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Dead Rising

Dead Rising Achievement Guide

Guide By: aPerfektFIaw, xfrancox, graf1k, ki23lla and BlazeD
There are 50 achievements with a total of 1000 points.


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Overview
Estimated achievement difficulty: 6
Estimated time for 1000: 30+ hours.
Minimum playthroughs: 3-4 (4-5 recommended)
Missable achievements: The photo achievements are easy to miss if you forget 1 or 2 you're probably doomed
Glitched achievements: None
Offline: 50 (1000)
Online: 0 (0)

First of no matter how you go about it this is a long game to get all achievements. On top of that the save system is a bit awkward (you can only save in specific places not just anywhere), but once used to it you'll be fine.
I'll just go through the minimum number of playthrough although I recommend doing at least 1 playthrough to get acquainted with the game (on this first playthrough you'll also get some of the achievements regardless of whether or not you're going for them).
And maybe split up playthrough 2 into 2 seperate playthroughs as well (doing the "Saint" and "Transmissionary" achievements at the same time could be tricky.


Playthrough 1
Achievements: Zombie Hunter, Zombie Killer, Zombie Genocider, Gourmet, PP Collector, Sharp Dresser, Clothes Horse

This playthrough will si to make the rest of the game go easier. You'll ignore the story and go for some of the achievements that unlock extra items in the game. Most notably the Real Mega Buster which is the most powerful firearm (pun intended ) in the game.
For the "Zombie Genocider" Achievement you can find a video of a great route over here.
For the others see the achievement guide below.

Playthrough 2
Achievements: Self Defense, Peace Keeper, Punisher, Legendary Soldier, Tour Guide, Full Set, Humanist, Life Saver, Saint, Portraiture, Census Taker, Psycho Photo, Psycho Collector, Snuff Shot B, Snuff Shot J, Transmissionary, Overtime Mode, Infinity Mode, 3 Day Survivor

This playthrough you'll focus on the story and saving/photographing a lot of people.
Now for this playthrough be sure to have guides for "Saint" and "Transmissionary" with you and read them through before going for this it will save you a lot off frustration.
The achievement guide as links for both, although I preferred to use this one for "Saint".
For the survivor photograph achievements (all 3 of them) I just waited until I saved everybody and then photograph them in the security room (I did it after case 6-1). You should also photograph everybody at the beginning of the game (when there are no zombies yet). These people can't be saved but will count for the photo achievements.
The psychopaths you'll need to photograph when you encounter them (alive or dead doesn't matter).

Playthrough 3
Achievements: 5 Day Survivor, 7 Day Survivor

This is not really a playthrough as it has to be done in a separate mode which you unlock during playthrough 2 (mode = infinity mode).
For these 2 you'll need a whole lot of time since you can't save at all and 1 day in-game is about 2 real life hours. So you'll need 16 hours at least(counted 2h for load screens and breaks).
Be sure to have a map and read up on all you can find before attempting this. I won't list everything here as there are numerous topics in the forum about this.

Playthrough 4
Achievements: All the achievements you haven't got yet

You'll get some of the remainder of the achievements while doing the other playthroughs. For the ones you don't you can start a new game which you'll only need to complete partially (unless you want the unlockables, more on that later).
The ones you probably won't get during the other playthroughs are: "Frank the Pimp, Strike!, Hella Copter, Perfect Gunner, Indoorsman, Outdoorsman".
For "Frank the pimp" there is a nice video guide over 
 
 
And for "Hella Copter" use the RMB as it only takes 2 or 3 hits to go down (this could be done during playthrough 2 but I wouldn't risk it ).

Unlockables

Like mentioned before there are a couple of unlockables. To get the unlockables you have to complete your game first. What I mean by this is that you have to get an ending.
The fastest ending is "Ending F" which you get for not getting all the bomb in case 7-2, but you'll have to be doing all cases to get there so it might be a pain to do.
You can also ignore all cases and show up at the heliport at noon on day 3 to get an ending which leaves you with a lot of time to spend on other achievements you haven't got.
You'll find the unlockables in the securty room left of the air vent the next time you start a game.

Here is a list of the achievements and their unlockables:

Perfect Gunner: Ammo Belt
5 Day Survivor: Laser Sword
7 Day Survivor: Arthur's Boxers
Saint: Cop Hat
PP Collector: Hockey Mask
Transmissionary: Mall Employee Uniform
Unbreakable: Mega Man Boots
Punisher: Mega Man Tights
Carjacker: Prisoner Garb
Item Smasher: Pro Wrestling Boots
Karate Champ: Pro Wrestling Briefs
Zombie Genocide: Real Mega Buster
Legendary Soldier: Special Forces Boots
Hella Copter: Special Forces Uniform
Census Taker: White Hat
 
 [x360a would like to thank Icegod for this Road Map] 


Zombie Hunter20
TYPE: 1 Play REQ: Defeat at least 1,000 zombies. (1) 
You won’t have any trouble getting this if you are playing the game from beginning to end…
Zombie Killer20
TYPE: 1 Play REQ: Defeat at least 10,000 zombies. (3) 
Go to the parking lot in Leisure Park and grab the convertible. Head into the tunnels and make your way to the east part of the map that sticks out to the right. Grab the white car there and head to the upper left most part of the map, and hop into the truck. Now, if you want, you can usually make a small lap around the tunnels without the truck breaking but if you don’t feel safe, leave through the west side of the map back into the parking lot. Grab the convertible again and repeat until you get your desired kills. I averaged about 1,000 kills per trip.
Zombie Genocider20
TYPE: 1 Play REQ: Defeat at least 53,594 zombies. (36) 

Refer to the Zombie Killer achievement for tips on how to get this. This achievement will take a long time and is best done in 72-hour mode. Don’t bother with the missions from the start of the game and head straight to the parking lot in Leisure Park if you want enough time.

Alternatively, you can use this method:
click here

Self Defense20
TYPE: 1 Play REQ: Defeat at least 1 psychopath. (7) 

Kill 1 psychopath. Note that Carlito, Isabella and the convicts in the Jeep do not count towards this achievement. There are 12 total in the game:

Name: Cletus the angry gun shop owner
Location: Huntin' Shack
Call Time: Towards the beginning of the game


Name: Adam the clown
Location: wonderland Plaza
Call Time: 9:00 p.m. September 19th


Name: Cliff the Vietnam Vet
Location: North Plaza
Call Time: 8:00 a.m. September 20th


Name: Kent
Call time: after you beat his side missions


Name: Jo the cop
Location: Wonderland Plaza
Call Time: 1:00 p.m. September 20th


Name: The Halls (3 snipers)
Location: Entrance plaza
Call Time: 4:00 p.m. September 20th


Name: Sean the cult leader
Location: Movie land
Call Time: 12:00 p.m. September 21st


Name: Paul Carson, the Arson
Location: Wonderland plaza
Call Time: 6:00 a.m. September 21st


Name: Steven Grocery store Owner
Location: Grocery Store, North Plaza
Call Time: Case 2-3


Name: Larry the Butcher
Location: Butcher shop in maintenance tunnels
Call Time: Case 8-4

Here's a link to well written guide on the psychopaths:
click here

Peace Keeper20
TYPE: 1 Play REQ: Defeat at least 5 psychopaths. (3) 
Kill 5 psychopaths. (Refer to the Self Defense description for more details)
Punisher20
TYPE: 1 Play REQ: Defeat at least 10 psychopaths. (4) 
Kill 10 psychopaths. (Refer to the Self Defense description for more details)
Legendary Soldier20
TYPE: 1 Play REQ: Defeat at least 10 Special Forces soldiers (3) 
You can do this towards the end of 72-hour mode when the special forces come to the mall (considering you’ve been completing your cases), or you can do this in overtime mode. Either way take 10 of these guys down in 1 play through to get this achievement. These guys are tough and the best way to kill them is with the small chainsaws or katana up close, or by using their own machine guns against them. If you've unlocked the megaman buster or laser sword, they usually go down in one shot.
Hella Copter20
TYPE: 1 Play REQ: Successfully repel a Helicopter (10) 
You can get this in 72-hour mode or overtime mode. When the helicopter appears in 72 hour mode after the special forces arrive, grab a sniper rifle from Huntin’ Shack in the North Plaza, go out to Leisure Park, then head to the picnic area near Paradise Plaza and jump up to the roof of it. Keep your eyes peeled for when the helicopter turns at you to start shooting. This is where you can get most shots off and have them connect… I aimed for the front window and took it down after 7-8 connected shots.
Tour Guide20
TYPE: 1 Play REQ: Escort 8 survivors at once. (1) 
Refer to Frank the Pimp for detailed information. You get this achievement along with Frank the Pimp if you follow that guide.
Frank the Pimp20
TYPE: 1 Play REQ: Simultaneously escort 8 female survivors. (26) 

This is how I did it and i found this way extremely easy.

1. Ignore everything until 9pm the first day
3. kill Adam the clown in wonderland, let the guy open the shortcut, then kill him
4. wait in the bathroom til the coward scoop at 9am 2nd day and head to North Plaza
5. Kill the coward, then head over to kill the hatchetman
6. kill everyone locked in the room next to where you killed the hatchetman
7. go to wonderland plaza for the lovers and kill them

Notice at this point you have no survivors... theres a reason for this. You would have to lug these people around while doing these tasks, taking the risk of killing them. But here's where you start your rescues, and you only have to go between Paradise Plaza and Wonderland via the shortcut.

8. by this time it should be nearly 11am... grab pam and heather from paradise plaza (by the toy store first floor)
9. if its after 11am go kill ron in the sandwich shop, if not head back to wonderland plaza and wait til 11am then back to paradise plaza to kill ron
9. wait in paradise bathroom til 12pm then go do "above the law" scoop in wonderland plaza
10. head back to paradise plaza bathroom until 3pm
11. go back to wonderland plaza for the 2 people hanging off the bunny (kill the guy, save the girl)
12. head back to paradise plaza for the cult scene, and save the girl from the crate

please note that it is very important to do steps 8-12 in order

Full Set20
TYPE: Total REQ: Collect all portraits in the NOTEBOOK. (4) 

You basically need to take a picture of everyone you encounter during the game, making sure you trigger every little thing done to find these people. See Saint Achievement for a link to a long detailed well-written guide for this.

Here's a nice color coated list with great detail:
click here.

Humanist20
TYPE: 1 Play REQ: Get at least 10 survivors out of the mall. 
Easily done by rescuing 10 survivors from Otis’ scoop missions. Make sure you find and bring the survivors back to the security room. You do not get the achievement until you finish 72-hour mode. NOTE: You must stop the mutiny by Kindell and Ron or the survivors won’t count in the end.
Life Saver20
TYPE: 1 Play REQ: Get at least 20 survivors out of the mall.. (4) 
Moderately difficult but at the same time not too hard. Done by rescuing 20 survivors from Otis’ scoop missions. Make sure you find and bring the survivors back to the security room. You do not get the achievement until you finish 72-hour mode. NOTE: You must stop the mutiny by Kindell and Ron or the survivors won’t count in the end.
Saint20
TYPE: 1 Play REQ: Get at least 50 survivors out of the mall. (17) 
Now this is hard. If you are having trouble with this you’re going to have to find a well-written guide. Because of how much detail is in the game, if I wrote a guide for this it would be longer than this achievement guide.
But here is a link to a good guide on GameFAQs.com
click here.
Strike!20
TYPE: 1 Play REQ: Send at least 10 zombies flying with bowling balls. (10) 
Grab a bowling ball off the wall on the 2nd floor of the sporting goods store in Paradise Plaza (across from Columbian Roast masters). Head to Leisure Park and go to the food court entrance where you will probably see 15-20 zombies lined up. Stand to the side of that group and line up a decent shot. You should be able to get this on your first or second try.
Costume Party20
TYPE: 1 Play REQ: Place novelty masks on at least 10 zombies. (3) 
This was fun. I just grabbed one mask from Child's Play in Paradise Plaza (P102 - refer to map), went out to Leisure Park and put it on a zombie. You can kill them, grab the mask and put it on the next. Do this until you successfully mask 10 zombies.
Raining Zombies20
TYPE: 1 Play REQ: Knock at least 30 zombies aside with a parasol. (1) 
The Parasol (big blue umbrella) is in Al Fresca Plaza. Grab one, press X to tip it forward and start running through crowds of zombies.
Gourmet20
TYPE: 1 Play REQ: Eat all types of food available in the mall. (6) 

Shouldn’t take too long… you will find most of the different types of food in the supermarket. Refer to an excellent location/mixed drinks guide written by xfrancox in the forums by clicking the link below.
click here.

Item Smasher20
TYPE: Total REQ: Break at least 100 items. (8) 
You don’t really have to try for this achievement being that it is Total amount broken instead of doing it on 1 play through. You will eventually break 100 items, trust me.
Bullet Point20
TYPE: 1 Play REQ: Fire at least 1,000 bullets. (3) 

72-hour mode: Go to the fountain in Al Fresca Plaza and grab the uzi. Fire off all bullets, leave towards the Entrance Plaza, Re-enter Al Fresca, grab the uzi again and repeat.
Overtime mode: Get a machine gun from a special force agent and kill a few others. It’ll take about 7 of the special force machine guns to fire off 1,000 bullets.

Perfect Gunner20
TYPE: 1 Play REQ: Don't miss with a machine gun. (10) 

This must be done with the Special Ops machine gun as far as I know. Grab a few and head into a highly populated zombie area. Corner yourself and take aim. All 150 bullets must hit, so take it one at a time and take your time. If you miss, switch to another fully loaded gun and start over.

You can also achieve this towards the end of Overtime mode when you are escaping underground. Towards the end there is a jeep that you must escape in with two Spec Op guards nearby. Kill both of the guards and then take the machine gun off the jeep. With the machine gun from the jeep, shoot the jeep until every bullet is used and you should receive the Perfect Gunner achievement.

Photojournalist20
TYPE: 1 Play REQ: Score at least 1,500 PP from a single photo. 
Refer to The Artiste.
The Artiste20
TYPE: 1 Play REQ: Score at least 3,000 PP from a single photo. (3) 
Start a new game and get to the point where you go to the roof through the vent for the first time. Re-unite the man and the woman on the roof. When they see each other they will hug. Take a pic of the hug for up to 10,000 PP. This should take care of this achievement as well as the Photojournalist.
Group Photo20
TYPE: 1 Play REQ: Get 50 Target Markers with the camera. (6) 
In the beginning of the game when the zombies break through the door, head forward and jump on to the little advertisement island in the middle. This way the zombies can’t reach you as you line up a shot getting 50 zombies in the picture. Alternatively, you can head down to the maintenance tunnel and look for a huge group to photograph.
Portraiture20
TYPE: 1 Play REQ: Photograph at least 10 survivors. (1) 
Easily done right when you start the game. When you find the survivors by the front door start taking pictures of each of them. You will get your achievement after the 10th pic is taken.
Census Taker20
TYPE: 1 Play REQ: Photograph at least 50 survivors. (7) 
Start a game. Photo Carlito on the roof. Photo everyone in the entrance plaza before the zombies pour in. Photo Otis and Jessie in the Security room. Photo the 2 people on the roof. Go find Brad in the food court and photo him. Now you should have close to 20 taken. Follow the story and answer Otis’ calls for scoops on survivors. You do not have to rescue them, just go take their pictures. Get 50 pictures for this achievement.
Psycho Photo20
TYPE: 1 Play REQ: Photograph at least 4 psychopaths. 
Refer to Self Defense for locations and times for psychopaths… just photograph the psychopaths before or after you kill them.
Psycho Collector20
TYPE: 1 Play REQ: Photograph at least 10 psychopaths. 
Refer to Self Defense for locations and times for psychopaths… just photograph the psychopaths before or after you kill them.
PP Collector20
TYPE: 1 Play REQ: Photograph all PP Stickers. (12) 

There is a nicely written list of all PP sticker locations in the forums:
click here.

Snuff Shot B20
TYPE: 1 Play REQ: Successfully photograph zombie Brad (3) 
Immediately after completing case 7-2, drive back into the tunnels. Head to the middle section of the map where the tunnel breaks off to what looks like a dead end with no stairs (this is actually an entrance to the underground warehouse). Brad will be right at the end of this tunnel. After the cut scene, photograph Brad for the achievement.
Snuff Shot J20
TYPE: 1 Play REQ: Successfully photograph zombie Jessie (2) 
Head to the security room IMMEDIATELY after you see the cut scene of Jessie feasting on a special force officer. She will be in the hallway where your save bed is. Snap a photo of her for the achievement.
Transmissionary20
TYPE: 1 Play REQ: Answer all calls from Otis. (18) 

Refer to this guide I posted in the forums:
click here.

Indoorsman20
TYPE: 1 Play REQ: Spend at least 24 hours indoors. (5) 
Start a game and go right into the security room. Stay put for 2 hours REAL time (24 hour in game time) to get this achievement. A good thing to do here is to scotch tape your control stick forward having Frank run in a corner to help with your Marathon Runner achievement.
Outdoorsman20
TYPE: 1 Play REQ: Spend at least 24 hours outdoors. (10) 
Start a game and stay on the roof. Stay put for 2 hours REAL time (24 hour in game time) to get this achievement. A good thing to do here is to scotch tape your control stick forward having Frank run in a corner to help with your Marathon Man achievement.
Freefall20
TYPE: 1 Play REQ: Drop from a height of at least 16 feet (5 meters). (3) 
Jump from the second floor to the first floor in any part of the mall. You don’t get hurt too badly and you’ll get the achievement.
Marathon Runner20
TYPE: Total REQ: Cover a distance of 26.2 miles (42.195 km). (3) 
This will eventually unlock on its own. It is self-explanatory. Refer to Indoorsman and Outdoorsman for a little extra help with this.
Carjacker20
TYPE: 1 Play REQ: Steal the convicts' vehicle. (4) 
After killing all 3 convicts in the Jeep in Leisure Park, just hop into their vehicle to unlock this achievement.
Stunt Driver20
TYPE: 1 Play REQ: Jump a car at least 33 feet (10 meters). 
Easy way to do this: Grab the red convertible in the parking lot in Leisure park. Drive to the wall on the opposite side of the maintenance tunnel entrance and face the tunnel. Line up a dead on shot to the entrance and step on the gas. You’ll get the achievement before the load screen comes up if you did it right.
Stunt Rider20
TYPE: 1 Play REQ: Jump a motorcycle at least 33 feet (10 meters). (4) 
Refer to Stunt Driver, only, grab the motorcycle in the parking lot instead.
Zombie Road20
TYPE: 1 Play REQ: Walk over 33 feet (10 meters) on the backs of zombies using the Zombie Ride. (2) 
In Leisure Park, head to either the Food Court Entrance or the Paradise Plaza entrance where the zombies are lined up at the doors. Use the zombie ride move and walk back and forth over the zombies until you’ve accumulated 33 feet.
Karate Champ20
TYPE: 1 Play REQ: Defeat at least 1,000 zombies barehanded. (5) 
Best done when you are a level 45-50. I started a new game and headed to the food court to grab Wine and nothing else. Go to the maintenance tunnel and disarm yourself by pressing UP on the D-Pad. Use the double Lariat move on the massive amount of zombies in here until you reach 1,000. Having the wine helps in case you are losing a lot of health.
Sharp Dresser20
TYPE: Total REQ: Change into at least 20 different costumes. 
Refer to Clothes Horse.
Clothes Horse20
TYPE: Total REQ: Change into all costumes available in the mall. (6) 

Refer to this location guide of all the clothes that I posted in the forums:
click here

Level Max20
TYPE: Total REQ: Reach Lv. 50. (5) 
As you go through the game you’ll keep gaining level from doing various things, like rescuing survivors and taking pictures. You get the MOST PP from rescuing survivors. You get 500 PP per cultist you kill, 5,000 per Special Force agent. Every 1,000 zombies you get a nice bonus too. Just keep playing over and over until you reach level 50. For a quick way to level up: You need to have unlocked overtime mode, and if you have the megaman buster it’ll be even faster. Head to the warehouse when you start a game in overtime mode, and kill the agents in there (take their guns if you don’t have the mega man buster). Head out through the door to the roof and re-enter the warehouse. If any agent is standing on top of the shelves shoot them, then look down and start shooting the agents on the ground. They won’t shoot back. You’ll level up every 3-5 times you re-enter the warehouse and repeat this.
Unbreakable20
TYPE: 1 Play REQ: Get the ture ending without being knocked out. (13) 
Complete Overtime mode without being killed by a special forces agent. If you get to a scene where you are half naked, caught by the agents and have to wriggle out of ropes, you can’t achieve this.
Overtime Mode20
TYPE: 1 Play REQ: Unveil all CASES and be at the heliport at noon. (5) 
You have to get the “A” ranked ending in 72-hour mode. Easy way: Complete all cases and wait in Carlitos hideout til 10am with Isabella. You should see a cut scene with the special forces at this time (if not, leave the hideout and re-enter and talk to Isabella). After the cut scene, head to the helipad and wait.
∞ Mode20
TYPE: 1 Play REQ: Get the true ending. (8) 
Complete Overtime mode.
3 Day Survivor20
TYPE: 1 Play REQ: Survive for at least 72 hours. (1) 
Received after completing 72-hour mode.
5 Day Survivor20
TYPE: 1 Play REQ: Survive for at least 5 days. (5) 

This must be done in Infinity mode. Refer to this guide I posted in the forums for food locations and some tips: click here.

7 Day Survivor20
TYPE: 1 Play REQ: Survive for at least 7 days. (67) 

This must be done in Infinity mode.

See '5 Day Survivor' for food locations.


 
 
 
Game Info
Developer:
Capcom
Publisher:
Capcom
Genre:

Release:

US October 08, 2006
Europe September 08, 2006

Resolution: 480p, 720p, 1080p
Sound: Dolby Digital, Dolby Digital 5.1
Players: 1
Online Players : 0
ESRB: Mature
Collection:5432
Wishlist:300
 
 
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