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Marvel vs. Capcom: Origins

Marvel vs. Capcom: Origins Achievements

Aerial Rave

10
Complete the second tier of the challenge “Aerial Rave"

The second tier of Aerial Rave requires you to perform 25 air combos of at least 3 hits. 

For this achievement, you'll have to use a launcher to knock your opponent up into the air, and then follow up with a chain combo with at least 2 more hits in the air.

Launchers are moves that knock your opponent up into the air. In MVC the universal input for launchers is +. In MSH, the button for launchers is different for each character. Some characters may also have more than one launcher. The launcher appears to count as part of the air combo, so after doing a launcher you only need to get 2 more hits in the air to get it to count towards your total number of aerial raves.

 

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User Comments
Comment #1 by TheRequiem95
Saturday, May 25, 2013 @ 06:48:46 AM

The easiest way I found to do this, no launching necessary, is to pick Blackheart in Marvel Superheroes. Do his jumping fierce and he shoots out three little red demons, and if they all hit, if gives you credit for a 3-hit air combo. Doing this on a large character like Juggernaut makes it far easier, so you can grind it with a second controller in about 5 minutes if you set your damage ratio low.

Blackheart is also a good character to grind your electric/shock damage challenge (although there is no achievement associated with it), as his throws do electric damage.


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Game Info
Developer:
Capcom
Publisher:
Capcom
Genre:

Release:

US September 26, 2012

Collection:122
Wishlist:34
 
 
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