Guide By: litepink, DLC by Foxxy kyle
There are 70 achievements with a total of 1500 points.
Kinect Sports: Season Two features six brand new sports, the new Challenge Play mode, new mini-games, Xbox LIVE matches, and more. For the best experience, you should have 5-10 ft. of space between you and your TV for absolute accuracy. Also try to remove any obstacles on your sides if you can, as some of the game requires you to move far left and right. Compared to the first Kinect Sports, this one is less taxing on your body. The achievements are a little less difficult as well, aside from a few tough ones thrown in.
For better or worse, Season Two is an easier completion then its predecessor. There's still quite a bit of challenge here though so congratulate yourself on a job well done.
DLC: Maple Lakes Golf Pack
DLC: Midnight Mountain Ski Pack
DLC: Basketball Challenge Pack
[x360a would like to thank litepink for this Road Map.]
[x360a would like to thank Foxxy kyle for the DLC Additions.]
|Birds Eye View||20|
|View a golf hole using the 'hole preview' gesture when playing golf||(10)|
Standing upright looking straight at your TV when at the tee, lift your hand above your eyes as if you’re shading them. This lets you observe the layout of the hole.
|Tee and in||20|
|Hit the ball in the hole from the tee off for a hole in one when playing golf||(3)|
More commonly referred to as a Hole-in-One, you’ll need to complete any of the Par 3’s in one shot. The other holes are just too far out of reach. This is probably easiest on the second hole. Go to Challenge Play and select the first Par 3 (second hole) for a very favorable pin position at the back of the green. Obviously you’ll want calm winds and practice your shot a few times before actually shooting. The practice shot shows where the ball will land, but not where it will roll too.
I aimed straight at the hole, a little bit before the pin. Don’t count on the ball bouncing a lot then slowly trickling in, it’ll likely bounce 2-3 times, hit the pin and drop straight down. So, you’re likely lining up your practice shot closer to the pin than you would in a golf sim.
|Spin And In||20|
|Make the ball roll around the rim of the hole and in when playing golf||(7)|
You’ll need a medium length shot about 10-20 yards from the pin. Then, ideally you’ll have an easy putting surface with a straight shot. If not, adjust your strategy accordingly.
For the ball to spin around the rim it has to catch the edge of the cup, and needs to be going a decent speed too. A straight putt works best because you can aim for the edges easier without the variable of a slope. Line up your shot so your white guide line turns solid. From there, move your aim slightly to where you will think it’ll hit the edge of the cup, and hit it hard enough.
|Hit the ball into the hole straight out of a sand bunker when playing golf||(3)|
Like “Tee and In”, go to Challenge Play, Hole 2 (the first Par 3) and aim almost identically to where you did for a Hole-In-One, but just off to the side slightly. The ball should hit the green and roll past into the sand. From here, with calm winds, aim nearly on top of the hole. You may need to practice this several times to get it right. Better to hit the pin than not have it make it there. This may take a few tries, but the pin placement in relation to the back bunker should prove ideal on this hole.
|Putt the ball in from over 40 yards on Lighthouse Bay when playing golf||(15)|
Lighthouse Bay is the third hole and a Par 5. It’s obvious which one it is because of the long, enormous green, and of course, the lighthouse itself. A tricky part about this one is getting it 40+ yards away. Aiming to the far left of the tee, try to navigate your next shot(s) so that they’ll land on the back of the green. From here, you’ll have a long downhill putt. It might look daunting, but it’s relatively straight and downhill. Listen to your caddie to decide the power needed. Hit it hard and hopefully it'll hit the cup and bounce up a bit before falling back down and in.
|Pitching for Points||25|
|Score more than 50 points in Ocean Driver||(4)|
You’ll have to hit island targets for high scores. Aim for 3 as often as possible as it is worth the most and grants you extra shots. For the back of the island swing hard, for the middle take an easy, relaxed swing, and for the front perform a light swing. This way you should never hit it over the island, but you ought to manage to hit it before the island if you swing too lightly. Part way through, there'll be wind thrown in. For light winds, line up your shot to the edge of the target and let the wind take it towards the centre. For strong winds you’ll aim quite a bit off target. Take a shot or two to adjust to those heavier winds.
Things get a little tricky around the 40s, just don’t panic and make sure at that point you get enough for the achievement.
|Below Par Star!||25|
|Play the full nine holes of Maple Lake and finish under par||(1)|
This won’t really be a problem for most achievement hunters. Practice every shot and just play normally. You don’t have to take any risks, just reach the green in regulation and sink a few birdies. The only real stipulation is that it must be a full nine holes.
|Score a point using the 'power' shot technique when playing tennis|
See “Not So Ace!”
|Hit your 1st 'Ace' serve when playing tennis||(2)|
The Kinect detection isn’t very kind for serves to be quite honest. For a power serve, throw the ball up in the air and hit it with force and hopefully the sensor will pick it up properly. Taller individuals may have to bend the knees a bit so the Kinect can see you better. You’ll hit the ball at 100 MPH or so if you got a power serve. Attempt to hit it up the middle or right on the lines to get it by your opponent without them being able to return.
|Not so Ace!||20|
|Score a return point from an incoming perfect serve when playing tennis||(6)|
None of the tutorials tell you this, but if you take a step while hitting a volley, you’ll get a power shot. This is essential for winning points on higher difficulties. For “Not So Ace”, play on Champion difficulty and most of the CPU serves will be a power serve. Use your power shot and sharp angles in an attempt to win the point on your return. If you fail, try and keep the game at Deuce or ADV-Player so they are continually serving to you.
|You cannot be serious||20|
|Win your first "objection" scenario when playing tennis||(6)|
This one may seem troubling but there’s a few methods to gain more objection situations. Just because you get a call that is objectionable doesn’t mean you’ll get it overturned either.
Play on Champion difficulty, as the CPU opponent will challenge you more and have you on the ropes. Influence the volley so that you’re right in the middle of the court. From there, hit a weak volley straight back to the CPU. This will give them an easy power shot to one of the corners. Since you’re in the middle, you’ll be able to lunge to either side and hit back. This cross court lunge shot tends to be close to the line, sometimes out. If it’s close you’ll be able to raise both hands in disgust and the chair umpire will review the call. Keep doing this until you get a shot overturned.
Alternatively, some favour working the volley so that you’re completely to one side, and attempting to hit up the line rather than cross court. Do what fits best for you.
|You're the judge, I'm the jury||20|
|Hit a line judge with the tennis ball when playing tennis||(2)|
There are the judges in the back bent at the knees. When you hit a winner, shots frequently go back there, and if you hit the judge or even make them dodge, you'll net this achievement.
|Score more than 90 points in Smash Alley||(2)|
Smash shots occur all the time. If you work your opponent around the court eventually they’ll lob the shot back in desperation. Place the overhead smash to one of the sides to blow it by them.
|Smash Shot Star!||25|
|Win five points on smash shots when playing tennis (cumulative)|
Hitting a chain of mascots is key here in order to hit enough before time runs out, and you can do so by hitting a row of them with an overhead smash shot. The dynamite mascots, when hit, provide a lob shot that you can aim at a row of the other mascots. You’ll have to occasionally clean up a few on the court with regular shots too. Just aim calmly and carefully, and this will be relatively easy when you understand the pattern between dynamite mascots and the other ones.
|Score 170 (triple-20, triple-20, bull's eye) to end a game of darts||(9)|
In the game of Darts, you can only check out on a double, or a bullseye. Therefore, the most you could get in a final turn would be two triple-20s and a bullseye, in that order. See “180 Star!” for more insight on how to throw a dart with accuracy.
|Complete a game of darts with a nine-dart checkout.||(8)|
One of the harder achievements in the game. You must place nine darts perfectly to finish a game in the minimum amount of turns. This will take a bit of maths here too, and here’s one of the methods to get 501 in 3 turns (9 darts)
The Triple 20 area gets a little crowded, but it’s probably the most comfortable place to shoot a triple. Hitting the T-19 is necessary because the final 501 score is an odd number, and the T-18 is just so you don’t have to squeeze three darts into T-20. If you get anything less than triple on throws 1-8 it will be impossible to finish with nine darts, so start over should this occur. The last throw must be a double or bullseye.
|Bull's Eye Bonanza||20|
|Hit the bull's eye three times in one turn (three darts) when playing darts|
See “180 Star!”
|Score 180 (3 triple-20s) in one turn when playing darts||(1)|
See “180 Star!”
|Hit a single, double and triple of the same number when playing darts||(4)|
If you screw up while doing "Ton 80" you could change your approach and attempt this. You’ll be throwing lots of 20s so it’s best to go for those.
|Score more than 25 points in Pop Darts||(4)|
The accuracy isn’t quite as important here, but you’ll want to act quickly to get 25 in time. Be sure not to hit the mascots, as they deduct valuable time. The moving targets are a little daunting but you don’t have to 'lead' them as much as you might think, as they aren’t moving quite so fast.
|Hit ten 180s when playing darts (cumulative)||(4)|
If you take it real easy you can hit wherever you want on the board on each throw. It takes extreme patience, but it can be done. Make a fist with your hand and aim at the board. If you slowly pull back, the reticule will lock in place. This gives you time to decide if you want to take that shot where the reticule locked. If you are unsure in any way, don’t shoot, just move your hand around to reset the reticule. You won’t be able adjust on the fly accurately either so don’t try that. You want to be absolutely sure for some of these achievements.
If you pull back and it stops exactly where you want it, now you can throw your dart. You’ll have to punch forward with some effort, but not too much, otherwise it won’t fly straight. If you go too slow the reticule will reset, as it won’t recognise a shot. That’s OK though and better than an errant shot. Concentrate on punching very straight, with just enough force for the game to recognise a throw. There's a bit of a learning curve but with patience and time you'll get the hang of it. Be prepared for some frustration though, it’s not easy by any means.
To fit three in such a small space (triple-20, bullseye), you can lean or move slightly to each side to fit when on one side, in the middle, and one on the other side. Combine this with where your aiming reticule is and you can fit all three in the bullseye or triple-20.
|Hit a home run with the bases loaded when playing baseball|
Getting the bases loaded is more of a challenge then the actual homerun. Often times you’ll get a double or triple which breaks things up.
On Rookie difficulty though, the CPU tends to have terrible fielding. Therefore, you can bunt the bases loaded. Stick your bat out but don’t swing in order to bunt. The CPU may catch a few but you should be able to get three on base this way. When loaded, raise your hands to call for a pinch hitter. The pinch hitter provides a homerun off the bench. You just have to make good contact.
|Use all pitching techniques and speeds when playing baseball|
See “Read The Signs”
|Home Runs for Fun||20|
|Score 5 home runs in a single game when playing baseball|
To hit a power hit, keep one foot forward prior to the pitch, and swing hard in the direction of the indicator. Use your pinch hitter as well, as they are your guaranteed power hitter.
|Bobble and Out||20|
|Catch a bobbled ball when playing baseball||(3)|
When a fielding chance happens, stick the bare hand out to catch rather than the glove hand. When it hits the hand, the indicator will quickly move to the other side of your body. Move quickly and make the catch.
|Read the Signs||20|
|Match the catcher's signal when pitching a ball when playing baseball|
Listen to your catcher! This provides you with the best possible pitch. Follow their instructions for each at bat and you’ll make it though each speed and technique.
|Out of the Park||25|
|Score more than 2500 points in Home Run Hero||(1)|
In comparison to most of the mini-games, this one seems to be the most lenient. Be sure to keep your foot out and watch the ball get to the plate carefully; they’ll throw a variety of pitch types your way.
|Hit the ball 5000 feet when playing baseball (cumulative score)|
This seems to happen pretty quickly, and will likely happen while hunting other achievements.
|All... The… Way||20|
|Score a touchdown on a kick return when playing Football||(11)|
Returning a full kickoff is very difficult. To make this easier, play a local multiplayer VS. match, but only one person is going to play. In football, you take turns on offense so there's no need for two people. You’ll want to get the ball into the hands of Player 2. Have them get sacked on every play, and they’ll end up on the 10 yard line; they won’t let you go further back. On fourth down, Player 2 will have to punt. Despite what the description says, you can do this achievement on a punt. Hike the ball, and just stand there until the game automatically kicks a weak kick for you.
You’ll be prompted to raise your hand to switch to Player 1. Here you will have to run in place to run it back, and need to avoid 2-4 players on the way. I felt a simple duck and lean motion prompted a juke move. Make sure to start running again after the juke is complete. This will take a few turns to figure out the timing but if you’re lucky you may only have to avoid a few people. Just make sure to run hard but stop to juke and then continue to run hard afterwards.
|Score a touchdown with a 60+ yard passing play when playing football||(2)|
This can be quite hard, and for some may depend on a little bit of luck to get the ideal situation. For starters, you want to be as close as you can to your own 40 yard line as possible, whether it be on the kick return or completing some short passes to move ahead, or even getting sacked to move back 5-10 yards. You’re more than likely going to want to use either of the long passes then for your 60+ yard pass.
Hike the ball, and keep and eye on your receivers. Allow them to get open, then wait a bit to let them travel down field. Throw a strong pass so they get it on the run. Once you catch it, you’re in control of the receiver now. There’s a guy or two that you need to juke, and every time there’s a guy from behind that will always catch you. The final guy from behind will always tackle you. There's no way of avoiding it. Before trying to juke the last one, you may find that you can’t, so you may as well try to out run them instead. Hopefully they don’t catch up to you until the 2 yard line or so and drag you in for a touchdown. So, juke the first one or two people, then out run the last. Everything really needs to come together for this one.
|Game Winning Field Goal||20|
|Win a game of Football on a field goal||(2)|
You could potentially do this on a two-player game or by yourself. Get the game to overtime, and kick a field goal to end the game. This can be done in single-player with careful planning, but no matter what, overtime is ideal.
|Calling the Shot||20|
|Complete a pass after calling an audible when playing Football||(1)|
When you’re at the line, you can switch your play by reaching your hand to the side or by yelling loudly so that it's clearly audible loudly for Kinect's mic. Pick a different play then complete your pass.
|Far Out Field Goal||20|
|Score a field goal with at least 40 yards to go when playing Football|
You’ll want to be as close to the opposition's 40 yard line as possible, again doing whatever you can to set this up. Once at the 40-44 yard line, throw incomplete passes until 4th down. You’ll need a powerful kick, yes, but accuracy is more important. Kinect seems to have trouble detecting these kicks but calmly keep trying. You have plenty of time to kick.
|One and Done||20|
|Score a touchdown on your 1st down when playing football||(5)|
Use the same method as in “All The Way” but instead of scoring on the punt get stopped short of the goal line. Complete a pass on your next play for a touchdown.
|Run 1000 yards when playing Football (cumulative score )|
Another one that comes pretty quickly while going for other achievements. Just keep running while playing football!
|Race a perfect race (don't miss any gates) on both ski runs when playing Skiing|
See “Perfect Race Star!”
|Go! Go! Go!||20|
|Perform a perfect start out of the starting gate when playing Skiing||(4)|
Just yell "Let's Go!" a few times at or near the third beep and you'll usually peform a perfect start.
|Perform a perfect jump on any ski run when playing Skiing|
Just jump in the air when you reach the green jump zones. The only thing to remember is that there seems to be the slightest latency here, but you’ll most likely get it first or second time
|Go fast by holding the tuck position for at least 10 seconds when playing Skiing|
Pretty much as described, just bend over and keep your legs and arms together to gain speed. You’re free to do some leaning while tucked.
|Race a perfect race on all three hills at Sunny Peaks|
See “Perfect Race Star!”
|Score more than 50 points in Downhill Dodge||(7)|
This mini game may take a run or two to get accustomed to, because you’ll be doing a lot more dodging and jumping compared to the smooth fluid ride of a race.
|Perfect Race Star!||25|
|Complete six perfect races when playing skiing (cumulative score)|
A perfect race means not missing any gates. You are free to hit the gates, so long as you don’t miss them, so take your time. Also, a perfect start or perfect jumps are not required, and you don't need to win the race.
|Have your first motivational song play when playing Kinect Sports: Season Two||(11)|
The song will play if you perform poorly; get one over par in Golf, lose a game in Tennis, etc.
|Avateer to work the crowd up into a frenzy in any sport|
Dance and celebrate after doing something good; a birdie in Gold, winning a game in Tennis, etc.
|Let the games commence||5|
|Play any sport on Kinect Sports: Season Two for the first time|
|Win any sport on Kinect Sports: Season Two for the first time|
Required for several of the other achievements described.
|Play Kinect Sports: Season Two for more than 2 hours (cumulative time)|
Obviously, this comes naturally. Just play!
|Beat your first challenge in Kinect Sports: Season Two||(31)|
See “Challenge Challenger”.
|Send out your first challenge in Kinect Sports: Season Two||(4)|
Find a friend and trade off easy challenges issued in the Challenge Play section. Perhaps getting 1 balloon in Pop Darts.
|You did it for the Fans!||5|
|Earn your 1st group of Fans by playing Kinect Sports: Season Two||(1)|
This should occur after your very first event.
|DLC: Maple Lakes Golf Pack|
|Price: $4.99 USD|
|Hit a Hole-in-One on Crater Springs - The lay of the land may be helpful. (All difficulties)||(7)|
This achievement isn't to difficult with a little bit of luck on your side. You will want to hit a hole in one on Crater Springs. Now if you want to just aim at the hole and try to get a bounce shot in, a 7 iron seems to be your best bet. However, an easier method is shown below and is the one I recommend. Use a 5 iron and aim your line of sight on the left side of the blue ball (still on the ball, just on the left side of it) on your left. Hit your ball full power and it should roll right in. You will also want to do this on rookie difficulty to avoid wind. See the video below for a visual guide.
|Hit an albatross on Trident Harbour – A wide tee off could help here? (All difficulties)||(10)|
An albatross is a golf term for 3 under par, since this is a 5-par hole, you'll need to get this in 2 strokes. You are going to want to play this one on pro difficulty to get the hole where you want it to be. Use your driver to hit the ball on the ledge on the far right in between the opening in the trees. It will roll down and be 246 yard away from the hole every time. Now use your 3-wood to hit it in the hole for an albatross.
|Hit a Hole-in-One on Whistling Bluff. A good tee-off will beat the rock (Pro & Champion difficulty)||(4)|
This one can be won with either low wind or no wind. Start up a match on Whistling Bluff and if there is no wind, aim for the very left side of the rock on the right side of the course. Ideally, you want it to ricochet off the left side of the rock and roll down the slope into the hole. If you have low wind, aim a little more to the right as shown in the video below, and everything should work the same.
|Hit a condor on Hopscotch Coast - Having wind on your side will help you with this (Pro difficulty)||(5)|
A condor is 4 shots under par, since this par is 6 strokes on this one you will need to get it in 2 strokes. You will need high wind for this one, so keep starting up a match on Hopscotch Coast until you get high wind. For your first shot use a driver and aim through the gap in the trees on the left, this needs to bounce over the bump and down the hill. Your next shot I recommend a 3-iron although a 3-wood would work as well. Hit for the far left of the giant hill and it will roll right into the hole for a condor. Don't restart if your ball is slowing down, my ball seemed like it was hardly moving but it steadily went into the hole.
|Out for the day||45|
|Play the full 18 holes of Golf on Kinect Sports: Season Two in one session.|
Just start up an 18 hole game and play through it. This will take about 45 minutes to an hour, just make sure you do not go to your dashboard, or turn off the Xbox. It does not matter how well you do, so just have fun!
|DLC: Midnight Mountain Ski Pack|
|Price: $4.99 USD|
|Blast-off time - Beat 01:50:00 on Midnight Mountain's Backwoods Blast course (Champion difficulty)|
See "Opened All Hours" for more info.
|Out of the darkness - Beat 01:55:00 on Midnight Mountain's Pitch Black course (Champion difficulty)|
See "Opened All Hours" for more info.
|Opened All Hours||25|
|Clock is ticking - Beat 02:15:00 on Midnight Mountain's After Hours course (Champion difficulty)|
First you will have to beat a pro rival to unlock the Champion difficulty. Start up the champion course and go quickly an efficiently; there is only room to miss two or three flags maximum, depending on how fast your speed is. Remember to keep your knees bent and lean from side to side, do not start shuffling your whole body from side to side. If you need to, around corners stand up and lean so you don't go to fast around it. Goodluck!
|This is a classic - Pass a total of 500 gates on Midnight Mountain (Cumulative)|
This will more than likely come in time while working on the rest of the achievements, if not just start up a champion difficulty level since it has the most gates, and just start playing.
|# Pressure is on - You need a perfect run on each course of Midnight Mountain|
There is no difficulty for this, so if you are struggling to get it you can just start up the course with the rookie rival and go real slow to make sure you don't miss any gates.
|DLC: Basketball Challenge Pack|
|Price: $4.99 USD|
|Complete 15 passes in a row when playing Alley-Oop Dreams.||(1)|
Just throw in the direction of your teammates and they will catch it. The opponents hardly ever come anyways, but when they do, avoid passing the ball to them.
|Pass to the green Dino 5 times in one game of Alley-Oop Dreams.|
The dinosaur ends each round, so complete five rounds by passing to the dinosaur in one game and this achievement is yours.
|Score 50 points when playing Alley-Oop Dreams.|
Just keep passing to your teammates and the points will add up quickly. I ended up with 106 points on my first try.
|Get a score multiplier x10 when playing Shot Party.|
You need to hit 10 green discs in a row. If you score a basket without hitting a disc, your multiplier goes back to zero. Don't hit any red discs, they will drop your multiplier as well as remove 5 seconds of time.
|Score 75 points when playing Shot Party.|
Try to make sure you hit the green discs back to back to keep the multiplier up. If you score a basket without hitting a green disc, your multiplier goes back to zero. Also avoid hitting the red discs because they will knock 5 seconds off your remaining time.
|Clear two sets of music discs in 25 seconds when playing Shot Party.|
This is easiest on the first two levels. On the first one, just keep wailing basketballs as fast as you can to get all of the them, there is only one red disc, so you only need to watch out for that one. On the second wave, take your time and hit the discs quickly. Do not worry much about time as long as you did the first wave quickly without hitting the red disc. Twenty-five seconds is plenty of time.
|Score 200 baskets when playing the new Basketball Challenge Pack.|
This is a cumulative number between all three of the new minigames. A great place to get this is on Shot Party if you don't unlock it while getting the other achievements.
|Score 15 consecutive baskets when playing 3-Point Hero.||(4)|
Just jump up and shoot for 15 baskets, none of them are hard to make, just make sure your shooting towards the basket, not off to the left or right of it. The closer shots seem to be easier, so try to do this at the beginning.
|Score over 55 points when playing 3-Point Hero.|
Each shot is 3 points, so keep making baskets and make sure you hit the bonus balls for extra time.
|Score with four bonus balls within one single game of 3-Point Hero.|
Bonus balls come up every fifth ball, make these and you get extra time. The beginning rounds are easier since they are closer, so try to make sure you make those.
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