Guide By: Tyger7
There are 12 achievements with a total of 200 points.
As an introduction to Dead Rising 2, Case Zero gives you a look at the new characters Chuck and Katey. The story actually takes place three full years before the Dead Rising 2 story, so Katey whom is 4, will then be 7. This game is a really easy arcade game you can complete in one or two sittings. It's priced a 400 MS Points. There is no difficulty setting and three save files. Like the first Dead Rising, if you die or quit, you have the option of restarting the story with your stats.
Step 1: Getting 1000 Kills
The first thing you want to do is get your 1000 zombie kills. If you attempt it while trying to do everything else in the game, you will be extremely stressed for time. Start the game up and continue until you get the cart with the main bike frame in it. This is within 5-10 minutes of the game's start. Now just run around town (holding ) with the cart running over zombies. Within 20-30 minutes you should have all 1000 kills and a ton of experience (should be almost or to level 3). Now you can hit and restart your playthrough with all of your gained experience.
Step 2: Spending $100,000 at Pawnshop
Go ahead and start up a regular playthrough. Once you get your $30,000 (check description for "Small Town, Deep Pockets" in the guide), save your game. Either make a save in slot 2 as well, or continue on remembering to get your achievement and then quit. Keep going back and forth from the casino to the safehouse gaining a good amount of money each run. Buy the moose head to run faster by holding down . Keep spending your money until you get the achievement.
Step 3: Getting All Weapon Combos Created
From the previous step, you may continue your game and grab all of the weapon combinations, or start a new game on a different save and run through really quick to grab them all. You can get all combinations within a shot route through the town, taking up to only 15 minutes. There are only 9 of them total. See the achievement details for the route, checklist, and video.
Step 4: Play Prelude - All Survivors and Unlocked Doors
Now it's time to play through the game gaining the rest of the achievements. You will have plenty of time to do everything you need, and will only need to complete the story once provided you followed the previous 3 steps. You now just have to find all the parts, survivors, unlock the doors, and defeat Jed. Follow the guide for specific details on where everything is, and make sure you buy a 2nd Zombrex from the pawnshop so you have the extra one for Katey. Make sure you pick it up from the floor, or you'll have to buy a new one as the items will vanish when you head through the safehouse.
You should now have all of the achievements in the game, most likely in one easy sitting. This game's stats will carry over (top level being 5) to the Dead Rising 2 game. You should also have a good understanding of the game mechanics and how things work. Feel free to explore more on a continued playthrough with your stats maxed for fun.
Map for Reference
Below is a map I created to assist you. It's optional to use and if you want, you can copy it into a paint progam and cross things off as you go along.
x360a would like to thank Tyger7 for this Road Map
|Still Creek Savior||20|
|Save all the survivors in Still Creek.||(31)|
There are a total of 10 survivors you must save. Two of the notebook entries do not count towards the achievement, and are described in those specific entries. A good portion of the survivors can only be found at certain times. The information on their whereabouts (aka scoops) come from Bob, who yells at you once you first exit the pawnshop. He continues you give you scoop information on the various survivors needing help as you progress. If a survivor isn't where they are supposed to be at their scheduled times, go through the door to the safehouse to have the game reload the information. They should be there afterwards. Once you know about the survivors, you have a certain amount of time to rescue them. They must be escorted back to the safehouse after you meet their special conditions. They have a health bar, but you really don't have to defend them much. When you get to the safehouse door, enter it and that counts as you saving the survivors. Follow the schedule below:
|We Ride To Fortune City!||20|
|Escape Still Creek with Katey.||(4)|
You should get this this while saving all survivors. While going for that achievement, you will have to give up your Zombrex to another survivor. To get another, you must buy one from the pawnshop for $25,000. This may sound like a lot, but if you rescue Gemini and then do her sidequest (after you save her, leave safehouse and you'll hear her crying). The item she wants you to find is on the right side of the road between two white vans leading to the Quarantine Camp. You will have $30,000 given to you total for saving and helping her. Now you have enough to buy the extra Zombrex. Go to the store and purchase it, but remember, you must pick it up from the ground for it to go into your inventory.
|Defeat Jed the Mechanic.||(9)|
You will face Jed after you give Katey the Zombrex shot. This will take place anywhere from 7:00 PM to 8:00 PM depending on when you give her the medicine. Preparing for this fight wouldn't be a bad idea. If you decide to go for some combo weapons, pick ones that are melee based and the helmet/beer combo for health. Though if you decide you don't want to waste time, a broadsword works very well too. The door to the roof is locked once you meet him. The snack area is open and you can just keep regaining health in that area if need be. Just go back and forth refilling your life and attacking him. He will not follow you back inside.
|Kill 100 zombies.||(4)|
See "Zombie Exterminator" achievement description. Though, you should easily get this through normal progression anyways.
|Kill 1,000 zombies.||(16)|
It's a good idea to do this right away. Start the game and head to the Quarantine Camp on the map. Check the ambulance and after the cutscene, you will be given a cart. Hold to push it forward. You can now run around town knocking over and killing all of the zombies. This achievement must be done in one sitting, as restarting a game with your stats will reset the zombie kill counter to 0. Once you get your 1000, you should be leveled up to or almost to level 3. Now, hit , go to quit, and restart using your stats. You now have the achievement out of the way and have a good head start on your level. Getting all 1000 should only take around 20-30 minutes.
|Small Town, Deep Pockets||20|
|Spend $100,000 in the pawnshop.||(18)|
Inflation is very high in this game, so everything costs a lot of money. Once you have rescued Gemini go ahead and do her sidequest (after you save her, leave safehouse and you'll hear her crying). The item she wants you to find is on the right side of the road leading to the Quarantine Camp. You will have $30,000 given to you total for saving and helping her. Now make a seperate save file, or save without the intention of saving over your playthrough. You will want to get around $70,000 from the casino. Buy a moose head ($500) at the pawnshop and go to the casino. Everything takes one hit to destroy with the moose head. You should make around $7000. Now, if you hold you will start running at about twice the speed knocking over anything in front of you. Head to the safehouse and go through the door. The casino slot machines are now restored. Just go back and forth gaining money until you have enough. To check how much money you have spent, hit and go to status.
|Part Way There||10|
|Find and return a bike part.||(1)|
See "Ready to Ride" achievement description.
|Ready to Ride||20|
|Rebuild the bike.||(6)|
The bike parts are extremely easy to get when you know where they are. You will be able to get all parts straight after the pawnshop except for the handle bars, because a surivor has them (Jason Wong). After 3:00 PM you will be able to find him and the handle bars. Read each description for the locations and conditions for each part. They are listed in order as you should grab them. When you get on, you will have to return it to the safehouse and put it on the bike. You can press to attack with it, since it's two handed and you can't switch weapons. It cannot break. To see a list of bike parts, hit and select Bike Parts.
|A Taste of Things to Come||10|
|Build a combo weapon.||(8)|
The first combo weapon you will make is the baseball bat and nails. It's a given, and the first achievement you will gain. Run to the bat, press to pick it up, then grab the nails. Put them both on the table and it will create the combo and give you your first achievement. See "A bigger taste..." achievement description for all weapon combos.
|A bigger taste...||20|
|Build all available combo weapons.||(32)|
Combo Weapon Checklist
|Unlock all the doors in Still Creek.||(12)|
There are a total of 4 doors that you can unlock. They won't set you back hardly any time at all and are normally a part of your path anyways. Though you don't offically unlock the door to the pawnshop, it counts towards the achievement. The pawnshop is unlocked by the owner after you save him.
|Clueless No More||10|
|Purchase a clue from Dick, the pawnshop owner.||(9)|
When you get the pawnshop open, you have the option of purchasing a clue for $1000. Talk to the pawnshop owner to get the option, then confirm your puchase for this easy achievement. You start the game with $2,500, and there's a casino you can take money from across the street.
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