Guide By: Neverender
There are 12 achievements with a total of 200 points.
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-Estimated achievement difficulty: 7/10
-Offline: 12 (200 )
-Online: 0 (0 )
-Approximate amount of time to 200: 10+ hours
-Minimum number of playthroughs needed: 1 + Survival
-Number of missable achievements: 0
-Do cheat codes disable achievements? N/A
-Does difficulty affect achievements? Yes
-Glitchy achievements: None
-Unobtainable achievements: None
-Extra equipment needed: None
Welcome to Gatling Gears! The achievements in the game are mostly easy, but two of them (Veteran and Can't Touch This) will require either a skilled partner or a lot of effort on your part. While you could technically get all of the achievements in one playthrough if you start out on hard, I highly recommend playing through the game twice so you can carry over your upgrades to hard and become experienced with the levels.
Step 1: Normal/Easy Playthrough (Optional)
To start off, I strongly suggest playing through the game on either normal or easy difficulty. Easy is obviously easier, but normal will do a better job of preparing you for hard, which you're required to beat for the full 200. In addition, you'll also be able to carry over your upgrades from this playthrough to do the hard difficulty achievement if you do this step first.
If you do chose to do this step, your main objectives will be to beat the game and get most of the miscellaneous level-based achievements along the way. Using the guide below, attempt to get Green Peace, Thunder Struck, Mine! Mine! Mine!, and Take it to the Max in this playthrough. In addition, you'll get the three campaign progression achievements in this step, giving you a total of seven achievements.
Step 2: Hard Mode
If you did the first step, you'll now be able to just beat levels on hard through level select and get to keep all your walker upgrades. If you're starting here, it'll be a bumpy road, but check the achievement guide for some tips. If at any point you get aggravated, feel free to move on to the next step and come back to this later.
Step 3: Survival
You can technically do this at any time, but the more skilled you are at the game, the easier this will be for you. To start, play through all three levels of survival mode to get Gladiator. From there, use the guide below to get Survival of the Fittest. If you managed to beat the game on hard, this step should be a breeze for you.
Step 4: Wrap-Up
If you've followed the roadmap to this point, you'll only need two achievements: You Never Walk Alone and Can't Touch This. If you can get a real partner instead of a second controller, I'd recommend doing these together via the first method under Can't Touch This in the guide below. There are also methods for doing each achievement by yourself under the corresponding achievements in the guide. Either way, You Never Walk Alone will be easy, but a legitimate partner will make Can't Touch This much easier.
Congratulations! You've earned the full 200 in Gatling Gears!
[x360a would like to thank Neverender for this roadmap]
|Clear all Survival mode arenas|| |
There are three arenas in survival mode. The first is unlocked by default, the second is unlocked by beating the first, and the third is unlocked by beating the second. The main objective of survival mode is to survive for ten rounds, but arenas one and three also have secondary objectives to protect certain objects. If you lose the objects you will fail and have to start over.
Since no difficulty is specified for this achievement I'd recommend doing this on easy. With four lives there isn't a whole lot of difficulty involved in this.
|Survival of the Fittest||20 |
|Complete a Survival mode arena without losing a life|| |
This is best done on the first survival level (Tempest). You'll have to defend some towers as you fight but the enemies are much easier to beat than the enemies on the other two survival levels. Since no difficulty is specified I highly recommend doing this on easy - that will make this achievement a breeze.
There's not a whole lot more to say about this achievement, but here are some tips to help you:
- Make the mine carts your first priority. If you lose a tower you lose the level and have to restart from the beginning.
- Use the spark bomb as a panic button. You only get one so it should only be used in an emergency situation.
- Stay moving. It's harder for enemies to hit a moving target.
- Utilize your grenades. They're great for taking out mine carts (and enemies in general) from a distance and they're easier to aim than the cannon.
|Iron Man||10 |
|Learn how to operate your walker and complete Bootcamp|| |
This achievement is gained through campaign progression. This will unlock once you beat the first area in the prologue (Bootcamp).
|Can't Touch This||30 |
|Complete an area in Katharsis without getting hit|| (5) |
This is probably the hardest achievement in the game. The best place to attempt this is in area one (Terminal) on easy difficulty but it's still not going to be easy by any means. There are two methods for getting this achievement. The first method involves co-op while the second method doesn't. The first is easier, but if you can't find a partner the second may be your only option. Either way, the two following paragraphs will describe each method in detail:
The first method, as I mentioned, involves using a co-op partner. Your goal will be to hang back and dodge bullets, only progressing when you need to in order to move the screen forward. Meanwhile, your partner will be moving around destroying everything for you. Feel free to send in a few missiles or grenades if you see an opening but your main focus should be not getting hit. Another advantage of having a partner is having two spark bombs. I very strongly recommend saving one for the final area though because you'll be swarmed by several larger enemies at the same time there.
The second method is less preferable and relies much heavier on your individual skill and memorization of the level. You'll want to inch forward through the level and shoot enemies as soon as you see a part of them on the screen. The reasoning behind this is simple: most enemies have to be fully on the screen before they start shooting at you. By hitting them with grenades (or missiles, if you prefer) when they're barely visible you'll be taking them out before they have a chance to shoot back. There are some enemies this doesn't apply for (like planes and walkers) so you'll still need to be on alert. There are also several boxed-in areas where enemies come at you in waves where this method doesn't work and you'll have to rely purely on your skill. Unfortunately there isn't any way around that which is why the other method is preferred. One more thing to keep in mind is to save your spark bomb. At the end of the level you're assaulted by a lot of larger enemies simultaneously. If you don't use it here you're almost definitely going to get hit so always save it for this area!
|Back to Retirement||20 |
|Defeat Julius Steelwell and save the world by destroying The Butler|| |
This achievement is gained through campaign progression. This will unlock once you beat the fifth and final area (The Butler) in the fifth and final level (Katharsis). Essentially, you get this achievement for beating the game.
|Complete all areas on the hardest difficulty|| (6) |
You have to beat the whole game on hard. Simply put, it will be hard. The enemies do a lot more damage on hard, and you only get two lives (as opposed to the three on normal and four on easy). If you can find a skilled boosting partner I'd recommend playing through on co-op, but if one of you dies you both fail the level so make sure that both you and your partner are up for this.
A good method to use throughout the campaign on hard is to inch forward the screen and destroy enemies as parts of them become visible. Most enemies won't shoot until they're fully visible so you can take advantage of that fact and pummel them with grenades before they get a chance to fire at you.
If you're having trouble with this achievement, here are some tips to help you:
- Play through the game on easy/normal first and fully upgrade your walker. You'll have more health and better weapons that way, and both will help you survive on hard.
- Stay moving. It's harder for enemies to hit a moving target.
- You can fire rockets while aiming grenades and they'll be aimed where your grenade icon is.
- Utilize power-ups. Weapon power-ups and invulnerability are duration-based, not use-based, so there's no point in saving them - they'll just wear off.
- Learn the levels by playing them repeatedly on easy/normal. The better you know them, the more prepared you'll be.
|Green Peace||10 |
|Don't push over any trees in Trespassers|| |
Trespassers is the first area of level one. This achievement is actually much easier than it sounds since the only way you can knock down trees is by running into/over them and only certain trees (the smaller ones) can be knocked down. With that in mind, just proceed through the level slowly and carefully. If at any point you do knock down a tree just restart and try again.
If you're struggling with this because you can't avoid trees and bullets just come back when you have the health upgrade maxed out, put the game on easy, and power through the bullets.
|Thunder Struck||10 |
|Destroy all lightning harvesters in Fog of War|| (1) |
Fog of War is level three, area two. In this area there are eight lightning harvesters. They look exactly like the achievement picture so use that as a reference. To get the achievement simply destroy all eight. Here are their locations:
- In the immediate area when a dialogue box pops up about half way through the level. It's plainly visible just to the left of the road.
- Off a cliff to the right just past the first harvester. Since you can't walk to it, use grenades to destroy it.
- Directly in front of you as you continue down the road.
- Right beside number three.
- After a sizable minefield, it should be plainly visible just off the side of the road.
- After destroying the helicopter, there's another off the cliffside. Just like number two, use grenades to destroy it. This is pretty easy to miss, so make sure you're looking for it.
- After number six, you'll cross a bridge. The harvester is off the side of the bridge at a lower elevation.
- In the walled-in area (at the end of the level), there will be one on the left side of the screen. Once you clear this area out the level will end, so make sure you destroy it before taking out the second train that comes in.
|Mine! Mine! Mine!||10 |
|Don't take any damage from sea mines in Tide of Battle|| (2) |
Tide of Battle is level four, area two. The sea mines only appear in the dried out lake bed that you cross but that's also the majority of the level. Max will make a comment as you enter the area. The sea mines act exactly like normal mines so as long as you don't get close to one you should be fine. I recommend taking them out with your grenades from a distance as soon as they're visible to minimize your chances of having to replay the level.
There is one point where planes drop sea mines and they'll explode upon impact if they hit you, which will disqualify you for the achievement on your current run. If you run northeast as soon as you see the planes then hit the spark bomb when the mines are being dropped, you'll proceed without much trouble.
|Second in Command||15 |
|Defeat General Brutus by destroying The Excavator|| |
This achievement is gained through campaign progression. This will unlock once you beat the final area (The Excavator) in the second level (Frostbite Pass).
|You Never Walk Alone||10 |
|Complete an area in co-op|| (1) |
This achievement is pretty self-explanatory. The easiest area to do this in is Bootcamp, and it can be done via XBL or local co-op. If you have a friend that can help you out this will be a cake walk. If not you can still get the achievement fairly easily but you'll need a second controller.
If you opt for the second controller method just use one of the walkers (the primary controller) to kill things and let the other one (the secondary controller) hang back. You'll occasionally need to move the second walker forward to progress but on easy you won't be in trouble much. Also remember that you have a second spark bomb via the second controller in case of emergencies.
|Take it to the Max||15 |
|Fully upgrade your walker|| (2) |
Throughout the campaign you can upgrade your walker at Pirate Shops which are conveniently located near the beginning of each level. Each upgrade costs gold, and in total you'll need 68 pieces of gold to fully upgrade your walker. Since there are 78 pieces of gold in the game (three per normal area, one per boss area) this isn't as bad as it may sound. All of the gold pieces are in obvious locations and a good 90 percent of them are out in the open and clearly visible from the main path. So just pay attention to the sides of the path as you proceed and you should have enough to upgrade everything completely by the middle of level five.
Note that only the upgrades count for this achievement. None of the Pirate Shop's unlockables count towards this.