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Alan Wake

Alan Wake Achievements

Tick Tock

30
Special 1: Discover 10 hidden alarm clocks.

There are a total of ten hidden alarm clocks to be found in The Signal. You’ll know when a clock is nearby by the distanct ticking of an alarm clock. All you have to do for the clock to register as "found" is to walk up to it, and pick it up with . The achievement will unlock when you find your last clock.

Alarm Clock 1: The first alarm clock can be found in the first few minutes of going into the Oh, Deer Diner. After obtaining the flashlight and gun, go toward the entrance to the diner. There will be a large Taken that appears from the kitchen. It’s in the kitchen next to the sink.

Alarm Clock 2: Right after passing through the gate into the playground, you’ll see a few trees that have been knocked over. Jump over these trees, and the clock is sitting on a bench beneath them.

Alarm Clock 3: After trekking through the basement, you eventually come across a staircase that has the word “climb” at the top. On the opposite side of the staircase, you’ll see a chair. The alarm clock is on the chair.

Alarm Clock 4: When you first see the TV of Alan talking about the invisible Taken, continue going straight through the woods. After a bit, you’ll see a sign and an overturned train cart next to the train tracks. The clock is on the edge of the cart.

Alarm Clock 5: Traveling along the train tracks, toward the Sawmill, you’ll come across the word “Turrent.” Shine your flashlight on this word, and you’ll see that turning on the new floodlight will open up the area underneath the circus tent. The alarm clock is inside on a box.

Alarm Clock 6: You’ll come to an area where there are loads of streetlights. Continue going down the hill until you see a gap in the rocks. There is a little fence there that over-looks the final area of streetlights. Head behind the fence, and the clock is on a rock behind it.

Alarm Clock 7: When you enter the large open area of the Sawmill, you’ll see the words; “Red Box” and “Wheels.” From the entrance, continue straight. The clock is sitting on a pile of lumber near a building filled with more lumber in it.

Alarm Clock 8: You’ll come to a point where you are traveling underneath a dock. Continue on until you see the word “climb” shine your light on it, and climb upwards. Turn around, and go toward the end of the pier, and the clock is at the end.

Alarm Clock 9: After facing off against the chainsaw Taken, you’ll see a log-cabin. Off to the left of the cabin, is the clock. It is sitting up against the fence.

Alarm Clock 10: After entering Alan’s apartment, head into his office. The clock is on his lounge chair, near a lamp.

Rate this achievementAverage Rating (Based on 6 votes)
 
 
User Comments
Comment #1 by mysaturdayself
Friday, December 24, 2010 @ 07:32:30 PM

the guide works well.. but I got screwed up by the game for the last clock.. make sure you don't go into the wrong room! if u go into th guest room.. u can't go to alan's office anymore.

Comment #2 by TakkunEG
Tuesday, January 11, 2011 @ 09:43:09 PM

I got screwed by the game too. If you die between picking up a clock and a new checkpoint (I was fighting the Taken in the giant field of light poles), you have to go get the clock again when you restart from the previous checkpoint, even though it shows the little saving animation after each time you pick one up.

Comment #3 by TakkunEG
Friday, February 11, 2011 @ 04:07:12 AM

NM, I played a second time an apparently I somehow didn't get #5.

Comment #4 by birchandy
Saturday, March 19, 2011 @ 11:36:52 AM

How do you know which numbers are which on the clocks? when you say you were in the field of light poles where is the clock before or around that area?

Comment #5 by jorge09
Friday, April 29, 2011 @ 01:49:28 AM

The numbers are just a way to mark a sequence, they don't have actual numbers on the game. This one that you're asking is in the middle of the field of light poles, by some wood fence, search for a video and you will easily find it. I think I missed the one on the train... I'll restart for the other achievements and get it :D

Comment #6 by gregocelt84
Saturday, June 11, 2011 @ 05:19:55 AM

i playd this like 5 times and never got achievment, i found 10, nothing, so annoyying

Comment #7 by GalaxyCrusher
Saturday, June 18, 2011 @ 07:53:31 AM

can you get the achievement through different playthroughs of the dlc if
you miss 1 accidently?

Comment #8 by KingsOfArcadia
Thursday, March 29, 2012 @ 09:30:49 AM

@ #7 - yes, I think you can get this over multiple playthroughs, I know if you check the Statistics menu it lists the total number of some collectibles (like these, the standees, and the manuscripts in the main game), and it increments each time to find a new one. Naturally it doesn't tell you which ones you've missed, but that's what the guide is for.

Comment #9 by stickyboy3
Friday, October 12, 2012 @ 08:06:08 PM

This achievement is retarded by virtue of the game being retarded. Like #2 said, the game 'fakes' saving when you pick up clocks. After I got 7 clocks, I turned the game off. I assumed that since I saw the 'saving' icon at the bottom of the screen that it saved my progress!!! Wow, was I wrong. I loaded my save, continuing along to the next section, unaware that I magically now had 6 clocks. I don’t know why the game developers thought it was necessary to obfuscate the player in superfluous gaming aspects.

Comment #10 by mailordermonster
Monday, December 10, 2012 @ 04:24:18 AM

@9-Woah, calm down. Save them there big words for your high-falutin educated papers and such.


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Game Info
Developer:
Remedy
Genre:

Release:

US May 18, 2010
Europe May 14, 2010
Japan May 27, 2010

Collection:5344
Wishlist:569
 
 
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