Overview:
- Estimated achievement difficulty: 4/10 for 900 (7/10 for 1000 )
- Offline: 50 (1000 )
- Online: 0 (0 )
- Approximate amount of time to 1000: 25-30 Hours
- Minimum number of playthroughs needed: 2-3
- Number of missable achievements: 5 (Lightspeed de Milo, Collect Peng, Elevator Action, Looking Good & Brute Juke)
- Do cheat codes disable achievements? : No
- Does difficulty affect achievements: Yes
- Glitched achievements: None
- unobtainable achievements: None
- Extra equipment needed?: None
Introduction:
Dead Space 2 is a survival horror game that continues the story of Isaac Clarke. The sequel takes place three years after the first game, in the year 2611. Isaac wakes up from a coma on the metropolis of Sprawl, finding himself alone in a massive alien infestation. He must battle the dementia bestowed upon him by the Marker, while simultaneously being hunted by the government and terrified by images of his dead girlfriend.
The sequel introduces a new multiplayer mode similar to the Left for Dead series. Players are placed on teams of 4, with one side playing as the humans attempting to complete various objects and the other team playing as the necromorphs trying to kill and dismember their bodies. However, there are no multiplayer specific achievements, as all of them can be completed in single-player.
Breakdown:
Dead Space 2 has 50 achievements, 48 of which can be acquired by playing the game on any difficulty. After beating the game on any difficulty, you will unlock the Hardcore difficulty, which you must play through for "Hard To The Core". The difficulty achievements DO NOT stack so after beating the game on Hard Core, you will need to go through the game on Zealot difficulty for "Mission Impossible". Hardcore gamers can possibly get away with 2 playthroughs, Zealot and then Hardcore, but I recommend 3 to save yourself unneeded frustration because getting all of the combat achievements on hardcore will prove to be quite challenging. This game is very easy to get 900/1000, however beating the game on the hardest difficulty will prove to be much more challenging than Impossible from the original. You are allowed only 3 saves and there are no checkpoints, so if you haven’t saved in several chapters, you lose a lot of progress upon dying. In the guide to follow, I have organized the achievements into categories to make it easier to follow.
Step 1 - Playthrough #1: Casual
Depending on how much exploring you do in this playthrough, it will take you approximately 10-15 hours to complete. I recommend setting the difficulty to casual. Just playing through the game, without doing anything other than the story, will earn you 15 achievements and 330. In addition to the story based achievements, you will also be able to get achievements for combat, miscellaneous actions and the 5 that are missable. They are sorted into those 3 categories and outlined below.
Combat
There are a great number of weapon specific achievements in Dead Space 2, and as such I recommend focusing on one or two weapons at a time. As you are going through these combat achievements you should use to stomp all of the limbs (arms, legs & head) off each necromorph to get "Epic Dismemberment". After completing the weapon specific challenges you can store the weapon in your safe if you do not wish to use it anymore. Getting a single kill with every weapon will net you "The Sampler Platter". NOTE: Keep in mind that if you die, any kills achieved since the last checkpoint will not count toward these. Also, "Going For Distance" and "Skewered in Space" do not require the use of the Javelin Gun, but can be done with it. Listed below are the achievements you can do with each weapon:
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Contact Beam: C-Section – Knock down a necromorph with alt-fire and kill it with primary fire before it can stand up.
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Detonator Mines: It’s A Trap! – Kill 20 necromorphs.
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Flamethrower: Necro Flambé – Kill 50 necromorphs.
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Javelin Gun: Going For Distance, Skewered in Space, Shock Therapy - Impale an enemy 17 meters into a surface; Impale an enemy through a decompression window; Impale an enemy and use alt-fire to shock 3 others.
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Seeker Rifle: Peek A Boo! – Kill a Stalker using the alt-fire zoom.
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Line Gun: Clean Cut, My Boom Stick - Sever all 3 tentacles of a lurker with one primary fire shot;
Kill 6 necromorphs with one alt-fire shot. -
Ripper: Lawnmower Man – Kill 4 necromorphs with a single ripper blade.
There are also (4) combat achievements that require you to kill a particular type of necromorph in a particular way:
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Slasher: Taste Of Your Own Medicine – Shoot off a Slasher’s arm and use kinesis to impale it to a surface.
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Crawler: The Nanny – Kill 30 Crawlers without detonating them.
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Cyst: Bouncing Betty – Kill a Cyst with its own bomb.
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Brute: Brute Juke – Kill a Brute without taking any damage.
Finally, there are another (4) combat achievements that neither require you to kill a particular type of necromorph or use a specific weapon:
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Frozen In Time – Kill 50 necromorphs in stasis.
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Think Fast – Kill 30 necromorphs with items picked up with kinesis. If done on necromorphs in stasis, kills also count toward Frozen in Time.
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…And Stay Down – Stomp 25 crawling necromorphs
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Vacuum Cleaner – Decompress 20 necromorphs without killing yourself
Misc.
In addition to the combat and story achievements, there are multiple achievements that you will undoubtedly get just playing through the game on your first playthrough. As you take damage you will need to use 10 med packs to quick heal yourself (First Aid). As you go through the game you will see green boxes with a glowing white light on each corner. Stomping these will give you Romper Stomper as well as additional supplies and credits. You will need to fully upgrade your Stasis and RIG as well as four weapons that you must be carrying at the same time. These upgrades will net you (3) achievements: Fully Outfitted, Picking Favorites and Fully Loaded. It isn’t a problem if you do not get these three during the first playthrough, as you can simply start a New Game + and gather more power nodes. The Librarian, The Electrician and The Engineer are the three collectible achievements and should not require a guide if you are fully exploring each level as each have glowing lights on them that allows them to stand out.
Missable
The 5 missable achievements to be on the lookout for are:
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Lightspeed de Milo – The Lightspeed Boy Statue can be found in Chapter 3 in the 'The Concourse' shopping center and appears as a large statue of a boy in a blue suit. You must shoot off the statue’s arms and head for the achievement. If you miss it, you will have another chance to get it in Chapter 6.
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Brute Juke – Brutes can be found in Chapters 6, 10 and 13. The two brutes in Chapter 10 are found one after the other. However, if you fail to kill them without taking damage and forget to reload the last checkpoint, you will need to start another playthrough.
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Elevator Action – During the "Solar Array Elevator" sequence on Chapter 7, you will find yourself on a large 7-sided elevator looking out into space. The tripods will appear in the windows and you need to kill all of them before reaching the top.
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Collect Peng – The Peng Treasure can be found on Chapter 7 in the ‘Main Frame’ room after climbing through the air duct and completing the fuse box puzzle. You will know that you are in the right place by all the fans glowing orange and blue.
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Looking Good – The schematic for the Advanced Suit can be found in Chapter 11, after returning indoors from space. You will fight off some necromorphs and it will be in a room on your right.
Step 2 - Playthrough #2: Hardcore
At this point most people will have 46/50 achievements and should only be missing "Vacuum Cleaner" (not enough decompression windows in one run through), "Fully Loaded", "Mission Impossible" and "Hard to the Core". It is quite possible that you didn't get some of the combat achievements on the first playthrough, but save them for playthrough #3 (Zealot on New Game +). Be prepared for some stressful moments however, as you will only get 3 saves for your entire game and must utilize them perfectly as there are no checkpoints. You could possibly lose hours of gameplay on one death.
If you bought the CE or any of the DLC packs (I recommend the Martial Law Pack as it gives you 6 guns and a 15 slot suit for free) it will help you greatly in accomplishing this. For this run, I recommend only buying the force gun and using it alongside with your plasma cutter. Buying anything else will spread your ammo too thin as necromorphs drop ammo for any gun you have equipped or that is in your safe. Keep yourself well stocked up on health packs and stasis packs (4 health packs and 3 stasis stacks) and fill the rest of your inventory with ammo for your two guns. Beating the game on this difficulty will give you the Foam Finger Gun to use and will make Zealot that much easier.
Step 3 - Playthrough #3: Zealot on New Game +
Since the difficulty achievements DO NOT stack, you will have to play through another time to get "Mission Impossible". However, beating the game on Hardcore unlocks the Foam Finger Gun, which should make this playthrough much more bearable. Plus you will have your upgraded suit and all the other upgraded weapons to help you out along the way. You could theoretically play your first game on Zealot and then a second playthrough on Hardcore, but it is much easier to get achievements on casual and this is why I recommend doing it this way.
Conclusion:
Dead Space 2 is an amazing sequel and successfully engages the player in the continuation of Isaac’s story. It will take 2 – 3 playthroughs for the full 1000 depending on your play style and preferences. It is extremely easy to achieve 900/1000, but it will take a lot of patience and skill to persevere the challenge that is Hardcore mode. If anything, you will be scared and challenged in going for this as being constantly low on ammo and med packs is quite nerve wracking. Good luck!
x360a would like to thank FSparacino4 for this Road Map.
Severed DLC Road Map
Overview/Roadmap:
+ Estimated achievement difficulty: 2/10 for 200 (4/10 for 250)
+ Offline: 8 (250)
+ Online: 0 (0)
+ Approximate time: 1h
+ Minimum number of playthroughs needed: 1
+ Missable achievements: 5 ('Grind House,' 'King of the Hill,' 'Peng Me Again,' 'Ship Shape,' 'Remember the Alamo.')
+ Does difficulty affect Achievements? Yes, 'The Veteran.'
+ Unobtainable/glitched achievements: 0
Introduction:
Dead Space 2: Severed, a new two-chapter add-on that puts players in the shoes of Dead Space: Extraction‘s Gabe Weller, as he and his wife, Lexine Murdoch, attempt to escape the necromorph outbreak on the Sprawl.
It’ll run you 560 Microsoft Points ($7). It features a new armor called the Patrol Suit (security armor with new helmet style), a Patrol Seeker Rifle (same skin, different bonuses), and brings back an old Dead Space Necro favorite, the Twitcher.
To start the game, the New Game+ is unavailable to use because you will not play as Isaac Clarke. You will have to go to New Game and then select the 'Severed' Story. You will start with a partially upgraded RIG, Stasis and Pulse Rifle along with 50,000 credits. You can sell the Pulse Rifle for another 50,000 credits giving you enough to buy some Power Nodes to upgrade a weapon of choice. Severed does not give a plethora of nodes at your disposal so I only recommend upgrading one gun primarily.
Breakdown:
Only one playthrough is required of Severed to achieve all 250, 5 of the achievements are missable however and care should be taken to ensure that none are missed if you do not wish to play through twice. You will be provided with a upgraded Pulse Rifle, Flame Thrower, and Seeker Rifle and 50,000 credits. Difficulty does affect one of the achievements so go ahead and select Zealot difficulty when going through.
IMPORTANT! If you beat Dead Space 2 on Hardcore you will find the Foam Finger gun accessible to you to roll through Zealot with ease. Any DLC Packs that you purchased you will find these items in the first store you come across as well. For the Dead Space 1 veterans, you will also find the Refurbished Plasma Cutter in the store.
Story:
2 of the achievements in the downloadable content are related to the story and are un-missable.
Missable:
Grind House - killing a Necro via Grinder machinery.
King of the Hill - defending objective sequence while not leaving a specific area.
Peng Me Again - collectible achievement for any wary Dead Space fan.
Ship Shape - must defeat boss sequence in required time.
Remember the Alamo - must kill a set amount of Necros before finishing Objective.
Conclusion:
DS2: Severed is a nice little addition to the Dead Space 2 gameplay experience bringing us back to the Sprawl allowing some references to when Issac first started his venture. The ending does bring some more mystery to the overall story of Dead Space so be sure to have subtitles turned on to not miss any of the dialogue.
x360a would like to thank Jumnious for this Road Map.