|03-16-2008, 02:55 AM||#1|
Locations of Antennas/Emitters/Responses
Warning to all about to read, it does include spoilers so don't read it if you don't want to spoil anything. Antennas will be in blue text, Responses will be in green text, and Emitters will be in red text.
Big thanks to MyCheats.com for most of the locations!
Mission 1:Rock Bottom
Response 1: At the beginning of the game, when the bum digs through the trash.
Response 2: When the bum walks to the fence, you offer to help him open it.
Response 3: After the bum kicks the man near the fence, he’ll insult you.
Antenna 1: After the punching tutorial and cut-scene. You’ll walk past the antenna to your left, as you walk into the electronics shop.
Antenna 2: Downstairs area of electronics shop, near the first sonic emitter.
Emitter 1: Lower level of the electronics shop, on the wall next to an antenna.
Antenna 3: Top of the staircase, to your right, after you fight the bum who throws televisions at you.
Response 4: After you’ve climbed out the window, and you see your friend Malcom running away.
Antenna 4: Near the black-slime covered body, near the second sonic emitter in window display of electronics shop.
Emitter 2: Above doorway, near the 4th antenna location, close to the black slime covered body.
Response 5: After walking past the green dumpster and opening door to the alleyway.
Emitter 3: Located on adjacent building’s wall, you’ll see it after you climb the fire escape ladder and battle the slime creatures.
Antenna 5: Inside the storage room, after you move the wooden palettes. It will be on, so it’s hard to miss in the darkness.
Response 6: Inside the building, walking down narrow staircase, you’ll see your friend Malcom trapped behind glass.
Mission 2: Preston Hotel
Response 1: When Dorland lectures you at the start of the level.
Antenna 1: Inside room 507, duck under the short wall and obtain the antenna.
Response 2: When Dorland tries to pry open the elevator door.
Response 3: Once you drop down the elevator shaft, after the ladder breaks.
Emitter 1: Continue past the point where the bum with chains around its hands had moved the table out of its way. Walk down the well lit hallway and take out your spectrometer. Follow the signal to the emitter.
Emitter 2: Above the doorway to the hotel, between the lower-left and lower-middle windows, before you investigate the body inside.
Response 4: As soon as you enter the hotel doorway, after the second emitter, when Dorland contacts you via walkie-talky.
Antenna 2: Proceed into room 106's bathroom and use the portable radio on the sink.
Emitter 3: Proceed past room 103, through the remains of a wall, past the bathroom to enter the unmarked room. The emitter indicator turns on, so take out the spectrometer to track down the signal's source and destroy the emitter.
Antenna 3: Enter room 101 through the wall debris and obtain the third antenna.
Antenna 4: Inside room 208. Enter the room and obtain the fourth antenna.
Response 5: Enter room 212 and look into the hole in the floor above the body.
Mission 3: Commuter Tracks
Response 1: As soon as the level begins, you'll hear your first response through Dorland over the walkie talkie.
Emitter 1: Equip your spectrometer and follow the signal's source into the next room after you first enter the abandoned building, and destroyed the first emitter.
Antenna 1: Enter the abandoned warehouse, and walk through the hallway towards the radio.
Antenna 2: Open the door to the room right next to the wall that says “Eat Sh*t and Die” to obtain the second antenna.
Emitter 2: Top of the stairs, after you remove the chair from the door. Use your spectrometer to track it down; you'll see it on the wall above a sink.
Emitter 3: Behind the fence on the wall across from the railway tracks is the third emitter.
Response 2: Walk up to the gate and see La Rue walk by, triggering the second response.
Response 3: Walk across the narrow plank towards La Rue, who is behind a fence, triggering the third response.
Last edited by Pyroman31; 03-17-2008 at 03:55 AM.
|03-16-2008, 02:57 AM||#2|
Mission 4: Doll Factory
Response 1: La Rue will communicate to you, prompting the first response before you walk under the broken staircase.
Antenna 1: When you emerge from the air duct, the first antennawill be on the table in front of you in the form of a radio.
Emitter 1: After the conveyor belts puzzle. In the room full of explosive doll boxes. Use your spectrometer to track it down.
Antenna 2: Leave this room, enter the door adjacent to your location, fight the bum and then walk over to the television to grab the second antenna.
Response 2: As soon as you enter the doorway to the foreman's office, the second response will be triggered.
Response 3: Walk over to the file cabinet marked "Masks" and open the drawer, triggering the third response.Emitter 2: Past the turning valve, in the hallway, after you've collected the gas mask. You need to destroy a shelving unit with an explosive doll to access this emitter.Emitter 3: At the end of the hall of flames, near the elevator, is where you'll find the third emitter. It's a little hard to see in this picture, but it's there, at the very end of the hall. Use the pile of bricks nearby to throw at it.
Mission 5: SCU Building
Response 1: The first response occurs at the start of the chapter when you're speaking to Rosa.
Antenna 1: Walk towards Rosa's location, and to the right of the entrance to the examination room is the first antenna in the form of a radio.
Response 2: The second and third responseoccurs when you're inside the CAT scan.
Response 3: The second and third responseoccurs when you're inside the CAT scan.
Response 4: Walk out into the hallway to trigger the fourth response.
Response 5: Walk down the hallway and enter the doorway on the right for the fifth response.
Response 6: Continue walking through the SCU building, and the sixth responseoccurs before you obtain the 9mm from the orange locker, near the security observation room.
Response 7: Agent Pennington will contact you from behind a locked door, which will trigger the seventh response.
Antenna 2: To the right of the elevator is the second antennain the form of a radio.
Emitter 1: One your way towards Farrell's office, take out your spectrometer and investigate this office. Punch the picture frame to reveal the emitter.
Antenna 3: Proceed towards Farrell's office, and as soon as you enter look to your right to see the third antennain the form of a radio.
Response 8: Walk towards Farrell which will trigger the eighth response.
Response 9: Sit down and speak with Farrell during this investigation(the perfect responses are below) which will trigger the ninth and tenth responses.
Response 10: Sit down and speak with Farrell during this investigation (the perfect responses are below) which will trigger the ninth and tenth responses.
|03-16-2008, 02:59 AM||#3|
Mission 6: City Museum
Response 1: Walk over to the police officer who overturned the wheel barrel to trigger the first response,
Response 2: walk over to the locked door with him, as he will help you over the wall into the museum. The officer tells you to not kill any guards, which triggers the second response.
Response 3: Walk through the cubicles by following the tire marks with your UV light. Rosa talks you through the walkie talkie, triggering third response.
Antenna 1: Inside the maintenance room, after you drop down from the rafters and view the surveillance footage.
Antenna 2: Next to the circular security desk, after you pass by the lynched guard.
Emitter 1: Walk across the gallery bridge, where you'll battle an armored-clad-sword-wielding bum. After the fight look to the left of the doorway and destroy the first emitter before continuing through the gallery.
Emitter 2: Use your spectrometer in the outside gallery, and see the emitter on the brick wall. Use a pile of bricks nearby to throw at the emitter and destroy it.
Emitter 3: At the top corner of a wall (use your spectrometer to track it down) in the room where you have the final battle with the knight. Make sure you destroy the emitter before you kill the knight or you will have missed your chance.
Response 4: After you collect blood samples for Rosa, the fourth response will occur.
Mission 7: Black Lake Lodge
Response 1: Farrell talks to you through the walkie talkie as you're walking through the snow at the beginning of the level.
Response 2: Farrell talks to you through the walkie talkie as you're walking through the snow at the beginning of the level.
Response 3: Continue into the lodge and Rosa will trigger the third response.
Antenna 1: After you ran away from the bear the first time, go into the kitchen and grab the first antenna.
Response 4: Walk up to the SCU agent, who is lying down after being attacked by the bear.
Response 5: After the bear explosion, you'll wake up and Rosa will communicate with you.
Antenna 2: This antenna is located inside the room with the second blast point.
Antenna 3: Near the second blast point's location, inside room 16.
Response 6: After you cut the wires on the door near the end of the level.
Last edited by Pyroman31; 03-16-2008 at 06:29 PM.
|03-16-2008, 03:00 AM||#4|
Mission 8: Trenton District
Response 1: After the short cut-scene, exit the bus to trigger the first response.
Response 2: Once you walk down the bowling alley lane and into the back quarters with the broken arcade machines, Rosa will trigger second response.
Emitter 1: After you leave the broken arcade room, and before you begin the investigation on the bowling alley scorecard, take out your spectrometer and track down the first emitter.
Antenna 1: In the back of the bowling alley area (after the scoring card investigation), where the pins operate, in the small room with the female bum.
Emitter 2: Enter the abandoned school from the alley. Look through the debris to see the emitter on the far end wall. Throw a bowling ball to destroy it.
Antenna 2: Enter the abandoned school and walk past the lockers and through the doorway near the "The Voice" writing on the wall to pick up the second antenna.
Response 3: The third response happens when you enter the torture room.
Antenna 3: Located in the room after you photograph all of the torture devices.
Emitter 3: After photographing the torture devices and walking through the laundry room, use your spectrometer to track it down among the boxes.
Response 4: After you leave the torture room, proceed down the back alley and into the meat storage area.
Mission 9: Magic Theater
Emitter 1: Take the elevator to your right, down to the lower level and you'll see the emitter to your left once you step from the elevator.
Antenna 1: Take the elevator to your left down to the lower level, walk out of it, proceed to your right and grab the antenna.
Response 1: Your first and second responses occur in hallway, as the Magic Man speaks to you over the loud speakers.
Response 2: Your first and second responses occur in hallway, as the Magic Man speaks to you over the loud speakers.
|03-16-2008, 03:02 AM||#5|
Mission 10: Junk Barge
Response 1: As soon as the level begins, the first response will pop up for you.
Response 2: After the anchor rips up the hull, get ready for a response.
Response 3: Soon after you start making your way to the hole on the ship's deck, this response will occur.
Emitter 1: After you drop into the hold, at the end of the hallway to your left.
Response 4: Rosa will say "I got one of the smaller ones," to which you will have a response to deliver.
Antenna 1: After the fourth response, inside the storage room on the shelf.
Response 5: The moment this metal junkie appears, get ready for a response.
Response 6: When you enter the storage bay, and you're walking along the catwalk when you see metal junkies chasing Rosa .
Response 7: After you kill the first metal junkie, be it with the magnet device or with an oro crossbow.
Emitter 2: When you climb the ladder to the magnet crane control switch, you can pick up piles of junk on top of this platform to throw at this emitter.
Emitter 3: When you climb the ladder to the magnet crane control switch, you can pick up piles of junk on top of this platform to throw at this emitter.
Emitter 4: When you climb the ladder to the magnet crane control switch, you can pick up piles of junk on top of this platform to throw at this emitter.
Emitter 5: Across from Rosa's holding pen, on the wall.
Emitter 6: In the narrow alley right next to Rosa's holding pen.
Response 8: After you rescue Rosa from the metal junkies.
|03-16-2008, 03:02 AM||#6|
Mission 11: The Peninsula
Antenna 1: At the start of the level on a nearby table. The first antenna is a radio.
Antenna 2: After you climb the ladder out from the ship's hold and directly in front of you.
Emitter 1: Near the second antenna, behind a wall.
Emitter 2: On the wall near the hull of the ship that collapsed.
Response 1: Towards the end of the level, where you approach Dorland and he rattles on about the world under surveillance.
Response 2: After you destroy the last oro device, you'll wake up and the second response will occur.
There you have it! All locations of everything in Condemned 2. If you find anything wrong with this guide, please post it! Thanks.
|03-16-2008, 09:14 AM||#10|
Join Date: Mar 2008
Location: Lake in the Hills
You are missing one response on Level 7: Black Lake Lodge and one is incorrect, Firs two responses are during the conversation with Farrell
First 2 : Farrell at the start
3rd: Rosa after you investigate body
4th: Guy with shotgun
5th: Rosa after you blow propane tanks
6th: After you cut the wires on the door
Last edited by LoD WheeZzy; 03-16-2008 at 10:02 AM.
|03-16-2008, 06:11 PM||#12|
Join Date: Mar 2008
Location: Lake in the Hills
There is one meth lab in the room, but you can't get into that room through the door. This room is at the end of one of the hallways, so what you have to do is you need to move the board (just like one of the SCU guys did at the beginning of the level) and you can enter the room. Hopefully that is the one you are missing
Here is a picture of this place: It's next to the room 214
Last edited by LoD WheeZzy; 03-16-2008 at 09:08 PM.
|03-17-2008, 09:01 PM||#20|
Join Date: Sep 2007
Thanks for rearranging the stuff from mycheats. Their info is helpful, but I wanted more of a list, like you put together. Awesome.
Also, are the optional objectives required for gold even if I were to get everything else (responses/antennae/emitters)? I ask because I'm having trouble finding the meth labs in chapter 2, and I can't find any decent online source for the info.
Thanks in advance.
|03-17-2008, 09:05 PM||#21|
Join Date: Sep 2007
the meth labs are pretty easy to find. there is really only one hard one that requires moving a board similar to the start of the level when you had to crawl under to get into the dining area.
the super hidden one is at the end of a hallway near a red light exit door. move the board on the right of the hall.. do not enter yet though as there is a guy that needs to be shot.. go back down the hall a few feet make a left up the small flight of stairs then look at the left wall for the hole where you can shoot the enemy inside.. go back to the moved board enter, shoot the lab then back under before you blow up...
|03-17-2008, 09:07 PM||#22|
Join Date: Sep 2007
But does that mean that the optional ones are 100% required to get gold?
|03-17-2008, 09:16 PM||#23|
Join Date: Sep 2007
yeah optional quests must be finished to get gold.. however honestly the only one that would be considered not straight forward would be the meth labs in the hotel.. most levels aside from the lodge and the hotel are pretty linear
|04-07-2008, 01:26 PM||#26|
Join Date: Jan 2008
EDIT: the spectrometer, wasnt shwoing me, its sposed to count upwards as u get closer, but it wasnt, only now after a restart of teh game it is now showing me. found it now.
Last edited by workbench; 04-07-2008 at 02:41 PM.