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Old 07-02-2013, 03:50 AM   #1
Tower Bridge
 
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Collectible Guide (WIP)

COLLECTIBLE GUIDE:

Did a few in multiple runs so let me know if out of order
Thanks and credit to Toshin for filling in a few of the blanks
Sorry for limited descriptions; hopefully someone can do video guide eventually; if anything is unclear let me know and I can expand the description

Mikey (3 cards)

Chasing Mikey
CARD 1: Concrete pipe right side drive up and in

With Mikey on back:
CARD 2: Fight off 3 dudes with QTE, then in an open cargo container RIGHT side
CARD 3: Right after #2 up large concrete pipe

ANVIL 1: Airplane Cemetary: 3 cards, 1 paint

On bike:

CARD 4: At the beginning up a ramp RIGHT side
PAINT 1: Left side some orange barrels block a fenced off side passage. It's in that passage
CARD 5: Jump from ramp onto truck

On foot:

CARD 6: At airport, turn around from the start, right in front of a hangar. Make sure to get before defeating all 4 baddies.

ANVIL 2 (cigarette) 4 cards, 1 girl

On foot:

CARD 7: Left side as you enter motel
GIRL 1: By card 1
CARD 8: Far end of pool

On bike:

CARD 9: After 1st QTE segment right side hidden behind a construction barrier
CARD 10: Later in the segment you have to slide under a tanker - it's right in the middle

ANVIL 3 (condom): 2 cards

On bike:

CARD 11: Amongst some barrels right side early
CARD 12: Fenced off side passage along right side

ANVIL 4: Brewery: 3 cards

CARD 13: After fighting two army guys, you head into a locker room. It's around the corner, before the shooting range
CARD 14: 2nd floor brewery after cubicles, small offices. Shoot glass to enter an office on left
CARD 15: Before ascending to 3rd floor, turn around from that stairwell it's among the vats

ANVIL 5: Nothing to collect:

MEATHOOK 1: Coyote Rock: 4 cards

CARD 16/17: During opening fight, one on each side of building. Collect before killing all the guys

On bike (Race Farley)

CARD 18: Ramp on left side when all the orange barrels appear, just beyonf a yellow backhoe
CARD 19: As you being to climb the hill look for a shortcut left side. Will takes you up some wood steps with a card.

MEATHOOK 2: Hat: 2 cards/1 paint

On bike:

CARD 20: After covered bridge, on left side bridge framework
CARD 21: After tunnel left side up a ramp
PAINT 2: Slide under a tanker at end.

MEATHOOK 3: no collectibles

COLT 1: Police badge: 4 cards

On bike

CARD 22: You get diverted at the beginning, first card is in a container left side before back on real road
CARD 23: After 1st set of QTE's, ramp left side, top of truck
CARD 24: After 1st set of spike traps, left side makeshift barricade between fence and police care - HARD TO SEE
CARD 25: After 2nd set of spike traps ramp on left side

COLT 2: Tanner's: 3 cards

On bike:
CARD 26: Ramp left side after 1st shooting sequence
CARD 27: After cutscene of crashing truck up a ramp right side

On foot, in bar
CARD 28: Far corner away from the bar, right side of entrance in an alcove

COLT 3: Power station: 6 cards, 1 paint can

On foot (electric fence, gas station)

CARD 29: across the street from gas station near a tree, opposite side of where you start
CARD 30: next to gas station building, under gas + food sign
PAINT 3: From the above card, follow the fence to an area behind station

Tanker

CARD 31: Right side near start on some boards painted red
CARD 32: Dead smack middle of road near police roadblock

On foot at power station

CARD 33: After passing the first maze, electric traps you'll be in an area with parked cars. Near one of the cars - before going up steps
CARD 34: After crossing river in an alcove behind the steps you take down to ground level


COLT 4: Ranch: 3 cards, 1 girl

CARD 35: Across from the bolted shut front door of ranch
GIRL 2: As you move through the ranch, hard to miss
CARD 36: Before heading out of ranch, in a little alcove left of exit
CARD 37: After the harvester and 1st barn, there is a little alcove off to the right before reaching 2nd barn.

COLT 5: Sherriff badge (airport):

CARD 38: 2nd section. Enter the hollowed out airplne wreck on left and pass through, then make immedaite u-turn up all small steps and follow the path.
CARD 39: Around the 6th gate there will be an area with a ramp up to the left or you can go around a building to the right. Go around the building and through a cargo container to reach this one up a ramp. If you go left first, you will see the card but cannot get it.
CARD 40: With Colt mounted on turret there is a covered, elevated area just to the left of where you start. Up on that area. Grab it before going up into the airplane to confront

Greasy Steve 1: 2 cards, 1 paint

PAINT 4: After explosion/cutscene, slide under tree then get ready for a hard left
CARD 41: After a short climb hard left to shortcut, wooden bridge
CARD 42: Then you will reunite with Steve and enter a wooded area. It's along the right path

Greasy Steve 2 : nothing

Greasy Steve 3: Rally IVC: 7 cards, 1 girl

At the mansion (on foot)
CARD 43: Enter the house to save the girls. Behind a bookshelf 2nd floor

In the neighborhood (on foot)
CARD 44: 2nd area alley way with lot of cars. Head straight ahead to end, turn right and see it in front of an iron gate
CARD 45: Enter warehouse. It's around the left side of the fence before you go upstairs
CARD 46: Across the street from gas station down a small driveway
GIRL 3: Alley behind gas station, nearly impossible to miss
CARD 47: Last part you will enter a residential street. It's in front of a garage beginning of area

On bike
CARD 48: During race, after a sharp turn look for a shortcut left that takes you uphill to a wooden bridge
CARD 49: As you are winding downhill look for another shortcut to the right


Greasy Steve 4: Spears 400: 3 cards, 1 paint:

On bike (all after dynamite part)
PAINT 5: All these are in rapid succession: After dynamite cutscene look for a cargo container on right
CARD 50: From the container, split the two wooden ramps and stay in the ditch
CARD 51: Right after that, head up a wooden ramp to the left
CARD 52: You will get diverted off Steve's tail than make a jump back down to the road. Immediately to the left in a side area

King 1: 3x6 cards: 1 card:

CARD 53: As you pursue the snitch he will head down to parking area where a truck cuts you off and you must fight 3 guys. Left of gate near a truck

King 2: Suzi: 4 cards, 1 paint

On Bike
CARD 54: Ramp left side after 1st QTE past a red truck
CARD 55: After sliding under a truck look for ramp on left

On Bike, with Suzy
PAINT 6: At the start jump a ramp to the top of a truck
CARD 56: Ramp in the center just after
CARD 57: Ramp along the right side


King 3: Buckarrooo: 1 card

CARD 58: Back corner of strip club

King 4: Poker Chips: 2 cards, 1 paint:

PAINT 7: Front of motel
CARD 59: After beating first pimp up in the casino, a new exit will open. Just to the right amongst slot machines
CARD 60: Along the rooftops, easy to spot.


King 5: Cross: 2 cards, 1 paint can:

GIRL: Turn around from start
PAINT 8: As you climb 1st set of steps towards church door in an area there
CARD 61: Opposite side from card 7. Go down some steps on other side of church entrance
CARD 62: Inside church: Alcove right side of church during boss fight

666 1 bullet shells: (defending garage) no collectibles

666 2: Fogwood: 6 cards, 1 paint

On foot
CARD 63: Campsite: In front of military supplt truck at Tanner's
CARD 64: Backyard of a house with two small tents, campfire, and one of the 7 packages

On bike:
CARD 65: Just before first hard turn right there is some construction barriers left side, tucked between them
CARD 66: After that first hard right turn, stay on right side
PAINT 9: You'll make a big jump, then a smaller jump onto a tin roof. Easily seen, tricky to collect
CARD 67: After 1st spike traps there will be another hard right. On the right side as you climib the hill
CARD 68: Hard to miss. Middle of path, at another big jump


666 3 "Summer of 69" : 3 cards

CARD 69: Top of a ramp L side after some police barricades
CARD 70: After some spike traps along right side hidden amongst trees
CARD 71: Slide under truck at end

666 4: Glasses: 3 cards

CARD 72: Lumber mill exterior: Straight ahead from start among a covered area with some tarps
CARD 73: Lumber mill exterior: Before crossing covered bridge turn around and look under structure
CARD 74: Interior mill: Behind some logs covered with a green tarp

Last edited by Tower Bridge; 07-14-2013 at 02:55 PM.
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Old 07-02-2013, 03:51 AM   #2
Tower Bridge
 
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Part 2

BIG THANKS to Toshin for the last two I was missing

Pretty Boy 1-2

Race 1: 2 cards (75/76) - Both are on left side of track. The first is flush with guardrail, hard to see
Race 2: 2 cards (77/78) - Again both on left side of track around turns 1 and 4

Pretty Boy 3: Mine area: 2 cards, 1 paint

PAINT 10: Start of mine level around corner of buliding with "Mine Entrance" sign
CARD 79: In the mine, cross a wood bridge then you will be at a fork, blow the right side and follow the path
CARD 80: Then go down the left path, along a wooden bridge, down some steps, make a quick u-turn

Pretty Boy 4: Key: 5 cards, 1 can of paint

On foot
CARD 81: Back of graveyard near church
CARD 82: Front of graveyard near gate

On bike
PAINT 11: As you head up into the hills, slide under a tree then stay right
CARD 83: Just a bit further up from the last one, again along right side, slide under tree to get
CARD 84: After jumping the chopper into some caves stay right and break through some wooden slats
CARD 85: When back onto the road lookout for a ramp on right side

Pretty Boy 5: Flamingo: 3 cards (all on foot)

CARD 86: Along the path right side before the first fence gate. Easy to see
CARD 87: Look for a sign reading "Indian Casino" as you make a sharp left. In front of you will be a blue cab flatbed truck. Mae a u-turn to the right. Near some water towers
CARD 88: There will be an area with some planters and trees. Back corner. Before the flaming trailer


Pretty Boy 6: Patch: Nothing

Caesar 1: RIP Mikey: 2 cards

CARD 89: After ducking under chooper blades, use a ramp right side to get atop a truck
CARD 90: Jump over chopper at end

Caesar 2: Truck: 5 cards

On bike:
CARD 91: Left sided ramp at start
CARD 92: Second left ramp of the stage, soon after 91
CARD 93 Area with the construction equipment, left side container
CARD 94: 2nd area of equipment, under the arc of the arm of a backhoe left side


On foot:
CARD 95: At the campsite with the truck behind a building


Caesar 3: Noose: 4 cards

CARD 96: Smash a guard tower right side
CARD 97: Smash a pickup truck with guys shooting at you left side
CARD 98: Smash a guard tower left side
CARD 99: Middle of road near over turned semi


Caesar 4: 5 cards, 2 paint cans

On foot
CARD 100: as you first start to head down into pit keep an eye out for large yellow backhoe, go around behind it before going through fence
PAINT 12: Right after this part, head down ramp, two enemies will emerge from a container, the paint is inside
CARD 101: After paint 12, you will be in a shootout with a stationary machine gun, few meters after on the right side there is some big boxes covered with a green lone, behind them there is a card.

On Bike:
CARD 102: After the part with the trucks you will make a left turn, up a ramp on right side of road
PAINT 13: After shooting a bunch of dudes on bikes up a ramp right side
CARD 103: You'll have to QTE two bikers quickly then look for a ramp on the right. If you take multiple attempts at the QTE you may go past it.
CARD 104: After the first Caesar QTE, ramp on right side into container

Last edited by Tower Bridge; 07-04-2013 at 12:43 AM.
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Old 07-02-2013, 06:50 PM   #3
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Thank for this guide. Keep good work. Do you know if this game allow you replay levels after complete game?

I knew you can replay levels in game world hub but how about after completed game playthrough? (I am still in middle of playthrough)
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Old 07-02-2013, 07:13 PM   #4
Tower Bridge
 
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Yes you can replay missions even after beating the game. There is no point of no return.
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Old 07-02-2013, 07:37 PM   #5
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Thank man. So I can breeze enjoy crap story and game then clean up with collectibles that I missed few in early of game.
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Old 07-02-2013, 08:36 PM   #6
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Quote:
Originally Posted by cheevo360 View Post
Thank man. So I can breeze enjoy crap story and game then clean up with collectibles that I missed few in early of game.
Apparently one of the bike parts requires you to beat the game on the 1% difficulty. Someone is currently playing through the bulletin board changing the difficulty, instead of starting a new game, so I think we should know within a few days if you can do that (and maintain your collectibles), or if you have to restart the entire game and reset your collectibles.

Nice guide by the way, man. Will update if I find some missing ones.
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Old 07-03-2013, 08:45 PM   #7
Toshin
 
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94: Second left ramp of the stage, soon after 91, i can't see it but it's there.

So it becomes 92.


103: After paint 12, you will be in a shotout with a stationary machine gun, few meters after on the right side there is some big boxes covered with a green lone, behind them there is a card. Number 101.

Last edited by Toshin; 07-03-2013 at 09:56 PM.
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Old 07-04-2013, 08:27 AM   #8
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Good Work,dude for this guide!!
He help me a lot
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Old 07-26-2013, 08:06 AM   #9
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Excellent guide, short and spot on descriptions!
Found everything without a problem.
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Old 08-01-2013, 03:32 AM   #10
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Just wanted to say thanks!

Using it now, been finding everything pretty easily so far.
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Old 08-03-2013, 02:05 AM   #11
Earthbound_X
 
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Got a correction for ya


King 2: Suzi: 4 cards, 1 paint

On Bike
CARD 54: Ramp left side after 1st QTE past a red truck
CARD 55: After sliding under a truck look for ramp on left

For CARD 54, that ramp is on the right side, not left. Not that the ramp is hard to miss at all though.
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Old 08-20-2013, 09:24 AM   #12
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Awesome guide, will come in handy for this crime against humanity
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