Overview:
- Estimated achievement difficulty: 9/10
- Offline: 50 [1000]
- Online: 0
- Approximate amount of time to 1000: 50 + hours
- Minimum number of playthroughs needed: 3 [4 recommended]
- Number of missable achievements: None
- Glitchy achievements: None
- Do cheat codes disable achievements: There are no cheat codes
- Unobtainable achievements: None
- Extra equipment needed: No

Introduction:
Perfect Dark Zero is a prequel to the Nintendo 64 game Perfect Dark. It tells the story of Joanna Dark - a bounty hunter - who works with her father Jack and friend Chandra. The gameplay in Perfect Dark Zero is reminiscent of the original; there is a large focus on stealth, one-hit kills and clever use of gadgets. The achievement list is a difficult one, it requires a lot of patience and persistence, especially in regards to the "Dark Agent" achievements. It's not for the faint of heart. However, if you consider yourself worthy of taking the challenge, you're in for a lot of fun.

Step One: Agent Difficulty
While this isn't completely necessary, I highly recommend you do your first playthrough of the game on Agent difficulty. The reason I suggest Agent rather than Perfect Agent difficulty, is due to the fact that you can't choose your weapons on your first playthrough. Doing each mission with the default loadout is very difficult (on higher difficulties), therefore, you should grab all of the weapons you can whilst familiarising yourself with the game. For a list of the weapons in the game and their locations, see here. If instead you're looking to do the minimum of 3 playthroughs, ignore this step.

Step Two: Perfect Agent Co-op
Either find a partner in the forums, or invite a friend around to play co-op locally. Play through each mission on Perfect Agent. When you've finished the final mission, you will unlock Dark Agent difficulty for both single player and co-op. This is why you should do your Perfect Agent playthrough in co-op, if you do it in single player, it will only unlock Dark Agent for single player mode.

Step Three: Dark Agent Co-op
This is a big step up from Perfect Agent, so you and your partner should prepare for a challenge. Be patient, do not get frustrated and make sure to work together. It's imperative that you both know exactly what your roles are within the mission, as one false move or shot can end your run. Refer to this post for more information on co-op Dark Agent.

Step Four: Dark Agent Single Player
By far the toughest thing to do in Perfect Dark Zero, is complete the single player mode on Dark Agent difficulty. It is merciless, you take copious amounts of damage if you get hit, there are no armour pick-ups and there are no second chances (unlike co-op, where your partner can potentially revive you). You will more than likely find yourself replaying missions over and over, gradually making more and more progress. Keep at it, in time you'll possess the skills to do each mission and be able to grab this notoriously difficult achievement. Refer to these posts (1 - 2) for walkthroughs of each mission.

Step Five: Multiplayer
None of the multiplayer achievements are genuinely hard, as they can all be done against bots (even teamkills count), however, they will take quite a long time. You need to play 2000 matches to completion, so be prepared for a lot of grinding. Do all of the miscellaneous multiplayer achievements first, such as "1000 Headshots" and "100 Flag Captures" etc. When you only have the "1000 Dark Ops/Deathmatch" achievements left, focus on ending the matches as quick as possible. Refer to the achievement guide for the quickest method.

Conclusion:
Perfect Dark Zero is a tough, yet ultimately rewarding game, with an achievement list that reflects this.

[XBA would like to thank Shelton for this Roadmap]

Perfect Dark Zero Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 50 achievements with a total of 1000 points

  • Completed One Single Player Mission On Dark Agent

    To unlock Dark Agent difficulty, you must first complete the game on Perfect Agent in single player or co-op. Once it is unlocked, choose an easy mission in single player, such as mission 00-Datacore, complete it and the achievement is yours.

    Note: Mission 13 (Arena) does not count.

  • Completed Five Single Player Missions On Dark Agent

    Refer to "1 Solo Mission On Dark Agent" for information on how to unlock Dark Agent difficulty. For this achievement, you must complete five missions on Dark Agent in single player. Five of the easiest levels in the game are:

    Mission 00- Datacore
    Mission 05- Laboratory
    Mission 06- River
    Mission 07- Trinity (Infiltration)
    Mission 12- Bridge


    Note: Mission 13 (Arena) does not count.

  • Completed Single Player Game on Agent Difficulty Setting

     

    Agent is the easiest difficulty in the game. Subsequently, the enemy AI and the damage dealt is significantly reduced, compared to the other difficulties. You also have less objectives to complete.

    I suggest you run through the game on Agent to gather all of the weapons. If you finish a level holding a weapon, it is added to your armory. You're then able to choose the weapons you wish to take into missions, which is essential when taking on the harder difficulties.

    There is a checkpoint in all but the last mission on Agent difficulty. The location of the checkpoints are as follows:

    Datacore Demolition:
    Just after you blow the CPU core with the CamSpy and the cutscene ends, you'll pass the checkpoint.
    Nightclub Stakeout:
    Right after scanning all the enforcers, a cutscene where Jack runs into a spot of trouble will play. You will be given a checkpoint when it finishes.
    Subway Retrieval:
    Grab Zeigler's briefcase in the safehouse and you'll clear the checkpoint.
    Rooftops Escape:
    You'll pass the checkpoint upon reaching the final battle against Killian's Dropship at the docks.
    Mansion Infiltration:
    Upon reaching the deathmatch fight against Mai Hem you will be given a checkpoint.
    Laboratory Rescue:
    Reach the huge containment area outside the prison beyond the labs to pass the checkpoint.
    River Extraction:
    Open the motor pool's gate to clear the checkpoint.
    Trinity Infiltration:
    Beat the Brothers at the start to pass the checkpoint. This checkpoint is pretty useless.
    Trinity Escape:
    Once you reach the top of the datacore on your way through the facility you will pass the checkpoint.
    Jungle Storm:
    Not long after you exit the village area, you'll hit the checkpoint just before the shallow lake.
    Temple Surveillance:
    Right after planting the tracking device on the energy source you'll be given the checkpoint.
    Outpost Rescue:
    Reach the final battle against Mai Hem to pass the checkpoint.
    Bridge Assault:
    After Jonathon unlocks the two large doors, you will meet up with Carrington. Once he is finished talking, you will hit a checkpoint.

    Complete all 14 missions on Agent, (or a higher difficulty) in single player, to unlock this achievement.

  • Completed Single Player Game on Secret Agent Difficulty Setting

     

    Secret Agent is a little step up from Agent. Every difficulty modifier is increased. For example, the AI will have better accuracy on Secret Agent, as opposed to Agent. It's still not great, but it does make things harder.

    There is a checkpoint in all but the last mission on Secret Agent difficulty. The location of the checkpoints are as follows:

    Datacore Demolition:
    Just after you blow the CPU core with the CamSpy and the cutscene ends, you'll pass the checkpoint.
    Nightclub Stakeout:
    Right after scanning all the enforcers, a cutscene where Jack runs into a spot of trouble will play. You will be given a checkpoint when it finishes.
    Subway Retrieval:
    Grab Zeigler's briefcase in the safehouse and you'll clear the checkpoint.
    Rooftops Escape:
    You'll pass the checkpoint upon reaching the final battle against Killian's Dropship at the docks.
    Mansion Infiltration:
    Upon reaching the deathmatch fight against Mai Hem you will be given a checkpoint.
    Laboratory Rescue:
    Reach the huge containment area outside the prison beyond the labs to pass the checkpoint.
    River Extraction:
    Open the motor pool's gate to clear the checkpoint.
    Trinity Infiltration:
    Beat the Brothers at the start to pass the checkpoint. This checkpoint is pretty useless.
    Trinity Escape:
    Once you reach the top of the datacore on your way through the facility you will pass the checkpoint.
    Jungle Storm:
    Not long after you exit the village area, you'll hit the checkpoint just before the shallow lake.
    Temple Surveillance:
    Right after planting the tracking device on the energy source you'll be given the checkpoint.
    Outpost Rescue:
    Reach the final battle against Mai Hem to pass the checkpoint.
    Bridge Assault:
    After Jonathon unlocks the two large doors, you will meet up with Carrington. Once he is finished talking, you will hit a checkpoint.

    Complete all 14 missions on Secret Agent, (or a higher difficulty) in single player, to unlock this achievement.

  • Completed Single Player Game on Perfect Agent Difficulty Setting

    Perfect Agent is tough. You're going to need a lot of determination to finish the game on Perfect Agent. Refer to "Completed Single Dark Agent" for tips.

    There is a checkpoint in five of the missions on Perfect Agent difficulty. The location of the checkpoints are as follows:

    Datacore Demolition:
    Just after you blow the CPU core with the CamSpy and the cutscene ends, you'll pass the checkpoint.
    Subway Retrieval:
    Grab Zeigler's briefcase in the safehouse and you'll clear the checkpoint.
    Rooftops Escape:
    You'll pass the checkpoint upon reaching the final battle against Killian's Dropship at the docks.
    Mansion Infiltration:
    Upon reaching the deathmatch fight against Mai Hem you will be given a checkpoint.
    Outpost Rescue:
    Reach the final battle against Mai Hem to pass the checkpoint.

    Complete all 14 missions on Perfect Agent, (or a higher difficulty) in single player, to unlock this achievement.

  • Completed Single Player Game on Dark Agent Difficulty Setting

    Dark Agent is no joke. It is not forgiving of mistakes, requires absolute precision and total concentration. The only way to beat the game on this difficulty, is to memorize the levels. It will take a great deal of skill, but knowing exactly what to do and how to go about it will see you on your way to conquering Perfect Dark. On that note, watch the videos, study them, commit the path and enemy placement to memory, then tackle the levels.

    Dark Agent details:
    *Enemy accuracy is increased
    *Damage (received) is increased
    *Armor pick-ups are gone

    There is one checkpoint on Dark Agent difficulty. It is in the following location:

    Datacore Demolition:
    Just after you blow the CPU core with the CamSpy and the cutscene ends, you'll pass the checkpoint.

    Mission guides/Videos and Notes:

    Datacore
    Perfect Dark Zero Dark Agent Walkthrough: Mission 00 - YouTube

    I recommend the Plasma Rifle, rather than the Shockwave. This is a training level, thus it is simple. The only real danger is the jetpack enemies at the end of the level. Personally, once the elevator stopped, I turned on the Plasma Rifles secondary function (invisibility) by pressing and ran to the exit, leaving the jetpack enemies behind.

    Difficulty- 1/10

    Nightclub
    Nightclub | Stakeout (01) - YouTube

    Instead of killing the 3 guys at the start (one sitting, 2 standing), leave them and use the audioscope on the first enforcer. If you do not kill all three of the guys after using the audioscope, the mission will continue, instead of instantly failing. The nightclub is full of enemies, so take it easy. Engage enemies and then retreat, make them come to you (as shown in the video).

    Difficulty- 6/10

    Subway
    Perfect Dark Zero Dark Agent Walkthrough: Mission 02 Part 1 - YouTube

    Perfect Dark Zero Dark Agent Walkthrough: Mission 02 Part 2 - YouTube

    The RCP-90's secondary function is great in the latter part of the level. In what will be a recurring theme, the first part of the level is not too tough, but the second part is insane. The train houses many enemies who are hard to see. The RCP-90's secondary function helps, as it highlights them in red.

    If you can't beat it with the RCP-90, learn where the enemies are (in the train section) and take the Plasma Rifle instead. Try to draw the enemy to the train door, as it makes them easier to hit. Just rapid fire through the door when you see them coming.

    Difficulty- 8/10

    Rooftops
    Perfect Dark Zero Dark Agent Walkthrough: Mission 03 Part 1 - YouTube

    There are several snipers in this level who can (and will) one shot you. You need to be quick to take them out. When it comes to the boss fight, ignore the video. Focus all of your fire on one of the engines, using an SMG or the Plasma Rifle. If you run out of ammo, use your pistol. When you see the ship getting ready to shoot a missile at you, get behind one of the large cement blocks (with a corrugated iron roof) in its line of fire. The missile should hit it. Destroying the ship before it starts trying to burn you is the goal. If it does try however, bring out your Hawk.

    Difficulty- 7/10

    Mansion
    Perfect Dark Zero Dark Agent Walkthrough: Mission 04 - YouTube

    Getting into the mansion isn't too difficult when you learn the enemy placement. The boss fight on the other hand is quite painful.

    Choose the M60 when Chandra asks you which weapon you would like. Do not use it straight away! Instead, reload it, then put it away. You need to save it for Mai Hem's clones. The best place to go when the clones arrive, is behind the far left statue, on your side of the arena. The clones will not shoot at you unless they are beside you. When you have killed the clones, the statue you have been hiding behind will come to life. Move quick, or he will punch you. Collect all of the Super Dragons whilst the statues come after you. Kill the statues, then unload on Mai Hem with grenade rounds.

    Difficulty- 7/10

    Laboratory
    Perfect Dark Zero Dark Agent Walkthrough: Mission 05 Part 1 - YouTube

    Perfect Dark Zero Dark Agent Walkthrough: Mission 05 Part 2 - YouTube

    Instead of running straight into the first vent, use your Locktopus on the console to your left. It will prevent the alarm from going off, so all the girl guards with magnums won't spawn.

    Difficulty- 5/10

    River
    Perfect Dark Zero Dark Agent Walkthrough: Mission 06 Part 1 - YouTube

    Perfect Dark Zero Dark Agent Walkthrough: Mission 06 Part 2 - YouTube

    I like to use the Shockwave here, rather than the Jackal, as I have trouble seeing the enemies outside. Either will work though. Once you get onto the hovercraft, you should be fine, as Jack is a relatively good shot. Make sure to attach the rocket launcher to turret on the hovercraft.
    Difficulty-6/10

    Trinity (Infiltration)
    Perfect Dark Zero Dark Agent Walkthrough: Mission 07 - YouTube

    Follow the video precisely. Should be a walk in the park.

    Difficulty- 2/10

    Trinity (Escape)
    Trinity | Escape (08) - YouTube

    You need to be quick when making your way to the evacuation point at the end. If your dropship gets shot down, it is mission over. Be wary of your allies walking into your fire, as if you kill them, it is mission failed.

    Difficulty- 6/10

    Jungle

    Perfect Dark Zero - Jungle Storm - YouTube

    This is by far the toughest mission in the game. When following the video, ignore the part where he gets the grenades. Instead, kill the guy near the ladder, turn on invisibility (secondary function on Plasma Rifle) and climb the ladder. The guy above should be unaware of your presence. No one will follow you from below.

    When you reach the Jetpack, get in it and simply fly to the exit. See the video below for the path to take in the Jetpack.

    PDZ Jungle Glitch Dark Agent - YouTube

    Difficulty- 10/10

    Temple
    Temple | Surveillance (10) - YouTube

    First part will become very easy with practice. After opening the scientists cell, instead of entering cover (like in the video) exit through the doorway and start shooting. You waste too much time if you wait in cover. The end with the Phantoms is very difficult. I failed many times. Best way I've found to kill them, is to set off the flood water, then head for the end of the basin. Try to kill all of them at one end, so you can focus on one point of attack.
    Difficulty- 6/10

    Outpost

    Outpost | Rescue (11) - YouTube

    When the second drop ship arrives, enter the stairway ahead (instead of going back and waiting), stand on the stairs and unload on the ship. You should be able to destroy it before it deploys the troops, saving you a lot of hassle.

    Take out the driver when in the hovercraft battle. Stand/crouch behind a pillar and shoot at Mai Hem every 5-10 seconds. With luck, she won't fire back at you.
    Difficulty- 9/10

    Bridge
    Perfect Dark Zero Dark Agent Walkthrough: Mission 12 Part 1 - YouTube

    Perfect Dark Zero Dark Agent Walkthrough: Mission 12 Part 2 - YouTube

    I would actually recommend a speedrun of the level, however, there are no videos that show it in action, so it may be easier to follow the above. It's the polar opposite of a speedrun; you're going to provoke the enemy then run back and pick them off. Be patient, that's about the only advice I can offer.

    If you are interested in trying it the arguably easier way (speedrun), then you'll need to bring along the Plasma Rifle. Use the cloak at various stages to run past enemies. When you get to the bridge, you're going to want to take the path below it (across the beam). The hardest part is at the end, after killing the spider bots. If you can make it up the first set of stairs and around the corner, you are home.

    Difficulty- 5/10

    Arena
    Perfect Dark Zero Dark Agent Walkthrough: Mission 13 - YouTube

    This is a very short level, as it is purely a boss fight. You cannot fall off the level, so roll as often as you like to avoid Zhang Li's fire.

    Difficulty- 1/10

    Complete all 14 missions on Dark Agent, in single player, to unlock this achievement.

  • Completed One Co-op Mission On Dark Agent

       

    Refer to "1 Solo Mission On Dark Agent" for information on unlocking the Dark Agent difficulty. This can be done locally or online. Choose an easy mission, such as mission 00-Datacore, complete it and the achievement is yours.

    Note: Mission 13 (Arena) does not count.

  • Completed Five Co-op Missions On Dark Agent

       

    Refer to "1 Solo Mission On Dark Agent" for information on unlocking the Dark Agent difficulty. This can be done locally or online. Five of the easiest missions in the game are:

    Mission 00- Datacore
    Mission 05- Laboratory
    Mission 06- River
    Mission 07- Trinity (Infiltration)
    Mission 12- Bridge


    Note: Mission 13 (Arena) does not count.

  • Completed Co-op Game On Agent Difficulty Setting

       

    Refer to "Completed Single Agent" for more information on the Agent difficulty. This can be done locally or online. Complete all 14 missions in co-op, on Agent (or a higher difficulty) to unlock this achievement.

  • Completed Co-Op Game On Secret Agent Difficulty Setting

       

    Refer to "Completed Single Secret Agent" for more information on the Secret Agent difficulty. This can be done locally or online. Complete all 14 missions in co-op, on Secret Agent (or a higher difficulty) to unlock this achievement.

  • Completed Co-Op Game On Perfect Agent Difficulty Setting

    (3)  

    Refer to "Completed Single Secret Agent" for more information on the Perfect Agent difficulty. This can be done locally or online. Complete all 14 missions in co-op, on Perfect Agent (or a higher difficulty) to unlock this achievement.

  • Completed Co-Op Game On Dark Agent Difficulty Setting

    (2)  

    Very important - If you have not unlocked the Dark Agent difficulty, you will not get this achievement, regardless of whether you actually complete the game in co-op on Dark Agent. Therefore, both you and your partner need to have Dark Agent difficulty unlocked to be awarded the achievements.

    Refer to "Completed Single Secret Agent" for more information on the Dark Agent difficulty and mission guides. This can be done locally or online.

    When playing co-op, it is possible to revive your partner if they go down. To do this, stand by their body then press or on the D-Pad to begin the revival process. You must stand by their body for 10-15 seconds, otherwise the revival process will need to be started again. There is a rather large drawback to reviving your partner: Half of your health will be taken away.

    For the majority of levels, only one player needs to reach the mission exit. The exceptions to this are:

    Mission 00- Datacore
    Mission 02- Subway
    Mission 03- Rooftops
    Mission 05- Laboratory


    The missions are not much different in co-op, there are no extra enemies or objectives. There are however a lot of doors that require both players to be present to unlock them (two buttons). There are also elevators which only allow one person to ride in them. Usually there is another button at the top/bottom to send it back for the other player.

    Complete all 14 missions in co-op, on Dark Agent, to unlock this achievement.

  • Multiplayer Award. Played in 10 DeathMatch Games.

     

    Play 10 Deathmatch games, either online or against bots. Refer to "Played 1000 Deathmatch Games" for more information.

  • Multiplayer Award. Played in 100 DeathMatch Games.

     

    Play 100 Deathmatch games, either online or against bots. Refer to "Played 1000 Deathmatch Games" for more information.

  • Multiplayer Award. Played in 1000 DeathMatch Games.

    Play 1000 Deathmatch games, either online or against bots. The quickest way to get this achievement, is to set up a match with the following settings:

    Deathmatch
    Mode: Team Killcount
    Map: Old Town
    Map Size: Small
    Bots: 15 (Dark Agent/10 on your team. Secret Agent/5 on the other team)
    Weapons: Custom (All Jackal)
    Points: 5

    The match will end in 25-35 seconds. Factoring in the load times, it will take 11-12 hours to complete 1000 games. It can be a mix of online and offline.

  • Multiplayer Award. Played in 10 DarkOps Games.

    Play in 10 DarkOps games, either online or against bots. Refer to "Played 1000 DarkOps Games" for more information.

  • Multiplayer Award. Played in 100 DarkOps Games.

    Play in 100 DarkOps games, either online or against bots. Refer to "Played 1000 DarkOps Games" for more information.

  • Multiplayer Award. Played in 1000 DarkOps Games.

     

    Play in 1000 DarkOps games, either online or against bots. The quickest way to get this achievement, is to set up a match with the following settings:

    DarkOps
    Mode: Eradication
    Map: Random
    Rounds: 1
    Bots: 1
    Starting Amount: 15,000CR

    When the purchase screen comes up, buy a rocket launcher. Once you have control of your character, shoot a rocket at your feet. Match will end in 10 seconds. Factoring in load times, it will take approximately 9 hours to complete 1000 games. It can be a mix of online and offline.

  • Expert Kill Award. Achieved 10 Melee Kills (armed or unarmed) over all multiplayer games played.

     

    Perform 10 melee kills. Refer to "1000 Melee Kills" for more information.

  • Expert Kill Award. Achieved 100 Melee Kills (armed or unarmed) over all multiplayer games played.

     

    Perform 100 melee kills. Refer to "1000 Melee Kills" for more information.

  • Expert Kill Award. Achieved 1000 Melee Kills (armed or unarmed) over all multiplayer games played.

    Perform 1000 melee kills. The quickest way to get this achievement, is to set up a match with the following settings:

    Deathmatch
    Mode: Killcount
    Map: Desert
    Map Size: Small
    Bots: 15 (Agent/Bully)
    Time Limit: None
    Point Limit: 100
    Weapons: Custom (Shields in five slots, Viblade in sixth)

    Grab the Viblade as soon as possible. It will spawn on a balcony above one of the arches. Since the enemy AI is set to Bully, they will focus on the player with the least kills. If that's not you, they will be oblivious to your presence. Hit them in the back... Once you have reached the score limit, set up 9 more matches with the same settings until you have the 1000 melee kills. It will take a couple of hours. It can be a mix of online and offline.

    If you own a second controller, you can get your kills even quicker. The mode needs to be switched to Team Killcount. Change the bot count to 14, to allow for your second controller. Set it to "Bots vs Humans". When the game begins, take your second controller around the outskirts of the map until you see a rock which you can climb on. If you are facing the Viblade spawn, it is 45 degree's to your right.

    All the bots will swarm to the rock, but will be unable to hit the second player. This makes them easy prey.

    Note: Melee kills from behind only count when using the Viblade. When using any other weapon, you must hit them from the front.

    *You must complete the match for your achievement progress to register.

  • Expert Kill Award. Achieved 10 Explosive Kills over all multiplayer games played.

     

    Achieve 10 explosive kills. Refer to "1000 Explosive Kills" for more information.

  • Expert Kill Award. Achieved 100 Explosive Kills over all multiplayer games played.

     

    Achieve 100 explosive kills. Refer to "1000 Explosive Kills" for more information.

  • Expert Kill Award. Achieved 1000 Explosive Kills over all multiplayer games played.

    Perform 1000 explosive kills. The quickest way to get this achievement, is to set up a match with the following settings:

    Deathmatch
    Mode: Team Killcount
    Map: Old Town
    Map Size: Small
    Bots: 15 (Agent) 14 on your team, 1 on the other
    Weapons: Custom (Multi-Mines)

    When the match begins, run through the teleport, turn around, then throw mines at the teleport exit. The aim is to kill your teammates, as teamkills count towards the kill achievements. Stand on an ammo box and keep throwing the mines. The 1000 kills will take a little over an hour using this method. It can be a mix of online and offline.

    If you own a second controller, you can get your kills even quicker. Change the bots to 14, to allow for your second controller. Their personality needs to be set to "Bully". Also, add a Combat Shield in the fifth custom weapon slot. When the game begins, get into the same setup as "1000 Headshot Kills". Constantly throw your mines in the doorway entrance. Be careful not to walk into the blast radius of the Multi-Mines. You can kill 40 bots every minute, so 1000 explosive kills will take 25 minutes.

    *You must complete the match for your achievement progress to register.

  • DeathMatch Award. Achieved 10 Kills in DeathMatch: Killcount.

     

    Achieve 10 kills in Killcount. Refer to "1000 Kills in Killcount" for more information.

  • DeathMatch Award. Achieved 100 Kills in DeathMatch: Killcount.

     

    Achieve 100 kills in Killcount. Refer to "1000 Kills in Killcount" for more information.

  • DeathMatch Award. Achieved 1000 Kills in DeathMatch: Killcount.

     

    Achieve 1000 kills in Killcount. The quickest way to get this achievement, is to set up a match with the following settings:

    Deathmatch
    Mode: Killcount
    Map: Old Town
    Map Size: Small
    Weapons: Custom (Multi-Mines)
    Bots: 15 (Agent/Judge)
    Time Limit: 10
    Point Limit: None

    Get the lead, then stand on a Multi-Mine respawn spot. The enemy bots will come after you. Throw the mines at them, making sure not to throw them too close to you. Using this method, you can get 100 kills every 10 minutes. Therefore, it will take an hour and forty minutes to get 1000 kills in Killcount. It can be a mix of online and offline. Teamkills count.

    *You must complete the match for your achievement progress to register.

  • DeathMatch Award. Achieved 10 Kills in DeathMatch: Team Killcount.

     

    Achieve 10 kills in Team Killcount. Refer to "1000 Kills in Team Killcount" for more information.

  • DeathMatch Award. Achieved 100 Kills in DeathMatch: Team Killcount.

     

    Achieve 100 kills in Team Killcount. Refer to "1000 Kills in Team Killcount" for more information.

  • DeathMatch Award. Achieved 1000 Kills in DeathMatch: Team Killcount.

     

    Achieve 1000 kills in Team Killcount. Refer to "1000 Explosive Kills" as it is the quickest method of gaining kills.

  • Expert Kill Award. Achieved 10 Headshot Kills over all multiplayer games played.

     

    Achieve 10 headshot kills. Refer to "1000 Headshot Kills" for more information.

  • Expert Kill Award. Achieved 100 Headshot Kills over all multiplayer games played.

     

    Achieve 100 headshot kills. Refer to "1000 Headshot Kills" for more information.

  • Earned after 1000 Headshot Kills in both DeathMatch or DarkOps Games. Only counts in Games you finished.

    Achieve 1000 headshot kills. The quickest way to get this achievement, is to set up a match with the following settings:

    DarkOps
    Mode: Infection
    Map: Old Town
    Map Size: Small
    Bots: 15 (Agent)
    Round Limit: 10 minutes
    Rounds: 5

    You need to be a human, so if you spawn as the infected, just play the round properly. When you're a human and the purchase screen comes up, buy armor and FAL X2. Once the round begins, head up the stairs, near the truck in the middle of the map. At the top, enter the doorway to your left, then you will be in a room with three doors, a table and a doorway. Enter the doorway and run all the way to the end (over a little hole). Watch the doorway. As more enemies get infected, they will turn their attention to you. The bots will rarely shoot at you. They will simply keep running straight at you. Try to shoot 10 of them with your left pistol first, then alternate, left and right. Do not manually reload. Aim for their heads obviously. You can get 300-400 headshots every 10 minutes, so you're looking at around half an hour for the 1000 headshots. It can be a mix of online and offline. Teamkills count.

    *You must complete the match for your achievement progress to register.

  • Expert Kill Award. Achieved 10 Kills with a Sniper Rifle over all multiplayer games played.

     

    Achieve 10 kills with a Sniper Rifle. Refer to "1000 Sniper Kills" for more information.

  • Expert Kill Award. Achieved 100 Kills with a Sniper Rifle over all multiplayer games played.

     

    Achieve 100 kills with a Sniper Rifle. Refer to "1000 Sniper Kills" for more information.

  • Expert Kill Award. Achieved 1000 Kills with a Sniper Rifle over all multiplayer games played.

    Achieve 1000 kills with a Sniper Rifle. The quickest way to get this achievement, is to set up a match with the following settings:

    *Note, this method requires a second controller.

    Deathmatch
    Mode: Team Killcount
    Map:Old Town
    Map Size: Small
    Weapons: Custom (First 4 slots Multi-Mines, fifth slot Combat Shield, last slot the Jackal)
    Bot Count: 14 (Agent/Bully)
    Bot Teams: Humans vs Bots
    Time Limit: 10
    Points Limit: None

    When the match begins, use your second controller, grab a combat shield and head for the same location as described in the "1000 Headshot Kills" guide. Crouch down with your combat shield facing the doorway. This is where you will stay for the rest of the match. Your second controller will not take any damage, but will attract the enemies into the corridor, making them easy to shoot. With your controller, head into the room with the table. There are three doors. The Jackal spawns in the first to your right. Once you have the Jackal, go stand next to the table and aim towards your partner. Shoot the bots in the head. If you run out of ammo, go back to the Jackal's spawn and get some more. You will get 12 bullets each time, so be precise with your shots. Occasionally a bot may punch you, so be careful. On a good run, you can get 80 sniper kills in 10 minutes. 1000 sniper kills will take around two hours. It can be a mix of online and offline. Teamkills count.

    *You must complete the match for your achievement progress to register.

  • DarkOps Award. Survived 10 Rounds of DarkOps: Eradication.

     

    Survive 10 rounds of DarkOps: Eradication. Refer to "1000 Rounds Survived" for more information.

  • DarkOps Award. Survived 100 Rounds of DarkOps: Eradication.

     

    Survive 100 rounds of DarkOps: Eradication. Refer to "1000 Rounds Survived" for more information.

  • DarkOps Award. Survived 1000 Rounds of DarkOps: Eradication.

     

    Survive 1000 rounds of DarkOps: Eradication. The quickest way to get this achievement, is to set up a match with the following settings:

    DarkOps
    Mode: Eradication
    Map: Old Town
    Weapons: Disallow all but Jackals
    Starting Amount: 15,000CR
    Bots: 15 (14 Dark Agents on your side, 1 on the other)
    Points Limit: None
    Round Limit:10

    Stay in your spawn. Your teammates will take care of the opponent. Every round that you remain alive, is a round survived. Using this method, it will take 8 hours to survive 1000 rounds. It can be a mix of online and offline.

    *You must complete the match for your achievement progress to register.

  • DarkOps Award. Destroyed 10K CR of property in DarksOps: Sabotage.

     

    Destroying every Property in one Round is 10K Credits. Only counts in Games you finished.

  • DarkOps Award. Destroyed 100K CR of property in DarksOps: Sabotage.

    Destroying every Property in one Round is 100K Credits. Only counts in Games you finished.

  • DarkOps Award. Survived for 10 minutes in DarkOps: Onslaught.

     

    Earned after you survived 10 minutes in Onslaught, DarkOps. The more time you survive in a round, the more time you earn. Only counts in Games you finished.

  • DarkOps Award. Survived for 100 minutes in DarkOps: Onslaught.

     

    Earned after you survived 100 minutes in Onslaught, DarkOps. The more time you survive in a round, the more time you earn. Only counts in Games you finished.

  • DeathMatch Award. Scored 10 Points in DeathMatch: Territorial Gains.

     

    Score 10 points in Deathmatch: Territorial Gains. Refer to "100 Territories Held" for more information.

  • DeathMatch Award. Scored 100 Points in DeathMatch: Territorial Gains.

    Score 100 points in Deathmatch: Territorial Gains. The quickest way to get this achievement, is to set up a match with the following settings:

    Deathmatch
    Mode: Territorial Gains
    Map: Old Town
    Map Size: Bases 2+4 Open
    Bots: 15 (Dark Agent/14 on your team, 1 on the other)
    Time Limit: None
    Point Limit: 100

    When the game starts, sit back and allow your teammates to do all the work. It will take 15 minutes to get 100 points. It can be a mix of online and offline.

    *You must complete the match for your achievement progress to register.

  • DeathMatch Award. Captured 10 Flags in DeathMatch: Capture the Flag.

     

    Capture 10 flags. Refer to "100 Flags Captured" for more information.

  • DeathMatch Award. Captured 100 Flags in DeathMatch: Capture the Flag.

    Capture 100 flags. The quickest way to get this achievement, is to set up a match with the following settings:

    Deathmatch
    Mode: Capture the Flag
    Map: Old Town
    Size: Small
    Bots: 3 (Dark Agent)
    Weapons: Custom (Rocket Launchers)
    Time Limit: 10
    Points Limit: 10

    Put all of the bots on your team, by pressing on their name. When the game begins, run through the teleport and stand to the left of your flag. A bot will grab the enemy flag and start to bring it back. Normally, he will take the path on your left. When he comes into sight, shoot him, grab the flag by running to it, then stand on your teams flag to capture it. You can get 10 captures every 6 minutes. 100 captures will take one hour. It can be a mix of online and offline.

    *You must complete the match for your achievement progress to register.

  • DarkOps Award. Infected 10 Players in DarkOps: Infection.

     

    Infect 10 players in DarkOps: Infection. Refer to "1000 Players Infected" for more information.

  • DarkOps Award. Infected 100 Players in DarkOps: Infection.

     

    Infect 100 players in DarkOps: Infection. Refer to "1000 Players Infected" for more information.

  • DarkOps Award. Infected 1000 Players in DarkOps: Infection.

    Infect 1000 players in DarkOps: Infection. The quickest way to get this achievement, is to set up a match with the following settings:

    DarkOps
    Mode: Infection
    Map: Old Town
    Map Size: Small
    Points Limit: None
    Round Limit: 10
    Time Limit 3
    Starting Money: 15,000CR
    Weapons: Disallow all except Multi-Mines and the SuperDragon.

    If you start as the infected (skeletons), you must kill the humans. Each kill against a human is one infection. As you start with only a pistol when infected, it is a good idea to press to put your gun away, then when you're near an enemy. This will allow you to steal their weapon.

    When you begin the round on the humans side, buy the SuperDragon and Multi-Mines. Again, you want to kill the humans (teamkill). Do not under any circumstances suicide when you are a human, as you will need to sit out the rest of the round. If you're killed as a human, you will be turned to the infected side. Using this method you can get between 300-400 kills each hour. Therefore, it will take two and a half to three hours to infect 1000 players. It can be a mix of online and offline.

    *You must complete the match for your achievement progress to register.

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