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Contre Jour

Contre Jour Achievement Guide

Guide By: Arsenic 17
There are 14 achievements with a total of 200 points.


Show / Hide Guide Road Map  

Overview
- Estimated achievement difficulty: 6/10 
- Offline: 14/14 (200/200)
- Online: 0/14 (0/1000)
- Approximate amount of time to 2007-11 hours (8-13 w/o video guides.)
- Minimum number of playthroughs needed: 1 
- Number of missable achievements: None
- Do cheat codes disable achievements?: No Cheats
- Does difficulty affect achievements?: No
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: Windows Phone 7 or 8.

 

Introduction:
Contre Jour is a 2D physics-based puzzle game in which you guide a tiny creature through 120 cleverly-designed levels to the exit portal of each. You never actually control the creature itself, but instead manipulate elements of the dark and twisted surrounding world. The challenge lies in collecting all three "lights" and then safely making it to the exit portal. Contre Jour has a beautiful Limbo-esque art style as well as a sensational soundtrack, which together sets the mood perfectly. Currently the game is listed at $2.99 in the Marketplace.


Step 1: Collect all three lights on all levels:
Play through all 120 levels starting from the beginning, collecting all three lights per level (and making it to the exit, of course).

Step 2: Mop-up:
Complete whatever miscellaneous achievements you may have remaining after collecting all the lights. There likely won't be any.

Conclusion:
The best part about this game is the lack of a time limit in completing the levels. This allows you to play at your own pace and enjoy the incredible ambiance Contre Jour offers to the fullest. The miscellaneous achievements are all easy to obtain, and the rest of the achievements simply come through gathering all three lights on all the levels. Some levels are tricky and often require timed precision, but enough walkthroughs exist for a majority of the levels to help if you have lost all hope.

 

[x360a would like to thank Arsenic 17 for this Roadmap]



Speedy Racer10
Reach speed 500 pixels per second on the ground 

This achievement will most likely come without even trying, but is easily obtainable on Level 1-17. Just attach the only tentacle on the level to your creature immediately at the start without doing anything else. See THIS video for the set-up if your are somehow confused.

The Mighty Bird10
Reach speed 1000 pixels per second in the air 

This achievement will likely come without even trying, but is quite easily obtainable on Level 2-7. Attach yourself to both tentacles, then release simultaneously to enter the two portals infinitely and gain immense speed, unlocking this achievement. See THIS video for the set-up.

Rush Hour10
Complete any level in 5 seconds 

See "Fast and Perfect."

Fast and Perfect15
Complete any level with 3 lights in 10 seconds 

This achievement, as well as "Rush Hour," are most easily obtained on the very first level, Level 1-1. With a few quick alterations to the ground, the level can be easily completed, collecting all three lights in 3 seconds or so. This may take a few tries.

Spider10
Link 6 tentacles at the same time 

This achievement is simple and can first (and possibly only) be obtained in Level 1-12. Just attach the bottom 2 tentacles to your creature, then the next 2 further up, then the final 2 at the top of the screen. Once all 6 are simultaneously attached, the achievement will unlock.

Blue Lantern10
Collect 180 lights 

See "Sunrise."

Sunrise25
Collect 300 lights 

These achievements will unlock along your path to collecting all three lights on every level in the game. There are a total of 360 lights to collect, so there is a buffer of 60 lights built into obtaining these achievements, likely only a result of the exclusive Windows Phone 6th Chapter. See "Ch.6 'Mango' Perfect" for information on collecting lights.

Little Prince20
Save the Rose 

This is the achievement related to completing the game. You must complete all levels of the first 5 Chapters of the game. Completing levels only requires that you get to the exit portal. You don't have to collect any lights (except the required amount to unlock subsequent chapters). Once you have done this, a rose icon will appear within the Chapter 5 level select screen. Click on it and complete this very simple final level (just get to the portal, there are no lights to collect). The achievement unlocks and then the credits roll. Thanks to PlexShaw for the tip.

Ch.1 "Monsters" Perfect15
Get three lights in all levels of chapter 1 

See "Ch.6 'Mango' Perfect."

Ch.2 "The Night" Perfect15
Get three lights in all levels of chapter 2 

See "Ch.6 'Mango' Perfect?."

Ch.3 "Machine" Perfect15
Get three lights in all levels of chapter 3 

See "Ch.6 'Mango' Perfect?."

Ch.4 "Moonlight" Perfect15
Get three lights in all levels of chapter 4 

See "Ch.6 'Mango' Perfect?."

Ch.5 "Jungle" Perfect15
Get three lights in all levels of chapter 5 

See "Ch.6 'Mango' Perfect?."

Ch.6 "Mango" Perfect15
Get three lights in all levels of chapter 6 

These achievements are all obtained by collecting three lights on all 6 Chapters (1 achievement per Chapter). In order for the three lights to count, you must reach the exit portal after collecting ALL the lights. They must be collected at the same time, not individually on separate plays of the level. Each Chapter has 20 levels, meaning in total you will have to collect 360 lights. 

NOTE: Some of the levels in the Windows Phone version of the game differ from the iOS version of the game (usually only slightly, but often make the level more challenging), and in many cases are numbered a little differently. For example, Level 1-17 in the Windows Phone version is numbered as 1-18 in the iOS version, and actually has an added enemy to avoid that the iOS version does not.


 
 
 
Game Info
Developer:
Mokus
Publisher:
Chillingo
Genre:

Release:

US September 19, 2012

Collection:67
Wishlist:3
 
 
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