done the achievement popped for 100% sync.
Well that's just common knowledge between us all I'm sure everyone who is playing this DLC has played the main game already and the other DLC's (because why would someone buy and play a third episode if there's two before it). With that said, I'm sure people know that by now.
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Old 04-24-2013, 02:21 AM   #23
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i was able to get the Aftershock achievement (kill 125 enemies using bear might) in the very same sequence where u get the bear power, and have to fight George Washington clones....i just kept using it over and over and the achievement unlocked ....
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Old 04-24-2013, 03:45 AM   #24
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i was able to get the Aftershock achievement (kill 125 enemies using bear might) in the very same sequence where u get the bear power, and have to fight George Washington clones....i just kept using it over and over and the achievement unlocked ....
Thanks for that tip. I added it in!
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Old 04-24-2013, 09:21 PM   #25
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Well that's just common knowledge between us all I'm sure everyone who is playing this DLC has played the main game already and the other DLC's (because why would someone buy and play a third episode if there's two before it). With that said, I'm sure people know that by now.
I didn't know that. And I've obviously played and finished the other two sequences. I kept going too far or taking too long on the 80% for dark waters. I kept starting over and going through the 5 braces and not hitting rocks. Had I known they don't all have to be done in the same try I would have skipped the bracing which is non consistent of when it counts and when it doesn't.
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Old 04-24-2013, 09:56 PM   #26
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Not sure if this is a glitch but, did any one else have to blow up the barrel (the one by the tower) in sequence 6: The signal to get the requirement for killing 5 guards with one bear might? Knowing my luck it's probably just my game. LOL
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Old 04-24-2013, 11:19 PM   #27
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I didn't know that. And I've obviously played and finished the other two sequences. I kept going too far or taking too long on the 80% for dark waters. I kept starting over and going through the 5 braces and not hitting rocks. Had I known they don't all have to be done in the same try I would have skipped the bracing which is non consistent of when it counts and when it doesn't.
Damn, well...better late than never to realize!

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Not sure if this is a glitch but, did any one else have to blow up the barrel (the one by the tower) in sequence 6: The signal to get the requirement for killing 5 guards with one bear might? Knowing my luck it's probably just my game. LOL
Nope, probably just a minor glitch on your part
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Old 04-25-2013, 12:18 AM   #28
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Anyone got any tips for the first sequence. "Destroy 80% of Washington's armada in the upper bay" I just can't do it in the amount of time they give you.

Edit: Of course as is always the case with these types of things, I got it immediately after posting.
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Old 04-25-2013, 02:44 AM   #29
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Alright here's the deal, I'm having a ton of trouble getting sequence 7 or 8 to run on my Xbox without a metric ton of slowdown. The dialogue in the cutscenes is even desynchronized. I can make a video out of it, it's just gonna look weird and slow.

I'm working on editing the videos for 4 and 6 right now. Should have them done and up by midnight, but I might need another day for the artifacts and side mission screens. I just had a crazy busy day at work and had little time to do anything that didn't involve stupid car moving robots today.

Edit: Just gonna upload the part with the constraints for sequence 4 since the first part takes almost 2 minutes and anyone with half a brain can do it.
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Old 04-25-2013, 03:00 AM   #30
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I'll get you info for hopefully the next handful of sequences in the next couple hours BiggD.

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Anyone got any tips for the first sequence. "Destroy 80% of Washington's armada in the upper bay" I just can't do it in the amount of time they give you.

Edit: Of course as is always the case with these types of things, I got it immediately after posting.
For anybody else, ram the bigger boats. Your ship has a ton of health and it regens when you enter a new region (if I recall correctly). Ramming the Man of Wars do a lot of damage.
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