|Earn Puzzling Master and complete all Duel the Dragon expansion challenges.|
This requires you to have beaten every challenge in the game, including the original set. On a side note, there may be a couple of different solutions to these challenges. I encourage you to play around with the challenges and see what you can come up with.
My guide for the new challenges is as follows:
#1, Jace's Blue/White deck
This one is pretty simple. Play one of your Etherium Sculptors first, then cast Terror on Jace's Wall of Air. Once that's taken care of, just play everything else out of your hand except for the Dancing Scimitar and your second Etherium Sculptor. Then swing out dealing sixteen damage and tap the Onyx Goblet for the last one point of damage.
#2, Elspeth's mono White deck
Oddly enough, this is even easier than the last one. Play these cards exactly in the following order: First, cast your Obsidian Battleaxe. Then, play the Bramblewood Paragon from your hand, but don't let the Battleaxe attach to it (well I guess technically you could let it, since it's free, but anyhow...). After that cast the Vengeful Firebrand and let the Axe attach to it, giving it Haste. Haste, combined with the two +1/+1 counters and Trample given from the two Paragons is what wins this. All that's left to do now is to swing out. All of your creatures are Warriors and thus have trample from the Paragons, and thus they will deal the exact amount of required damage.
#3, Lilliana's mono Black deck
This one is pretty complicated and a huge difficulty jump from the previous two challenges. Follow these steps and you shouldn't have a problem.
Step 1) Play a land and Skip to your attack phase and attack with Ambassador Laquatas, but don't let the damage go through. Cast Condemn on it as soon as the game will let you, so the Ambassador goes to the bottom of your library.
Step 2) Cast Kiss of the Amesha, gaining you seven life and allowing you to draw your Wrath of God, which you will immediately cast, destroying all creatures. Your Purity will go to the "bottom" of your library, giving you one more card to draw for another turn. Kiss of the Amesha also re-draws your Ambassador, but hang on to it for now.
Step 3) Allow Lilliana to take her turn, she will play a Nightmare and maybe one or two other creatures, none of which have Haste, so there are no threats to worry about.
Step 4) On your turn, play your final land, then re-cast Ambassador Laquatas and use his ability three times to mill Lilliana's final nine cards out of her deck. He doesn't need Haste because his ability doesn't require him to be tapped to use. After that, pass turn and you will win when Lilliana attempts to draw from an empty deck.
Take note that the you will still lose the challenge, if you allow it to go to turn three, even if there is no way for Lilliana to win on that turn. The first time I tried this, I wound up with a Purity on my Side of the table and a Nightmare on her side after Wrath had killed everything else. I know she had a Nakrataal in her hand to kill my Purity, which would have given me an other card to draw, and I had an Unsummon in mine to bounce the Nightmare and survive long enough to draw it. I probably still would have lost eventually anyway, but still, it gave me the "you lose" pop up as soon as her turn started.
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