Guildmaster, Thieves Guild Achievement in The Elder Scrolls IV: Oblivion
Guildmaster, Thieves Guild
50Completed the Thieves Guild Questline
How to unlock Guildmaster, Thieves Guild
Finishing the Thieves Guild Questline requires the completion of two quests – “Boots of Springheel Jak” and “The Ultimate Heist”.
Boots of Springheel Jak – After you have fenced a total of eight hundred gold, Amusei will contact you and tell you to meet the Gray Fox at the home of Ganrendel in Cheydinhal. The Gray Fox will ask you to steal the Boots of Springheel Jak from their current owner, Jakben, Earl of Imbel. Travel to the Imperial City and talk to a beggar to learn that Jakben lives in the Talos Plaza District. Break into the house during the day and go upstairs to the Private Quarters. The Earl will be there and you can bully him into giving you the keys to the catacombs. Take the key down to the basement and open the catacombs. Carefully explore the catacombs killing off the vampiric inhabitants as you go. Once you find Springheel Jak’s coffin, open it, and discover that the boots are not inside. Reading the diary that is there, however, will reveal that Springheel Jak is not dead, but rather, has become a vampire and taken the name of Jakben, Earl of Imbel. At this point, Jak should run in and attack you. You can either fight him directly or run outside and let the sunlight and the Imperial Guards take care of him for you. Either way, recover the Boots off of his body once he’s dead. Return to the Gray Fox in Cheydinhal to receive your reward.
The Ultimate Heist – After you have fenced a total of one thousand gold, Amusei will contact you and tell you that the Gray Fox wants to meet you at the home of Orthelo in the Elven Gardens District of the Imperial City. Before you begin your quest, the Gray Fox will give you the Boots of Springheel Jak and the Arrow of Extrication. Make sure that you also have a bow in your inventory, so you can fire the arrow when the time comes. You’ll also potentially encounter ghosts and wraiths, so make sure you have a silver or magic weapon.
First, go to the Elder Council Chambers in the Imperial Palace and break into the basement. Avoid the guard wandering around and activate the Glass of Time. This opens the door in the Old Way under the Imperial Palace that you escaped through at the beginning of the game. Leave the Palace and enter the sewers via the grate in the Imperial City Arboretum. Work your way through the sewers until you find the Lost Catacombs. Be careful as you travel because there are going to be a variety of different enemies wandering around, depending your character’s level. Once you find the large open room in the Lost Catacombs, you’ll need to equip the Boots of Springheel Jak to make the jump up to the level above you. There are two pressure blocks on this level that you must activate to open the door out of the room and into the Hall of Epochs.
Work your way through the Hall of Epochs until you find the room containing the keyhole pillar. You must fire the Arrow of Extrication at the hole, but the hole is only revealed when you’re standing at a particular spot. To access that spot, find the moveable wall at the south end of the room. Go past the wall and find the push block in the next room. This opens up a new area. Find another push block and then return to the spot in front of the pillar. A wall has been moved and the pressure plate is now accessible. Kill the enemies that have also been revealed, so you can step on the plate, spinning the statue around and revealing the keyhole. Save your game before you shoot the Arrow of Extrication at the hole, so you can reload if you miss.
The giant statues next to the statue will come to life if you try to walk past them into the Imperial Guard quarters. You will either have to sneak by them or kill them because they will alert the guards if you just try to run past. Once they’re dead, sneak through the Guard quarters and turn left when you get to the hall. Avoid the guard patrolling the hall, pick the lock on the door at the end, and enter another hall. At the end of the hall is the door leading into the Elder Scrolls Library proper, which will need to be picked. Walk, don’t run, down the stairs until you get to a table. Sit at the table and wait for a monk to bring you the scroll. Take the scroll and sneak back out.
If your sneak skill isn’t high enough, the monks will attack you and you’ll have to fight your way out. Turn left out of the Library, avoiding the guard in the hallway, and find the Moth Priest’s Quarters. Sneak through until you get to the Imperial Battlemage’s Chamber. In the room in the middle you will find a fireplace with a loose grate. Equip the Boots of Springheel Jak and go through. You will fall a significant distance, but the Boots will save you, although they will be destroyed in the process.
You’ve fallen all the way down into the Old Way and you simply need to work your way through the sewers until you can exit up into the basement of the Best Defense. Return to the Gray Fox and he will give you a ring to give to the Countess of Anvil. Visit the Countess during the day in her castle, present the ring to her, and you’ll trigger the end of the quest and your promotion to Guildmaster of the Thieves Guild.
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