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Old 03-12-2009, 04:11 PM   #1
Hairyearlobe
 
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Join Date: Oct 2008
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Raasclark's Gamercard
The Trial Guide (You've all been waiting for!)

http://www.gamefaqs.com/console/ps3/file/943711/55890

All credit goes to James Nguyen for this fantastic guide .

-------------------------------------------------------------------------------
[RY] Ryu
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> [Jump] Heavy Kick

(2) -> [Crouch] Heavy Punch

(3) -> Shoulder Throw
* Toward + LP + LK

(4) -> Somersault Throw
* Away + LP + LK

(5) -> Collarbone Breaker
* Toward + MP

(6) -> Solar Plexus Strike
* Toward + HP

Relatively easy, pressing [Select] lets you change the name of the
moves to their commands. I added the commands above so that its easier
for those that have trouble reading the command icons.

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Hadoken
* QCF + P

(2) -> Tatsumaki Senpukyaku
* QCB + K

(3) -> Airborne Tatsumaki Senpukyaku
* QCB + K

Put in the command right when you start falling from your jump.

(4) -> Shoryuken
* DF, DF + P

DF, DF + P is the new shortcut for an uppercut if you can't pull off
the old F, D, DF + P command.

(5) -> Shinku Hadoken
* QCF, QCF + P

If you're having trouble getting the super to come out, try doing a
wider motion first. Example; HCF, QCF + P. Once you get used to the
motion, you can start to make it smaller.

(6) -> Metsu Hadoken
* QCF, QCF + PPP

Same advice as doing 'Shinku Hadoken', make the motion wider at the
start if you're having trouble getting it out.

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Heavy Kick
-> EX Focus Attack
* s.HK x (tap) MP + MK

Stand next to Dan and tap HK followed by MP + MK quickly right after.
Ryu should do a kick where his foot goes right above his head. If he
does a roundhouse kick, you're standing too far away. Also do not hold
down MP + MK or it won't combo.

(2) -> Heavy Punch
-> Hadoken
* s.HP X QCF + P

Stand next to Dan and tap HP followed by QCF + HP quickly afterwards.
Make sure you press HP after the QCF because if you press HP too fast,
Ryu won't throw out the Hadoken.

(3) -> [ Crouch ] Medium Kick
-> Tatsumaki Senpukyaku
* c.MK x QCB + K

Crouch next to Dan and while holding down, tap MK followed by QCB + MK
quickly afterwards and remember to hit MK after QCB or it won't come
out. Try to do all the commands right after each ther for best results.

(4) -> Solar Plexus Strike
-> Shoryuken
* F + HP > DF, DF + HP

While holding forward next to Dan, tap HP and wait until after the 2nd
attack hits and immediately tap DF, DF + HP. If you do it right Ryu
should uppercut Dan right after for a 3 Hit combo.

(5) -> [ Crouch ] Heavy Punch
-> Shoryuken
* DF + HP, DF + HP

Not very difficult, just hit DF + HP for the c.HP and then DF + HP
again quickly to get the Shoryuken. Do the button presses quickly for
the combo to come out.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Tatsumaki Senpukyaku
* (jump-in) j.HK > c.MK X QCB + K

Pretty easy, just take it slowly and try not to mash out any of the
buttons. Jump forward HK and while jumping force yourself to hold DF so
you can get ready for the next part. When you land, if you're still
holding DF, Ryu should be crouching and all you have to do is tap MK,
QCB, MK (or any other Kick you want, but MK again should be the
easiest).

(2) -> [ Jump ] Heavy Kick
-> [ Crouch ] Heavy Punch
-> Hadoken
-> EX Focus Attack
* (jump-in) j.HK > c.HP x QCF + P x (tap) MP + MK

Jump forward with HK while holding DB so that you land crouching down.
When you land press HP while holding DB, then follow through with QCF,
LP and then tap MP + MK right away. After landing, everything should be
done quickly one after another, so you don't need to pay attention to
what Ryu is doing. Also the fingering I use is hitting HK and HP with
my ring finger, LP with my index finger and MP + MK (for the EX Focus
Attack) with my middle finger and thumb.

(3) -> [ Jump ] Heavy Punch
-> Heavy Kick
-> Shinku Hadoken
* (jump-in) j.HP > QCF, QCF, HK, HP

This one is difficult, but there is a trick you can use to pulling this
off relatively easily. Jump forward with HP (hit it after you starting
falling from your jump) and then immediately start doing QCF, QCF
before you land. You should be done right when you land so you can tap
in HK followed by HP right afterwards quickly (and when I say quickly,
I mean really fast taps with the same finger going from HK to HP).
Doing this will make Ryu do a head kick for 1 hit and then throw out
his super (Shinku Hadoken) right after.

(4) -> [ Jump ] Heavy Kick
-> Heavy Punch
-> Shoryuken
-> Shinku Hadoken
* (jump-in) j.HK > HP x F, QCF + P xx QCF + P

This one is quite a bit more difficult because there aren't really any
tricks to doing it. You have to really just practice the motion or get
lucky with your joystick jiggling skills. Start by jumping forward with
HK and make sure you're not pressing any directions when you land.

Now think of this as a separate part so that you don't feel rushed
since HK stuns Dan for long enough that it doesn't matter when you hit
him, he'll stay stunned for long enough so that when you land you can
hit him with other stuff. Now when you land you have to do the
following:

** HP, F, QCF + HP, QCF + HP.

Make sure you press F (toward) Dan after HP or your Shoryuken won't
come out.

You have to do all of this really quickly so practice doing that part
by itself until you can if before adding the jumping HK part. Also make
note that you don't have to press HP where I have it marked,
technically all you need to do is keep hitting HP while doing the other
motions on your joystick and everything should come out, but that way
builds bad habits and its better to practice being clean. Of course
most people would rather just get this over with so do what works for
you.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Medium Punch
-> [ Crouch ] Medium Punch
* c.MP > c.MP

This is considered a link combo because even though you could
technically just keep mashing on MP while crouching to get this,
there's an easier and better way to do this. start by crouching next to
Dan and pay close attention to his health bar at the top of the screen
when you hit him. When you hit him with the 1st crouching MP you'll
notice this light appear from the timer that goes along all the way to
Dan's picture in the corner.

Basically what you do is make sure you're crouching as close to Dan as
possible and then just look at his health bar and tap MP followed by
another MP as soon as the light disappears off of his health bar. This
might take you a couple of tries to get used to. If your 2nd MP isn't
coming out, that's because you're hitting it too soon and if Dan is
blocking it, you're pressing it too late.

(2) -> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Kick
* c.LK > c.LP > c.MK

Same as the previous challenge. Just look at Dan's health bar while
crouching as close to him as possible and tap out LK, MP, MK.
__________________

Last edited by Hairyearlobe; 03-12-2009 at 04:48 PM.
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Old 03-12-2009, 04:48 PM   #2
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Medium Punch
-> [ Crouch ] Medium Punch
-> [ Crouch ] Heavy Kick
* (jump-in) j.HP > c.MP > c.MP > c.HK

Use the health bar trick to time the links. Also mind spacing, get up
next to Dan and back dash once and then step back once more so when you
jump in with HP you won't be too far away for the links to hit. Other
than that there aren't really any tricks for doing this, just be
persistent and practice the timing.

HARD Level 2 `````````````````````````````````````````````````` `````
-> Focus Attack
-> Solar Plexus Strike
-> [ Crouch ] Heavy Punch
-> Shoryuken
-> Shinku Hadoken
* MP + MK (level 3) > (dash forward) F + HP > DF + HP > DF + HP
> QCF, QCF + HP

This is a really hard combo and above is technically the way to do it,
but it's all execution and it's really difficult execution on top of
that because you have to get that 2x QCF really really quickly. What I
would suggest instead is to do this combo:

** MP + MK (level 3) > (dash forward) F + HP > DF + HP > DF + HP
> FADC > (dash forward) QCF, QCF + HP

You would look at that and think it's harder because you have to Focus
Attack Dash Cancel to get the combo, but it's actually a whole lot
easier because once you learn how to FADC it's actually really easy and
this gives you much more time to do the Super (not to mention you're
going to have to do a similar combo next anyways). Also incase you were
wondering, the FADC doesn't make the combo invalid. You can add
whatever you want to a combo as long as you do all the attacks in the
right order. That's all the game is checking anyways. That should
really be the only difficult part of the combo. As usual use the health
bar trick for the F + HP into c.HP link.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Heavy Punch
-> Shoryuken
-> EX Focus Cancel
-> Metsu Hadoken
* (jump-in) j.HK > s.HP > DF, DF + HP > FADC
> (dash forward) QCF, QCF + PPP

If you could do the last one, this is a cake walk. No annoying c.HP
into Shoryuken and if you did my FADC combo instead, all you're really
doing is doing PPP of HP at the end.

For those that have trouble with FADCing into Ultra, it could just be a
matter of not being clean enough on your motions. You really have to
just practice:

*** F, D, DF + HP > MP + MK (hold) > F, F
> (release all buttons) QCF, QCF + PPP.

Always use the strongest attack before FADCing, so in this case it
would be HP Shoryuken because it knocks Dan the highest into the air
and gives you the most time to FADC. Typically I hit HP with my ring
finger and then tap MP + MK with my middle finger and thumb, but you
can choose to do it however is most comfortable for you. Once you get
that combo down by itself, doing the rest shouldn't be that hard, might
just take you a couple of tries to add the other stuff.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Punch
-> EX Hadoken
-> Metsu Hadoken
* (corner) (jump-in) j.HK > c.MP x QCF + PP > QCF, QCF + PPP

Really easy combo. Just push Dan into the corner and do the combo with
Dan's back to the corner. After the EX Hadoken hits you just do the
full Ultra motion right away since EX Hadoken recovers right when it
hits Dan. This combo won't work outside of the corner.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Medium Punch
-> [ Crouch ] Heavy Punch
-> EX Tatsumaki Senpukyaku
-> EX Shoryuken
-> EX Focus Cancel
-> Metsu Hadoken
* (corner) (jump-in) j.HK > c.MP > c.HP x QCB + KK > F, D, DF + PP
> FADC > (dash forward) QCF, QCF + PPP

This link is quite easy compared to the others, but if you're having
trouble as always use the health bar trick to do it. This combo has to
be done in the corner or else it won't work.

The only part that you really have to worry about is after the FADC
forward you have to release everything before attempting to do the
Ultra. It can be frustrating to do this long combo just to mess up with
the Ultra since if you do it too late it'll miss or if you mess up it
won't even come out which kills the combo there.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:49 PM   #3
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-------------------------------------------------------------------------------
[KE] Ken
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Shoulder Throw
* Toward + LP + LK

(2) -> Hell Wheel
* Away + LP + LK

(3) -> Inazuma Kick
* Away + MK

(4) -> Foward Step Kick
* Toward + MK

(5) -> Thunder Kick
* Toward + HK

(6) -> Target Combo
* s.MP x s.HP

Stand close to Dan befor tapping MP, HP quickly.

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Hadoken
* QCF + P

(2) -> Tatsumaki Senpukyaku
* QCB + K

(3) -> Airborne Tatsumaki Senpukyaku
* QCB + K

Put in the command right when you start falling from your jump.

(4) -> Shoryuken
* DF, DF + P

DF, DF + P is the new shortcut for an uppercut if you can't pull off
the old F, D, DF + P command.

(5) -> Shoryureppa
* QCF, QCF + P

If you're having trouble getting the super to come out, try doing a
wider motion first. Example; HCF, QCF + P. Once you get used to the
motion, you can start to make it smaller.

(6) -> Shinryuken
* QCF, QCF + PPP

Same advice as doing 'Shinku Hadoken', make the motion wider at the
start if you're having trouble getting it out.

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Heavy Kick
-> Hadoken
* s.HK x QCF + P

A rather difficult cancel by itself. Stand right next to Dan and tap HK
followed quickly by QCF + HP (or any other P).

(2) -> [ Crouch ] Medium Kick
-> Tatsumaki Senpukyaku
* c.MK x QCB + K

Hold DF next to Dan and tap MK followed with QCB + MK again (or any
other K).

(3) -> Target Combo
-> Shoryuken
* s.MP x s.HP x DF, DF + P

Stand next to Dan and tap MP, HP, DF, DF + HP. Not really that hard,
just make sure DF, DF is done really quickly, otherwise you can go
rather slowly with the other button presses.

(4) -> [ Crouch ] Heavy Punch
-> Shoryuken
* DF + HP, DF + HP

Not very difficult, just hit DF + HP for the c.HP and then DF + HP
again quickly to get the Shoryuken. Do the button presses quickly for
the combo to come out.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Hadoken
* (jump-in) j.HK > c.MK x QCF + P

Jump forward and tap HK while holding DB and then tap MK when you land
followed by QCF + MP (or any other P).

(2) -> [ Jump ] Heavy Punch
-> [ Crouch ] Heavy Punch
-> Tatsumaki Senpukyaku
* (jump-in) j.HP > c.HP x QCB + K

Jump forward and tap HP while holding DF and then tap HP when you land
and then follow up with QCB + HK.

(3) -> [ Jump ] Heavy Kick
-> Heavy Kick
-> Medium Shoryuken
-> EX Focus Attack
* (jump-in) j.HK > s.HK x DF, DF + MP x (tap) MP + MK

Jump forward and tap HK, making sure not to hold any direction and make
sure that you jump as close to Dan as you can. When you land tap HK
followed by DF, DF + MP really quickly and again followed by MP + MK
really quickly afterwards. Start slowly and speed up until you get used
to doing the ground part before adding the jumping HK. Try not to mash
because it will be difficult to get out each part. If your Shoryuken
didn't come out, its because you weren't fast enough.

(4) -> [ Jump ] Heavy Kick
-> Heavy Kick
-> Shoryuken
-> Shoryureppa
* (jump-in) j.HK > s.HK x F, QCF + P x QCF + P

Jump forward and tap HK while not holding any direction before landing
and making sure you jump as close to Dan as possible. When you land tap
HK followed by F and then mash on HP while you input QCF repeatedly. If
you do it right, the combo should come out. Make sure you're as close
as possible so that HK is a high roundhouse kick and not a Thunder Kick
(which means you're pressing F too early). After that its all about
speed. If anything isn't coming out, it's because you're just not doing
the motions fast enough. A quite difficult combo, but just keep trying
it til you get it.

(5) -> [ Jump ] Heavy Kick
-> Target Combo
-> Shoryuken
-> Shoryureppa.
* (jump-in) j.HK > s.MP x s.HP x F, QCF + P x QCF + P

Easier combo than the previous. Start by jumping forward and tap HK.
When you land tap MP, HP and right when you tap HP tap F and similar to
the previous combo just keep repeating QCF while tapping HP to get the
combo to come out.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Light Punch
-> [ Crouch ] Medium Punch
* s.LP > c.MP

Same trick to do this link as with Ryu's. Look at Dan's health bar when
you're doing this combo. Start as close to Dan as you can and then tap
LP followed by holding D right after and when the light on Dan's health
bar disappears tap MP. If you do it right, it'll combo. It'll take a
couple tries, but this trick makes this combo and the rest easier to
do.

(2) -> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
* c.LP > c.LP

Using the health bar trick, crouch as close to Dan as you can and tap
LP followed by HP.

(3) -> Medium Kick
-> Medium Punch
* s.MK > s.MP

Using the health bar trick, stand as close to Dan as possible and tap
MK which should be a high up kick. Follow that with an MP afterwards.
If you don't press MP fast enough you'll be too far for it to hit.
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Old 03-12-2009, 04:50 PM   #4
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Target Combo
-> Light Shoryuken
-> EX Focus Cancel
-> Shinryuken
* (jump-in) j.HK > s.MP x s.HP > F, D, DF + LP
> FADC (dash forward) > QCF, QCF + PPP

This combo would be easier in the corner, but it can be done anywhere
so it's up to you what you want to do. The focus of this challenge is
to learn how to FADC which is holding down MP + MK while dashing
forward and then letting go of MP + MK, but for an introduction to
FADC, this is a pretty hard combo.

I like using F, D, DF for the Shoryuken instead of DF, DF, but you can
use whatever is more comfortable for you. If you keep missing the
Shinryuken then it's because you're dashing too late so practice just
doing:

** F, D, DF + LP x FADC (dash forward) > QCF , QCF + PPP

Repeat that combo over and over until you can get it two or three times
in a row. Other than that, the only other problem would be getting the
Ultra to come out at the end and that's down to execution.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Medium Kick
-> [ Crouch ] Medium Kick
-> Heavy Hadoken
-> Heavy Shoryureppa
* (jump-in) j.HK > s.MK > c.MK x QCF + HP x QCF + HP

This combo works anywhere so it doesn't matter where you start. The
combo can be a little tricky because of the link that you're probably
never going to use in a real game, but the rest of the combo teaches
useful stuff.

You start with a jump in HK followed by a link that can only be done if
you're close to Dan. Use the health bar trick to get the s.MK > c.MK
link.

Next is HP Hadoken into HP Super, but it's easier to segment the combo
into 3 parts:

[1] j.HK
[2] s.MK
[3] c.MK x QCF + HP x QCF + HP

The reason I separate the jumping part is because you can have the HK
hit at any time and it wouldn't really affect the combo. s.MK after you
land needs to be thought of as a separate piece as well because the
next part is really supposed to feel like one smooth motion. Your
button presses should look like:

** D + MK, DF, F + HP, D, DF, F + HP

Just do all of that one after the other. You have to do that last part
really quickly or it won't come out. You have about one second to do it
and if you find nothing is coming out after your fireball, you're not
doing the second QCF + HP too slowly.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> Shoryuken
-> Shoryureppa
-> Shinryuken
* (corner) (jump-in) j.HK > c.LK > c.LP x F , QCF + HP x QCF + HP
> QCF, QCF + PPP

This combo will work better in the corner so might as well do it there.
This is just because during the Shoryuken x Shoryureppa part, if you
cancel the Shoryuken on the second hit into your Super, half of the
Super will miss. If you cancel after the first hit then the combo will
work, but it's just a tiny bit harder to do. Might as well avoid that
issue altogether though since it doesn't matter if you just do the
combo in the corner.

Pretty difficult only because of the c.LP into Shoryuken is really
tough to do. This will just take practice and luck as there aren't any
tricks to do this. It's all about speed and practice. The c.LK, c.LP
link is easy so you don't really need to worry about that too much, but
you have to practice:

** c.LK, c.LP x F, QCF + HP

Once you get that, you can add another QCF + HP to get the Super to
come out pretty easily. Now you have to pay attention to Ken after the
super comes out. He's going to knock Dan into the air and after the
last hit, he's going to start falling much sooner than Dan will so at
this point you should not be pressing anything. When Ken disappears off
the bottom of the screen start doing QCF, QCF + PPP as fast as you can.
If you do this late, Ken's Ultra will miss.

You can practice this timing by doing F, QCF + HP x QCF + HP and just
keep trying to do the Ultra after it until you're used to the timing.
Not really that difficult so should only take you a couple tries to
get. Also to make note of, the first hit of the Ultra isn't going to
hit where Ken goes into his kicks, it's just a rising flaming uppercut
to the top of the screen.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Heavy Punch
-> Heavy Shoryuken
-> EX Focus Cancel
-> Medium Shoryuken
-> Shinryuken
* (jump-in) j.HK > c.LP > DF + HP x DF + HP (2 hits)
x FADC (dash forward) > DF, DF + MP (1 hit) > QCF, QCF + PPP

This is a really difficult combo and there aren't really any tricks to
do it other than practice. I have however found a way to raise my odds
of doing the combo from 5% to 10% which isn't much really, but it does
seem to help especially with the nerves surrounding doing such an
intricately timed combo. Basically what I'm doing is:

** (jump-in) j.HK > c.LP > c.LP > c.HP x DF, DF + HP (2 hits)
x FADC (dash forward) > DF, DF + MP (1 hit) > QCF, QCF + PPP

The different is really just the beginning where I'm linking into the
c.HP and HP Shoryuken. If you realize that all I did was really add
another c.LP and changed when I did the DF to after I hit c.HP (not
after it hits, but after i hit the HP button itself) that's because it
seems easier for me to do that and I get less antsy about the next part
which needs to be done seemingly perfectly for you to get the MP
Shoryuken to hit under Dan to pop him up higher instead of beside him
where it'll be impossible for your Ultra to hit. You might also ask me
why is this easier if I'm adding another hit to the combo? It's just so
that I have time to get myself mentally ready for the fast part after I
input the DF, DF for the HP Shoryuken really quickly followed by
FADCing into a perfectly timed MP Shoryuken. You will find that it's
harder to get the c.HP to hit, but that's more about having the perfect
spacing and timing the j.HK right to get it.

This combo just requires you to practice really heavily to get it which
can be frustrating, but realize that this is one of the hardest combos
in the game aside from C. Viper's so take your time and don't rush it
because the combo may be fast, but don't let it overwhelm you.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Punch
-> Heavy Shoryuken
-> EX Focus Cancel
-> EX Airborne Tatsumaki Senpukyaku
-> Shinryuken
* (corner) (jump-in) j.HK > c.LP > DF + MP x DF + HP (2 hits)
> FADC (dash forward) > (jump forward) QCB + KK > (land) QCF, QCF + PPP

This was a fun combo for me as it was both interesting as well as
easier to perform than the previous combo. The links are relatively
easily and don't really get in the way of doing this combo. The meat of
it is after the DF + MP x DF + HP you have to FADC after the second hit
of the HP Shoryuken and dash forward quickly so that you have enough
time to dash forward, jump forward and quickly do QCB + KK as soon as
you jump into the air so that it will hit Dan and keep him in both the
air and the corner so that when you land you activate you Ultra and
ride the flames up to finish the combo off. Only the Shinryuken needs
to be in the corner for it to hit since outside of the corner the EX
Airborne Tatsumaki Senpukyaku knocks Dan too far away for the
Shinryuken to combo after.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:50 PM   #5
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-------------------------------------------------------------------------------
[CH] Chun-Li
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Ryuseiraku
* LP + MK (in the air)

Jump into the air beside Dan and press LP + LK.

(2) -> Kakukyakuraku
* DF + HK

Stand next to Dan and hold DF while tapping HK.

(3) -> Rear Spin Kick
* DF + LK

Stand next to Dan and hold DF while tapping LK.

(4) -> Kakusenshu
* F + MK

Stand next to Dan and hold F while tapping MK.

(5) -> Kintenkishu
-> Tenkukyaku
-> Tenshyokyaku
* B + MK, B + MK, D, U + MK

Stand next to Dan and do B + MK, B + MK, D, U + MK quickly. Don't wait
for her to attack before doing the other button presses. Just press
them at a moderately fast speed.

(6) -> Yosokyaku
-> Yosokyaku
-> Yosokyaku
* (jump-in) D + MK, D + MK, D + MK

A little difficult to hit. Stand a little back from where Dan is
jumping. You have to time it so you jump a little bit after he jumps so
that when you are falling you are a little above Dan's head. This is
when you need to hold down and tap MK until you get all 3 Yosokyakus.
This may take a couple tries because sometimes the move doesn't come
out, but once you get the first hit the other 2 Yosokyakus will hit.
Make sure you hit Dan while he is still in the air or you won't be able
to do the combo.

(7) -> Target Combo
* (jump-in) j.HP, j.HP

Jump forward and tap HP twice. You only need to hit Dan with the 2nd
hit for it to count.

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Hyakuretsukyaku
* K (Tap any K 5 times quickly)

Easiest way to get this is to jump forward and mash on HK at least 5
times before you land on the ground.

(2) -> Kikoken.
* Hold B for 2 seconds, F + P

(3) -> Hazanshu
* HCB + K

(4) -> Spinning Bird Kick
* Hold D for 2 seconds, U + K

Hold D, count 1, 2 and then tap U + K.

(5) -> Senretsukyaku
* Hold B, count 1, 2 and then tap F, B, F + K

(6) -> Hosenka
* Hold B, count 1, 2 and then tap F, B, F + KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Heavy Kick
-> Hyakuretsukyaku
* HK x (mash) HK

The easiest way to do this combo is to jump forward and right before
landing mash on HK. You might hit Dan with a jumping HK, but another HK
should come out when you land before Chun Li's lightning kick kicks in.

(2) -> [ Crouch ] Heavy Punch
-> Medium Spinning Bird Kick
* D + HP x U + MK

Crouch next to Dan and hold D for at least two seconds before pressing
HP, U + MK. Make Sure you do this quickly so that Chun-Li will do her
spinning bird kick after punching Dan once.

(3) -> [ Crouch ] Medium Kick
-> Kikoken
* Hold DB for 2 seconds, c.MK x F + P

Crouch next to Dan and hold DB for at least two seconds before tapping
MK, F + MP (or any other P).

(4) -> Heavy Punch
-> EX Focus Attack
* s.HP x (tap) MP + MK

Stand next to Dan and tap HP followed by MP + MK as fast as you can.

(5) -> Target Combo
-> Yosokyaku
-> Yosokyaku
-> Yosokyaku
* (jump-in) j.FP, j.FP > (land) (re-jump) D + MK, D + MK, D + MK

Jump forward an tap HP, HP for the Target Combo. Then you'll land and
have to jump forward again to do D + MP, D + MP, D + MP for the three
Yosokyakus.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> Heavy Kick
-> EX Hyakuretsukyaku
* (jump-in) j.HK > MP + HK (repeatedly when you land)

Jump forward toward Dan and tap HK when you're about to land. After
that wait half a second before hitting MP and HK at the same time as
fast as you can. You need to hit MP and HK at the same time at least
three times before the standing HK hits.

(2) -> Target Combo
-> Kintekishu
-> Tenkukyaku
-> Tenshyokyaku
-> EX Spinning Bird Kick
* (jump-in) j.HP, j.HP > B + MK, B + MK, D, U + MK (hold D) > U + KK

Dash toward Dan until Dan's back is in the corner. That's the only way
this will combo will work. Start by dashing backward once and then Jump
forward while tapping HP, HP. Only the second hit needs to land. Hold
Back while doing this so you're ready when you land. After landing on
the ground, while holding B, tap MK, MK, D, U + MK and immediately hold
D again. Wait for Dan to almost hit the ground again and tap U + KKK.
Pressing all three Kick buttons makes sure that the EX Spinning Bird
Kick comes out.

(3) -> Focus Attack
-> [ Crouch ] Heavy Punch
-> Medium Spinning Bird Kick
* MP + MK (level 3) > (dash forward) (hold D) c.HP x U + MK

Hold own MP + MK and count to 2 slowly before tapping F, F twice. Note
that you'll be putting in the dash a second before you actually do
dash. If you do this right Chun-Li should do her level 3 Force Attack
(you'll see black ink if you did it right) and then dash right after.
Now for the other part of the combo, after you tap F, F immediately
hold D and after dashing forward as soon as you see Chun-Li crouch you
tap HP, U + MK as fast as you can. Combo isn't as difficult as it
seems.

(4) -> Target Combo
-> Medium Punch
-> Kikoken
-> Senretsukyaku
* (jump-in) (hold B) j.HP, j.HP > s.MP x F + P x B, F + P

Jump forward and hold back as soon as you jump while tapping HP twice
before you land on the ground. When you land make sure you're still
holding B before you tap MP, F + MP, B, F + MK. Her MP should only hit
once before her fireball comes out. You can't really mash this combo
out so practice doing her fireball into Super.

(5) -> Focus Attack
-> Medium Punch
-> Senretsukyaku
* MP + MK (level 3) > (dash forward) (hold B) s.MP x F, B, F + K

Combo isn't as hard as it seems. Similar to the third trial in this
level, you do a level 3 Focus Attack and input the dash before the
Focus Attack actually goes off. Hold B as soon as you input the forward
dash. After you dash you have about half a second before you need to
tap MP followed by F, B, F + K really quickly. Chun-Li's super should
come out right after the second hit of Chun-Li's MP.

(6) -> [ Jump ] Heavy Kick
-> Kintekishu
-> Tenkukyaku
-> EX Hyakuretsukyaku
-> Hosenka
* (jump-in) j.HK > B + MK, B + MK (hold B) > LP + MP + HP (repeatedly)
> F, B, F + KKK

This combo is quite difficult if you're not used to doing it. The
jumping HK needs to be done as close to the ground as possible for it
to combo into the rest. When you land you have to do the following:
Hold B while tapping MK, MK, hit all three Kick buttons at the same
time as fast as you can so you can get EX Hyakuretsukyaku and when they
hits, you have to quickly press F, B, F + KKK for her Ultra to come out
right after. This combo must be done in the corner to work so dash
toward Dan until his back is in the corner and dash back once before
trying to do this combo.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Kick
* c.LK > c.LP > c.MK

Using the health bar trick, crouch as close to Dan as you can and tap
out LK, LP, MK. Make sure you hold D or DB, otherwise you'll get a Rear
Spin Kick when you tap LK.

(2) -> [ Crouch ] Light Punch
-> Medium Punch
* c.LP > s.MP

Same as the last combo. Stand as close to Dan as you can and Hold D or
DB before tapping LP, then let go of everything and tap MP.

(3) -> Light Kick
-> Light Punch
-> Heavy Punch
* s.LK > s.LP > s.HP

ast one is a little harder because the timing is a bit slower. Stand as
close to Dan and using the health bar trick tap LK, LP, HP.
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Old 03-12-2009, 04:51 PM   #6
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> Light Punch
-> Heavy Punch
* (jump-in) j.HK > c.LP > c.LP > c.LP > s.LP > s.HP

Not very difficult, just use the health bar trick for this pure link
combo.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Light Hyakuretsukyaku
-> [ Crouch ] Medium Kick
-> Senretsukyaku
* (corner) (jump-in) j.HK > (hold DB) LK + MK, LK + MK
x LK (3 times quickly) > c.MK >/x F, B, F + K

Push Dan into the corner and dash back once before starting this combo.
Now jump in with HK and then right as you land tap LK and MK at the
same time twice followed immediately with LK 3 times. If you do it
correctly the first two LK + MK will help you get the c.MK out after
the j.HK and then will also help with getting the Light Hyakuretsukyaku
to combo after that as well. Make sure to stop after the third single
LKs and count to two slowly before tapping c.MK.

Now is the really difficult part. You can get this part by either
taking it slowly and tapping c.MK and then hitting F, B, F + K to get
the super out after the c.MK hits. I found that to work well, but you
can also hit c.MK repeatedly after you link it from the Light
Hyakuretsukyaku while hitting B and F until the super goes off. If you
do it that way, the Super should activate as soon as the c.MK hits.
Both ways work so you can just try whichever method you want to.

HARD Level 3 `````````````````````````````````````````````````` `````
-> Heavy Hazanshu
-> Senretsukyaku
* HCB + HK (hold back) > F, B, F + K

Stand next to Dan and dash back once and then take one step backwards
before doing this combo. After that do the HCB + HK and make sure you
hold Back. When it hits wait almost a second before you do F, B, F + K
to get the Super to come out right as Chun-Li is about the stand back
up.

HARD Level 4 `````````````````````````````````````````````````` `````
-> Target Combo
-> [ Crouch ] Heavy Punch
-> Medium Spinning Bird Kick
-> Senretsukyaku
* (jump-in) j.FP, j.FP (hold DB) > c.HP x UB + MK (hold B)
> F, B, F + K

Jump in with FP, FP and follow it with holding Down Back for crouching
HP canceled into Up Back + MK before sliding to Back while the Spinning
Bird Kick comes out. The next part can be rather simple once you get
the timing down for it. All you have to do is listen to Chun-Li's voice
when she does the move. Right when she says "KICK!", you have to just
mash Back and Forward while mashing on any K button and the Super
should come out.


HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Heavy Punch
-> EX Kikoken
-> EX Focus Attack
-> Kintekishu
-> Tenkukyaku
-> Tenshyokyaku
-> Hosenka
* (corner) (jump-in) (hold B) HK > s.HP x F + PP x MP + MK (level 2)
> (dash forward) B + MK, B + MK, D, U + MK (hold B)
> (walk back) F, B F + KKK

This one is more timing based than anything, but it's not really that
difficult, it's just long. You can break the combo up into three
different parts if that makes it easier for you:

[1] j.HK (hold B)> s.HP x F + PP x MP + MK (level 2)
[2] (dash forward) B + MK, B + MK, D, U + MK (hold B)
[3] (walk backwards for a second) F, B, F + KKK

The first part is pretty standard, the only semi-difficult part is just
getting the timing for the level 2 Focus Attack. Just anticipate the
white flash for the level 2. Also if you're having trouble getting the
Focus Attack Cancel after the EX Kikoken, you just have to make sure
you're not mashing it out. Also make sure you're doing it at a steady
rhythm. You shouldn't be doing it too fast.

The second part is easy enough, just remember to hold B after the kick
combo.

The last part is the hardest part which is just timing. You have to
pull off the Ultra when Dan is right above Chun-Li's head for it to
hit. If you do it too early Chun-Li will go right under Dan and if you
pull it off too late than Dan will hit the ground before Chun-Li
reaches her.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:51 PM   #7
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-------------------------------------------------------------------------------
[HO] E. Honda
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Medium Kick
* (jump-in) j.MK

You have to jump forward with MK for it to hit. Jumping straight up
gives you a different attack that doesn't hit Dan while he stands
there.

(2) -> Heavy Kick
* s.HK

(3) -> Sabori
* LP + LK

(4) -> Rice Bale Throw
* B + LP + LK

(5) -> Shikofumi
* DF + HK

(6) -> Target Combo
* s.MP > DF + HK

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Hundred Hand Slap
* P (tap LP/MP 5 times or HP 6 times quickly)

Oddly there are different amount of presses needed depending on the
strength you want. E. Honda's LP and MP Hundred Hand Slap requires five
button presses, whereas his HP Hundred Hand Slap requires six.


(2) -> Sumo Headbutt
* Hold B for 2 seconds, F + P

(3) -> Sumo Smash
* Hold D for 2 seconds, U + K

(4) -> Ochio Throw
* HCB + P

(5) -> Super Killer Head Ram
* Hold B for 2 seconds, F, B, F + P

(6) -> Ultimate Killer Head Ram
* Hold B for 2 seconds, F, B, F + PPP

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Punch
-> Sumo Headbutt
* Hold DB for 2 seconds, c.LP x F + P

(2) -> [ Crouch ] Medium Kick
-> Sumo Headbutt
* Hold DB for 2 seconds, c.MK x F + P

(3) -> Medium Punch
-> Hundred Hand Slap
* (jump-in) MP (hit MP repeatedly)

Jump in with MP and when you're almost about to land start hitting MP
as fast as you can so that whether or not you hit Dan while jumping,
when you land you'll throw out an MP before you started doing the
Hundred Hand Slap.

(4) -> Heavy Punch
-> EX Focus Attack
* s.HP x (tap) MP + MK

(5) -> [ Crouch ] Light Kick
-> EX Sumo Smash
* Hold D for 2 seconds, c.LK x U + KK

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> Focus Attack
-> Ochio Throw
* MP + MK (level 3) > (dash forward) HCB + P

(2) -> [ Jump ] Heavy Kick
-> Medium Punch
-> EX Hundred Hand Slap
* (jump-in) j.HK > MP > LP + MP (repeatedly)

Not really difficult, just jump in with jumping HK and when you land
tap MP followed by mashing LP + MP really quickly.

(3) -> [ Jump ] Heavy Punch
-> Medium Kick
-> Heavy Sumo Headbutt
* (jump-in) (hold B) j.HP > s.MK x F + HP

Just remember to hold B as soon as you jump forward, the rest should be
simple.

(4) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Sumo Headbutt
-> Super Killer Head Ram
* (jump-in) (hold DB) j.HK > c.MK x F + P x B, F + P

This isn't really that difficult, but I can see people having
difficulty with the super after the Sumo Headbutt. You need to jump
forward as close to Dan as possible. As soon as you do the first F + P,
keep hitting B and F over and over while tapping any Punch button.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Light Punch
-> Medium Kick
* s.LP > s.MK

All timing, use the health bar trick to time this link. Also remember
to stand as close to Dan before you start this combo because it doesn't
work if you're standing too far away.

(2) -> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
* c.LK > c.LP

Same as the previous and is quite difficult, but keep it up with the
health bar trick.
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Old 03-12-2009, 04:52 PM   #8
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> Heavy Hundred Hand Slap
-> Super Killer Head Ram
* (jump-in) (hold B) j.HP (tap HP repeatedly as fast as you can)
x HP Hundred Hand Slap > (land) F, B, F (while still tapping HP).

It takes 6 HPs to get the Heavy Hundred Hand Slap to come out so you
need to start tapping HP as fast as you can as soon as your j.HP hits.
Also don't forget to hold B as soon as you jump in to start charging
your Super. If your Heavy Hundred Hand Slap doesn't come out when you
land, you're not tapping HP fast enough. Even while you're doing the
Hundred Hand Slap, keep mashing on HP and count one before you input
F, B, F and you should cancel your Hundred Hand Slap into a Super. This
is a cancel and not a link so make sure the Super comes out while
you're doing the Hundred Hand Slap and not after because that won't
combo.

HARD Level 2 `````````````````````````````````````````````````` `````
-> EX Hundred Hand Slap
-> [ Crouch ] Light Punch
-> EX Sumo Smash
* (jump-in) (hold D) LP + MP + HP > (count to 3) c.LP x U + KK

Jump in while holding Down and tapping all three punches. Then count to
3 slowly and then tap c.LP followed by Up and two kicks. The second
part is easy by itself, but the timing after the EX Hundred Hand Slaps
is really tight. Takes a couple tries to get because the timing is
really hard and you can tap c.LP not too fast after you finish counting
to 3 to get the c.LP out and tap U + KK as soon as you see c.LP come
out. Careful not to tap LP too fast or you'll get another Hundred Hand
Slap out instead.

HARD Level 3 `````````````````````````````````````````````````` `````
-> Sumo Smash
-> Super Killer Head Ram
* (corner) Hold DB for 2 seconds, UB + HK (hold B) > F, B, F + P

Push Dan into the corner and then dash back exactly three times. Now
you're going to charge Down Back for two seconds and then Up Back + HK
to get the Sumo Smash and then hold B right away so that you're
charging for your Super this entire time. You have to do the Sumo Smash
when she's about to fall from the top of her jump. By the time the Sumo
Smash reaches Dan he should be almost at the top of his jump again.
Make sure that you don't hit him while you're flying upwards. You have
to hit them with the butt smash part of the Sumo Smash. When you land
you do F, B, F + P to get the Super which should come out if you did
the Sumo Smash properly.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Punch
-> Heavy Hundred Hand Slap
-> Heavy Kick
* (jump-in) (hold D) j.LP (tap 3 times) > c.LP x HP > HK

Start by learning the timing needed for the button presses to get the
Heavy Hundred Hand Slap to come out before trying to do this combo if
you're having trouble with it. The timing should be four LPs in quick
succession followed by an HP in the same rhythm as the the other LPs.
If you do it right while standing there away from Dan, E. Honda should
jab twice before moving forward and doing the Heavy Hundred Hand Slap.
If he does the Hundred Hand Slap but doesn't move forward, you probably
hit LP too many times and he's doing the LP version instead of the HP.
Please note that normally it takes 6 HPs to get the Heavy Hundred
Hand Slap, but doing four LPs into an HP makes that 5 button presses
instead of 6.

Anyways, after you get the timing down for that we'll get to the combo.
What you want to do is time it so that when you're jumping in with the
first three LPs that you don't hit Dan otherwise he will block the rest
of your combo. You can get it to combo if you hit Dan really deep with
the LP so that it hits when you're just about to land, but you need to
hit the LPs much faster then so instead of 3 while jumping, 1 crouched
on the ground and then an HP you'll be doing 1 while jumping, 3 while
crouched during which only 1 c.LP should hit and then the HP for the
Heavy Hundred Hand Slap, but I would say to stick with the whiffed
jumping LP version as the latter method makes it hard to keep track of
how many presses you actually do.

After you get the Heavy Hundred Hand Slap to connect the Heavy Kick
should be relatively easy to connect. Just count slowly from 1 to 3 and
then hit HK and it should connect just fine. You can tap HK quickly a
couple times if you're afraid of the timing at first to get it by luck,
but you shouldn't have to once you've seen how long the Hundred Hand
Slaps last.

* Thanks to 'The Flood' for giving me some tips that led me to re-do my
advice and tips for completing this challenge easier.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> Heavy Sumo Headbutt
* (jump-in) (hold B) j.HK > c.LK > c.LK > c.LK x F + HP

This is purely timing so use the health bar trick and just work on your
timing to get this. There's nothing really hard about this combo
outside of that.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:52 PM   #9
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-------------------------------------------------------------------------------
[BL] Blanka
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Rock Crusher
* B or F + MP

(2) -> Amazon River Run
* DF + HP

(3) -> Suprise Forward
* F + KKK

(4) -> Suprise Back
* B + KKK

(5) -> Coward Crouch
* D + PPP

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Rolling Attack
* Hold B for 2 seconds, F + P

(2) -> Backstep Roll
* Hold B for 2 seconds, F + K

(3) -> Vertical Roll
* Hold D for 2 seconds, U + K

(4) -> Electric Thunder
* P (Tap any P 5 times quickly)

(5) -> Ground Shave Roll
* Hold B for 2 seconds, F, B, F + P

(6) -> Lightning Cannon Ball
* Hold B for 2 seconds, F, B, F + PPP

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Medium Kick
-> Rolling Attack
* Hold DB for 2 seconds, c.MK x F + P

(2) -> Rock Crusher
-> Surprise Forward
* F + MP (1 hit) (hold F) x KKK

You have to cancel the first hit of F + MP to do this combo.

(3) -> Heavy Punch
-> EX Focus Attack
* s.HP x (tap) MP + MK

(4) -> [ Crouch ] Light Kick
-> Vertical Roll
* Hold D for 2 seconds, c.LK x U + K

(5) -> [ Crouch ] Heavy Punch
-> Ground Shave Roll
* Hold DB for 2 seconds, c.HP x F, B, F + P

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Punch
-> [ Crouch ] Light Punch
-> Electric Thunder
* (jump-in) (hold D) j.HP x LP (mash repeatedly after j.HP hits

Stand next to Dan and back dash once before doing this combo.

(2) -> [ Jump ] Medium Kick
-> [ Crouch ] Medium Kick
-> Vertical Roll
* (jump-in) (hold D) j.MK > c.MK x U + K

Again stand next to Dan and back dash once before doing this combo.

(3) -> [ Jump ] Heavy Punch
-> Rock Crusher
-> Rolling Attack
-> EX Focus Attack
* (jump-in) (hold B) j.HP > B + MP (1 hit) x F + P
x (tap) MP + MK

Not that hard, just do everything quickly. Jump in with HP while
holding Back as soon as you jump forward. When you land hit MP followed
quickly by F + any P so that only only one hit from Rock Crusher comes
out before the Rolling Attack comes out, followed immediately with
MP + MK as soon as you tap F + P.

(4) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Rolling Attack
-> Ground Shave Roll
* (jump-in) (hold B) j.HK > c.MK x F + P x B, F + P

Again, this combo just needs to be done quickly after the jump in HK.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Medium Punch
-> [ Crouch ] Medium Kick
* (close) s.MP > c.MK

Use the health bar trick if this link is giving you difficulty.

(2) -> [ Crouch ] Medium Kick
-> Light Punch
* c.MK > s.LP

Same as the previous combo, seems to be a bit easier.

(3) -> Medium Punch
-> Heavy Kick
* (close) s.MP > s.HK

Last one and similar to the previous two combos, seems to be the
easiest of all the links.
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Old 03-12-2009, 04:53 PM   #10
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Heavy Kick
* (jump-in) j.HK > c.MK > s.HK

Use the health bar trick if this link combo is giving you difficulty.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Light Punch
-> Heavy Rolling Attack
* (jump-in) (hold B) j.HK > c.MK > s.LP x F + HP

Use the health bar trick if this link combo is giving you difficulty.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Punch
-> Electric Thunder
-> Ground Shave Roll
* (corner) (jump-in) (hold DB) j.HK (mash LP) > c.LP x Electric Thunder
x F, B, F + (tap) P

This can be a little tricky, but once you understand how the combo
works it's not as hard as it seems. You have to start by pushing Dan to
the corner to do this combo, then dash backwards once and start the
combo. You have to start mashing LP after you hit j.HK and you should
be timing it so you're doing at least two and at most three LPs before
you land so that when you tap LP the third or fourth time your c.LP
should come out.

As soon as the electricity hits you have to input the command for the
Super. The Super won't hit on the way up and the only way for the Super
to really hit is for you to release P right after you hit it so that
Dan falls onto the ground roll part of the Super.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Jump ] Medium Kick
-> [ Crouch ] Medium Kick
-> Lightning Cannonball
* (corner) (jump-in) (hold DB) j.MK > c.MK > F, B, F + PPP

This isn't as hard as it seems, even though all of the combo is
basically a big link combo. The timing isn't so bad though, but I find
that this combo works better in the corner because Dan doesn't get
knocked back as far after the c.MK.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Medium Punch
-> [ Crouch ] Medium Kick
-> Light Punch
-> Heavy Rolling Attack
* (jump-in) j.HK > s.MP (hold B) > DB + MK > B + LP x F + HP

This is a really difficult link just because it's difficult to do these
subtle movements with such precise timing. The c.MK into s.LP gives you
enough time to charge a Rolling Attack, but you hve to make sure you
hold Back as soon as you hit the s.MP after jumping in with j.HK. I
found the health bar trick to really help with this combo for timing
the links, the rest is just up to your nerves and execution to pull off
this combo.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:53 PM   #11
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-------------------------------------------------------------------------------
[ZA] Zangief
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Heavy Kick
* c.HK

(2) -> Long Kick
* DF + HK

(3) -> Flying Body Attack
* (jump-in) D + HP

(4) -> Double Knee Drop
* (jump-in) D + LK

(5) -> Headbutt
* (jump straight up) U + MP or HP

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Spinning Piledriver
* 360 on stick/dpad + P

Only need to do HCB, UB + P or HCF, UF + P.

(2) -> Banishing Flat
* DF, DF + P

(3) -> Double Lariat
* PPP

(4) -> Quick Double Lariat
* KKK

(5) -> Flying Power Bomb
* (far) 360 + K

Make sure you stand far enough away from Dan so that a standing LP
doesn't hit him, otherwise you'll get an Atomic Suplex instead.

(6) -> Atomic Suplex
* (close) 360 + K

You have to do this close to Dan now instead of far away.

(7) -> Final Atomic Buster
* 720 + P

Jump in while spinning the stick to do this since I would assume if
you're reading this FAQ, you most likely won't be able to do this while
standing next to Dan.

(8) -> Ultimate Atomic Buster
* 720 + PPP

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Punch
-> Quick Double Lariat
* c.LP x KKK

(2) -> [ Crouch ] Light Kick
-> Double Lariat
* c.LK x PPP

(3) -> Medium Punch
-> Banishing Flat
* (hold F) s.MP x D, DF + MP

(4) -> Medium Kick
-> EX Banishing FLat
* (hold F) s.MK x D, DF + PP

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> Flying Body Attack
-> [ Crouch ] Light Kick
-> Double Lariat
* (jump-in) D + HP > c.LK x PPP

Stand next to Dan and back dash once before starting the combo.

(2) -> [ Jump ] Heavy Kick
-> Medium Punch
-> Banishing Flat
* (jump-in) j.HK > (hold F) s.MP x D, DF + MP

(3) -> [ Jump ] Heavy Punch
-> Light Punch
-> EX Banishing Flat
* (jump-in) j.HP > (hold F) s.LP x D, DF + PP

(4) -> Focus Attack
-> Ultimate Atomic Buster
* MP + MK (level 3) > (dash forward) 720 + PPP

Not as hard as it seems since you can tap F, F before you start to dash
so just practice doing it so that you can tap F, F to dash before the
level 3 Focus Attack hits. If you get that timing down you can just
spin the stick in circles and then tap three punch buttons at the same
time after you finish dashing.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Light Punch
-> Medium Punch
* (far) s.LP > s.MP

You want to stand a little back away from Dan to do this combo.
Zangief's LP should be him sticking his hand straight forward and not a
downwards elbow which if it is, is because then you're too close. Don't
forget the health bar trick if you're having trouble.

(2) -> Light Punch
-> Medium Kick
* (far) s.LP > s.MK

Same as the previous combo, you need the far version of the LP for this
combo to work. Again, health bar trick if you're having trouble.

(3) -> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
* c.LK > c.LP

Not really that difficult, just stand next to Dan and again use the
health bar trick if you're having trouble.
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Old 03-12-2009, 04:54 PM   #12
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HARD Level 1 `````````````````````````````````````````````````` `````
-> Focus Attack
-> Quick Double Lariat
-> EX Focus Cancel
-> EX Banishing Flat
* MP + MK (level 3) > (dash forward) KKK (1 hit) x FADC (dash forward)
> DF, DF + PP

This combo just needs to be done quickly. The EX Banishing Flat needs
to be done as soon as you come out of the forward dash for the best
results.

HARD Level 2 `````````````````````````````````````````````````` `````
-> Flying Body Attack
-> [ Crouch ] Light Kick
-> Double Lariat
-> EX Focus Cancel
-> EX Banishing Flat
* (jump-in) D + HP > c.LK x PPP (1 hit) x FADC (dash forward)
> DF, DF + PP

Similar to the previous challenge, the hardest part about this combo
should be the FADC into EX Banishing Flat so the combo shouldn't be
that difficult.

HARD Level 3 `````````````````````````````````````````````````` `````
-> Flying Body Attack
-> Light Punch
-> Light Punch
-> Light Punch
-> Light Punch
-> Medium Punch
* (jump-in) D + HP > s.LP > s.LP > s.LP > s.LP > s.MP

Use the health bar trick if you're having trouble with this link combo.

HARD Level 4 `````````````````````````````````````````````````` `````
-> Flying Body Attack
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> Light Kick
-> EX Banishing Flat
* (jump-in) D + HP > c.LP > c.LP > c.LP > F + LK x D, DF + PP

Use the health bar trick if you're having trouble with this link combo.
Also remember to do F + LK so that you can get the EX Banishing Flat
out as soon as you can. If you're even a little late Dan will be able
to block the EX Banishing Flat.

HARD Level 5 `````````````````````````````````````````````````` `````
-> Double Knee Drop
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> EX Banishing Flat
* (jump-in) D + LK > c.LK > c.LK > c.LK > DF + LK x DF + PP

Use the health bar trick if you're having trouble with this link combo
as well, make sure you use a steady rhythm as well because mashing out
the c.LK doesn't work so well. The last c.LK needs for you to tap DF at
the same time followed by DF + PP for it to combo.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:54 PM   #13
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-------------------------------------------------------------------------------
[GU] Guile
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Straight Chop
* F + MP

(2) -> Spinning Back Knuckle
* F + HP

(3) -> Knee Bazooka
* B or F + LK

(4) -> Rolling Sobat
* B or F + MK

(5) -> Reverse Spin Kick
* (close) B or F + HK

(6) -> Guile High Kick
* DF + HK

(7) -> Flying Mare
* (jump-in) F + LP + LK

(8) -> Flying Buster Drop
* (jump-in) B + LP + LK

(9) -> Target Combo
* c.MK > F + MP

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Sonic Boom
* Hold B for 2 seconds, F + P

(2) -> Flash Kick
* Hold D for 2 seconds, U + K

(3) -> Double Flash
* Hold DB for 2 seconds, DF, DB, UF + K

(4) -> Flash Explosion
* Hold DB for 2 seconds, DF, DB, UF + KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Medium Punch
-> Flash Kick
* Hold D for 2 seconds, c.MP x U + K

(2) -> [ Crouch ] Light Punch
-> Sonic Boom
* Hold DB for 2 seconds, c.LP x F + P

(3) -> Heavy Punch
-> EX FOcus Attack
* s.HP x (tap) MP + MK

(4) -> [ Crouch ] Medium Punch
-> Double Flash
* Hold DB for 2 seconds, DF, DB + MP x UF + K

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> Heavy Punch
-> Sonic Boom
* (jump-in) (hold B) j.HK > (close) B + HP x F + P

Here you just have to really check how fast you're pushing Back when
you jump forward if you're having trouble with this combo. Basically
you have to be holding Back right when you jump off of the ground
meaning you aren't even off the floor yet and you're holding Back
already. After the j.HK, when you land the rest of the inputs should
be really fast. You shouldn't be pausing at all or you might not cancel
the s.HP into the Sonic Boom.

(2) -> [ Jump ] Heavy Punch
-> Target Combo
* (jump-in) j.HP > DF + MK, F + MP

(3) -> [ Jump ] Heavy Punch
-> Guile High Kick
-> EX Flash Kick
* (jump-in) j.HP > DF + HK > U + KK

Only confusing part might be the end of the combo where you do an EX
Flash Kick after Guile's High Kick hits and Dan pops into the air a
little bit.

(4) -> [ Jump ] Heavy Kick
-> Medium Punch
-> EX Sonic Bom
-> EX Focus Attack
* (corner) (jump-in) (hold B) j.HK > s.MP x F + PP x (tap) MP + MK

You have to do this combo in the corner or else the EX Focus Attack
will miss. To setup for the combo just push Dan into the corner and
then dash back once before starting the combo.

(5) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Punch
-> Flash Kick
-> Double Flash
* (jump-in) (hold DB) j.HK > c.MP x UF + K x DB, UF + K

This combo can be done anywhere and this seems to be the only case
where you don't have to follow the command for Guile's Super. After
doing a Flash Kick you can hit DB and then UF plus any Kick to cancel
the Flash Kick into the Super.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Light Punch
-> Medium Punch
* s.LP > s.MP

Use the health bar trick to do this link if you're having trouble.

(2) -> [ Crouch ] Light Punch
-> [ Crouch ] Medium Punch
* c.LP > c.MP

Use the health bar trick to do this link if you're having trouble.

(3) -> Reverse Spin Kick
-> [ Crouch ] Medium Punch
* F + HK > c.MP

Use the health bar trick to do this link if you're having trouble.
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Old 03-12-2009, 04:55 PM   #14
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Kick
-> Heavy Sonic Boom
* Hold DB for 2 seconds, c.LK > c.LP > c.MK x F + HP

Use the health bar trick to do the links if you're having difficulty.

HARD Level 2 `````````````````````````````````````````````````` `````
-> Light Sonic Boom
-> [ Jump ] Heavy Kick
-> Heavy Punch
-> Light Sonic Boom
-> Spinning Back Knuckle
* (fullscreen away) Hold B for 2 seconds, F + LP > (dash forward twice)
> (jump forward and hold B right away) j.HK > s.HP x F + LP > F + HP

Not as difficult as it seems. Push Dan into the corner and then stand
as far away from him as possible. Charge up a Sonic Boom and throw an
LP one, dash forward twice, jump forward and as soon as you jump
forward hold Back right away.

Don't press HK right away so that you kick them right after the sonic
boom hits them. You can wait a little bit which helps so you don't miss
and so your second Sonic Boom can charge up. Hit HK as late as you can
before landing, land and hit HP, F + LP, hold F and mash on HP to get
the Spinning Back Knuckle.

HARD Level 3 `````````````````````````````````````````````````` `````
-> Focus Attack
-> Reverse Spin Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Punch
-> Flash Kick
* MP + MK (level 3) > (dash forward) > F + HK (hold D) > c. LP > c.MP
> U + K

Use the health bar trick to do the links if you're having difficulty.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Medium Punch
-> EX Sonic Boom
-> EX Focus Attack
-> Flash Explosion
* (corner) (jump-in) (hold B) j.HP > db + MP x F + PP
x (hold DB) MP + MK (level 2) > DF, DB, UF + KKK

You need to do this in the corner for it to work because outside of the
corner the level 2 Focus Attack will miss. You don't have to dash
forward or anything after Dan crumples over from the level 2 Focus
Attack. After that it's just about getting that Ultra to come out and
it'll hit as long as Dan hasn't gotten back up yet. It'll still hit
even if he's almost about to fall and lie face first on the ground.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> Medium Double Flash
-> Flash Explosion
* (corner) Hold DB for 2 seconds, c.LK > c.LK > U, D c.LP
x U + MK (hold DB) > DF, DB, UF x KKK

This can get a little tricky because you have to basically mash out the
Super during the c.LP. After that is quite a bit more tricky because
you have to charge Down Back right away after the Super comes out so
you can pull off the Ultra as soon as Guile lands back onto the ground
or it won't hit. The Ultra won't hit completely either, Dan will get
hit behind Guile, but the last dramatic hit from the Ultra will miss.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:55 PM   #15
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-------------------------------------------------------------------------------
[DH] Dhalsim
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Yoga Smash
* F + LP + LK

(2) -> Yoga Throw
* B + LP + LK

(3) -> Yoga Spear
* (jump-in) D + K

(4) -> Yoga Mummy
* (jump-in) D + HP

(5) -> Yoga Tower
* D + PPP

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Yoga Fire
* QCF + P

(2) -> Yoga Flame
* HCB + P

(3) -> Yoga Blast
* HCB + K

(4) -> Yoga Teleport
* DF, DF or DB, DB + PPP or KKK

(5) -> (in air) Yoga Teleport
* (jump) DF, DF or DB, DB + PPP or KKK

(6) -> Yoga Inferno
* QCF, QCF + P

(7) -> Yoga Catastrophe
* QCF, QCF + PPP

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Medium Kick
-> Light Yoga Flame
* (close) B + MK x HCB + LP

(2) -> Heavy Punch
-> EX Focus Attack
* (close) B + HP x (tap) MP + MK

(3) -> Medium Punch
-> Yoga Teleport
* (close) B + MP x D, DB + PPP or KKK

(4) -> Heavy Punch
-> EX Yoga Fire
* (close) B + HP x QCF + PP

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> Yoga Fire
-> Heavy Punch
* (corner) QCF + LP > HP

Push Dan into the corner and then dash back twice before starting the
combo. Make sure the fireball hits before you press HP. If you're
standing the right distance away it'll combo.

(2) -> Focus Attack
-> Yoga Catastrophe
-> Yoga Inferno
* MP + MK (level 3) > (dash forward) QCF, QCF + PPP > QCF, QCF + P

(3) -> Yoga Mummy
-> Yoga Inferno
* (jump) D + HP > QCF, QCF + P

Start by standing next to Dan and dashing back once. Then jump straight
up and hit D + HP as soon as you can. Dhalsim's head should hit Dan's
lower shin and once it hits you start doing the motion for the Super.
If you do it too soon the Super won't come out, if you do it too late
Dan will block it.

(4) -> Heavy Punch
-> Yoga Fire
-> Yoga Inferno
* B + HP x QCF + P x QCF + P

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Medium Punch
-> [ Crouch ] Light Punch
* c.MP > c.LP

Use the health bar trick if you're having trouble.

(2) -> [ Crouch ] Heavy Punch
-> [ Crouch ] Medium Kick
* c.HP > c.MK

Make sure you're as close to Dan as possible before you start the
combo. If you're too slow c.MK will miss so use the health bar trick if
you're having trouble.
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Old 03-12-2009, 04:56 PM   #16
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HARD Level 1 `````````````````````````````````````````````````` `````
-> Medium Kick
-> Light Yoga Flame
-> Yoga Inferno
* B + MK x HCB + LP x QCF, QCF + P

This combo just requires you to be fast, no tricks and no tips other
than practice and be fast. There's an alternate way to do the combo
that might be a bit easier for some:

** B + MK x DF, B + LP x QCF, QCF + P

It's just cutting off one command really (the F) and might be faster
if you can get used to just going from B to DF and straight back to B.
Choose whichever method is best for you.

+ Thanks to 'The Flood' for bringing to my attention the new shortcut
for HCB (which is B, DF, B).

HARD Level 2 `````````````````````````````````````````````````` `````
-> Yoga Fire
-> [ Jump ] Heavy Punch
-> Yoga Inferno
* (corner) QCF + LP > (jump-in) j.HP > QCF, QCF + P

You have to set this combo up to get it to work. Start by pushing Dan
into the corner and dashing back twice before starting this combo.
After the LP Yoga Fire, jump forward and right when Yoga Fire hits you
can hit j.HP so that it hits as late as possible before you land and
Yoga Inferno should combo after Dhalsim's j.HP hits. If it gets blocked
that means your j.HP came out too early so just wait a little longer
until hitting HP when you try again.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Crouch ] Heavy Punch
-> [ Crouch ] Heavy Punch
-> [ Crouch ] Light Kick
* DB + HP > DB + HP > DF +LK

A really slow link combo, so use the health bar trick to get this combo
off. It's supposed to be two short straight punches followed by a
ground slide and if you get any stretchy arms or short kicks you're
doing something wrong.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Crouch ] Heavy Punch
-> Medium Kick
-> Light Yoga Flame
* DB + HP > B + MK x HCB + LP

This is also another combo that requires just to be purely fast. Make
sure to keep the directions for each attack so that Dhalsim doesn't use
any stretchy limb normals.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Crouch ] Heavy Punch
-> [ Crouch ] Light Kick
-> Yoga Inferno
* DB + HP > D, DF + LK x F, QCF + P

This combo is pretty interesting as there are a couple ways to do it.
For the c.LK both the short kick and the slide both work. I prefer to
do a DB + HP followed by almost a QCF + LK x QCF + P kind of buffer.
You have to hit the LK a bit early though so you get the slide out and
if you do it fast enough as soon as the slide hits it should cancel
into Dhalsim's Super.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:57 PM   #17
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-------------------------------------------------------------------------------
[BA] Balrog
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Light Kick
* s.LK

(2) -> [ Crouch ] Medium Kick
* c.MK

(3) -> [ Jump ] Heavy Kick
* (jump-in) j.HK

(4) -> Head Bomber
* F + LP + LK

(5) -> Lever Break
* B + LP + LK

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Dash Straight
* Hold B for 2 seconds, F + P

(2) -> Dash Upper
* Hold B for 2 seconds, F + K

(3) -> Dash Low Straight
* Hold B for 2 seconds, DF + P

The easy way to do this consistently is to start from B and go DB, D,
DF in a HCF motion, but stopping at DF.

(4) -> Dash Low Smash
* Hold B for 2 seconds, DF + K

The easy way to do this consistently is to start from B and go DB, D,
DF in a HCF motion, but stopping at DF.

(5) -> Dash Swing Blow
* Hold B for 2 seconds, DF + P (hold)

The easy way to do this consistently is to start from B and go DB, D,
DF in a HCF motion, but stopping at DF.

(6) -> Buffalo Head
* Hold D for 2 seconds, U + P

(7) -> Turn Punch
* PPP or KKK (hold for at least 1 second)

(8) -> Crazy Buffalo
* Hold B for 2 seconds, F, B, F + P or K

(9) -> Violent Buffalo
* Hold B for 2 seconds, F, B, F + PPP or KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Punch
-> Dash Straight
* Hold DB for 2 seconds, c.LP x F + P

(2) -> [ Crouch ] Light Kick
-> Dash Upper
* Hold DB for 2 seconds, c.LK x F + K

(3) -> [ Crouch ] Medium Punch
-> Dash Low Straight
* Hold DB for 2 seconds, c.MP x DF + P

(4) -> Heavy Punch
-> EX Focus Attack
* (close) s.HP x (tap) MP + MK

(5) -> [ Crouch ] Medium Kick
-> Crazy Buffalo
* Hold DB for 2 seconds, c.MK x F, B, F + P or K

You have to do the F, B, F + P/K part really quickly after the c.MK or
it won't come out. This combo is just about speed so keep at it until
you get it.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Punch
-> [ Crouch ] Medium Punch
-> Dash Low Smash
* (jump-in) Hold DB for 2 seconds, j.HP > c.MP x DF + K

I would suggest to do a half circle from B to DB, D, DF. This makes it
easier to do the Dash Low Smash.

(2) -> Focus Attack
-> Dash Upper
-> Crazy Buffalo
* MP + MK (level 3) > (dash back and hold B) F + K x B, F + P or K

Do a level 3 Focus Attack and dash back before it hits and hold it so
that you can do a Dash Upper right when you finished dashing backwards
followed by an aditional B, F + P or K to cancel into the Super.

(3) -> [ Jump ] Heavy Kick
-> Medium Kick
-> Dash Straight
-> Crazy Buffalo
* (jump-in) Hold B for 2 seconds, j.HK > s.MK x F + P x B, F + P

A pretty straight forward combo. After you do the Dash Straight you can
just mash B and F while tapping on P to get the Super to come out.

(4) -> Dash Swing Blow
-> [ Crouch ] Light Kick
-> Heavy Buffalo Head
* Hold B for 2 seconds, DF + P (hold both) > (let go of P) c.LK
x U + HP

This can be a little tricky to get at first, but once you you get the
idea of how this is supposed to work the combo should be easy. Start by
following through with a half circle motion starting from B and ending
at DF. After hitting any Punch button you have to hold it down so that
Balrog will do a huge overhead attack. Now you can keep the DF position
or you can go to D and hold it there while you link the c.LK after the
overhead Dash Swing Blow. As soon as you link the c.LK immediately tap
up and HP at the same time.

(5) -> Buffalo Head
-> Violent Buffalo
* Hold DB for 2 seconds, UB + P (hold B) > F, B, F + PPP

Just a matter of making sure you're holding Back at all times so that's
why you're doing Buffalo Head by hold Down Back and then going to Up
Back so that you can just hit F, B, F + PPP to get the Ultra as soon as
you land.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Light Punch
-> Heavy Kick
* (far) s.LP > s.HK

You have to do the far version so that the s.HK is a hook to the gut
instead of a hook to the head.

(2) -> Light Punch
-> [ Crouch ] Heavy Kick
* (corner) s.LP > c.HK

A little tricky to get the combo to work. Easiest way to set this combo
up is to push Dan into the corner and then when standing next to him,
back dash once and tap toward him once. This is the perfect range for
the combo to work.

(3) -> [ Crouch ] Light Punch
-> [ Crouch ] Medium Punch
* c.LP > c.MP

Use the health bar trick if you're having trouble with this link.
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Old 03-12-2009, 04:57 PM   #18
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HARD Level 1 `````````````````````````````````````````````````` `````
-> Focus Attack
-> [ Crouch ] Medium Kick
-> [ Crouch ] Light Kick
-> Heavy Buffalo Head
* MP + MK (level 3) (hold D) > (dash forward) c.MK > c.LK x U + HP

This isn't really that hard as long as you know how to buffer the dash
so that you're tapping F, F while you're charging your Focus Attack up,
but almost a full second before it actually comes out and hits Dan.
With that you can hold Down before Balrog hits Dan and makes him
crumple over and while holding Down Balrog should still dash forward
after hitting Dan. If he does that the next part should be simple
enough, just link c.MK into c.LK and tap Up and HP for the HP Buffalo
Headbutt.

HARD Level 2 `````````````````````````````````````````````````` `````
-> Light Punch
-> Light Punch
-> Light Punch
-> Light Punch
-> [ Crouch ] Heavy Kick
* (close) s.LP > s.LP > s.LP > s.LP > c.HK

Use the health bar trick if you're having trouble with this link combo.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Punch
-> Dash Straight
-> Crazy Buffalo
* (jump-in) (hold B) j.HK > c.LP > c.LP > c.LP > c.MP x F + P
x B, F + P

Shouldn't be that difficult to get, just use the health bar trick to
get the links out before the Dash Straight into Super cancel.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> EX Dash Upper
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Kick
-> Heavy Buffalo Head
-> Violent Buffalo
* Hold DB for 2 seconds, c.LP > c.LP x F + KK (hold DB) > c.LP > c.LK
x UB + HP (hold B) > F, B, F + PPP or KKK

This will seem like a really difficult combo at first, but it's a lot
easier once you understand the timing for it. Granted, it's still not
super easy, but there are couple tricks to getting the combo to work
for you if you practice it in sections. First of all you need to figure
out what you need to work on separately before you put it all together
so let's do that:

[1] Hold DB for 2 seconds, c.LP > c.LP x F + KK
[2] Hold DB for 2 seconds, c.LP > c.LK x UB + HP
[3] Hold DB for 2 seconds, UB + HP > Hold B, land and then proceed with
F, B, F + KKK (hold KKK) quickly.
[4] Hold DB for 2 seconds, F + KK > c.LP

Now let's do it section by section. Realize that you're doing links and
cancels here together, not just cancels. It's easy to mash on c.LP and
c.LK, but if you do that you'll never get the whole combo out. If you
do it properly, c.LP > c.LP x EX Dash Upper should work. Same with the
second section of the combo. Take your time and do it slowly. Also
realize that the reason I separated the combo into four sections is
because there are pauses in the actual combo where you are pressing and
not pressing anything. Make sure you don't slide up from DB to D, DF,
F to get this or you might get the Low Straight. Go straight from DB
to F.

Second is the c.LP > c.Lk x HP Buffalo Head section. This should be
easier than the first link, but it's crucial where you hold your stick.
It should always be held in the Back position whether it be Down Back,
Back or Up Back, it has to be Back. The reason for this is that you
want to be able to pull off the Ultra right as you land to finish this
combo. Even though you're not practicing that part here, you need to
create that habit for yourself.

Third is pretty easy. Charge up the Heavy Buffalo Head, do it with Up
Back instead of Up or Up Forward and then go to Back and when you land
quickly do F, B, F + KKK and hold KKK so that you raise your chances of
the Ultra hitting. After that initial hit the game will count it and
you don't have to worry about the rest of the hits, but of course there
is a way to have the Ultra go to the end which I will not explain here.

Last part is a return back to the middle of the combo. This part is the
most important to learn because it's the most difficult which is why I
put it last. When you do the combo in the first section you need to go
into the second section starting with a c.LP. This is a lot harder than
it seems, but there's a little trick I found that does help with
getting it most of the time. You are supposed to pause a little bit
after you do the EX Dash Upper, but the timing after is a little tight
and if you hit the c.LP when you think it's supposed to come out it'll
be too late. Instead you have to pay attention to Balrog's glove. When
he does his EX Dash Upper he'll raise his hand over his head and then
immediately pull it back so fast you don't really see it. It'll
essentially be over Balrog's head for a split second and that's when
you should double tap LP quickly and then go back into the timing you
had for the first c.LP > c.LP link for the c.LP > c.LK link. Once you
get that put the sections together.

This combo just takes practice so keep at it, might take you awhile to
get it, but don't give up. One more piece of advice I can give if
you're still having trouble with the second part from section two of
the combo and on is that while double tapping LP might work after the
EX Dash Upper, if you find it is helping, do the same for the c.LK.
However the timing will be a bit early. You'll be double tapping while
the c.LP is coming out and the rhythm is still similar to the c.LP >
c.LP link except now you're doing Tap Tap *pause* Tap Tap Buffalo Head.

For those that need it, this is what I'm doing in the end:

*** Hold DB for 2 seconds, c.LP > c.LP x F + KK (hold DB)
> c.LP (double tap) > c.LK (double tap) x UB + HP (hold B)
> F, B, F + KKK after landing and waiting a split second just so I'm
sure I have the charge for the Ultra.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Heavy Kick
-> [ Crouch ] Light Kick
-> EX Dash Upper
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> Heavy Buffalo Head
-> Violent Buffalo
* (jump-in) (hold B) j.HK > (close) B + HK > DB + LK x F + KK (hold DB)
> c.LP > c.LP x UB + HP (hold B) > F, B, F + PPP or KKK

This is just a variation on the last challenge, but it's still a bit
difficult to pull off. A good distance to start this combo off at is
one back dash away from Dan, that way your close s.HK and c.LK will hit
properly allowing you to do the rest of the combo. Use the last
challenge as reference as to how to break down this challenge as it's
basically the same.

One thing that I found to be difficult though is that the c.LPs after
the EX Dash Upper is a bit harder to time than c.LP > c.LK. Make sure
you learn the tapping and don't mash out the c.LP or the HP Buffalo
Head will never hit. The c.LPs are really slow so concentrate on making
sure you can do EX Dash Upper into c.LP > c.LP.

The other thing to really make note of is how you're holding your
stick. For the first part up to the EX Dash Upper, you have to make
sure you're holding Back and Down Back so you can get the EX Dash Upper
to come out. After that it's the same as the other combo in that you
just hold Down Back to Up Back for the HP Buffalo Head and then Ultra
to finish the combo.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:58 PM   #19
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-------------------------------------------------------------------------------
[VE] Vega
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Piece of Mercury
* DF + MK

(2) -> Cosmic Heel
* DF + HK

(3) -> Back Slash
* PPP

(4) -> Short Back Slash
* KKK

(5) -> Stardust Drop
* (jump-in) LP + LK

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Rolling Crystal Flash
* Hold B for 2 seconds, F + P

(2) -> Scarlet Terror
* Hold DB for 2 seconds, F + K

(3) -> Sky High Claw
* Hold D for 2 seconds, UB or UF + HP

(4) -> Izuna Drop
* Hold D for 2 seconds, UB or UF + P, B or F + P

This is a bit hard on a standing opponent so start by doing the first
part of the Izuna Drop:

** Hold D for 2 seconds, UB or UF + P

When you jump off the wall, wait half a second before holding Back or
Forward and hold it until you're close to Dan and tap P which will make
Vega grab Dan instead of throwing his claw outwards.

(5) -> Remove Claw
* DF, DF + P

(6) -> Remove Mask
* DF. DF + PP

(7) -> Rolling Izuna Drop
* Hold DB for 2 seconds, DF, DB, UB or UF + K, B or F + P

Similar to the 4th challenge, but this time you have to do Vega's super
which is admittedly hard at first. You'll know you did it right when
you jump to the wall and you see a bunch of sparks go into Vega as he
jumps off. Then similar to the 4th challenge, when you're almost near
Dan, hold Back or Forward, whatever direction Dan is in and tap P when
you're right beside him.

(8) -> Bloody High Claw
* Hold DB for 2 seconds, DF, DB, UB or UF + KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Medium Kick
-> Heavy Scarlet Terror
* Hold DB for 2 seconds, c.MK x F + HK

(2) -> [ Crouch ] Medium Punch
-> EX Flying Barcelona Attack
-> Izuna Drop
* Hold D for 2 seconds, c.MP x UF + KK, B or F + P

(3) -> Heavy Kick
-> EX Focus Attack
* s.HK x (tap) MP + MK

(4) -> [ Crouch ] Light Punch
-> Light Rolling Crystal Flash
* (close) Hold DB for 2 seconds, c.LP > F + LP

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> Medium Kick
-> Light Rolling Crystal Flash
* (jump-in) (hold B) j.HK > (close) s.MK x F + LP (2 hits)

Might seem hard at first because the Light Rolling Crystal Flash might
not come out, but really that's only because you need to hold B faster
after jumping forward. If you're still having trouble with this
challenge try continuing to hold B as fast as you can after jumping
and try to time your jump in HK so that it looks like Vega is kicking
Dan in the crotch, that way when you land you can hold back for a tiny
bit and you will see Vega walk back a little bit before you tap MK
followed by F + LP. If you timed that correctly you should get the
Light Rolling Crystal Flash out no problem.

(2) -> Light Scarlet Terror
-> EX Scarlet Terror
* Hold DB for 2 seconds, F + LK (hold DB) > F + KK

Simple, just hold Down Back as soon as you hit F + LK and when you land
just do an EX Scarlet Terror.

(3) -> Focus Attack
-> Cosmic Heel
-> EX Flying Barcelona Attack
-> Izuna Drop
* MP + MK (level 3) > (dash forward) (hold DF) DF + HK
> UF + KK, B or F + P

Try not to do this in the corner as the Izuna Drop can screw up pretty
easily. Otherwise this is mostly about timing. If you do it properly,
you can do a level 3 Focus Attack and then input the forward dash
before it hits so you should be holding DF and charging for the EX
Flying Barcelona Attack. As soon as you dash forward you have to hit HK
while hold DF as soon as you can and then follow with UF + KK as soon
as you land from the kick or else it won't combo. After that you just
hold towards Dan and tap any Punch button when you're close to him to
finish the combo.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Heavy Punch
-> [ Crouch ] Medium Punch
* (close) s.HP > c.MP

Use the health bar trick if you're having trouble.

(2) -> [ Crouch ] Medium Kick
-> [ Crouch ] Medium Punch
* c.MK > c.MP

Use the health bar trick if you're having trouble.
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Old 03-12-2009, 04:58 PM   #20
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Punch
-> Light Rolling Crystal Flash
-> EX Focus Attack
* (jump-in) (hold DB) j.HP > c.LP > c.MP x F + LP (2 hits)
x (tap) MP + MK

Use the health bar trick if you're having trouble with the link part of
this combo. The rest should be pretty easy to do.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Kick
-> Light Scarlet Terror
-> EX Scarlet Terror
* (jump-in) (hold DB) j.HP > c.LP > c.LK x F + LK (hold DB) x F + KK

Use the health bar trick if you're having trouble with the link part of
this combo. The two Scarlet Terrors at the end of the combo aren't
really that hard.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> [ Crouch ] Light Punch
-> EX Flying Barcelona Attack
-> Izuna Drop
* (jump-in) (hold D) j.HK > c.MK > c.LP x UF + KK, B or F + P

A pretty basic combo for Vega aside from the c.MK and c.LP link that
can be easily timed with the health bar trick. After jumping off of the
wall you want to hold Back or Forward, whatever is towards Dan and when
you get close enough make sure you continue to hold down that direction
and tap a Punch button.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> Heavy Punch
-> Light Kick
-> [ Crouch ] Medium Punch
* (jump-in) j.HP > (close) s.HP > s.LK > c.MP

Use the health bar trick if you're having trouble with this link combo.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Medium Kick
-> Light Kick
-> Light Kick
-> [ Crouch ] Medium Punch
* (jump-in) j.HP > c.MK > s.LK > s.LK > c.MP

Use the health bar trick if you're having trouble with this link combo.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 04:59 PM   #21
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-------------------------------------------------------------------------------
[SA] Sagat
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Heavy Tiger Elbow
* F + HP

(2) -> Low Step Kick
* F + LK

(3) -> High Step Kick
* F + HK

(4) -> Fake Kick
* HK, HK

Sagat's Fake Kick is essentially that, it's Sagat's s.HK except he only
moves his knee out and then stops quickly. The move seems to be really
difficult to do just standing there, but I found that a trick to
getting this out almost 100% of the time really easily is just to
practice the timing for triple tapping HK while jumping straight up in
the air far away from Dan so you don't hit him. Now when you're about
to land hit HK really quickly three times in a row making sure the last
HK is when you land on the ground so he'll kick. If you do it right you
should see Sagat's vertical j.HK come out half way before he lands and
it should be really quick like it just pops out and disappears right
away. You know you got it right when you see his leg only appearing up
to Sagat's shoulder and the timing is off if it either doesn't come out
or if you see Sagat's foot is above his head when he's in the air.

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> High Tiger Short
* QCF + P

(2) -> Low Tiger Short
* QCF + K

(3) -> Tiger Uppercut
* DF, DF + P

(4) -> Tiger Knee Crush
* DF, DF + K

(5) -> Tiger Genocide
* QCF, QCF + K

(6) -> Tiger Destruction
* QCF, QCF + KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Medium Punch
-> Heavy Tiger Uppercut
* F + MP x D, DF + HP

(2) -> [ Crouch ] Medium Kick
-> High Tiger Short
* c.MK x QCF + P

(3) -> Medium Kick
-> Tiger Knee Crush
* F + MK x D, DF + K

(4) -> [ Crouch ] Medium Punch
-> Tiger Genocide
* c.MP x QCF + K x QCF + K

The timing is quite strict here. What you want to do is roll forward
after you tap MP and continue with a second QCF + K

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Kick
-> Tiger Knee Crush
-> Tiger Genocide
* (jump-in) j.HK > c.MK x F, QCF + MK x QCF + MK

This one will be a little difficult, but not too much. The difficult
part is c.MK into Tiger Knee. Once you get the knee to come out the
Super is easy. Just keep doing QCF + MK until the Super comes out.

(2) -> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Punch
-> Tiger Uppercut
* (jump-in) j.HK > DF + MP x DF + MP

Tap DF + MP really quickly after the first DF + MP hits.

(3) -> [ Jump ] Heavy Kick
-> Medium Punch
-> EX High Tiger Shot
-> EX Tiger Uppercut
* (corner) (jump-in) j.HK > s.MP x QCF + PP > DF, DF + PP

This combo is a lot more difficult than it seems just because the
timing on s.MP x QCF + PP is so hard. Also if you find that you can't
get the EX Tiger Uppercut to land after your EX High Tiger Shot, that's
because you're not doing it soon enough. To get it to hit, you have to
be putting the DF, DF + PP command as soon as you finish the QCF + PP
command. If you're even a little slow it'll miss.

(4) -> High Step Kick
-> Tiger Destrcution
* F + HK > QCF, QCF + KKK

Just stand next to Dan and dash back twice. Start the F+ HK when Dan
lands on the ground and begins to jump again. After that it's just a
matter of getting the Ultra to come out after your F + HK hits. You
start the Ultra motion after the F + HK hits.

(5) -> Tiger Genocide
-> Tiger Destruction
* (corner) QCF, QCF + K > QCF, QCF + KKK

You need to do this combo in the corner and the timing for the Ultra is
immediately when you land on the ground after the Tiger Genocide.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Kick
-> [ Crouch ] Medium Punch
* c.LK > c.MP

Use the health bar trick if you're having trouble.

(2) -> Light Punch
-> Heavy Kick
* (close) s.LP > s.HK

Use the health bar trick if you're having trouble.
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Old 03-12-2009, 04:59 PM   #22
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Heavy Punch
-> Heavy Tiger Genocide
* (jump-in) j.HK > c.HP > QCF, QCF + HK

This is actually pretty easy. You start with a j.HK into c.HP and once
it hits you have to get the HK Super to come out immediately after you
recover from the c.HP. You start putting in the QCF, QCF after the c.HP
hits. A good way to know this combo will work is during the super flash
look at Dan's hand. If his hand that's closest to Sagat is hidden
behind his leg your Super will hit, if you see his hand it will be
blocked. This really just lets you know if you're doing the HK Tiger
Genocide too late or if you're doing it right.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> Heavy Tiger Uppercut
* (close) DF + LK > DF + LK > DF + LK x DF + HP

Really difficult link because the c.LK are so slow and you have to be
really exact to get this to work. I found the easiest way to get this
to work is to time the links so that you're doing slow DF + LKs that
are slow enough that you don't get a Tiger Knee out by accident and so
that you're ready for the HP Tiger Uppercut so when you get there you
just hit DF + HP really quickly after the last DF + LK.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Medium Punch
-> Heavy Tiger Uppercut
-> EX Focus Cancel
-> High Step Kick
-> Tiger Destrcution
* (jump-in) j.HK > DF + MP x DF + HP x FADC (dash forward) > F + HK
> QCF, QCF + KKK

Better to try this combo outside of the corner as in the corner it's
easy for the F + HK to go under Dan after the FADC. The only truly
difficult part about this combo is getting the c.MP into Heavy Tiger
Uppercut and FADCing forward. The rest is easy as you don't really need
good timing or anything. Just getting the FADC almost guarantees the
end part of High Step Keep into Ultra barring any mistakes.

HARD Level 4 `````````````````````````````````````````````````` `````
-> [ Crouch ] Medium Kick
-> Low Tiger Shot
-> EX Focus Attack
-> [ Crouch ] Medium Punch
-> Tiger Knee Crush
* (corner) c.MK x QCF + K x MP + MK (level 2) > (dash forward) DF + MP
x DF + K

Not as difficult as it might seem, just have to time the level 2 Focus
Attack so that it comes out right as you charged it and you have to be
in the corner to do this combo. Once you get the timing to cancel the
Low Tiger Shot into the level 2 Focus Attack this combo should be a
breeze. Don't forget to dash forward after the Focus Attack.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Medium Punch
-> EX Tiger Uppercut
-> Tiger Destruction
* (jump-in) j.HK > c.LK > DF + MP x DF + PP > QCF, QCF + KKK

The timing on the link is pretty easy, it's just as usual getting the
EX Tiger Uppercut to come out after the second crouching link which in
this case isn't as hard for Sagat as it is for other characters it
seems. The Ultra at the end just needs to be done when you land from
the EX Tiger Uppercut and it should hit no matter where you are.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 05:00 PM   #23
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Raasclark's Gamercard
-------------------------------------------------------------------------------
[BI] M. Bison
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Punch
* (jump-in) j.HP

(2) -> Medium Punch
* s.MP

(3) -> Deadly Throw
* F + LP + LK

(4) -> Death Tower
* B + LP + LK

(5) -> Hell Attack
* (jump-in) j.MP, j.MP

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Psycho Crusher
* Hold B for 2 seconds, F + P

(2) -> Double Knee Press
* Hold B for 2 seconds, F + K

(3) -> Head Press
* Hold D for 2 seconds, U + K

(4) -> Somersault Skull Diver
* Hold D for 2 seconds, U + K, P

(5) -> Devil Reverse
* Hold D for 2 seconds, U + P, P

After you tap P and Bison's hand starts flaming purple you have to
control how you fall so that it hits Dan for it to count.

(6) -> Bison Warp
* DF, DF or DB DB + PPP or KKK

(7) -> Knee Press Nightmare
* Hold B for 2 seconds, F, B, F + K

(8) -> Nightmare Booster
* Hold B for 2 seconds, F, B, F + KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Punch
-> Double Knee Press
* Hold DB for 2 seconds, c.LP x F + K

(2) -> [ Crouch ] Medium Kick
-> Psycho Crusher
* Hold DB for 2 seconds, c.MK x F + P

(3) -> [ Crouch ] Heavy Punch
-> Knee Press Nightmare
* Hold DB for 2 seconds, c.HP x F, B, F + K

(4) -> Heavy Punch
-> Bison Warp
* s.HP x DF, DF or BF, BF + PPP or KKK

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Medium Kick
-> [ Crouch ] Medium Kick
-> Double Knee Press
* (jump-in) (hold DB) j.MK > c.MK x F + K

(2) -> [ Jump ] Heavy Punch
-> Heavy Punch
-> Psycho Crusher
* (jump-in) (hold DB) j.HP > s.HP x F + P

(3) -> [ Jump ] Heavy Kick
-> Heavy Punch
-> Double Knee Press
-> Knee Press Nightmare
* (jump-in) (hold B) j.HK > s.HP x F + K x B, F + K

(4) -> Hell Attack
-> Nightmare Booster
* (jump-in) (hold B) j.MP, j.MP > F, B, F + KKK

(5) -> Somersault Skull Diver
-> Medium Kick
* Hold D for 2 seconds, U + K, P > s.MK

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Punch
-> [ Crouch ] Medium Kick
* c.LP > c.MK

Use the health bar trick if you're having trouble.

(2) -> [ Crouch ] Medium Punch
-> Medium Kick
* c.MP > s.MK

Use the health bar trick if you're having trouble.

(3) -> [ Crouch ] Medium Punch
-> Heavy Kick
* c.MP > s.HK

Use the health bar trick if you're having trouble.
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Old 03-12-2009, 05:00 PM   #24
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HARD Level 1 `````````````````````````````````````````````````` `````
-> Somersault Skull Diver
-> [ Crouch ] Medium Punch
-> Medium Kick
* Hold D for 2 seconds, U + K, P > c.MP > s.MK

Not very difficult, just use the health bar trick to time the crouching
MP into standing MK. Get used to linking crouching MP into standing MK.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Light Kick
-> Light Kick
-> Heavy Kick
* (jump-in) j.HK > s.LK > s.LK > s.HK

Use the health bar trick again to do this. The hardest part really is
the last standing HK. Try to press HK a little faster than the other
button presses. Also make sure that you're jumping in really deeply or
as close to Dan as you can because if you're not close enough, not
matter how fast you try to get the HK out, Dan will always block the
last hit.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Kick
-> Double Knee Press
* Hold DB for 2 seconds, c.LK > c.LK > c.LK > F + K

Not exactly that difficult, just have to keep a steady rhythm for the
links which you can keep track of with the health bar trick and then be
fast on the F + K after the last c.LK.

HARD Level 4 `````````````````````````````````````````````````` `````
-> Focus Attack
-> [ Crouch ] Medium Punch
-> [ Crouch ] Medium Kick
-> Light Psycho Crusher
* MP + MK (level 3) > (dash forward) (hold DB) c.MP > c.MK > F + LP

If this is tricky at all, it's because you have to tap F, F for the
dash almost a second before you actually hit the opponent. It's not too
difficult to get, but it does take a couple tries to get used to it and
remember it. Once you get it down though it's basically just hold
MP + MK, dashing forward before the Focus Attack comes out and holding
DB before the Focus Attack hits Dan. Then when you come out of the
Focus Attack you should be crouching and if you do it fast enough you
can combo c.MP > c.MK into an LP Psycho Crusher. If you're a little
slow though the c.MP will knock Dan into the air a bit and the rest of
your combo will fail.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Medium Kick
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> [ Crouch ] Medium Kick
-> Heavy Double Knee Press
* (jump-in) j.MK > (hold DB) c.LK > c.LP > c.MK > F + HK

This combo isn't all that difficult, think of it as an advanced version
of Hard Level 3 challenge for Bison. Instead of c.LK you need to jump
in and do a bunch of different attacks before doing his HK Double Knee
Press.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 05:01 PM   #25
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-------------------------------------------------------------------------------
[VI] C. Viper
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Ab Fitness
* F + LP + LK

(2) -> Temple Massage
* B + LP + LK

(3) -> Viper Elbow
* F + MP

(4) -> Double Kick
* F + HK

(5) -> High Jump
* D, U

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Thunder Knuckle
* QCB + P

(2) -> Burning Kick
* QCB + K

(3) -> (in air) Burning Kick
* (jump-in) QCB + K

(4) -> Seismic Hammer
* DF, DF + P

(5) -> Emergency Combination
* QCF, QCF + P

(6) -> Burst Time
* QCF, QCF + PPP

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Medium Kick
-> Medium Thunder Knuckle
* c.MK x QCB + MP

(2) -> [ Jump ] Heavy Kick
-> Heavy (in air) Burning Kick
* (jump-in) j.HK x QCB + HK

You have to do the j.HK really late so that Viper's knee is at or below
Dan's head when it hits otherwise the Heavy Burning Kick won't combo.

(3) -> Heavy Kick
-> Emergency Combination
* s.HK x QCF, QCF, P

You have to be really fast after hitting HK for the cancel to come out,
but it's easier just to do it my way:

** QCF, QCF, HK, P

Just do everything in succession quickly.

(4) -> Heavy Thunder Knuckle
-> Heavy Thunder Knuckle
* QCB + HP > QCB + HP

Just do it one after the other, combos pretty easily.

(5) -> Seismic Hammer cancel
* DF, DF + P, PP

You have to do the PP immediately after the DF, DF + P or it won't
work.

(6) -> Thunder Knuckle cancel
* QCB + P, PP

Same as the Seismic Hammer cancel except with the QCB + P first instead
of DF, DF + P.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Medium Kick
-> [ Crouch ] Medium Kick
-> Medium Thunder Knuckle
* (jump-in) j.MK > c.MK x QCB + MP

(2) -> EX Seismic Hammer
-> High Jump
-> (in air) Burning Kick
* DF, DF + PP > D, U, QCB + K

This can be a little tricky just because doing the super jump after the
EX Seismic Hammer hits and then doing the Burning Kick in the air so it
lands can be difficult if you're not used to doing it. There's a trick
to pulling this combo off easily though which is:

** DF, DF + PP > 360 + LK

Now to note, where you see 360, it DOES matter which direction you spin
the stick. If you're facing right you need to spin the stick clock-
wise. If you're facing left you need to spin it counter-clock-wise.
After that you just keep tapping LK so you can get the Light (in air)
Burning Kick out as soon as you can. This will only really work well in
the corner where Dan won't go flying off in the distance and gives you
more space for making mistakes without worrying too much. Also just so
you know, you should be spinning the stick while tapping LK until the
burning kick comes out just incase you are faster or slower than how I
do it. If it's not coming out at all, you're probably going too fast or
being too messy. If you're being too slow you should still be getting
the stuff out, just it'll be either higher on the screen or it'll miss
Dan completely without comboing.

(3) -> Heavy Thunder Knuckle
-> Emergency Combination
* QCB + HP > QCF, QCF + P

Easy combo, just do the Super motion when you land from the Heavy
Thunder Knuckle. If it misses, most likely you hit Dan when he was too
low to the ground. Try hitting him when he's at the top of his jump for
the best results.

(4) -> Focus Attack
-> EX Thunder Knuckle
-> Burst Time
* (corner) MP + MK (level 3) > (dash forward) QCB + PP > QCF, QCF + PPP

This may be a bit tricky. First you should do this with Dan's back to
the corner for the best results. Second, you have to pay attention to
what happens to Dan after you dash forward from the level 3 Focus
Attack. If Dan gets knocked off his feet when you hit him with the EX
Thunder Knuckle the combo won't work because you were a little late on
the EX Thunder Knuckle. If you did it right, Dan should get shocked and
fall to his knees which means you just have to pull off the Ultra to
finish the combo.

(5) -> [ Jump ] Heavy Kick
-> Heavy (in air) Burning Kick
-> Burst Time
* (corner) (jump-in) j.HK x QCB + HK > QCF, QCF + PPP

This is also quite tricky as the j.HK x QCB + HK combo depending on how
far you are when you jump-in might make you hit behind them making them
fly behind you instead of in front of you making knowing which
direction to do the motion for Ultra more confusing. To avoid this push
Dan into the corner and then walk backwards so that you're under the
timer, then take a step further away so that the front of Viper's hair
lines up with the edge of the OO infinity sign where the timer should
be.

Now you should be able to do the combo as shown without much problem.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Light Punch
-> Medium Punch
* (close) s.LP > s.MP

Use the health bar trick for this link if you're having trouble.

(2) -> Light Kick
-> [ Crouch ] Medium Punch
* (close) s.LK > c.MP

Use the health bar trick for this link if you're having trouble.

(3) -> Medium Punch
-> [ Crouch ] Medium Punch
* (close) c.MP > c.MP

Use the health bar trick for this link if you're having trouble.
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Old 03-12-2009, 05:02 PM   #26
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> Medium Punch
-> [ Crouch ] Medium Punch
-> Medium Thunder Knuckle
-> Emergency Combination
* (jump-in) j.HP > (close) s.MP > c.MP x QCB + MP x QCF, QCF + P

Use the health bar trick if you're having trouble with the link part of
this combo. After that it should be quite easy. You have to time the
Super up with when you the MK Thunder Knuckle hits.

HARD Level 2 `````````````````````````````````````````````````` `````
-> FOcus Attack
-> [ Crouch ] Heavy Punch
-> Thunder Knuckle cancel
-> Burst Time
* MP + MK (level 3) > (dash forward) c.HP x QCB + LP, PPP
> QCF, QCF + PPP

This combo is insane and it felt like it came down to really just
pressing the right buttons and getting the right habbits to get down
the combo. For the Thunder Knuckle cancel, I found that I had a lot
better luck doing HP -> LP -> PPP -> PPP instead of originally trying
to do HP -> HP -> MP + HP -> PPP just because I kept getting EX Thunder
Knuckle cancels instead of regular ones which do count, but seems to be
too slow for C. Viper's Ultra to actually come out.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Light Kick
-> [ Crouch ] Light Punch
-> High Jump
-> Burst Time
* (jump-in) j.HK > s.LK > D + LP x DF, F, UF, QCF + PPP

Insane combo #2! When you wondered how it could get any harder, this
combo appears. If you're confused about the High Jump part of the
combo, what that actually means is you're going to do something called
High Jump Cancel where you basically tap D, U to cancel the recovery
from your c.LP and then do your Ultra before you jump off of the
ground. There is a little trick to this which is listed above.

Basically what you're supposed to do is after tapping s.LK you have to
do this part quite quickly and that is you have to do a QCF and right
when you hit Down for the QCF tap LP at the same time, follow through
to UF instead of just F so that High Jump should light up in red and
then quickly do QCF + PPP in one extremely quick motion. You cannot
hold Down at anytime during this combo if you want to be able to pull
it off.

HARD Level 4 `````````````````````````````````````````````````` `````
-> EX Focus Attack
-> [ Crouch ] Heavy Punch
-> EX Seismic Hammer
-> High Jump
-> (in air) Heavy Burning Kick
-> Heavy Thunder Knuckle
* (corner) MP + MK (level 3) > (dash forward) DF + HP x DF + PP
> D, U, QCB + HK > QCB + HP

This combo needs to be done in the corner for the last HP Thunder
Knuckle to connect, the rest of the combo doesn't need to be, but it
doesn't hurt to do the entire thing in the corner.

Anyways, the only difficult part of this combo really is the HK Burning
Kick in the air which really only depends on speed for you to do D, U,
QCB + HK. There are actually a couple of methods aside from that to do
this, but I liked doing it this way. If you're having trouble you can
also try doing:

** ... DF + HP x DF + PP > D, DB, B, UB, U, UF, F + HK ...

So instead of going D, U, D, DB, B, you're just doing 3/4 an entire
circle. This also requires you to be really quick as well so you have
to start doing the circle as soon as you put in the command for EX
Seismic Hammer or else you'll jump backwards instead of up or forward
which is what is prefered. If you did it right, the HK Burning Kick
should look like it came out on the ground meaning you should have done
it fast enough to make C. Viper instantly do the Burning Kick as soon
as she jumps off of the ground. The ground version won't come out
anyways if you do it wrong so don't worry about accidentally doing the
wrong version.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Crouch ] Heavy Punch
-> Thunder Knuckle cancel
-> [ Crouch ] Heavy Punch
-> EX Seismic Hammer
-> High Jump
-> (in air) Heavy Burning Kick
-> Burst Time
* (corner) c.HP x QCB + P, PPP > DF + HP x DF + PP
> QCB, UB, U, UF + HK > QCF, QCF + PPP

This one is really difficult as it involves more Thunder Knuckle
cancelling though it's a bit easier this time as you're only trying to
do another c.HP after it instead of an entire Ultra motion.

Anyways there's two methods to doing the EX Seismic Hammer into
HK Burning Kick:

[1] EX Seismic Hammer > QCB, UF + HK
[2] EX Seismic Hammer > QCB, UB, U, UF + HK

The two different ways have different timings and none is really better
than the other for this combo, just a matter of preference. The first
one is done a bit slower and you don't have to start right away after
you do the EX Seismic Hammer command. The second version needs to be
done as soon as you finish the EX Seismic Hammer command and if you
don't do it right away or time it so that you reach UF and tap HK right
after the EX Seismic Hammer hits, it won't come out and at best you
might just get a Super Jump which means you're hitting the HK too late
or too early.

After that you have to pay attention to the timing for C. Viper's Ultra
is dependent on how high Dan is when he falls. You have to time it so
that he's below Viper's neck or above her pants for the Ultra to
actually hit. If he's higher or lower than that, the Ultra will miss so
in this case doing the Ultra as soon as possible is actually a bad
thing beceause it will most likely always miss if you do that. It's not
necessarily a difficult thing to time, but if you're having trouble
with doing EX Seismic Hammer into HK Burning Kick, you probably don't
want to screw up the Ultra at the end of the combo.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 05:02 PM   #27
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-------------------------------------------------------------------------------
[RU] Rufus
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Vulture Kick
* F + MK

(2) -> Glory Kick
* DF + MK

(3) -> Fragrance Palm
* F + HP

(4) -> Falcon Kick
* (jump-in) DF + MK

(5) -> Target Combo
* s.LK x s.HK

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Light Messiah Kick
-> (+) High Attack
* QCF + K, LK

(2) -> Galatic Tornado
* QCF + P

(3) -> Snake Strike
* DF, DF + P

(4) -> Spectacle Romance
* QCF, QCF + P

(5) -> Space Opera Symphony
* QCF, QCF + PPP

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Heavy Punch
-> Heavy Galactic Tornado
* s.HP x QCF + HP (hold F)

Try tapping HP followed quickly by HCF + HP if you're having trouble
getting the combo out. Change the HCF to QCF when you're comfortable
doing this.

(2) -> Heavy Punch
-> EX Messiah Kick
-> (+) High Attack
* s.HP x QCF + KK, LK

Easy combo, just stand as close to Dan as you can before starting the
combo.

(3) -> [ Crouch ] Medium Punch
-> Heavy Galactic Tornado
* c.MP x QCF + HP (hold F)

Remember to do this as close to Dan as possible and to hold F while
doing Galactic Tornado or it won't combo.

(4) -> [ Crouch ] Medium Kick
-> EX Messiah Kick
-> (+) High Attack
* c.MK x QCF + KK, LK

Press the LK after Rufus does his kicks and lands on the ground.

(5) -> Heavy Kick
-> Spectacle Romance
* (corner) (far) s.HK > QCF, QCF + P

Push Dan into the corner and then back dash once to setup the distance.
After it hits, wait a second before doing the super so you can hit him
on the way down and before he hits the floor.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Kick
-> EX Snake Strike
* (jump-in) j.HK > (land) DF, DF + PP

(2) -> [ Jump ] Heavy Punch
-> Heavy Punch
-> Heavy Galactic Tornado
-> Light Galactic Tornado
* (corner) (jump-in) j.HP > s.HP x QCF + HP (hold F) > QCF + LP

Not very hard, just push Dan into the corner and back dash twice to
setup distance. Just be mindful of the HP into HP Tornado and try to
separate it from the j.HP. I found that to be a bit easier as I didn't
try to do the rest of the combo too soon due to habits from other
games. After the HP Tornado hits, wait half a second before doing the
LP Tornado. Only 1 hit from the body spin will hit, but that's enough
for the combo.

(3) -> Falcon Kick
-> Heavy Punch
-> Heavy Galactic Tornado
* (jump-in) DF + MK > HP x QCF + HP (hold F)

This combo is a bit rougher because of the dive kick, but shouldn't
take more than a couple tries. Start by getting close to Dan and back
dashing once for distance. Now jump forward and dive kick (DF + MK) at
about Dan's head and the HP should connect pretty easily aftter, which
only leaves the HP Tornado which can be difficult, but really all you
need to remember is to do it slowly and try not to rush it. Also don't
forget to hold F.

(4) -> Falcon Kick
-> Target Combo
-> Spectacle Romance
* (jump-in) DF + MK > LK x HK > QCF, QCF + P

Not really that difficult. Again, back dash once and jump in and at
Dan's head dive kick, land with s.LK, s.HK, wait a little bit and do
his super. Might have trouble getting the super out, but just wait
after the Target Combo before doing it and make sure you're doing the
motion properly.

(5) -> Focus Attack
-> Heavy Kick
-> Fragrance Palm
-> Space Opera Symphony
* MP + MK (level 3) > (dash back) (far) s.HK > F + HP > QCF, QCF + PPP

Can be difficult to get the HK after back dashing, but the best tip is
just to not hold any direction while tapping on HK until it comes out
and then switch to holding F and tapping HP until that starts to come
out. As soon as it comes out just wait until it hits before trying to
put in the motion for the Ultra or it won't come out.

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> Medium Punch
-> Light Punch
* s.MP > s.LP

Use the health bar trick and wait until the light disappears after
hitting Dan with MP before tapping LP. Make sure you're as close to Dan
as you can be as well.

(2) -> [ Crouch ] Medium Punch
-> [ Crouch ] Light Kick
* c.MP > c.LK

Same as the previous challenge, use the health bar trick and stand as
close to Dan before you try this link.
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Old 03-12-2009, 05:03 PM   #28
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HARD Level 1 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> [ Crouch ] Light Punch
-> Light Punch
-> Medium Punch
* (jump-in) j.HP > c.LP > c.LP > C.LP > s.LP > s.MP

Easy link combo, just push Dan against the wall and back dash twice to
setup the distance. Use the health bar trick to figure out when to time
your attacks, but you could just keep mashing on LP and it'll amount to
the same thing after jumping in. Make sure to stand up for the last LP
and MP. Watch your timing for the MP because if you're too late it will
miss and you can be a little early so it won't come out.

HARD Level 2 `````````````````````````````````````````````````` `````
-> Focus Attack
-> Falcon Kick
-> Heavy Punch
-> Heavy Galactic Tornado
-> Space Opera Symphony
* (corner) MP + MK (level 3) > U, DF + MK > s.HP x QCF + HP
> QCF, QCF + PPP

Start by pushing Dan into the corner to do this combo. Reason why is
because for Rufus' Ultra (Space Opera Symphony) to connect, Dan needs
to be in the corner so he doesn't go flying off into the distance after
the last hit of the Tornado.

Stand next to Dan and charge up a level 3 Focus Attack and dash
forward. Now you have to do low dive kick (Falcon Kick) for the HP to
connect and you can do that by quickly tapping U, DF + MK after both of
Rufus' feet hit the floor from the dash or else he will do a rolling
kick (Glory Kick) instead.

If you do it low enough, connecting HP shouldn't be a problem, but the
Heavy Galatic Tornado will be. I like to do a HCF + HP instead of a
QCF + HP just so that I can be sure that I getting it out and I find
doing the HCF slower after the HP works much better than trying to do
the motion as fast as I can. Make sure to hold F (toward) so that all
of the hits from HP Tornado land or your combo will get screwed up.

After that comes linking the Ultra which seems harder than it really
is. Practice doing HP Tornado against Dan in the corner and when the
last hit lands, wait half a second and do the Ultra and it should come
out and hit Dan. If your Ultra doesn't come out, it's most likely
you're rushing it too much or not doing the ultra motion cleanly
enough. Try to force yourself to do HCF, HCF + PPP instead of QCF,
QCF + PPP just because sometimes people tend to cut their QCF short and
just end up doing QCF, DF, F + PPP without realizing it.

HARD Level 3 `````````````````````````````````````````````````` `````
-> Falcon Kick
-> [ Crouch ] Light Punch
-> EX Messiah Kick
-> (+) High Attack
-> EX Focus Cancel
-> Space Opera Symphony
* (jump-in) DF + MK > c.LP x QCF + KK, LK x FADC (dash forward)
> QCF, QCF + PPP

The hard part here is just getting used to FADC in this combo, but this
is much easier for Rufus than most other characters as the follow-up
after EX Messiah Kick gives you time to prepare. Also try not to do
this combo in the corner as I've found it to be unreliable and the
Ultra likes to slide under Dan if you do it too early which isn't
really a problem outside of the corner.

For distance I like to walk back a step or two before doing the dive
kick so it's easier to get the c.LP into EX Messiah Kick. Follow that
by tapping LK twice if you're afraid of the timing for the follow-up
after the EX Messiah Kick, time the LKs for the last hit of the Messiah
Kick and move your hands over MP + MK before the flip kick comes out
and hold them down as you dash forward, let go of everything and put in
before you do the Ultra. Each part has to be pretty segmented to make
sure that your execution is as clean as possible to make everything
come out as easily as possible.

HARD Level 4 `````````````````````````````````````````````````` `````
-> Focus Attack
-> Fragrance Palm
-> Medium Snake Strike
-> Space Opera Symphony
* (corner) MP + MK (level 3) (dash forward) > F + HP
> DF, DF (or F, D, DF) + MP > QCF, QCF + PPP

Not really that hard, but getting the MP Snake Strike to hit properly
might be a little tricky. Push Dan into the corner before starting this
combo.

When you're in the corner do a level 3 Focus Attack and dash forward.
After dashing forward hold F and mash on HP to get the Fragrance Palm
out. Now you have to wait until right after your F + HP hits to do the
MP Snake Strike, how you do the Snake Strike is your preference, but
regardless you must do the move as fast as you can after the Fragrance
Palm hits for the move to come out or else it won't come out at all.

The last part shouldn't be hard, but for people having difficulty with
the timing, you have to do the first QCF before you land and the second
QCF + PPP right as you land to get this move to come out. It's just
about timing and shouldn't take long to get used to it. Make sure that
it's one seamless motion and not segmented. Rufus should look like he's
doing his Ultra right when he lands.

HARD Level 5 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Punch
-> Medium Punch
-> Light Punch
-> [ Crouch ] Medium Kick
-> EX Galactic Tornado
* (jump-in) j.HP > s.MP > s.LP > c.MK x QCF + PP

The most difficult part of this combo is the last part of the link
which is the c.MK. Start by pushing Dan into the corner and back dash
twice to setup the distance. Technically you don't need to do this
combo in the corner, but I found it easier just because of the distance
for the combo and most likely nobody will get this combo on the first
try. Also remember, health bar trick is so useful here.

Anyways, jump in with HP, try to have Rufus' Arm hit basically inside
Dan's head so you're as close as possible when you land. After that
just work on timing the link for s.MP > s.LP > c.MK. If the c.MK
misses, it's because you did the c.MK too late. Canceling into EX
Tornado isn't hard so that's the whole combo. Just work on practicing
doing the links while standing if you're really having trouble before
adding the jump in and the cancel at the end.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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Old 03-12-2009, 05:03 PM   #29
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-------------------------------------------------------------------------------
[FU] El Fuerte
-------------------------------------------------------------------------------

NORMAL Level 1 `````````````````````````````````````````````````` `````
(1) -> Heavy Punch
* s.HP

(2) -> [ Crouch ] Heavy Kick
* c.HK

(3) -> Shower Kick
* F + MK

(4) -> Sky Sorpressa Drop
* (jump-in) LP + LK

(5) -> Target Combo
* s.MK, s.MK

This one is a bit annoying. To get without annoying yourself too much.
This kick has two parts, the first being a straight kick and the second
one being a short hopping reverse roundhouse. You only need that second
kick to hit and for that to happen the first one can't hit or Dan will
just block the second one. Just stand next to Dan and dash back twice
and mash on MK and you should get it without too much annoyance.

NORMAL Level 2 `````````````````````````````````````````````````` `````
(1) -> Tostada Press
* QCF + P > MP (while running)

(2) -> Fajita Buster
* QCF + P > HP (while running)

(3) -> Gordita Sobat
* QCF + P > MK (while running)

(4) -> Calamari Slide
* QCF + P > HK (while running)

(5) -> Propeller Tortilla
* QCB + P > HP (while running)

(6) -> Quesadilla Bomb
* Hold K for at least 4 seconds and then let go

(7) -> Guacamole Leg Throw
* DF, DF + K

(8) -> El Fuerte Dynamite
* QCF, QCF + K

(9) -> El Fuerte Flying Giga Buster
* QCF, QCF + KKK

NORMAL Level 3 `````````````````````````````````````````````````` `````
(1) -> Heavy Punch
-> Quesadilla Bomb
* Hold K for 4 seconds > HP x (release K)

As it says, just press and hold any Kick for 4 seconds, then walk up to
Dan and hit HP and let go of K and that should be it.

(2) -> Heavy Kick
-> Guacamole Leg Throw
* (close) F + HK x D, DF + K

The close version of HK is a high knee that pops Dan into the air. Easy
combo.

(3) -> [ Crouch ] Medium Kick
-> El Fuerte Dynamite
* c.MK x QCF, QCF + HK

HK version of El Fuerte Dynamite hits the furthest so that guarantees
it'll combo after the c.MK. It might be a little difficult to get
because you have to be really fast with the Super motion for it to
cancel after the c.MK. You have to basically get the whole thing out
before the c.MK hits so make sure your motion is clean or else El
Fuerte will jump into the air trying to do a Guacamole Leg Throw
instead.

NORMAL Level 4 `````````````````````````````````````````````````` `````
(1) -> [ Jump ] Heavy Punch
-> Heavy Punch
-> Quesadilla Bomb
-> Heavy El Fuerte Dynamite
* (hold K) (jump-in) j.HP > s.HP x (release K) x QCF, QCF + HK

This has to be done rather slowly which also makes it easier to do.
Just have to get used to the rhythm of things so start by holding any
Kick button (I prefer LK since I can hold it down easily with my thumb)
and then start the combo. Make sure you let go of the Kick button after
your let go of HP or else your Quesadilla Bomb might not come out.
After that you have to continue to pay attention so you can input QCF,
QCF + HK as it comes out so HK should be pressed as soon as El Fuerte
runs into Dan.

(2) -> [ Jump ] Heavy Punch
-> Heavy Kick
-> El Fuerte Dynamite
* (jump-in) j.HP > s.HK x QCF, QCF + K

This can be quite tricky to get. I would suggest to push the Dan into
the corner and then go back and stand right in the middle of the screen
under the timer before starting the combo. Also you have to make sure
when you jump in with Heavy Punch that you make it so when you hit Dan
you can see his face when it hits, otherwise El Fuerte's elbow will be
covering Dan's face and that means your close s.HK will be blocked.
After that it's just a matter of speed and clean execution to get the
Super out. Doesn't matter which version you use because only 1 hit will
actually hit.

(3) -> [ Jump ] Heavy Kick
-> Heavy Punch
-> Gordia Sobat
-> El Fuerte Dynamite
* (jump-in) j.HK > s.HP x QCF + P, MK x QCF, QCF + K

This can be annoying to do just because you have to be so clean with
your execution to pull it off properly.

(4) -> Focus Attack
-> El Fuerte Flying Giga Buster
* MP + MK (level 3) > (dash forward) QCF, QCF + KKK

NORMAL Level 5 `````````````````````````````````````````````````` `````
(1) -> [ Crouch ] Light Kick
-> [ Crouch ] Medium Kick
* c.LK > c.MK

Use the health bar trick for this link if you're having trouble.

(2) -> Light Kick
-> [ Crouch ] Medium Kick
* s.LK > c.MK

Use the health bar trick for this link if you're having trouble.
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Old 03-12-2009, 05:04 PM   #30
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Raasclark's Gamercard
HARD Level 1 `````````````````````````````````````````````````` `````
-> Light Kick
-> [ Crouch ] Medium Kick
-> El Fuerte Dynamite
* s.LK > c.MK x QCF, QCF + HK

Use the health bar trick to get the s.LK into c.MK link and quickly
cancel into Fuerte's HK super. Only the HK version will hit after a far
c.MK.

HARD Level 2 `````````````````````````````````````````````````` `````
-> [ Crouch ] Light Kick
-> [ Crouch ] Light Punch
-> El Fuerte Dynamite
* c.LK > c.LP x QCF, QCF + MK

Same as the previous challenge. Only the MK version will hit after the
link.

HARD Level 3 `````````````````````````````````````````````````` `````
-> [ Jump ] Heavy Kick
-> Light Punch
-> Light Punch
-> Light Punch
-> Light Kick
-> [ Crouch ] Medium Kick
* (jump-in) j.HK > s.LP > s.LP > s.LP > s.LK > c.MK

Use the health bar trick if you're having trouble with this link combo.

HARD Level 4 `````````````````````````````````````````````````` `````
-> Focus Attack
-> Shower Kick
-> Light Kick
-> [ Crouch ] Medium Kick
-> Heavy El Fuerte Dynamite
* MP + MK (level 3) > (dash forward) F + MK > s.LK > c.MK
x QCF, QCF + HK

This isn't a hard combo to be honest, but what makes it really
difficult is the s.LK into c.MK which is a real killer because it's
hard and you have to get ready for the HK Super. This is all about
execution so really just practice getting that s.LK > c.MK x HK Super.
That's really the meat of the whole combo.

Also I noticed people having trouble with the level 3 Focus Attack into
Shower Kick. There shouldn't really be any issues with this as you can
just do the level 3 Focus Attack and then when you dash forward, hold
Forward and mashing MK until you see El Fuerte do the roll, then use
the health bar trick to land the s.LK and get that muscle memory
working for the s.LK into c.MK link into HK Super.

HARD Level 5 `````````````````````````````````````````````````` `````
-> Heavy Punch
-> Heavy Punch
-> Heavy Punch
* (close) s.HP x QCF + P, LP > (close) s.HP x QCF + P, LP
> (close) s.HP

Funny Capcom. Okay well this might puzzle a lot of people out there,
but as it made a lot of blog sites and stuff people should have an idea
about this. This is essentially El Fuerte's Dizzy Loop which was pegged
as an infinite when SF4 was in the arcades in Japan and videos flooded
youtube and other sites.

Basically how you do this is by abusing Habanero Dash which is easier
said than done, and you basically run forward and cancel it, hit HP
when you're close to the opponent and cancel that into another Habanero
Dash and repeat. Above I listed what you need to basically do and I
left the Habanero Dash command to whatever you're most comfortable
using (I like LP myself). You have to be extremely fast for this to
work and also clean as you have to have the right timing and speed to
get this combo to work. Each repetition of the combo basically looks
like:

** (close) s.HP x QCF + HP [(pause) LP, (close) s.HP x QCF + HP] repeat

You have to get the rhythm down for this combo if you really want to
get it to work. Try to get this rhythm going:

*** Tap - Tap - Pause - Tap - Tap - Tap - Pause - Tap - Tap - Tap
*** HP, QCF + HP #### LP > HP, QCF + HP ####### LP > HP, QCF + HP

Don't be deceived by that though, the Pause is actually really short,
but you'll understand once you get it going. You have to really just
section it off so that you don't think about the first part since you
need it to start, but because it's only two taps it might throw you off
for awhile until you're used to the triple taps. Don't mash, you're
supposed to hear clear taps when you're doing it. If you're even a
little off beat Dan will block the next s.HP and if you're too far El
Fuerte will throw out his super slow far s.HP. Also I would recommend
you do this combo in the middle of the screen as oddly it seems easier
in the middle of the screen when compared to in the corner.

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++
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