Guide By: hoshinosenshi
There are 32 achievements with a total of 500 points.
[x360a would like to thank hoshinosenshi for this Roadmap]
|Played a song from every decade since the '50s.||(14)|
To earn this, you need to play at least one song from each decade up to the '00s. Every song you can export will cover all decades except for the '50s. The only artist with songs from this decade is Johnny Cash, browse through the DLC store and download any song which you like to contribute towards this goal.
|Played at least 50 unique songs from the same decade.|
Any song between 2000 and 2009 ('00s) will have the most songs covered if you want to get this easily. If you export any of the songs from the Rock Band series, the amount of songs you can get will be over 50 using any two disc exports.
|Played at least 50 unique songs in the same genre.|
There's a reason why this game uses the title 'Rock Band', as it stands, Rock is the most covered genre within the series. Unfortunately, unlike some of the other DLC achievements, this may be a bit more harder to get unless you export the disc collections. Here's a rundown on what you can pick up.
|Played at least 10 unique songs by the same artist.||(12)|
You will be limited to what will count towards this, but some artists already have tracks from the disc games which may help if you want to go that route. Most album packs will get you more than enough songs to earn this, you can also use band packs in conjunction with export songs to reach at least ten songs.
|Party at Your Place||20|
|Played at least 300 unique songs. Harmonix thanks you!||(32)|
This is the big one, 300 songs... it's kind of a lot. All that money...
|Played at least 150 unique songs.|
See "Party at Your Place" for more info.
|Played at least 50 unique songs.|
See "Party at Your Place" for more info.
|Got your Blitz Cred up to at least 10,000.|
Every time you finish a song, you will earn cred which varies based on your performance, and the difficulty of the song. So, for example, earning five stars on a tier five song would earn you more than five stars on a tier 3 song and so on. You can keep earning cred on the same song, so if you need to boost it faster, choose something short or relatively easy.
|Got your Blitz Cred up to at least 1,000.||(1)|
See "Extra Credit" for more info.
|Spent 10,000 coins.|
Coins are earned in a similar way to cred, in that the amount you earn on each song depends on the overall difficulty, and your star rating. Every new song you play will earn you double the amount of coins you earn, which you can use this to your advantage and try to get five stars on your first try (with at least one powerup) to obtain more coins than a regular play would earn you.
|More Power to You||30|
|Unlocked every Power-up in Rock Band Blitz.|
While earning cred for completing songs, you'll unlock additional powerups along the way to help you earn more points. Essentially, you'll earn this far before going for "Extra Credit."
|Earned Gold stars on every song included with Rock Band Blitz.||(26)|
This is where the powerups are going to be come into play. Without them, reaching a gold star cutoff is impossible.
|Earned 5 stars on every song included with Rock Band Blitz.|
See "Precious Medal" for more info.
|Played every song included with Rock Band Blitz.|
This is self-explanatory. There are 25 songs included in Blitz, just play them all to the end, and this will unlock.
|That Dozen Count||20|
|Played 12 of the songs included with Rock Band Blitz.|
See "Blitzed Out" for more info.
|All the Rage||10|
|Cleared 25 notes with Road Rage in a single song.||(1)|
This powerup uses Overdrive, and is more effective with full energy. When you unleash the car, it drives down random paths crushing notes along the way. You have no control over it, so even if you use it while on the Guitar track, there's no certainty it will run along the same path. Instrument heavy metal songs will have more notes on each track which may be the best time to try using it. This should come naturally while playing.
|Earned at least 10,000 points with a single use of Jackpot.||(1)|
This powerup uses Overdrive, and is more effective with full energy. When you use this, a countdown will start. From this point, you'll need to hit every note while this power is active to boost the score you can earn from it. You can earn higher score bonuses if the instrument tracks are at high multipliers, as this power combines both the 3x combo with the track multiplier, therefore boosting the score even more. This should come naturally.
|Get Back Here||10|
|Caught 5 Runaway Notes in a single song.||(2)|
When you hit a purple note with this powerup switched on, a string of purple notes will appear on the same path. String them together and the purple note you're chasing will switch between tracks.
|Cleared 20 notes with a single Bottle Rocket.||(4)|
Bottle Rockets use Overdrive. How this works is that it shoots a projectile up to the far end of the path you're on. There is a small delay between when you shoot and where it lands, meaning you'll have to plan ahead if you want to hit enough notes to get this goal. This is mostly luck based, but knowing the song and where a busy section is will make it easier.
|Kept the Pinball in play for at least 20 seconds.||(8)|
This sounds simple enough, but it may take a few tries. When you hit a purple note with this powerup switched on, a giant pinball will run up in front of you hitting notes along the way, and then make its way down towards you. You'll need to be on the same path where the pinball will fall off to keep it bouncing back along the highway. The longer it remains in play, the faster it gets. Counting the time while you catch it is the only way you can know if you're close to succeeding with this goal.
|Shock and Awesome||10|
|Earned at least 10,000 points with a single use of Shockwave.|
Shockwave uses Overdrive, and is more effective with full energy. You'll want to get on a path which is busy and then use it to hit all the notes that are on screen. To reach 10,000 more easily, keep the instrument combos going, as Shockwave will combine this combo to the notes it hits.
|Played a chain of 10 Flame Notes.|
This may seem confusing to how it works at first, but essentially it's all about keeping focus on where the Flame Note will appear. As soon as you hit the first one, another one will appear on a random track, so you'll need to keep following it along. In some cases, multiple flame notes will show up giving you more chances to string 10 of them together. They will show up faster as you continue to hit them, so you might miss one if you're not next to it.
|Having a Blast||10|
|Cleared 10 notes with a single Blast Note.|
Blast Notes will destroy any note nearby on a track path that is outside the path you're on. This can be done pretty easily if you hit this note during a busy section. Should come naturally.
|Good as Gold||15|
|Earned Gold stars on a song.||(9)|
See "Precious Medal" for more info.
|Played 100% of the notes in a Guitar solo.||(2)|
A guitar solo is indicated by a different track layout, which contains wavy streaks running down the side, and at this time all other tracks will be darker to give more focus. You'll want to try and get to the guitar track before the solo begins to make sure you don't miss the starting notes.
|This Means War||5|
|Challenged someone to a Score War.||(4)|
In the in-game menu of Blitz, scroll along to the 'Recommended' tab, and then scroll along the songs here until you find one marked with 'Score War'. Push the A button and you'll begin a challenge with your friend, the achievement will unlock at the same time. You don't need to complete the challenge at all, unless you want coins.racks, which will count towards this.
|Replayed a song and beat your previous high score.|
Self-explanatory. If you play a song without any powerups to begin with, then come back to it with any powerup switched on to help boost score, this should come pretty easily.
|Finished a song with all tracks at the Level Cap.|
Don't get too confused by the description here. What the level cap is intended to be is the 'final' multiplier before the end of the song. Get all your instruments up to the highest multiplier at that point, and this should unlock.
|Blitz and Giggles||10|
|Stayed in Blitz Mode for at least 30 seconds in a single song.|
When you hit notes in succession, you'll build up a meter towards the top center of the screen. After a successful combo, you'll enter Blitz mode, which changes your camera perspective, and earns you more points while you keep performing well. Missing a note will cause the meter to fall, three strikes and Blitz will end.
|Three for the Taking||10|
|Increased the Level Cap by 3X at 3 Checkpoints in a single song.|
Each track you play has to be leveled up to 3x maximum before each gate. So, as you start each song you'll be at 1x, and will have to work towards 4x. Then you need to work for 7x and so on. Focus on raising all instruments by three levels before the gate, raising all but one will hinder your progress to being able to reach 3x goals for each instrument. This should come naturally.
|Completed both Tutorials.|
You can find these under the Help & Options menu, then choosing How to Play.
|Calibrate Good Times||5|
|Calibrated your system for the optimal Rock Band Blitz experience.||(2)|
Under the Help & Options menu, choose Calibration, then pick any option here and follow the instructions to change your latency/lag feedback. Once it's all confirmed, this will unlock. Also, you should be able to hit the notes when you start playing now, providing that you couldn't before.
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|Rock Band Blitz Rocking Out on XBLA in August|
|Jul 18, 2012|
|New Tracks Revealed for Rock Band Blitz|
|May 29, 2012|
|Rock Band Blitz Coming To XBLA From Harmonix|
|Apr 03, 2012|
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