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Old 08-16-2008, 05:14 PM   #1
RavenBlackthorn
 
Join Date: May 2007
Location: Denver, CO
Posts: 417

RavenBlackthorn's Gamercard
Full list of Challenge Rooms including Walkthroughs

Keep in mind that I'm really not trying to 5 Star these at this point. Please don't flame me if my strategy nets you a lower star rating than another. I am only concerned with clearing each of the levels at this point.

Before trying these Challenge Rooms, I recommend at the very least going through the Regular and Advanced tutorials. These tutorials will explain the basic claw mechanics along with some of the terminology that I use in the next section.


Challenge Rooms 01-08:
Hooked Up:
Really simple here, climb up, pop the gate. Default grab the left side of this next block, swing, grab, hoist, and cross the final gate.

Timing:
Pop the gate, climb up left side of blocks here, default grab left side of upper block, swing right, time your next grab, swing, and cross the gate.

Basic Swings:
Pop the gate, climb up, default grab to the right, swing, release to the left, and upgrab the next block to the gate.

Make It Quick:
Some basic default swing grabs here. Default grab, swing, release all the way to the gate.

Warming Up:
Again some basic swing grabs. You don't even need to grab the first section or blocks but they help improve your time. The next block is a basic drop, turn grab followed by two swings to the gate.

Cresent Climbing:
Several different ways of finishing this one for faster time. Drop down and swing grab a series of single blocks to the game. You can short swing block to block or long swing in a couple spots for better time.

Dragon Run:
Starts out with a drop grab to the first long block, swing to the right and either regrab and swing or try and grab the next long block for better time. The next section is a series of small blocks that can be taken by long swings skipping every other one.

Hazardous:
Starts out with a default drop grab to the right, followed by two timed grabs and swings to the finish.

Challenge Rooms 09-16:
Three Steps:
Hug the left side as you drop through the gate, claw as far left as possible swing, and claw again. If you are far enough left, you'll just barely grab the far right edge.

Reach Out:
Drop through the gate, long claw the first block, swing and hoist onto right block, drop off right side and short claw right block, swing left and claw up to top block.

Outer Bounds:
Drop through gate, claw upward to first block, angle upward to the right for next, upward to the left for next, hug left side of top block so that you can get two full swings in. Claw next block and swing to finish (you don't need to claw lower block if you can manage to miss overhang above door).

Stamina:
A long series of well timed swings across a floor of spikes. Time you claws to make the grabs and swing out of each one without stopping to make the time.

Harsh Environment:
There is a tough downward claw here. Downward Claw early, hoist yourself up, upward claw to the left. Don't hoist yourself here but rather swing left. Release to the right (don't bother clawing next block) and drop through gate.

The Cliffhanger:
Some really tight grab hoists here. Drop the gate, aim as close to the corner and the top of each of the next several platforms. Swing right, don't try to land on top, instead--upwards grab the next series of platforms from underneath. You can even try to angle grab and immediately hoist for the tighter sections.

Another Way:
Starts out with some really right down grabs here. Drop the gate, drop off the block and immediately down grab. Immeditately down grab the next section and then time the rest of the down grabs (they space farther and farther out). Try and down grab an inch or so before lining up with the next platform.

Roundabout:
Great Capstone for this section. This section incorporates just about everything you've learned so far. Drop the gate, slide right, climb two levels, slide right again, up grab, slide right, crouch grab the cement block and pull yourself under. Climb up, either down grab this next block or upward grab, it's up to you. Either swing to next block or drop and up grab. Slide far right on this block so you can grab dead center of next block with spikes on either side. Hoist up, walk left to avoid spikes while falling, and immediately downgrab top section. Complete three long slow swings to reach the final gate. (Short swings may fall short here).

Last edited by RavenBlackthorn; 08-18-2008 at 05:59 PM.
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Old 08-16-2008, 05:14 PM   #2
RavenBlackthorn
 
Join Date: May 2007
Location: Denver, CO
Posts: 417

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Challenges Continued

Challenge Rooms 17-24:
The Lost Cause:
Starts out with three long slow default spin grabs. Try to grab as far down on the block as possible so as not to hit your head on the spikes (not too low of course, or you'll hit the spikes at the bottom). The fourth grab is a really tight down grab onto the last block. Swing, release into the gate.

Trial and Error:
Some really tight drop swing cancels here. Drop down and default grab to the right, drop cancel your swing to the right and immediately upgrab the block above. Climb up, slide left to grab the far left of the top block. Swing and immediately drop cancel to make the gap to the lower right. Default grab the next block, drop cancel as before and upgrab the next two blocks. Default grab the second top block, swing and immediately drop cancel as before to the gate.

Stay Away:
Wow, nice mid air default grab to immediate swing drop cancel here. Once you land the middle grab take your time and swing to the right with an immediate default grab, swing and release into the gate.

The Perfect Swing:
Small room but a lot going on here. Start out with a drop to late down grab. Grab as far down on the block as possible to avoid hitting your head on the spike block next to it. Drop cancel out of the swing and immediately upgrab to the blocks next to the fans. Walk left into the fan block and immediately upgrab and hoist before you get carried into the spike block to the upper left.

With a Swirl:
This one is a little tighter on time here. Nothing special here except that you have to down grab the fan block sections to avoid getting blown back up on the right hand side of the board. Once you clear that default grab and swing onto the block below, crouch grab and pull yourself through and upgrab to the top.

Bouncer:
The board starts with a really tight bounce off of a fan to a default grab on the center block. Try to aim as high as you can on this block to avoid swinging into or landing on the spikes to the right. I found that quick clawing early will shoot the claw above the block and cause it to drop into it, grabbing it really high up. Swing to the right and make a fast upgrab to the next fan block. From here, its a simple fan bounce to the top where you have to upgrab the last fan.

Step Up:
Really simple default swing grabs with fans assisting you. Swing and grab from block to block until your last swing into the gate.

Purpose in Life:
Starts out with another simple swing to fan bounce requiring you to claw and hoist onto the top fan. Once onto the top fan on the right it will blow you towards the center block which is a default grab, swing, and a bounce off of the double fan block to an upward claw to the platform above. Once at the top default claw to the left, swing out to the left and back to the right again, releasing into the gate.

Challenge Rooms 25-32:
So Many Bullets, So Little Time:
Something totally different here. This level is basically all about climbing the left and right sides, grabbing Bullets along the way. Once you grab the last one you can upgrab the ceiling, and hoist yourself into the gate.

All About Width:
Another collection based level. This level consists of a series of bullets that can be grabbed by swinging and drop canceling all the way across the room.

Five Tokens:
Tons of time here, again another collection based level. Grab the bullets along the way and finish by grabbing the ceiling and swinging into the gate towards the upper right.

Do It Your Way:
Three bullets to collect here. Drop down and bounce across the fans until you can upclaw to the first bullet. Upclaw straight up to the top. Drop and default grab the center blocks on the ceiling, swing into the second bullet in the center, release and fall into the third bullet on the right. From here default grab to the right and swing into the gate.

Ups and Downs:
A bit more challenge here. This requires that you be able to drop and spin grab the second block from the end. From here swing and release to the right, to be followed by an immediate spin downgrab back to the block you fell off of. Two short swings, or a hoist back to the beginning and a drop spin long swing should reach back to the gate.

Graceful Fall:
Three bullets here, the first can be grabbed by dropping and swinging to the right, the second one can be grabbed by dropping further, grabbing left and swinging to the left. On the way back right, the third bullet can simply be dropped down upon on your way towards the bottom. Once at the botton swing your way across to the exit.

Elevation:
Another fairly simply level. Two bullets on the left, two bullets on the right. You can position yourself by swinging across the top before triggering the gate, collect all four and drop through the gate at the bottom to complete.

Six Swings One Drop:
A bit more challenge here than the last seven but still quite a bit easier than some of the levels we've seen prior to this block. The level starts with a series of timed default swings over a series of spikes for a bullet in the upper right corner. From the first bullet you can swing back to the left and avoid the spikes below (or grab the block at the bottom if needed). The level finishes with another series of three well timed grabs to the gate.

Last edited by RavenBlackthorn; 08-17-2008 at 03:53 PM.
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Old 08-16-2008, 05:15 PM   #3
RavenBlackthorn
 
Join Date: May 2007
Location: Denver, CO
Posts: 417

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Challenge Rooms 33-40:
Backtracking:
This level starts out with a series of timed swings across eight pillars, stopping on the ninth to grab the bullet and swinging back across the same eight pillars in the opposite direction. If you can time your grabs on the ascent to the center and the decent to the outer pillars this shouldn't be a problem.

Another Perfect Swing:
Really challenging level here. It seems impossible to make the swing off of the bottom block at first but start out by performing an immediate down grab and then hoist yourself up onto the center block. Drop off the right side of the block, spin and perform another immediate down grab. Swing to the right and upgrab the last block to the gate. The threshold is really tight here for the downgrabs and the final upgrab.

Delta:
Sort of a confusing level. I'm guessing the right side can be used to bring in really fast times if you can make it over there. I managed to work the left side by bouncing off the first fan, spinning, and down grabbing that same fan. Swing off of that fan and down to the left (hopefully bypassing the fan beneath you). From here crouch and grab the block to the far left. As you fall spin and grab the blocks you were just standing on. Stop your swing and drop down, walking through hole in the floor to trip the gate.

Drag and Drop:
Similar to before. This level has two sides. I grabbed the first block on the way down and quick default grabbed the upper block to the right. If you grab it fast enough and hit B again to hoist yourself up, you can avoid the spikes. Drop between the two top blocks, land on the block above the fans. Drop, spin and grab the block you were standing on. Stop your swing and drop between the fans to the gate.

The Ravine:
Really tough level here. This level starts out with a really really quick drop cancel off of the first block and a grab onto the block of four. From here swing, hopefully landing on the set of blocks you are hanging from (if not try to swing and spin grab so that you can get on top of these). From here drop onto the fan, bounce, and upgrab the next set of blocks. Bounce off of this fan and default grab the next fan as close to the corner as you can. Face the exit (so that you bounce that way) hoist yourself up and time your last grab, swinging into the gate.

Hang In There:
Interesting little level that throws a platform into the mix. Start out by dropping the gate and immediately crouching under the spike box. Drop off the left of the platform and spin grab as close to the center as possible. As it starts making its way across start stabelizing yourself by hitting B and get ready for a Hoist, followed by a quick upgrab to the gate.

Zig Zag:
Really confusing at first, but basically what you have to do here is cross the gate, immediately upgrab as far right on the moving platform as possible and tap B to hoist yourself up. Once clear of the first spike box, drop down and immediately upgrab but don't hoist yourself until past the second spike box. Once you clear the third drop down and walk into the gate.

Jumping Commando:
First off, this is a really annoying level because the fan box bounces are not consistent. Sometimes you bounce to the next fan, sometimes you fall to your death. Anyway, the level starts out by a drop and a bounce to the right off the first fan box. Spin and downgrab that same fan box and swing to the left. Bounce off the 3 fans to the left, spin and downgrab the third. Perform a regular swing here to land on the next set of fans. From here on out, you need to spin, downgrab, and very quickly drop cancel so that you fall and bounce off of the single fans.
Still working this one. Moving on for now for sanity sake.

Challenge Rooms 41-48:
Winning Formula:
Starts out by a default grab to a swing to some fan boxes. Bounce left off of the fan boxes and grab the set of two blocks to your upper right. From here swing, grab the moving platform and quickly hoist yourself up. Once on the other side, drop, spin, grab the platform again and swing to your left. From here its a simple swing to a long drop for a last minute grab before the gate. Work your timing here and you should get it.

Condor:
Really simple level with plenty of time. It starts out by you positioning yourself and then climbing a series of moving platforms, grabbing bullets along the way. Time your upgrabs and quickly work the hoist.

Fun House:
Fairly straight forward collection based level aside from the fan boxes thrown in. Not a whole lot of strategy in this one (in terms of passing it) aside from trying to upgrab as quick as possible while working the right side. If you can grab onto a platform, it will stop the fans from tossing you into the spike walls. At the top perform a default grab and a swing into the gate.

Airborne:
Really small level, but really really annoying. Start off by dropping through the gate, crouching and clawing the block to the right. Pull yourself through, and Upgrab the bottom of the platform and hoist yourself up. From here, drop and try to time your down grab so that it grabs the block. Once you grab it try and immediately reel yourself in by pressing B. The timing here is insane. You need to miss the spike wall but grab the block on the way down, and be able to reel yourself in before hitting the small spike block below.

Reach for the Top:
Start off by dropping and down grabbing the block here. Try and grab it in the center if you can. It's kind of hit or miss, but if you grab it in the center you can hoist yourself up. If not it will hoist you into the spike block. Sometimes you can fall and land on this block, but most of the time you have to grab and hoist. Crouch grab and pull youself under the spike block. Upgrab the platform above and upgrab hoist onto the bottom of the next platform. Wait until it reaches the top and starts going back down. From here, hoist yourself up and regrab the platform hopefully you will be swinging this time. Now that you are swinging you should be able to reach the next platform and do exactly the same. Wait till it goes up, hoist, drop, start swinging, wait for it to go back up and swing into the gate.

Fool Me twice:
Wow, smallest level so far. Drop through the gate, crouch and grab the block on either side. Wait for the platform to go back up and drop off the block and immediately default grab the bottom of the platform. Stabilize yourself and drop into the gate.

Four Floor Fall:
Interesting level that is a little bit harder than it first appears. The floor tiles will start flapping once you step on them, making it really hard to go back up if you miss any of the bullets. The big this to remember here is to watch beneath you so that you don't hit the spikes if the floor collapses, and Use Your Claw. You won't have time to walk across and grab them all by hand. Try to walk and grab at least three and claw the other two per level. If you can grab all five on each level before dropping you'll get a 5 star on the way down.

Up, up and Away:
Our first 90 second challenge. This one seems to require swing cancels and really fast default grabs on the downswing. Wait until you character faces back towards your claw, cancel your swing and immediately default grab. The first two blocks are fairly easy. The third block up is a bit farther out so you are going to need a wide swing and a release at the apex. This third block doesn't have a red square on it like the others, and can be grabbed and hoisted up to. Once you hoist onto the third block its a simple swing from the ceiling to the gate. Crazy hard.

Last edited by RavenBlackthorn; 08-17-2008 at 03:51 PM.
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Old 08-16-2008, 05:15 PM   #4
RavenBlackthorn
 
Join Date: May 2007
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Challenge Rooms 49-56:
Twist and Turns:
Interesting little level here. MUCH easier than the last. Start out by dropping the gate, walking left and dropping down. Walk left along the bottom of the level, upgrab the platform above, hoist, and hoist again onto the platform immediately above it. Drop to the left and immediately upgrab the block above. From here grab straight across on the next two blocks until you are on the third little block from the left. The only other block is in the upper right. Ignore this 4th block and drop off the left side of the 3rd block and immediately grab. You should be swinging now. Drop cancel into the pit to your right and into the gate.

Nice and Slow:
The level starts out with you basically tapping B into the two right blocks. Grab, hoist, bounce off the wall, rinse and repeat until you can grab the left most of the two blocks roughly in the center. You should be swinging now. Drop cancel to land on the small block above the small spike block. From here is it basically a trial and error upwards grab, hoist, drop and default grab to that will hopefully latch on to the block you were hoisting yourself on and make you swing. Watch your foot here, try to keep it in the center of the block you are standing on. If you slide to far left, you'll fall past the block beneath you for some reason and into the spike block below.

From here it is a really tight drop cancel to down grab on the top of the left most block beneath the gate. Hoist yourself up and walk through. The drop grab here is really tight, if you are having trouble with that you can try to grab the very top of the block on your previous upgrab which will result in a wider swing that will allow you to swing into the gate. The second method works rarely but may be worth a shot if you are having trouble.

Going Down:
Thank you Matrarch for posting this! Matrarch is the first person that I have personally seen to nab this achievement. Going through these challenges once is painful. Going back through a second time to help us is certainly appreciated! :>

Let's start with the first white block you see. Where you grab the block is very important. Make sure that your grapple hook is at the top of the block. Sometimes, in your effort to go as far right as possible, you'll hit it in the middle somewhere and won't get enough momentum to reach the second white block located after the starting line. Ideally, your grapple hook should be in the middle of the first white block and protruding through the ceiling a wee bit. Once you've got that down, swing away!

So, awesome, you're up and over and trip the green wire. What you need to do here is turn Spencer so that he's facing the left wall (on the fly of course) and hit this block at the lowest point you possibly can or you'll get face-spiked! Once you successfully swing under the red spikey block, tap B to start rappelling and quickly press down to drop off the block. Ideally, you'll land on the block beneath you and can take a second to catch your breath. Sometimes though, you'll just start dropping to the left. Either is ok since you need to drop to the left anyway, you just need to have your reflexes in check if you don't stick the landing.

Now, as you're dropping, there are two white blocks which you pass. Ignore the first one and grapple onto the second one. Now drop off the block to the platform below. Grab the left most portion of the white block and rappel so that you're hanging off the platform above. Make sure you're facing right and then press down and immediately press b so you grapple onto the right most portion of the block. As you swing right, press down so Spencer hops off the block. Make sure to turn and face left after you jump.

As you're falling, you need to use a horizontal shot (down b) to hit the lower of the two white blocks to the left. Once you successfully hit that, just hold left to swing over the spiked blocks on the bottom and finish the level!

Forked Path:
This is a really long level that requires that you keep pace with a moving platform. You seem to have plenty of time, but it's not really the clock that you are trying to keep up with. If you miss the platform it will come back in the other direction, but there is not enough time to catch it on its way back towards the finish again.

Start off by performing a really late upgrab to the bottom of the platform. Pass the first little spike block and hoist yourself up onto the platform. From here upgrab the blocks above and hoist yourself up. The next block to the right is a default grab that requires you to tap B to reel yourself in, then swing out of the reel to miss the spikes and land on the platform. Drop off the left side of the platform and grab underneath to avoid getting knocked off. As soon as you grab underneath hit B to stabilize yourself and get ready to quickly hoist yourself up and upgrab the blocks above.

From here it is a series of smaller blocks that you have to swing across. The first one is a default grab and a regular release. The second block (for me at least) seems sort of glitchy. Sometime you can grab it, other times your claw seems to pass right through. Anyway, default grab this or upgrab it depending on your position. Hoist up, default grab the next one to the right, swing wide and default grab the next. From her perform a drop cancel that will put you on the last block to the right. Drop into the pit on the left and get ready to upgrab the platform as it goes by. If you are a bit slow (like me sometimes) hold left on the stick as you come down this pit so that the platform doesn't push you into the spike wall.

Keep in mind that the platform is moving so it will be hard to latch onto. If you can grab it the hit right on the stick it will place you into a swing which will help with the next part. after a long ride there will be a series of blocks that you have to swing across and a series of blocks that you can use to hoist yourself up. There seems to be a couple different paths here. I chose the one on the left which required two more swings to the gate.

Torture:
Thanks BTHR X for catching that video clip in the trailor. I'm gonna edit a few things here that I found while confirming if thats ok.
Drop down through the gate then crouch and grapple to pull yourself through to the other side. Go the the left side wall turn right and grapple on the block. (You don't have to to anything fancy here, no wall bounces etc. A simple grab and swing will do). To make the angle you need to drop cancel off of this block for the extra height for your next grab. Once you drop cancel immediately down grab and hopefully grapple the far right block. Grappling closer will cause you to hit your head. While swinging wait until you character faces back towards your claw (the downswing), cancel your swing and immediately default grab to make the angle. From there swing left through the gate. The gate here is kind of glitchy. I've actually passed straight through this gate twice and falling back to the first block without it registering. :-/

One by One:
This one is probably one of the easiest levels of this last set. It consists of a default drop grab, and the rest of the grabs are basically drop releases to default grabs with the exception of the last one which is a standard swing into the gate. Try to grab the blocks as low as possible to line up each swing. Grabbing higher will also cause you to hit your head on the spikes above you. To line up the very last grab to the gate, grab the previous block as far left as possible without hitting the far left wall.

Optional:
Credit goes to Matrarch for pulling this one off! Thanks again!
Start by just dropping down to the platform below. Face the left wall to grapple the first block. Once you've done that, wait till you're at the height of your swing going right. Press down to do the arc jump and at the height of this jump, throw your grapple at the white block. If you hit this successfully, you'll pass through the wall. Once you do, press down to let go and then immediately do a vertical grapple back up to the white block. Pull yourself up, press down to let go and immediately press B to do a regular diagonal grapple so that you start swinging. Then just hold right to fall off and finish the stage.

You actually get alot of time to do this to stage, so you can make multiple attempts at this one without restarting. It requires alot of precision, so just keep at it till the grapples fall your way.


Final Exam:
This is a really nice run. Watch the Queen of all Challenges make this look easy. :> Thanks Matrarch for taking the time to play this level again and capturing it on video.


Last edited by RavenBlackthorn; 08-18-2008 at 04:22 PM.
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Old 08-16-2008, 05:16 PM   #5
RavenBlackthorn
 
Join Date: May 2007
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Posts: 417

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Secret Challenge Rooms 56-63
The Secret Challenges can be unlocked by accessing Hidden Areas located throughout the game. Completing these challenges is not required for the achievement.

Secret Challenge 01 Found by BTHR Zero X:
How to find and unlock:
Area 01: Once you reach the cave, drop to the bottom of the shaft and head left. Kill both the guards and robot laser guard, then continue left taking out the guards an laster-bots until you're forced to go up. On going up, take the first left you can. Blow away the wall in your way to open the door to the first secret challeng room.

How to complete Secret Challenge 01 thanks to Matrarch:

This one really is not that hard. The trick is in the timing.

Start by dropping down so that you are on the ledge above the fall away blocks. It doesn't matter which side you start on, but I always start by dropping down to the right side above that platform, so let's go with that.

Now, when you get there you need to time your drop so that you fall while the blocks are gone, but grapple onto them when they reappear. This is where the timer is actually handy. I find that if you wait till it ticks to 2.3 seconds, then drop, you'll almost always achieve the desired effect. So, drop when you reach 2.3 seconds and grapple as soon as you pass where you would have landed if the fallaway blocks were up. Then just hold left so you swing off and onto the platform in front of you. Go to the white block, vertical grab, get the bullet and drop back down.

Next, we just have to swing back across to the right. Wait till the fallaway blocks are just about to pop back up, then walk forward to drop off the platform your on, diagonal grapple onto the fall away platform and land on the right side of the spike pit. Now repeat what you did on the left side of the stage and grab the bullet. A new platform will appear above the fall away blocks.

Drop back down to the platform and head all the way to the right wall. Diagonal grapple onto the white block you previously up grappled on. Time your swing so that when you jump off to the left, you'll land on the fall away blocks. Quickly vertical grapple onto the new platform and pull yourself up to finish the stage.

Secret Challenge 02 Found by BTHR Zero X:
How to find and unlock:
Area 02: Drop down and go left from the entrance to the Boss' Room. Keep heading left and up until you reach a fork that goes both up and to the right, and up and to the left. Go up each path and pull down the respective switches. After that, head to the right to the next elevator. Take it to the top and go in the door on your left for Secret Challenge 2.

Secret Challenge 03 Found by BTHR Zero X:
How to find and unlock:
There are alternates paths to this level depending on whether you go to it before or after you complete the game.

Area 03: (Before completeing the game) Go to the ledge just below the mountain summit and head right to the dead end. Equip the bazooka, hook on to the ceiling, and fire. This should reveal a small tunnel. Ignore it and head back to the bottom right of the mountain. As you make you way down, a tone should sound saying the secret area has opened, and you should find a door waiting for you at the base of the mountain. (After): Go to the ledge just below the mountain summit and head right to the dead end. Equip the bazooka, hook onto the platform, and fire a rocket up to the ceiling to your right. This should reveal a small tunnel. Ignore it and head back to the bottom right of the mountain. As you make you way down, a tone should sound saying the secret area has opened, and you should find a door waiting for you at the base of the mountain.

Secret Challenge 04 Found by BTHR Zero X:
How to find and unlock:
Area 04: On starting the level, swing past the spikes then head all the way up and left. You'll find a cracked wall that can be opened with your bazooka or grenade. Head in and go left over the spikes. Next, pull yourself upward through the colored platforms and then go traverse the spikes to your right. Below the spot where you find the Yashichi is a wall that can be blown open with grenades. Behind its hidden door is Secret Challenge 04.

Secret Challenge 05 Found by BTHR Zero X:
How to find and unlock:
Area 05: Go to the top of the level and shoot the blue block there. After that, head back down to the communications room. Go down one floor and to the left you'll find a door that was previously closed. Inside is Secret Challenge 05.

Secret Challenge 06 Found by BTHR Zero X:
How to find and unlock:
Area 07: Go to the communications room and to the right should be four lampposts. Swing over the farthest right lamppost, swing back to the left and grapple upwards. Use a shotgun blast to give yourself swinging momentum again then make your way to the door you'll see. This door houses Secret Challenge 06.

Secret Challenge 07 Found by BTHR Zero X:
How to find and unlock:
Area 11: From the communication room, go left, clear the block in your way, and try to land just before the first long drop. Drop down and while falling, you should see an aclove. Grapple the ceiling of the space to swing inside then go up to the hole in the wall to your left. Shoot your grapple arm inside (forward + B) to grab a bolt inside then hit B to loosen it. Continue on down the shaft and go back to the communications room. Again, you head left over the block, but this time you need to grab one of the round objects floating in the air. Use it to swing yourself past the shaft you fell down earlier to a second shaft. Again, while falling, you'll see an alcove to your left Grapple onto the ceiling and swing again to find a room leading to Challenge 07.

Last edited by RavenBlackthorn; 08-18-2008 at 04:15 PM.
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Old 08-16-2008, 07:17 PM   #6
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I hate to reserve so many posts but I have a feeling I may need them.
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Old 08-16-2008, 07:18 PM   #7
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I hate to reserve so many posts but I have a feeling I may need them..
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Old 08-17-2008, 12:45 AM   #8
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Fantastic!

Thanks Raven

This is what I was hoping for when I started the other thread.
I'll lead people here.

Mod, Can we sticky this...
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Old 08-17-2008, 04:08 AM   #9
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Fantastic!

Thanks Raven

This is what I was hoping for when I started the other thread.
I'll lead people here.

Mod, Can we sticky this...
I have a feeling I'm still gonna need some help with some of these. Some of these are reeeaaally really challenging.
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Old 08-17-2008, 02:20 PM   #10
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Torture: Drop down then crouch and grapple to pull your self through go the the left side wall turn right and grapple on the block. Swing right and release at the top of your swing and down grapple. Then wait until you character faces back towards your claw, cancel your swing and immediately default grab. then swing left.

check 1.01 of this video to see the last part in action

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Old 08-17-2008, 03:09 PM   #11
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Torture: Drop down then crouch and grapple to pull your self through go the the left side wall turn right and grapple on the block. Swing right and release at the top of your swing and down grapple. Then wait until you character faces back towards your claw, cancel your swing and immediately default grab. then swing left.

check 1.01 of this video to see the last part in action
Wow, good catch. I was able to swing get myself up to that area but wasn't able to do anything from there. I initially thought I could latch the upper right and pull myself through but that didn't work. Interesting how they are able to claw through the rest of the floor here. My claws usually bounce off. Alright. I'll add it, thanks man.
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Old 08-17-2008, 03:11 PM   #12
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i know it was making me rip my hair out then i saw the trailer and i was like
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Old 08-17-2008, 05:05 PM   #13
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Here's a little clarification on room 55 (Optional)

Start by just dropping down to the platform below. Face the left wall to grapple the first block. Once you've done that, wait till you're at the height of your swing going right. Press down to do the arc jump and at the height of this jump, throw your grapple at the white block. If you hit this successfully, you'll pass through the wall. Once you do, press down to let go and then immediately do a vertical grapple back up to the white block. Pull yourself up, press down to let go and immediately press B to do a regular diagonal grapple so that you start swinging. Then just hold right to fall off and finish the stage.

You actually get alot of time to do this to stage, so you can make multiple attempts at this one without restarting. It requires alot of precision, so just keep at it till the grapples fall your way.

Video goodness to follow.
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Old 08-17-2008, 05:09 PM   #14
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Here's a little clarification on room 55 (Optional)

Start by just dropping down to the platform below. Face the left wall to grapple the first block. Once you've done that, wait till you're at the height of your swing going right. Press down to do the arc jump and at the height of this jump, throw your grapple at the white block. If you hit this successfully, you'll pass through the wall. Once you do, press down to let go and then immediately do a vertical grapple back up to the white block. Pull yourself up, press down to let go and immediately press B to do a regular diagonal grapple so that you start swinging. Then just hold right to fall off and finish the stage.

You actually get alot of time to do this to stage, so you can make multiple attempts at this one without restarting. It requires alot of precision, so just keep at it till the grapples fall your way.

Video goodness to follow.
Ah a last second upgrab!! Very nice. :> Thanks so much. I'll add this to the guide!
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Old 08-17-2008, 06:08 PM   #15
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No problem. Here's a strategy for a secret challenge room. I've only managed to complete two of these things. They're so hard. ;_;

Secret Challenge Room 1:

This one really is not that hard. The trick is in the timing.

Start by dropping down so that you are on the ledge above the fall away blocks. It doesn't matter which side you start on, but I always start by dropping down to the right side above that platform, so let's go with that.

Now, when you get there you need to time your drop so that you fall while the blocks are gone, but grapple onto them when they reappear. This is where the timer is actually handy. I find that if you wait till it ticks to 2.3 seconds, then drop, you'll almost always achieve the desired effect. So, drop when you reach 2.3 seconds and grapple as soon as you pass where you would have landed if the fallaway blocks were up. Then just hold left so you swing off and onto the platform in front of you. Go to the white block, vertical grab, get the bullet and drop back down.

Next, we just have to swing back across to the right. Wait till the fallaway blocks are just about to pop back up, then walk forward to drop off the platform your on, diagonal grapple onto the fall away platform and land on the right side of the spike pit. Now repeat what you did on the left side of the stage and grab the bullet. A new platform will appear above the fall away blocks.

Drop back down to the platform and head all the way to the right wall. Diagonal grapple onto the white block you previously up grappled on. Time your swing so that when you jump off to the left, you'll land on the fall away blocks. Quickly vertical grapple onto the new platform and pull yourself up to finish the stage.
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Old 08-17-2008, 06:10 PM   #16
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There's the Youtube video for room 55. I don't have a capture card, so you get to experience it in scanline glory! My brother put in the comment bubbles which go by really fast, but you can pause the video to read them. Hopefully I'll have 56 up later!
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Old 08-17-2008, 08:04 PM   #17
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And there it is. Challenge Room 56 with annotations. Good luck all!
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Old 08-17-2008, 08:56 PM   #18
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There's the Youtube video for room 55. I don't have a capture card, so you get to experience it in scanline glory! My brother put in the comment bubbles which go by really fast, but you can pause the video to read them. Hopefully I'll have 56 up later!
You are insane. That's all there is to it. :> You make this look a lot easier than it is.
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Old 08-17-2008, 08:59 PM   #19
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And there it is. Challenge Room 56 with annotations. Good luck all!
Holy moly. As I said before--I was afraid to see how challenging this was. Something tells me it's gonna be awhile before I beat this one.
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Old 08-17-2008, 09:03 PM   #20
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man every time i try to do the Up grab i die and im not even touching the wall of spikes
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Old 08-17-2008, 09:53 PM   #21
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I think the biggest problems with these challenge rooms is that you almost have to exploit lucky strikes to get things to work. It's not enough to just grapple to a block, you have to grapple the block in a very precise place. Also, timing is hard with fall away blocks as you can actually land on them the second before they rise up again. Keep in mind too on room 56 that sometimes when you grapple too close to the moving platforms you'll sometimes just fall off.

I mean, it's hard enough to perform any of these moves individually. Putting them together in these long rooms is a little unfair. -_- It is doable though. Persistence beats resistance as they say.

Don't let the videos fool you. There was wasily a half hour of video chopped away. Also, I think I have something like 900 attempts on room 56. 2 victories in 900 attempts is not a great ratio.
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Old 08-17-2008, 11:02 PM   #22
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i tell you this Chellenge 56 is damn hard but Secret Chellenge 07 is damn easy if you unlock it try it
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Old 08-18-2008, 04:46 AM   #23
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Hahaha... for as much work as I did and for all the information I shared in the first couple days after the game was released, I am 100% certain, even if I found most of them on my own, that I didn't write guides on how to get the secret challenge room pickups. Thanks, but it's not my work to take credit for.

Otherwise, I was getting frustrated on a couple of the challenges (40, 49), so I wasn't even planning to finish them until a guide was made. Now that one is, I guess it's back to work. Thanks for the guide.
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Old 08-18-2008, 09:56 AM   #24
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Yeah the Secret Area/Location Guide for the Secret Rooms i wrote the only thing in that guide that JonLacksAnH Wrote was the Yashichi Guide which i added to the guide due to the fact they are classed as Secret Areas
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Old 08-18-2008, 04:11 PM   #25
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man every time i try to do the Up grab i die and im not even touching the wall of spikes
Same here! I keep watching the video like "Wow, why can't I do that? It looks so damn easy!"
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Old 08-18-2008, 04:13 PM   #26
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Yeah the Secret Area/Location Guide for the Secret Rooms i wrote the only thing in that guide that JonLacksAnH Wrote was the Yashichi Guide which i added to the guide due to the fact they are classed as Secret Areas
Oh wow, my bad bro. Changing that now.
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Old 08-18-2008, 05:34 PM   #27
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Oh wow, my bad bro. Changing that now.
Easy Mistake dont worry ^_^ ill be Re- Writing it again soon so its a little more easier to understand
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Old 08-19-2008, 01:10 AM   #28
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Finally!!

I did it. i got through challenge 56. Damn thats one of the hardest things i have ever tried... and also most annoying. But i actually got a even better time than this guy and i got ranked 12#. wuhu. noe i will never have to do it again xD. it took me over 300 tries
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Old 08-19-2008, 02:59 AM   #29
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Ok, so, challenge 51.

I have been using your strategy and made it all the way to the part where you have to swing to the right and down grab the 2nd block and "swing to finish."

My problem is every time I successfully manage to connect with that block I always swing right into the spikes below me even if I try to retract.

What am I doing wrong?
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Old 08-19-2008, 03:27 AM   #30
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Nvm, I nailed it.
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