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Old 07-02-2013, 06:10 PM   #1
StayonTarget
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Total Awards: 19 (more» ...)
Achievement Guide and Roadmap

Rights of Use
This guide is not to be used without the consent of the author (StayonTarget) or Website Admin.


Overview:
Estimated achievement difficulty: 6/10
Offline: 9/10 [175]
Online: 1/10 [75]
Approximate time: 10 Hours
Minimum number of playthroughs needed: NA
Missable achievements: No
Does difficulty affect Achievements: Yes. Mined Games must be done on Original Difficulty.
Unobtainable/glitched Achievements: None
Extra equipment needed?: None
Cost of DLC: 1200 Microsoft Points ($15) or Free with Season Pass.

Introduction
Call of Duty Black Ops II's 3rd DLC titled Vengeance has 10 achievements for 250. Majority of these achievements can be obtained with ease with a basic understanding of the map. However there is the easter egg which will require multiple people and a fair amount of time. So be prepared.

Step 1 - Understanding The Giant
Huckleberry/Leeroy is a giant yokel of a zombie who you let out of his jail cell in the Sheriff's Office. There is a green skull key you must use to let him out. Then you must give him some booze that is sitting on the table. He will always turn 180 degrees from when you give him booze so remember that. He will destroy the barrier preventing you from exiting the room in a drunken rampage then start roaming. Do not shoot him because he will return to his cell and you will need to find a key somewhere else. The Giant is key to getting around the map because he is the only thing that can break certain barriers. Each time you want to break a barrier makes sure you have booze on you. He will follow you so long as you are carrying it. Always give him booze with his back towards the barrier you want destroyed.

The Booze can spawn in his Cell or in the Saloon. It can also be bought at the cash register for 1000 points.
The Candy spawns in the Sweets Shop. It can also be bought at the cash register for 1000 points.

If he is shot he will return to his cell and you will need to find another green skull key.
Skull Key Spawn Locations
  • Left of his cell
  • Judge's bench in courthouse
  • Room in the upstairs of the Saloon
  • Bank behind the deposit box
  • By the Pack-a-Punch machine

Candy is always found in the Sweets Shop (1 per round) or can be bought at the register for 1000 points. He will follow whoever is holding it. Give him the candy in these scenarios for the desired result.
  • Given candy without any other potential objects will cause him to follow the player and attack zombies
  • Given candy next to a mystery box will cause him to prevent it from rolling a teddy bear.
  • Given candy next to a mystery box with a gun in it will cause it to be rerolled
  • Given candy by an empty mystery box spawn will cause him to fetch the box and bring it to that location
  • Given candy next to a work bench will cause him to build one of the remaining buildables at random
  • Given candy next to a Subsurface Resonator without a Turbine will cause him to find the parts for the Turbine and build it
  • Given candy next to a crawler will cause him to pick it up and carry it around.
  • Given candy next to a power up will cause him to change it.
  • Given candy next to chalk in the gunsmith he will randomly place it in one of the locations.

Step 2 - Miscellaneous Achievements
Many of these achievements can be obtained easily with a basic understanding of the map. This includes Ectoplasmic Residue, I'm Your Huckleberry, Death From Below, Candygram, Awaken the Gazebo, Revisionist Historian, FSIRT Against the Wall, and When the Revolution Comes which total to 140. Trial and error will net you this without too much trouble and these can be gotten before Round 10.

Mazed and Confused will be quite difficult however. You must survive and entire round above round 20 in the maze. See "Mazed and Confused" for more information.

Step 3 - The Easter Egg
The easter egg is the most difficult part of this DLC. It will require four people, 1-3 hours, and following the guide below word for word.

The guide was provided by Tgamesmaster and the original as well as Richtofen's path can be found HERE.

Conclusion
This DLC is more difficult than the past two. The map is small and the easter egg has some challenging steps. Find some people in the Achievement Trading Thread to get better at the game and you will be able to conquer it.

Mined Games 75
In Buried, be their pawn.
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Last edited by StayonTarget; 12-27-2013 at 07:31 PM.
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Old 07-02-2013, 06:10 PM   #2
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Depending on how good your team of 4 (can't be done with less) is at their sharpshooting skills this achievement could take you between 1-3+ hours. The last step is a complete and utter pain. A pain that can last from 30 minutes to 2 hours alone! To help you get a visual though I have uploaded my whole teams' views in several videos at that step. GOOD LUCK.

STEP 1: COMMENCEMENT:
Start a custom game of buried on original difficulty. (NOT EASY)warning If at any point you get the PARALYSER (RICHTOFEN’S PATHs) or TIME BOMB (MAXIS and RICHTOFEN'S PATHs) remember to keep the one(s) related to your EE side as you’ll need it for a step later on.

Like Tranzit & Die Rise, if one of you already has the achievement you won't be able to do the first significant step, in this instance finding all of the parts you need for the guillotine or gallows. The workaround for this is to start the game without the player(s) with the achievement and then invite them into round 1. They will then be able to spawn in once the next round begins.

If at any point you want to give teammates points and also swap the drop for something else (max ammo, insta-kill etc.) here is what you do. Have whoever is giving the points get the galvaknuckles and have the points they're willing to give sitting there ready. Then go into the bank and around the counter near the tunnel. You'll then be able to notice two keys just like in the Tranzit bank. Hitting them with the galvaknuckles will put 1,000 of your points each time into a "$" drop that'll spawn on the other side on the counter in front of the teller windows. Whoever needs the points can then pick up the drop to receive them. Here is the the most helpful part of this... If you give Leeroy candy next to this "$" he will actually swap it out for another drop.

STEP 2: GALLOWS:
You will first have to build the gallows which is next to the entrance of the court house on the right. The gallows consists of four separate parts; the red spool of wire, the antenna, the battery and the glass bulb. I recommend keeping it on round 1 or 2 for these first few steps.

Since I have made the get go, of this guide, so long and detailed for newcomers I will add a shortened description of where the parts are and I'll assume you know what you're doing.

Simple Walkthrough:

The four parts are located:
Red Spool of Wire - From the chalk room of the gunsmiths go into the room on the left and look in the left corner.
The Antenna - On the lower floor of the barn leaning on a post.
The Battery - In the church behind the alter, on the floor.
The Glass Bulb - On the second floor of the jail cell, in the room where the mystery box spawns. On a crate just left of the box.

Once all pieces have been added onto the gallows you can now proceed to Step 3.

Detailed Walkthrough:

-The Antenna
Once you have jumped down from the spawn room and fell down into the room with the shotgun chalk and quick revive, hold ‘X’ on the shotgun chalk to pick it up and then place it onto the ‘?’ on the wall for an easy 1,000 points. Then fall through the hole next to the shotgun and you’ll now be in the barn. For the first part to the gallows make your way down the stairs to the lower floor and face the entrance of the tunnel (the stairs will be to your direct left). The antenna is leaning on the side of the second stable from the end on your right.

-The Glass Bulb
From the upper floor of the barn, go across the bridge to the building on the left of the mystery box. Once off the bridge and inside, the glass bulb will be in the first room on your immediate right sitting on a crate. Then go into the next room and fall through the floor. You should now be in a room with the giant dude known as Leeroy. Get the green key hanging besides his cell and let him out. Then give him booze so that he breaks down the wall.

NOTE: Whenever you give Leeroy booze he will run in the exact direction that YOU are facing.

For the next part you will have to progress a little further into the map. Now proceed to buy the saloon entrance and the sofa barricade on the stairs. You will now need to find the booze again which will have either spawned inside the saloon on one of the tables or in Leeroys cell again. Once you have it get Leeroy to break down the entrance of the gunsmith so that you can get a couple thousand points from placing the chalk (1,000 per placement with the final being 2,000) allowing you to easily keep it on round 1 or 2 for the first few steps.

-Red Spool of Wire
Have you and a teammates take any three chalk drawings EXCEPT the pdw. Place one on the front of the jail cell (probably galveknuckles so you can find them easily later) where you got Leeroy, another up the stairs next to the mystery box and the third on the second floor of the saloon on the balcony. Once you’ve gotten yourselves some more points have someone, that doesn’t have a part yet, go back into the gunsmith and into the room to the left of where the chalk is to find the red spool of wire in the corner to the left.

From the entrance to the saloon you will notice a barricade on the distant right next to the candy shop. You will now have to go to the cash register in the saloon to purchase any more booze in the current round. Then what you will want to do is get Leeroy as far back as you can but still ensuring he makes contact once charging. If you get enough distance you’ll get up to 1,500 points on this barricade (the further away he is before he starts to charge the more points you will get). Now you can start to place all but one part of the gallows in position. You’ll find the gallows sitting to the right of the court house’s entrance (the building straight ahead from the previous barricade).

-The Battery
Go ahead and buy even more booze so that Leeroy can break down the church entrance. The battery is behind the alter on the floor. Go back and add the last part. Before the next step you can make a little more points by placing another chalk on the second floor of the church and the last chalk (PDW) in the court house on the second floor.

STEP 3: BREAK RED ORBS:
In order to break each orb your team is going to have to build the subsurface resonator and the turbine to provide power to it.

Every part for both build-able is found in the general store and they can both be built at any bench. From the front entrance the tail is on a shelf to the left, the manikin is in the back room and the fan head is on a dresser upstairs. As for the subsurface resonator, you will need to get the roulette wheel, roulette table and board on the lower floor as well as the tube on the upper floor. Now you must go to each of the red orbs and break them by placing down the turbine and the resonator, ensuring the resonator is facing the orb.

There are four orbs that you’ll need to break. They are as follows: one is in the alleyway to the left of the saloon entrance, one is in the tunnel system (from the second floor of the saloon balcony go up the rails) to the first right from the saloon, one is to the left of the church entrance behind a rock and the last is in the small garden to the left once you exit the other side of the mansion (left of some stairs leading up to a closed door). This is the ONLY time more than one person has to go to the other side of the mansion.

NOTE: Whilst going through the mansion make sure only one person is inside it at once. That way only one witch will be re spawning inside the mansion at any time. If this is your first time, spend all your cash or store it in the bank before anybody goes through or a witch will take it all (2,000 points per hit!).

STEP 4: OBTAIN PURPLE LANTERN:
The purple lantern will hover over the graveyard and through the town and teleport every so often. What you’ll want to do is get a well-placed and cooked grenade to explode onto it. If done correctly, the lantern should now be lying on the ground with the prompt “hold X to pick up lantern”. Do so. It can disappear from not being picked up after so long.

STEP 5: POWER PURPLE LANTERN:
Now you will have to power the previously obtained lantern. You do this by getting Leeroy to kill upwards of 10 zombies. Leeroy will fight for you for a short amount of time (20 seconds or so) after being given candy. The reason why I say upwards of ten of 10 is because you will have to hear the bell chime for the kill to count and sometimes you won’t hear it.

One really helpful tip that may help is that the ten kills or more doesn’t have to be on unique zombies and more importantly once a zombie is killed by him they will spawn straight back in. So you could do this whole step with just ONE zombie. A way to find out if you’re done is to try and place the lantern for the next step.

STEP 6: PLACE LANTERN AND DECRYPT THE CODE:
From the balcony of the saloon on the left building (gunsmith) you may notice the glowing symbol of a lantern. Jump across and put the lantern onto the symbol. Now you will see three lines of code. You will need to use the TicTacToe cipher to decrypt the message. Here is an image I've uploaded to show this:


Basically the letters are split into nine groups of three (Y and Z might look like they are on their own but they have a third symbol; space). In this image they represent which of the three letters of a group with a dot but there is no difference. All the dot or line is doing is telling you the left/middle/right letter of that particular group of three. There are five different signs with different names throughout the tunnel: Dry Gultches Shaft, Bone Orchard Vein, Lunger Undermines, Consumption Cross and Ground Biter Pits. So really you only have to worry about the first letter to work out the whole name.

Last edited by StayonTarget; 12-27-2013 at 07:28 PM.
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Old 07-02-2013, 06:10 PM   #3
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STEP 7: GUIDE THE WISP:
For this step you will need the time bomb and the bowie knife. *Whilst attempting to get this bear in mind that you can also give the giant candy near a box spawn and he will run to wherever the box is and bring it back to that location. Once the box is where you want it give Leeroy candy and he'll have the box in lock down for the rest of the game in that location.*

Once you have gotten the three place names worked out you will then have to save 3,000 points to purchase the bowie knife (top of the stairs in the saloon) as well as getting the time bomb from the box. PLACE DOWN THE TIME BOMB ‘LT’ NOW. Then you can start to open up the tunnel, above the saloon, to get to the signs (two 750 point sofa barricades). There are five different signs with different names throughout the tunnel: Dry Gultches Shaft, Bone Orchard Vein, Lunger Undermines, Consumption Cross and Ground Biter Pits. Once you have found the whereabouts of your three signs you will have to make your way to the upper floor of the gunsmith to buy the (1,250 point) barricade in the back room.

You can now start the wisp sequence. Now the best way I’ve found to do this is have a teammate ready to kill the last zombie with the guy slashing the signs standing at the last sign ready (signs can be hit in any order). As soon as the the last zombie is killed and the next wave starts, begin the sequence. The benefit of starting the wave at the same time as spawning the wisp is that the zombies will spawn near the wisp and it’ll absorb their energy to sustain its own. This is important otherwise the wisp will fade out so just try your best to stick with it.

On a low round you shouldn’t have any issues but on a higher round you may need a pack-a-punched weapon. If you fail though you will only have to hit the signs again to spawn in a new wisp. Once the wisp arrives at the guillotine have the player with the time bomb take everyone back ‘RT’.


STEP 8, GUIDE THE WISP… AGAIN:
Same code, same sequence… Enjoy.
On a side note, whenever you use a time bomb everything will be reverted back to what it was at that time EXCEPT the areas you opened up will be open still and the easter egg won’t be affected either.

STEP 9: NINE BELLS:

*Before you begin this step it might be a good idea to give Leeroy candy so that he picks up the crawler and holds it until you decide to kill it.*

Your team will have to split up with one person looking at the device in the mansion, one person in the court room, one person on the second floor of the barn and the last on the second floor of the candy shop. There are going to be a lot of witches so it is best to get the bowie knife or galvaknuckles to take them out easily, letting you also save your ammo for the last step.

Above is a table I created which refers to the device found after going through the bookcase, down the hallway and then on a sofa straight ahead, in the mansion. I’ve shortened the description of each of the locations of each bell down to two words each. A building and the furniture it’s placed on. This will be very convenient as the guy/girl looking at the device will only have 10 seconds to identify and tell their team which bell needs ringing. Not to mention, they actually have to ring the bell with the time left.

Once a bell is rung its corresponding light will then be green and if you do not ring a bell at any point the device will reset. There are 3 bells in each of the 3 areas, all reasonably close together. The "candy big" and "candy small" are the two bells which are on the big table and the small table with candy being shortened from Candy Shop. You will know once the step is complete as you will no longer get the prompt “Hold X to…”.

STEP 10: MAKE A WISH:
I can guarantee that this last step will be one of the hardest (and most repeated) 40 second sequences you have attempted. The reason why this will take so many attempts is because everyone will have to hit EVERY target in their “shooting range”. If one person misses ONE target you’ll have to… try again!

First off you start the sequence by “Making a wish” in the fountain. At that point you’ll start to see a bunch of targets spawn across the map. There are four areas, each with their own shooting range. The hardest is going to be the mansion as there are some targets that are spawning BEHIND the curtains of a couple windows (THE BOTTOM LEFT WINDOWS) but I’ll go through each range in the video guides.

The gun I’d recommend buying is the PDW as you can replenish ammo without an issue and more importantly it has a 50 bullet magazine which equates to roughly 2.5 bullets per target. However the paralyzer is an amazing alternative for the guy at the mansion. Why? Unlimited ammo with no need to aim down sight (you can't). If you can try to pack-a-punch it as well so you don't have to worry about the thing overheating as much.

It is very important that if the player with the time bomb has gotten another to put it down before everyone uses all their ammo practicing! As you practice these shooting ranges to memorize target spawns you will come to realize soon enough that ammo will be the main concern or lack thereof. If you have money in the bank, perfect! However, if you’re like my group and running low have the guy with the most points down himself so that the players needing points can get a couple hundred reviving him. If he runs out of grenades… throw him one.

As long as you have a crawler (once given candy Leeroy will pick up the crawler and hold it until you shoot it), ammunition and several points to buy ammo with you should be more than fine. Not to mention the time bomb will come in handy if you have one. Make sure that the person giving the candy to Leeroy is doing the Candy Shop shooting range as this is the only one where he'll actually stay behind you. If he happens to get shot he will drop the crawler so this'll help you out immensely.

Here are some videos of each shooting range by my team and I. Enjoy!

>Mansion Shooting Range (There are 23 targets) Shown by King Chizzy. Recommend paralyzer for this. Even better if pack-a-punched.


>Saloon Shooting Range (There are 19 targets) Shown by me.


>Candy Shop Shooting Range (There are 20 targets) Shown by Superflee2. Recommend having this player feed the candy to Leeroy for him to hold the crawler.


>Juggernog Shooting Range (There are 22 targets) Shown by TricKyRicKy xD.


Once everyone is sure they didn’t miss you will be given ALL SEVEN PERKS for the remainder of the game (even if you go down) and will have achieved one incredible feat. ACHIEVEMENT UNLOCKED

Special thanks once again to Tgamesmaster.
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Last edited by StayonTarget; 12-27-2013 at 07:34 PM.
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Old 07-02-2013, 06:11 PM   #4
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Ectoplasmic Residue 15
In Buried, acquire a perk for free.


This will require you to travel to the mansion. As soon as you get inside witches will start attacking you. Make your way to the hedge maze and kill all of the witches that followed you. The last one will drop a perk bottle.

I'm Your Huckleberry 25
In Buried, access all areas with the help of your new friend in one game.


There are a total of 8 barriers he must break. If you are unsure as to how Huckleberry works, refer to Part 1 of the roadmap.

You will need to obtain 8 bottles of booze be it find it in the saloon or his cell or buy it for 1000 points at the saloon cash register.

The locations are listed below.
  • His Cell
  • Alley next to his cell blocking Juggernog
  • Gunsmith
  • Alley next to the Gunsmith
  • Fountain in front of the mansion
  • Alley next to the Candy Shop
  • Church
  • Mansion Entrance


Death From Below 10
In Buried, drop the beat on 10 zombies in one game.


This will require you to build the Turbine and the Subsurface Resonator.

All parts are found in the General Store (building across the street from the first mystery box location). There are two easily accessible work benches. One being in the building next to the mystery box on the left and up the stairs and the other in the Saloon.

There are enough parts inside the General Store to build four different items. Make sure you grab the right parts.

Turbine
  • Fan - Ground Floor Shelf
  • Manikin - Ground Floor Back Room
  • Tail Fin - Downstairs

Subsurface Resonator
  • Roulette Wheel - Ground Floor
  • Wooden Base Board - Ground Floor
  • Motor - Upstairs
  • Turntable - Ground Floor

As soon as you build these two items, find a good spot and put them right next to each other. Whatever direction you place the Subsurface Resonator is the direction that it will hit zombies.


Candygram 10
In Buried, make a candy delivery.


First you need to find Leeroy in his cage in the Sheriff's room. From here find the green skull key (random spawn) and open the door. Find the booze to give it to him. Next in one of the rooms near the jail cell there will be a bowl of candy that you can feed to him. Do this and the achievement will unlock.


Awaken the Gazebo 30
In Buried, Pack-a-Punch a weapon during round 1 with no one using the bank or Weapon Locker.


For this achievement you will want to get the Paralyzer at Round 1. Jump down from the start and place the Remington 870 chalk on the wall. Jump down to the town and roll the box. If you don't get the Paralyzer you need to restart.

Now shoot the Paralyzer at the ground and you can propel yourself upwards. Now get the other chalk from the Gunsmith and place it around the map. You will need to open the door to the Church and the Mansion. When going through the mansion you can not afford to be hit. In the video the guy had a double points which caused him to only lose 1000 points. You probably won't be that lucky. Follow what goes on in the video and you will get the achievement after some trial and error.


Revisionist Historian 10
In Buried, rewrite history.


Get the Time Bomb from the mystery box. Hit down on the D-Pad and left trigger to set a destination. Hit the right trigger to teleport.

Mazed and Confused 35
In Buried, survive an entire round within the maze on round 20 or higher.

Set your game to easy. This is can be done easier with 2 people. You will need to travel through the mansion to reach the hedge maze. If you have PhD flopper you can jump off of the stairs of the mansion to survive until round 20 (works better with one person on each). Then when Round 20 starts make sure you are in the maze. The best location is the fountain because they zombies mostly come from the front. Some do appear behind you but in small numbers.

You want at least one Pack-a-Punched weapon, two is better, and Juggernog. Speed Cola will also be helpful and so will amassing several Perma-Perks (Juggernaut, PhD Flopper, Lucky Mystery Box, etc). This isn't too hard to accomplish with a basic understanding of the map to be able to prepare yourself for 20. Ideally you will have a Ray Gun and the Paralyzer or a Pack-a-Punched LMG.


FSIRT Against the Wall 20
In Buried, purchase the LSAT off the wall and Pack-a-Punch it.


The LSAT is founded in the starting area. You will need to survive for 2 or 3 rounds to amass enough points to buy it. When you have enough, go to the broken staircase. Hug the left side of it and jump. Press to grab onto the ledge then quickly buy the LSAT on the wall. As soon as you do that the ground will break. From here, just go through the normal steps of Pack-a-Punching a weapon. You can keep it inside the wardrobe until you are ready to Pack-a-Punch it to avoid potentially losing it.

This video also contains a guide for Revisionist Historian.

When the Revolution Comes 20
In Buried, return to processing.


Obtain the Raygun, Raygun Mark II, Mustang and Sally, an RPG, or a Monkey Bomb. Travel through the maze until you find a fountain. Shoot the fountain and it will create a well. Then go back to the front of the mansion and give Leeroy booze so he smashes into that fountain. Travel back through the mansion and return to the first well. You will now be able to jump in and obtain the achievement.


Special Thanks

FaW II HaVoK, Tgamesmaster
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Last edited by StayonTarget; 12-27-2013 at 07:31 PM.
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Old 07-02-2013, 06:48 PM   #5
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For Revisionist Historian, you use a Time Bomb that you get from the mystery box. Once you have it, press down on the d-pad then throw the time bomb and end it changing time then the achievement will pop.
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Old 07-02-2013, 06:59 PM   #6
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The LSAT is in the beginning of the map, you have to jump and pull yourself up to the ledge above. The ledge will collapse so buy it quick.

To drop the beat, you have to build the .... speaker looking thing whose name escapes me at the moment, the table is in the saloon, the parts are in the general store. To power it, you must build the portable generator, the table is in the church, most of the parts are in the general store, I think there was one part located elsewhere but I cant recall which or where.
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Old 07-02-2013, 07:00 PM   #7
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FSIRT Against the Wall

FSIRT Against the Wall 20
In Buried, purchase the LSAT off the wall and Pack-a-Punch it.

the LSAT is at the beginnig before u jump down just grab the ledder before u jump down and buy it at the for 2000points, the Pack A Punch is behind the maze.
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Old 07-02-2013, 07:20 PM   #8
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That Huckleberry cheevo for 25G can sure be done offline, the only probably online thing (maybe even solo - not known yet) would be Mined Games - the EE for 75G
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Old 07-02-2013, 07:52 PM   #9
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Old 07-03-2013, 12:51 AM   #10
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you dont get to take your points back for awaken the gazebo i just got the time bomb on first round placed it opened the necessary doors to pack a punch then accumlated 25k and wen i travelled back i was back at round 1 with 50 goddam points

guess you can only get it by opening all the doors and using all the gun chalk wen you respawn at round 1 again its going to be a nightmare getting through that dam house with the witches too
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Old 07-03-2013, 01:40 AM   #11
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Got all of them except the EE and Awaken the Gazebo. Did them solo in a private match on easy FYI.
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Old 07-03-2013, 02:11 AM   #12
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Got all of them except the EE and Awaken the Gazebo. Did them solo in a private match on easy FYI.
Info about Death From Below Achievement plz?

--------

NVM got it allready.

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Old 07-03-2013, 03:39 AM   #13
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Got all of them except the EE and Awaken the Gazebo. Did them solo in a private match on easy FYI.
also what doors area did you open as I just did a custom game easy and had all doors I could find open and all walls smashed with lenny but didn't get achievement. plus jumped down well in maze just sent be bck to the back of the house near the tree where jump down to get to the maze.
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Old 07-03-2013, 04:06 AM   #14
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also what doors area did you open as I just did a custom game easy and had all doors I could find open and all walls smashed with lenny but didn't get achievement. plus jumped down well in maze just sent be bck to the back of the house near the tree where jump down to get to the maze.
You probably missed the fountain in front of the church and mansion. When he smashes it water will start to flow.

When the Revolution Comes - There is a fountain in the maze, blow it up with grenades or a raygun. When it blows up, there will be a hole. You should see a whirlpool in the hole, if so, jump in! you will be teleported to the start of the map above ground. Here you will find the last piece of the nav card table and the spot to build it. WARNING: if you don't see a whirlpool in the hole, jumping will result in death. I think you first have to get the giant to break the fountain in front of the church and mansion, unsure as I do that in round one anyway.
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Old 07-03-2013, 05:42 AM   #15
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Method for doing "Awaken the Gazebo"

---

Also, for "Death from Below", you just need a friend to build the power generator windmill fan thing, then you build the sonic reverberator or whatever it's called ... then kill 10 zombs with it.
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Old 07-03-2013, 06:57 AM   #16
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For the I am your huckleberry one. All you have to do is have leroy destroy all the junk blocking your way. Then you have to have Leroy destroy the fountain in the church.

For death from below, you have to build that subwoofer and the turbine. You simply put the the subwoofer in front and put the turbine behind the subwoofer. The turbine is a power source for it. This will allow the subwoofer to shoot sonic booms at the zombies. Just camp in a corner and let the subwoofer do the work.
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Old 07-03-2013, 07:02 AM   #17
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For the easter egg, all I know is that you have to power up those red orbs with the paralyzer till it turns white. There are 4 orbs. One is in near the church, one near the saloon, one near the cave, and one is at the beginning of the maze. After that some floating purple lantern appears.
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Old 07-03-2013, 07:37 AM   #18
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Method for doing "Awaken the Gazebo"
Been following the video, im on like maybe my 6th try, haven't made it to Church yet. After turning the power on, it hasn't given me the booze twice in the cell so I think its random. But thanks for posting it

EDIT: twice in a row the booze did not spawn in the cell after turning the power on making me have to end the game again
EDIT2: Three times in a row now, wtf is going on. I have a headache now
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Old 07-03-2013, 07:38 AM   #19
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You could also buy the booze from the counter.
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Old 07-03-2013, 08:25 AM   #20
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You could also buy the booze from the counter.
With what points? You'd have to spent 1k on the booze and another 750 on the door to get out of the saloon.
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Old 07-03-2013, 08:59 AM   #21
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Awaken the Gazebo 30
In Buried, Pack-a-Punch a weapon during round 1 with no one using the bank or Weapon Locker.

You will need to get the Time Bomb from the mystery box on Round 1. Whatever round you place the time bomb on will be the round it lets you teleport to later on with your points and opened doors but not with your guns and perks. You will want to open as many doors as possible and have the mansion open. Amass about 20,000 points to be safe before you use the Time Bomb again.

Travel through the mansion and go upstairs and through the bedroom. There is a turning bookcase that will lead you to the maze. Navigate your way through it and travel to the Gazebo. Pack-a-Punch your weapon for the achievement.
Are you speaking from experience? Because this did not work and is probably going to piss a lot of people off for wasting their time building up 20,000 points just for it to get taken away when you go back in time.
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Old 07-03-2013, 09:19 AM   #22
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You probably missed the fountain in front of the church and mansion. When he smashes it water will start to flow.

When the Revolution Comes - There is a fountain in the maze, blow it up with grenades or a raygun. When it blows up, there will be a hole. You should see a whirlpool in the hole, if so, jump in! you will be teleported to the start of the map above ground. Here you will find the last piece of the nav card table and the spot to build it. WARNING: if you don't see a whirlpool in the hole, jumping will result in death. I think you first have to get the giant to break the fountain in front of the church and mansion, unsure as I do that in round one anyway.
yeah that's what I missed didn't know you could smash that. also first time I jumped down it put me at the back of the mansion wasn't until I did it again then I died.
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Old 07-03-2013, 11:46 AM   #23
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Been following the video, im on like maybe my 6th try, haven't made it to Church yet. After turning the power on, it hasn't given me the booze twice in the cell so I think its random. But thanks for posting it

EDIT: twice in a row the booze did not spawn in the cell after turning the power on making me have to end the game again
EDIT2: Three times in a row now, wtf is going on. I have a headache now
Had the same issue but found a way around it. You know the chalk spot above the saloon. I found I could drop down into the saloon from the roof, pick up the free alcohol from the table, clear the lounge from the stairs (750) and get back onto the roof. Still had enough to open the mansion door and the 5000 for the Pack-a-punch, might have to kill 1 or 2 zombies though
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Old 07-03-2013, 12:22 PM   #24
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With what points? You'd have to spent 1k on the booze and another 750 on the door to get out of the saloon.
you know there is more then 1 round to this game right?
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Old 07-03-2013, 01:18 PM   #25
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"Awaken The Gazebo" Achievement in SOLO Tutorial PAP a gun in Round 1 Buried Zombies DLC - YouTube

Method for doing "Awaken the Gazebo"

---

Also, for "Death from Below", you just need a friend to build the power generator windmill fan thing, then you build the sonic reverberator or whatever it's called ... then kill 10 zombs with it.

Ok so I tried this method maybe 20 times no lie.
I made it to the maze without getting any of my points stolen "twice" but both times I didn't get lucky enough and got cornered.

Now everytime I try to dodge the ghost ladies I get my stuff stolen/ or the secret door doesn't open in time and I get jumped from behind.

So all in all, I think its just luck based trying to dodge the ghosts and luck based when reaching the gazebo.

Ill keep on trying for its getting to me so yeah
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Old 07-03-2013, 01:20 PM   #26
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you know there is more then 1 round to this game right?
The achievement is for doing it on round 1
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Old 07-03-2013, 02:04 PM   #27
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This guide is pretty bad...
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Old 07-03-2013, 02:10 PM   #28
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you know there is more then 1 round to this game right?
Did you read anything in this thread?
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Old 07-03-2013, 02:14 PM   #29
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This guide is pretty bad...
Donīt you think it takes time to complete the guide? It isnīt done in few minutes so stop judging and come here few days later.
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Old 07-03-2013, 02:41 PM   #30
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Donīt you think it takes time to complete the guide? It isnīt done in few minutes so stop judging and come here few days later.
Trueachievements already has a guide for each one of them except Minded Games...
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