Overview:
- Estimated achievement difficulty: ?/10
- Offline: 12 [200]
- Online: 0
- Approximate amount of time to 200: ?
- Minimum number of playthroughs needed: ?
- Missable achievements: ?
- Does difficulty affect achievements: ?
- Unobtainable/glitched achievements: ?
- Extra equipment needed: No

  • DLC: Buccaneer Table
    • Difficulty: 1/10
    • Time to 20: Less than an hour
    • Unobtainable: None
  • DLC: Nightmare Mansion Table
    • Difficulty: 2/10
    • Time to 20: Less than an hour
    • Unobtainable: None
  • DLC: Rocky and Bullwinkle Table
    • Difficulty: 2/10
    • Time to 20: Less than an hour
    • Unobtainable: None

Introduction:
?

Abbreviated Walkthrough:
?

DLC: Buccaneer Table

Introduction:
This is a vibrant pinball arcade table, with flashing lights simulating cannon fire, skulls and buried treasure to unlock. The upper left corner will let players know if they have triggered a bonus. The sound carries the theme forward, from the creaking of chests, or Davey Jones’ locker, to the cannon fire, to the sound of gurgling as a lost ball is sunk.

The physics are handled very well, and the game pacing is fast and furious.

Abbreviated Walkthrough:
The game features one achievement for those looking to give their gamerscore a little help. The strategy for this is outlined in "Ball Madness".

Note: This game and DLC have been removed from the Xbox store, but if you've already purchased this table, you can still play it and earn achievements.

Conclusion:
Overall the achievement in this DLC pack is not hard. The pack could take you less than an hour to complete. The controls are simply for your right flipper and the for your left flipper.

This Buccaneer table LINK will give you help to sinkholes, orbits, ramps, etc.

DLC: Nightmare Mansion Table

Introduction:
Welcome to your worst nightmare, where no one can hear you scream. The whole nightmarish theme is really captured in the artwork and the background music really captured the atmosphere that you are in a haunted mansion. There's also a cellar for you to dig around in.

Abbreviated Walkthrough:
The game features one achievement for those looking to give their gamerscore a little help. The strategy for this is outlined in "Monster Hunter".

Note: This game and DLC have been removed from the Xbox store, but if you've already purchased this table, you can still play it and earn achievements.

Conclusion:
Overall the achievement in this DLC pack is not hard. The pack could take you less than an hour to complete. The controls are simply for your right flipper and the for your left flipper.

This Nightmare Mansion LINK will give you help to sinkholes, orbits, ramps, etc.

DLC: Rocky and Bullwinkle Table

Introduction:
Watch out for Rocket "Rocky" J. Squirrel, a flying squirrel, and his best friend Bullwinkle J. Moose, a dim-witted but good-natured moose in their hilarious pinball adventures!

Abbreviated Walkthrough:
The game features one achievement for those looking to give their gamerscore a little help. The strategy for this is outlined in "True Friend".

Note: This game and DLC have been removed from the Xbox store, but if you've already purchased this table, you can still play it and earn achievements.

Conclusion:
Overall the achievement in this DLC pack is not hard. The pack could take you less than an hour to complete. The controls are simply for your right flipper and the for your left flipper.

[XBA would like to thank jroller1979 for the DLC Roadmaps]

Pinball FX Achievement Guide

Printable Guide
Show completed achievements
Show secret achievements

There are 15 achievements with a total of 250 points

  • You discovered the government’s top-secret research on a strange alien technology.

    This one is moderately difficult, but you should get it just by playing and trying to get the other achievements. What you need to do for this one, is hit the four yellow bumpers in the top-left of the table. Each time you hit one, you should see a letter pop-up on your score screen. You will need to hit these bumpers eight times to spell, ARTIFACT. Once spelled, you should be able to unlock artifacts rather easy. You can get them by completing various modes, shooting into the artifact archive (red slot, below the right most ramp), or by successfully shooting the target during the ball launch.

  • You survived a dangerous bungee jump.

    This one requires a bit of skill, so you might want to practice on the Xtreme table for a bit. The first thing you need to do for this one, is get to the top half of the table, and while your up there, time it right and hit your ball on the upper-most ramp. Once done, a green light should light up on the second left-most slot, in the middle of the table. Enter that to enter the Bungee Jumping mode. The mode won't really begin until you lose your ball, so just let your ball drop, doesn't matter if you have a ball save or not. Once your ball has re-launched, you will be in the Bungee Jumping game. As quickly as possible, because you only have approximately 30 seconds, shoot through the top ramp, which is the same ramp as the first step of the process. If done in the allotted time, you should get your achievement.

  • Angel

     

    15

    You spend so much time in the air that you’ve been mistaken for a heavenly being.

    This one is a cake walk when compared to the Championship achievement. Just enter the first round, as listed above, but instead of following the lit ramps and such, just spell Airwalk again to get the achievement.

  • This green light will remind you of that glorious moment when you earned an Extra Ball.

    The score to reach, for an extra ball, would be 200,000,000, but there are easier ways to achieve extra balls. There are several methods on both the Agents and Xtreme tables that will give you an extra ball and unlock the achievement.

  • Your convertible is tricked out with all sorts of performance-enhancing gadgets.

    Here all you need to do is collect at least 2 of the 4 tunings in one game. The tunings are as follows: Nitro, Turbo, Chip, and Suspension. A little bit to the right of the center of the table, you should see a pink car with four lights around it. Each light corresponds with a tuning, so you basically need to get those to light up. All steps must be completed in one ball in order to tune your car, but once tuned it stays.

    To get the Nitro tuning, you need to first go through the second right-most ramp three times, and then hit the nitro button, that is right above your left bumper. Once hit, it should trigger the Overheat Hurry Up. Shoot your ball into the race slot, within the time limit, and you will have gotten the Nitro tuning (This also unlocks the Platinum Cylinders achievement).

    For the Turbo tuning, you need to start a Police chase multi-ball mode. This can be done several ways, but most just involve luck. The only sure way that I can see, is to successfully complete the spinner lap eight times. Once the chase has been triggered, you need to lock one of your two balls in the dragon's head. Once locked, you should get the Turbo tuning.

    The Chip tuning is in my opinion, the hardest. It sounds easy, because all you need to do is hit the chip slot, located above your right bumper, four times. The problem is, is that it is a pain in the butt to just get it in there once, and you have to get it in their all four times in one ball. I really don't have any tips for this, since I have only gotten it once. Just spam your flippers and hope you are lucky.

    The final tune available for your car is the Suspension tune. I'm not too sure on how to trigger this, but it should be rather easy. I get it most of the time, without even realizing it. The only thing I can figure is to hit the two suspension bumpers, on the left side of the table, a whole bunch of times.
     

  • You’re an expert at conducting rapid commando strikes.

    Trigger the Hurry Up mode, and as quickly as possible launch up the ramps indicated. Don't worry if you don't meet the 20 second requirement, it's more of a 30-40 second cutoff.

  • You are a Multi-ball veteran.

    This one is pretty easy; just trigger one of the multi-ball modes on one of the tables. They are usually triggered after storing three balls in certain places, such as the ship on the Agent table, but also include other various modes, like the police chase on the Speed table. If you are still having trouble finding a multi-ball mode, check the in-game help, it will tell you how to trigger them.

  • Two million points. Not bad, but you’re just getting started, right? Good luck!

    Close your eyes and spam the flippers. Trust me, you'll get it.

  • Win the Final Confrontation game mode on the Agents pinball table.

    One of the three dreaded tournament achievements, this one is best done by doing the player match technique as read above. Basically what you need to do is collect 6 pieces of evidence, by completing all four missions and various modes, on the table. Once in the Final Confrontation, DO NOT LOSE YOUR BALL, if you do, you will be forced to start all over.

    To complete the Final Confrontation all you need to do is shoot all of the flashing ramps, and then go to headquarters. Sounds simple enough, but with 3 balls it can get rather hectic. You might want to practice some first by starting some multiball modes.

  • Be the best by winning the State Championship on the Extreme pinball table.

    Probably the easiest of the three tournament achievements, because this time you only need to complete four rounds to start this one. Start off by spelling "Airwalk", by hitting the seven red bumpers at the bottom of the table. Once you have completed that, shoot into the second left-most slot, which should trigger something called "Free Competition". Now you need to perform tricks by shooting through the lit up ramps and slots. Once finished with the first round, you have to complete the same process for the rest of the three rounds. After the first three rounds are done, spell Airwalk one more time, and you should be able to enter the final State Championship. Complete this, and unlock your achievement.

  • Win the Wizard Tournament on the Speed Machine pinball table.

    The final of the three tournament achievements and this one is a pain. First you need to complete all 5 races, by first completing the spinner lap twice, and then hitting your ball into the race whole. Select your race, and then complete it.

    I would suggest you leave one easy race alone, until you have completed the Tuning Competition. Reason being, because you don't want to be forced to enter the Tuning Competition with only 2 upgrades. If you do, then you will only place 3rd and all upgrades will be removed. You need to get at least 3 of the 4 tunings to complete the Tuning Competition. This will place you in 2nd, and although its corresponding light won't light up, it will count towards the Wizard Tournament. Once the Tuning Competition is completed, go ahead and finish off your remaining races and enter the Wizard Tournament.

    As for the Wizard Tournament itself, it's kind of like the Qualifying Tournament, just keep shooting through the spinner. It's not as easy as it sounds though, considering you have 3 balls, and you need to shoot through the spinner a bunch.

  • Complete the Overheat Hurry Up mode on the Speed Machine pinball table.

    All you need to do for this one is to complete the Nitro tuning. See the achievements above to learn how to do this.

    Notes:if you are ever confused about one of the achievements, go to it's corresponding board and check out the How to Play section under the Help & Options menu. It will explain what certain modes and tournaments are.

    Next it would be a good thing to note, that you can get achievements in player matches. Although it would seem that it only works if the penalty is 10% or below. Set the score to 100,000,000 and go to town, just make sure you just don't reach the score limit. Once you get to a certain score, just let the game sit for a bit and forfeit a bunch of balls, it should only take a second for your score to go down. This is best to do with a friend, but if you have no one available just make it public. Most people will quit mid-way, leaving you in the room by yourself. This gives you as much time as you need, and you can still get achievements. This technique is especially helpful in getting the final tournament achievements on each board.

DLC: Buccaneer Table

There are 1 achievements with a total of 10 points

  • Only few would manage this. An experienced pirate you are!

    First, you need to hit the ball up the far right-hand ramp. Next, you need to use the left flipper, but time it right so it goes in the sinkhole on the right. This must be done 3 times with the same ball.

DLC: Nightmare Mansion Table

There are 1 achievements with a total of 20 points

  • You have explored the deepest cellars of Nightmare Mansion.

    You must first get into the Cellar Mini Playfield which is opened up by hitting the ball either around the Left Orbit or Right Orbit to make the spinner rotate 21 times.

    Upon doing so, the Cellar Door will open then hit the ball into the Cellar Sink Hole. Once on the
    Cellar Mini Playfield, you have two flippers to keep the ball alive in the Playfield, otherwise if it drains, you will be returned to the Table Playfield.

    You must then hit the three 'HIT' targets in front of the skull; once this is done, you then have to hit the skull as hard as you can to unlock the achievement.

    1: The black arrow is where the spinner is.

    2: The yellow arrow is where the Cellar Sink Hole is.

DLC: Rocky and Bullwinkle Table

There are 1 achievements with a total of 20 points

  • Obtain the special award by rotating the spinner 300 times on the Rocky and Bullwinkle table!

    This is very simple as long as you keep your ball in play. There is a spinner on the left side of the table which you need to make spin 300 times within one ball.

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