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BioShock Infinite

BioShock Infinite Achievements

Well Rounded

10
Used all 8 Vigors against enemies.

Vigors are used by pulling the . you can only have 2 Vigors selected at any one time, switch between them with the 

To change the Vigor you have selected hold down the  to bring up the Vigor wheel, push the  towards the Vigor you wish to use and release the 

Possession
What it does: Allows Booker to turn machinery and enemies into allies
Where found: In the carnival as part of the story
Combos with: Shock Jockey and Devil's Kiss

Upgrades-

Possession Mod
Cost: $50
What it does: Allows you to possess humans
First available: Raffle Square

Possession For Less
Cost: $1653
What it does: Decreases the salt used to cast possession
First available: Hall of Heroes Gift Shop

Devil's Kiss
What it does: Allows Booker to throw fire balls
Where found: After defeating your first Fireman (shortly after the raffle)
Combos with: Charge, Murder of Crows, Bucking Bronco, Possession

Upgrades-

Devil's Kiss Mod
Cost: $1241
What it does: Adds mini clusters for greater area of effect range and damage
First available: Monument Island Gateway

Devil's Kiss Boost
Cost: $666
What it does: Increases damage
First available: Finkton Docks

Murder Of Crows
What it does: Allows Booker to send a group of crows towards his enemies
Where found: After killing the leader of the Cult of Ravens
Combos with: Devil's Kiss and Shock Jockey

Upgrades-

Crows trap mod
Cost: $1485
What it does: Causes the corpses of Murder of Crows victims to become crow traps.
First available: Monument Island Gateway

Crows Boost
Cost: $545
What it does: Increases stun duration
First available: The Factory

Bucking Bronco
What it does: Allows Booker to levitate enemies in front of him
Where found: Soldiers Field (before riding the skylone up to the entrance of the Hall of Heroes)
Combos with: Devil's Kiss and Charge

Upgrades-

Bronco mod
Cost: $777
What it does: Adds ability to chain floating effect from one enemy to another.
First available: Finkton Docks

Bronco Boost
Cost: $421
What it does: Increases duration that enemies float by 2x
First available: The Factory

Shock Jockey
What it does: Allows Booker to shoot electricity from his hands
Where found: Hall of Heroes (part of the story)
Combos with: Murder of Crows, Possession and Undertow

Upgrades-

Shock Jockey mod
Cost: $1265
What it does: Adds ability to chain lightning from one enemy to another
First available: The Factory

Shock Jockey Boost
Cost: $575
What it does: Increases effect range 2x
First available: Downtown Emporia

Charge
What it does: Allows Booker to charge at enemies with great force
Where found: Finkton Proper when you exit elevator after leaving Shanty town
Combos with: Devil's Kiss and Bucking Bronco

Upgrades-

Charge mod
Cost: $1614
What it does: Adds brief invulnerability on attack and charges shield
First available: The Factory

Charge Boost
Cost: $555
What it does: Adds explosive damage to charge attack
First available: Downtown Emporia

Undertow
What it does: Allows Booker to push/pull enemies away/towards him.
Where found: Jeremiah Fink's office (after Factory)
Combos with: Shock Jockey

Upgrades-

Undertow mod
Cost: $306
What it does: Increases number of enemies you can pull towards you at one time
First available: Emporia

Undertow Boost
Cost: $1143
What it does: Increases effective range 2x
First available: Downtown Emporia

Return to Sender
What it does: Allows Booker to absorb incoming projectiles and send them back
Where found: Secret Room in Salty Oyster Bar (Emporia) must find the Voxophone (in book shop a liite further on) that tells you about the secret button under the till in the bar
Combos with: Nothing

Upgrades-

Return for Less
Cost: $898
What it does: Increases shield duration (when pressed) and decreases salts cost (when held)
First available: Downtown Emporia

Sender Aid
Cost: $1287
What it does: Adds ability to absorb and collect incoming ammunition
First available: Downtown Emporia

Vigors can be upgraded at the "veni vidi vigor" machines to make them more powerful thus making it easier to kill or afflict enemies.

Rate this achievementAverage Rating (Based on 1 votes)
 
 
User Comments
Comment #1 by pined5551
Saturday, February 02, 2013 @ 04:57:50 AM

Is vigor, just what they are calling plasmids now?

Comment #2 by Pakhair
Saturday, February 02, 2013 @ 02:38:38 PM

Probably. who knows

Comment #3 by Judge Bergan
Monday, February 04, 2013 @ 09:19:06 AM

Yes, Vigor's are this game's plasmids.

Comment #4 by Vectorman953
Thursday, February 07, 2013 @ 08:43:25 AM

Okay, so from the trailers we know there's
1) Fire
2) Murder of Crows (the new bees - I'm going to miss those bees)

and I'm guessing three more will return from the other games
3) Ice
4) Lightening
5) Enrage

Comment #5 by Jiggaok1
Friday, March 22, 2013 @ 11:46:24 AM

I hope some powers involve movement like in Dishonoured. Especially as this Bioshock game has open expanses for us to exploit.
Blink blink kill!

Comment #6 by PowerPyx
Tuesday, March 26, 2013 @ 05:34:57 AM

http://www.youtube.com/watch?v=XpNc-7gVlrk

There are a total of 8 Vigors. The Vigors give you special magic abilities and can be used in combat.
Some Vigors are easy to miss while others will be obtained automatically.

Comment #7 by AJDgaming
Tuesday, March 26, 2013 @ 08:53:06 PM

For a HD video guide to getting the last vigor, watch
http://youtu.be/zzMc4l2jB9c .
The first 7 vigors are easy to get by following the main story.

Comment #9 by Ronin Tsarevich
Friday, May 31, 2013 @ 04:44:00 PM

Anyone else have an issue of the vigor combos not registering?


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Game Info
Developer:
Irrational Games
Publisher:
2K Games
Genre:

Release:

US March 26, 2013

HDD Space Required : 6.6 GB
Collection:2261
Wishlist:659
 
 
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