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CSI: Hard Evidence

CSI: Hard Evidence Achievements

Case 5 - "The Peacemaker"

200
Solve "The Peacemaker" with any ranking   

 Crime scene and step on it. Talk to Keith first off and you will get his fingerprints and DNA. Then go and look at the victim, take a photo to start with then zoom in and take another. Next look at his hand close up and grab the fibre from under his fingernails with the Tweezers. Pick up his gun and use a Swab on his blood. There is another gun off to his right so grab that too. Then look at the bullet hole above his head and grab the bullet with the Tweezers, do the same with the bullet hole the right of this one by the postcards.

Back up and look at the counter. Pick up the two 9mm guns lying there (click on them one at a time), examine each of them and get a print from each using the Fingerprint Brush and Adhesive Tape. There is a bullet hole on the ground in front of the cash register and one in the register itself – so use Tweezers on both of these. Also examine the shattered glass counter.

Back up and look to your right. Examine the T-shirt stand and move around it until you see a stain on the floor, use the LCV and then the Swab on this to get a sample. There is also another bullet hole in the wall here so grab the bullet just like with the others. Back up and look at the table on the left of the window, there is yet another bullet hole in the window frame here so pick up another bullet for your collection.

Go to the Mobile Lab and use the Trace Analysis Computer: Keith's Fingerprints >
Fingerprint from First 9mm (upper left square). Keith's Fingerprints > Fingerprint from Second 9mm (bottom left square). Then use the DNA Database: Keith's DNA >
Blood from the floor.

Time for some fun with bullets so go to the ACTUAL lab and use the Assembly Table. Fire each of the gun’s once to get a sample and match them using the Microscope as follows (just rotate them until the markings line up and then confirm): Bullet found in Floor > Bullet from First 9mm, Bullet found in Cash Register > Bullet from First 9mm, Bullet from Victim's Shoulder > Bullet from First 9mm, Bullet found in Wall > Bullet from Second 9mm, Bullet found Near Postcards > Bullet from Second 9mm, Bullet from Victim's Chest > Bullet from Second 9mm, Bullet found Behind Sales Rack > Bullet Collected from Peacemaker pistol, Bullet found in Window Sill > Bullet Collected from Peacemaker pistol. Finally compare the Pink Fibres > CSI Sample B.

Now you can go to the morgue and ask the Doc to recover the body. Go through the questions to get some fingerprints and some bullets. When he is done just examine the body and look at the nipple ring.

Next up go back to the Museum and click on all of the bullet holes (including two in the dummy that is now in place) to set up lasers. Refer back to where you found them if you’ve forgotten. Then pick up the glass from the cabinet using the latex gloves. You can now go and question Brass and get a warrant for Keith. Interrogate him and then head to the lab to use the Assembly Table to piece the glass shards together.

Go to the Casino and talk to Jill about everything and then go to the Recording Studio and do the same with Eddie. It’s the remaining Triplet’s turn to answer some questions so go to their place next and ask everything in order to get both sets of fingerprints from them. Them look at the pool table and pick up the bra and photo. Then look at the laptop case and use the Fingerprint Brush and Adhesive Tape to get a print from it. Talk to both of the guys again before you leave for the lab.

Use the Microscope: Pink Fibers > Pink Bra. Then the Trace Analysis Computer: Fingerprints from Laptop Case > Ed's Fingerprints. Now head to Brass’ office and ask everything before getting a warrant for Anthony and Billy. Quiz them and then do the same with Keith. You can then head back to their place and use the USB Stick on the laptop to get a file, go and an analyse this at the lab and then ask Brass if you can question Eddie and Kathy.

Time for some chat so go to it, interrogate Eddie and Kathy then head back to the museum. Click on the table on the right and turn so you can see the print on it, use the Magnetic Brush and Adhesive tape to get a copy. Then look at the overturned table on the left and examine the scratch on it, using the Mikrosil to get an impression. Then look at the ground near it and pick up the piece of metal you find there with the Tweezers.

Back at the lab use the Microscope: Metal Fragment > Impression of Scratch Marks.
Then go to the Trace Analysis Computer: Fingerprint from Sales Rack > Billy's Fingerprints. Now you can search their place so go to Brass’ office and get a warrant before you head over there.

At the Apartment enter the bedroom and look at the middle gun case then pick up the gun inside. Look in the closet on the left and examine the jeans (you’ll have to use the flashlight) and then pick them up. Examine them and pick up the mobile phone from the pocket, have a closer look at that and use the Fingerprint Brush and Adhesive Tape to get the print from it.

Time for your last trip to the lab (don’t be sad now). Use the Microscope: Metal Fragment > Jeans with Broken Zip. Then use the Trace Analysis Computer: Fingerprints from Cell Phone > Anthony's Fingerprints (bottom left square). Then
analyze the mobile phone to get a photo. Job’s a good ‘un. Go to Brass and get an arrest warrant for Anthony and Billy then take them down. CASE CLOSED.

 

 

 

 GENERAL NOTES

 

Simply complete each case. Also be sure to look around the rooms, closets where ever you look good. Use the Right Stick to look around the room for better angles, areas, behind, and under objects for the clues. If you get stuck you can ask for a hint. Will count against you but either way the achievement unlocks for any score.*

*Note: Press B to skip to end of conversations if you want to run through the cases but be better to listen to understand where to look at which location, when to look, ect.

*Information About Each Case.

Case 1: Nick
Evidence - 37 clues
Insects - 5
Thoroughness Points - 18
Hint Questions - 29

Case 2: Catherine
Evidence - 34 clues
Insects - 5
Thoroughness Points - 17
Hint Questions - 28

Case 3: Warrick Brown
Evidence - 39 clues
Insects - 5
Thoroughness Points - 20
Hint Questions - 22

Case 4: Greg
Evidence - 37 clues
Insects - 5
Thoroughness Points - 14
Hint Questions - 30

Case 5: Grissom
Evidence - 42 clues
Insects - 5
Thoroughness Points - 14
Hint Questions - 19

*To Get Master Ranking on each case do not ask for hints, when comparing clues make sure its right before answering if its a match or not. (you can be wrong but it helps when grissom tells you, your rank at the end of the case)*

*If you want to make the cases go somewhat fast for you and not sit there get clues, then question, get more clues. try this, when you go to the crime scene get all the clues you can get. Then when a location opens before you question anyone go there look for clues as well. Before you question anyone go to the lab and start pin-points the clues, once your done then question the suspects that way you knock out alot of questioning plus open up other thins, (locations,warrents,more suspects.) I found that easier to get through the cases quicker instead of looking and looking then having to ask hints.

Rate this achievementAverage Rating (Based on 4 votes)
 
 
User Comments
Comment #1 by Tessarent
Sunday, December 26, 2010 @ 01:18:22 AM

Great game got all the points thank you!

Comment #2 by SkillzThatEnvy
Monday, April 18, 2011 @ 09:51:22 PM

how long did it take to get all the achievements ?

Comment #3 by xXbestzombieXx
Saturday, May 07, 2011 @ 11:43:37 AM

are all achievements easy

Comment #4 by Stellarkyle
Tuesday, August 16, 2011 @ 08:45:40 PM

This game is incredibly long and boring... A step that's missing in this "level" is you have to the morgue before going back to the real lab and have the Doc get the body then ask him every possible thing. You're get like 2 more extra bullets that are required for the "matching bullets to guns" part.

Comment #5 by Gagshyderf
Saturday, August 20, 2011 @ 01:00:50 AM

After talking to Kathy and analyzing the letter you found on the kids computer, you have to interrogate them again before you go back to the old west museum.

On a brighter note, if you're helped by this comment, you only have like 10 minutes left on this terrible, terrrrrrible game! :D

Comment #6 by Left Logic
Monday, October 24, 2011 @ 07:32:46 PM

For some reason this case took me forever. And putting the glass together is a pain in the a$$

Comment #7 by slostenracing
Tuesday, October 25, 2011 @ 03:09:00 PM

@5 it's not missing it's just out of order, the step you describe is directly below the step where you examine the bullets. Simply misplaced.

Comment #8 by Rcurtis17
Sunday, November 06, 2011 @ 01:39:07 PM

This guide does have things are way out of place and wrong order.
Very good and helpful guide, but would help more if things were in right order

Comment #9 by Rcurtis17
Sunday, November 06, 2011 @ 02:07:16 PM

After talking to eddie and kathy towards the end you have to talk to the tripletts kids again before moving on the the museum again to check the tables

Comment #10 by playhark
Sunday, October 07, 2012 @ 03:22:29 PM

Just played csi the other day ever easy for 1000

Comment #11 by d3v11s adv0cat
Saturday, February 23, 2013 @ 07:58:24 PM

Really easy game

Comment #12 by d3v11s adv0cat
Monday, February 25, 2013 @ 12:43:53 PM

this guide is definitely missing a bunch of steps either go threw and read the other comments or find a different guide

Comment #13 by JolietsBest815
Thursday, April 25, 2013 @ 11:35:55 PM

5 achievements 1000 points!!! Done easy money!!!

Comment #14 by Young Tobias
Thursday, October 31, 2013 @ 12:26:26 PM

I quite liked this game. Yes it could get boring, yes the production sucked even back when it came out, and yes there was very little in the way of C&C. But still, just the fact that it was entirely centred around investigation and interrogation made me think that this was the sort of game LA Noire could and should have been. LA Noire was let down in my opinion with its over-reliance on out-of-place, OTT action sequences that interrupted the flow of the police work. If nothing else this game deserves credit for delivering what it says it will and not resorting to firefights every ten minutes.


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Game Info
Developer:
Telltale Games
Publisher:
Ubisoft
Genre:

Release:

US September 26, 2007
Europe October 05, 2007

Collection:979
Wishlist:162
 
 
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