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Jumper

Jumper Achievement Guide

Guide By: xRogue 5x
There are 20 achievements with a total of 1000 points.


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Overview:
- Estimated achievement difficulty: 2/10
- Offline: 20 (1000 )
- Online: 0 (0)
- Approximate amount of time to 1000 : <5 hours
- Minimum number of playthroughs needed: 2
- Number of missable achievements: None
- Glitched achievements: 3

Hard Target - Some players have claimed that they are sure that they have died, but still gotten the achievement. Others have experienced the exact opposite and have not gotten the achievement and are sure they did not die.
Drop Dead - Most people don't unlock this achievement until their second playthrough. My theory is that it takes a certain number of those scenes to unlock it. I say this because I know for sure I saw every scene in the first playthrough, but it didn't unlock. To be safe just watch the scene every time one happens.
Impulse 9 - Several players have collected all of the weapons but failed to receive the achievement. Unfortunately the only fix for this is to replay a new game and collect them all again.

-Do cheat codes disable achievements?: No Cheats

This game is one of the easiest 1000 on the XBox 360. Although the game is not of the greatest quality, glitchy and takes some time to get used to, it is not difficult at all. Given the game's relatively easy difficulty and short time to complete, you'll have it back at the rental store in no time.

Introduction
Welcome to Jumper. This game has a total of 20 achievements and requires two playthroughs to get 1000 . The two playthroughs are needed because you must get 45000 xp which can't be done in one playthrough. Of the achievements only one is unlocked simply by playing through the story. The remaining achievements are unlocked by performing certain maneuvers or collecting certain items.

In addition to the glitched achievements mentioned above, the game also has other glitches that you should know about. Often times the camera will get stuck in walls or other places. If this happens click the . Another glitch happens on level 4 (labs) after dying to the final boss (by the big red machine). Upon reloading the game you may be put underneath some stairs behind an invisible wall that won't let you leave. To fix this, try walking towards the bottom step hopefully you will suddenly appear on the steps. Lastly sometimes you or enemies will get stuck in walls or objects. To fix this quit out and then continue.

Step 1: Playthrough #1
For your first playthrough, don't worry about dying or going fast. The purpose of this playthrough will be to get all of the collectibles and familiarize yourself with the gameplay. Make sure to use achievement guide to find the location of all collectible items. The collectible items in the game are Comic Books, Collectibles (duh), Weapons and Drop Zone sequences that must be watched in their entirety. For the final bosses there are two strategies you can use that work.
#1. (From Cappoci 007): If you slide at them they will fall and it can't be reversed. When you do your slide and they go into the air, quickly hit and give them another shot real quick then back away before they get up. If you do this over and over it can't be stopped. I replayed the last level and got all the way to the final boss without dying. As for the very last boss, take out everyone that comes into the room. First its the 2 girls then the 1 male, then 2 males. They come in that order. After they are taken out continue to use the slide method. I ended up beating the final boss with a health potion available that I didn't need to use.
#2. Use combos and power moves. For Roland or Final boss, just do a combo on them and wait till either the or side is open and do a power move. You want either of these two because they are fast and do not give the enemy time to counter or jump in the air. After you do this just combo to build up the meter and then power move either or again. For the final boss make sure you take out his minions first then focus on him again.
Last, DO NOT skip the credits. If you do, some people have reported that when they continue the game it resets their stats and weapons.

Step 2: Playthrough #2
Now that you've collected everything in the game, it's time for the second playthrough. If you did not get everything in playthrough #1 it can be picked up on this run. To start your second playthrough select continue game. DO NOT select new game or all of your progress for the first game will be erased. By hitting continue game you start the game over with the experience you finished the previous playthrough with, and you'll have the Chinese Longsword. Having this weapon will allow you to fly through the game making the Speed Demon achievement very easy to get. You also DO NOT want to die on this playthrough. The method I used to get this was if you think you're going to die, pause the game (before you die) and quit. Then hit continue game in the main menu and try again. For some levels it actually restarts you at a check point instead of the beginning of the level. If you do die, pause the game before it reloads and turn off you're Xbox immediately. Then load it back up and try again.

Conclusion
That's it! If you're at this point and have not gotten any of the achievements simply continue your playthrough and go for what you're missing. Follow-on playthroughs are usually very quick (around 40-50 minutes). The key is to not let the game frustrate you too much or you'll end up getting rid of it long before you get the 1000 .

x360a would like to thank Method for this Road Map



Gnoming50
Find seven collectibles. 
See "Pack Rat" for more info.
Solar50
Find all 4 unique comic book covers. 

You can get these in multiple plays of the game. Once you collect one, it will disappear.

1. Located in level 1 (Rome)
After you use your first jump point marker head left around the wall you're facing. In front of you will be a short section of wall with two sections of bars. To the left and behind the barred wall lying on the ground is the first comic.

2. Located in level 2 (Nepal 1)
Proceed along the pathway in the beginning and soon you will come to an open double doorway on your left. Upon entering the comic is just to the right of the doorway located on the edge of a red bench.

3. Located in level 3 (Egypt 1)
Upon entering the second large room. Across the room in front of you is a bricked up doorway. To the right of that door is a table with a computer on it. Sitting on the right side of this table is the comic.

4. Located in level 4 (Lab)
After the lobby area with all the doors you will enter a large warehouse like room. Head down the stairs and look to your left to locate another stairwell leading up. Once at the top of that stairway you should notice a jump marker across the room. Follow the jump markers to a secluded second floor area. Along the right wall is a computer desk with a chair in front of it. On the chair is the fourth and final comic.

Pack Rat50
Find all collectibles in the game. (4) 

Note: Once you have picked up a collectible and saved your game it will no longer appear in the game even when you start a new play through. Which means those of you who picked some up and missed some don't have to find them all over again. However, if you pick one up but die before saving or hitting a in level check point don't forget to pick them back up when you pass by them again.

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1. Located in level 1 (Rome)
In the third area you enter next to the opening leading into the next section is a chalice sitting on a small piece of rubble.

2. Located in level 1 (Rome)
To the left of the first collectible you should see some bars. Behind these bars is a small area. Hold down the right bumber and guide your manual teleport to the other side of the bars. In this semi hidden area on the left side next to a fallen block and on the ground is the next collectible.

3. Located in level 1 (Rome)
After you use the jump point marker into the next area. You will be facing a wall and an orange closed door on the right. Head left and around the wall. In the distance you will see another orange door against the back wall. To the right of this door in a circular corner area on top of three barrels is a collectible set of scrolls.

4. Located in level 2 (Nepal)
Proceed along the pathway in the beginning until you come to an open double doorway on your left. Upon entering look to the left and on the ground is a small collectible statue.

5. Located in level 2 (Nepal)
Through the second doorway you come across on the left. After entering turn to the right and sitting on a red bench is a multi-colored collectible rock thing.

6. Located in Level 2 (Nepal)
At the end of the second level you will come to a large courtyard. Look to your right after entering and spot the large golden statue. From this statue head towards the temple and next to a tree lying on the ground is a collectible lantern.

7. Located in Level 3 (Egypt 1)
After you leave the second large room wind through the corridor, take the doorway on your right and into the next section. Move around the column in front of you. There will be a doorway on the right and a work station against the back wall. Make your way to the work station and located on a wheeled cart is a golden scarab...your collectible.

8. Located in Level 3 (Egypt 1)
After you come to the fourth large room head down the left hand side. Sitting atop a large square sarcophagus is a smaller collectible sarcophagus.

9. Located in Level 3 (Egypt 1)
When you come to the fifth large room in front of you will be a pile of junk and an overturned table. Behind that stuff is a table against the wall. On the right side of the table will be a crate marked explosives and to the left of the crate on the table is a collectible book.

10. Located in Level 3 (Egypt 1)
Also in the fifth large room. From the table where number 9 was turn left. Head further into the room and take a left around the corner. On your left next to a large square sarcophagus is a table and on the table is a collectible scepter.

11. Located in Level 4 (Labs)
After you come to the second large room (the one with the sections of fencing and white teleport pads). Along the wall opposite from where you entered are some desks in between two pad and fence things. On the desk to the right is a collectible stack of files.

12. Located in Level 4 (Labs)
After you take the multiple jump points across some gaps you will enter another large pad and fence testing area. Head into the room and in the middle is a slightly raised testing section. On the back of this is a pad surrounded by three floodlights. Next to this is a table and on the table is another stack of collectible files.

13. Located in Level 4 (Labs)
After a third trip through the beginning lobby area you will be in yet another large testing room. In the center of the room is a raised teleport pad. On this pad is a collectible briefcase.

14. Located in Level 4 (Labs)
In the last room (the one with the large red machine that opens up) after you come down some stairs the boss of the level will engage you. Ignore him for now and head up a stairwell located on the left wall. Take a jump point at the platform at the top of the stairs to another smaller platform. On the floor on this platform is a collectible pile of gold bars.

15. Located in Level 5 (Docks)
After you come down the stairs in the beginning of the level you will be in an open area. In front of you is a large tin shack. Inside the shack on the ground on the right side is a collectible treasure chest.

16. Located in Level 5 (Docks)
Take the stairs down in the beginning and follow the path on the left as it curves to the left. As it straightens out you will see an open cargo container on your right (where the weapon was located) and a street lamp on your left. Move over to the lamp and turn around. You should see a gap in between two cargo containers. Head through the gap and on the ground in this hidden area is a collectible pottery piece.

17. Located in Level 5 (Docks)
After you come to the second section of this level (inside area) you will pass a circular section with red lights. After this the path splits in three directions. Take the right path and follow the corridor until it dead ends. In the left corner on a barrel is a collectible ship in a jar.

18. Located in Level 5 (Docks) (Also probably the most missed one)
Proceed through through the second section (inside area) eventually you pass through a third circular area with red lights. Right after this you will come to a long hallway with a door on the opposite end. Move slowly down this hall while looking to the right. You should see a locked door with a window that leads into a bathroom. Manual teleport into the bathroom. (RB) On the back wall next to the urinals is a collectible bottle of wine.

19. Located in Level 5 (Docks)
After you cross through the interior section you will once again find yourself outside. Follow the path until it ends with a loading ramp leading up onto a ship. Right next to the ramp on a barrel is a collectible compass.

20. Located in Level 5 (Docks)
Near the end of the level. After you board the ship continue along until you come to the second open cargo container on your left. Inside the container is a collectible idol.

21. Located in Level 6 (Nepal temple)
After you have gone up to the third floor and come down a different set of stairs back down to the second floor. Move left around the balcony area until you come to a large piece of wood lying over the rail. (Looks like a ramp) On this piece of wood is a collectible idol.

Speed Demon50
Complete a play through of the game in record time. (1) 
There is no game clock and nothing to tell you how quickly you finished the game, but the entire thing will only take 2-3 hours and that will definitely net you the achievement. I wasn't even trying to go quickly and still got this.
Homerun50
Perform a finisher move from the left side. (1) 

If you are facing an enemy, the left side will be . Simply kill them with an  attack and this will unlock. Despite the achievement's name, you do not have to use your special finishing move.

Note: If you teleport behind someone or to their side, the button layout will change, so just make sure whatever side is their left, hit the corresponding button. For instance, if you are facing the left side of the screen, their left side will be .

Slice and Dice50
Perform a finisher move from the back. 

If you are facing an enemy, the back side will be . Simply kill them with a  attack and this will unlock. Despite the achievement's name, you do not have to use your special finishing move.

Note: If you teleport behind someone or to their side, the button layout will change, so just make sure whatever side is their left, hit the corresponding button. For instance, if you are facing the left side of the screen, their back side will be 

Right Hook50
Perform a finisher move from the right. 

If you are facing an enemy, the left side will be . Simply kill them with a  attack and this will unlock. Despite the achievement's name, you do not have to use your special finishing move.

Note: If you teleport behind someone or to their side, the button layout will change, so just make sure whatever side is their left, hit the corresponding button. For instance, if you are facing the left side of the screen, their right side will be 

Stop hitting yourself50
Perform a finisher move from the front. 

If you are facing an enemy, the left side will be . Simply kill them with an  attack and this will unlock. Despite the achievement's name, you do not have to use your special finishing move.

Note: If you teleport behind someone or to their side, the button layout will change, so just make sure whatever side is their left, hit the corresponding button. For instance, if you are facing the left side of the screen, their front side will be 

Gladiator50
Get 20000 experience points. 
You will get this one near the end of the last level of your first time through the game. You get the most experience for long combos, as well as hitting the weak (green) spots on enemies.
The Buffet50
Get 45000 experience points. 

Experience carries through multiple plays, so you should get this one near the end of the last level of your second time through the game. You get the most experience for long combos, as well as hitting the weak (green) spots on enemies.

If you finish the game a second time and still don't have it, start a third play.

Combo #550
Perform 5 hits. 
Simply land a five hit combo without getting countered or getting hit by another enemy. Hit the enemy and follow the green target prompts. This is easier if done earlier in the game because you won't be doing as much damage. I unlocked it in first level.
Shall we dance?50
Perform one successful 7 hit jump combo attack. (3) 
I found this one to be easier in the third level where you fight a lot of the worker enemies. (They don't counter very often.) Have some finisher meter built up. Group some enemies together and begin hitting one, on the the second or third hit launch into a finisher (the one from the right I think) preferably the one where you teleport around all fast like and hit multiple enemies. After the finisher begins to wear down keep hitting some attack buttons and you will get some extra hits in. If done correctly your character will yell or shout or something.
When it’s done50
Complete the game. (1) 
Simply finish all six levels of this really short and quick game and this achievement is yours.
Hard Target50
Play through the game without dying. (10) 

Save this one till the second time through the game. It really isn't as bad as it sounds. An important little tip is that the good ol trick I used to beat F.E.A.R. without dying also works on this game. If you die, quickly turn off your xbox. After you get going again load up your save and continue and the achievement will still unlock.

Most of the game is very simply, but Sam Jackson and the very last boss in the trench coat can be quite tough. They both have a very strict pattern though, so simply find their beginning weak spot and then memorize where the following weak spots will be. Repeat the same combo over and over. Try to end your combos with a  attack, becuse that will knock them down so you can back up and get ready for your next combo. If you don't knock them down, they might catch you with an attack and then combo half your life away.

Impulse 950
Collect all weapons. 
1. The weapon you start the game with your trusty bat.

2. Crowbar: Located in level 1 (Rome)
After you learn about and use your first jump marker head left around the wall and directly in front of you. Leaning next to a short section of wall in between two sections of bars is the weapon.

3. Katana: Located in level 3 (Egypt 1)
After you enter the second large room head in and turn left. Leaning against the left side of the doorway into the next area is the sword.

4. Sharp Metal Piece: Located in level 5 (Docks)
After you head down the stairs in the beginning follow the path to the left as it curves to the left. Once the path straightens out you will see an open cargo container in front of you and to the right. Located in side the container on the back wall is the weapon.

5. Broadsword: Located in level 6 (Egypt 2)
After the initial cut scene you will jump to another room and yet another scene will play with dudes running into the room after you. During this second scene you will see the sword lying on the table where the collectible scepter was located. You really can't miss this one.

6. Chinese Sword: Located in level 6 (Docks)
Near the end of the second trip through Egypt you will begin a boss fight with Sam Jackson's character. This fight is divided into four parts. During the fourth and final area (where you're on the dock and the ship crashes into it). After the fight starts up directly behind the boss is an open white cargo container. Inside this container on the back wall is the final weapon.
Deep End50
Perform a drop zone kill. 
This will unlock on the first level after the first drop zone sequence is initiated.
Drop Dead50
Drop an enemy in all drop zones. (2) 

Note: Be sure to watch each drop zone cutscene in full. If you press a button to skip them, it may not count. The locations in paranthases are the very first time you come across the drop, but they are located in other places. These are completely random, so you can't do a certain combo to initiate them.

1. You drop the dude into the Grand Canyon. (Located in the first level.)
2. You leave a guy stranded on a mountain top. (Located in the first level.)
3. You take a guy to the desert right before a nuclear bomb is detonated. (Located in the first level.)
4. You drop a guy off in a car that is getting crushed. (Located in level 2.)
5. You dump a guy off into a shark tank. (Located in level 4.)
6. You will deposit a baddy into the upper atmosphere.(Located in level 4.)
7. You leave some poor sap stranded in the arctic next to a polar bear. (Located in level 4.)
8. You will deposit an enemy into a fusion reactor. (Located in level 6.)
9. You will give a paladin a one way vacation to a volcano. (Located in level 6.)

Dodge This50
Escape an incoming tether. 
The tether is a length of cord fired at you by the enemies from their weapons. Let the rope hit you and a meter will appear in the bottom of the screen. Within this meter will be a small section that is lighter blue. A line will move from left to right and to escape you need to hit ,, or  while the line is in the light blue section. The tether has a large blue section but the line moves quickly.
Nothing but Net50
Escape an incoming net. 
Wait till an enemy hits you with the blue glowing web looking net. Once it lands a meter will appear and the escape mini game will start (functions exactly the same as the above mentioned tether one). The only difference between this one and the tether is that the net has a smaller blue section and the line moves slower.
Hot Delivery50
Slide tackle an enemy. 
Get a little bit of distance between you and your target, run at them, and before you get too close pull the right trigger and you will slide attack into them and presto!...achievement unlocked.

 
 
 
Game Info
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Release:

US February 12, 2007

Collection:470
Wishlist:75
 
 
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