Guide By: The Stray and Helg0r
General Achievement Note: Achievements will not unlock in Training. You can play in local or co-op play, but the Version 1.1 update makes some changes though.
How to play: Strania is not as easy as it looks, although first timers can probably finish the first 2 stages without problems. Once you go into stages 3-6 on Normal (and 7 in Hard/Expert), it gets quite difficult. Note that Strania requires the use of a weapons based system, and the use of an O/D (Overdrive) gauge which grants the player temporary invulnerability (and a Multiplier) when it is completely filled. The Overdrive can be activated in two ways:
Default controls: is to attack/shoot, is to change weapons, and is to use O/D when the gauge is full (or when taking damage when not attacking or changing weapons). It is advisable though to configure the button layout to suit your own habits.
Weapons: There are 10 weapons in the game, and each weapon has its own use and ability, though once you start the game, you’ll be equipped with 2 “Normal” weapons and a “Sword”. You can pick up other weapons during the course of the game which can either be a good thing or a bad thing. Since you have to use the right weapon(s) for the right stage/terrain you can either put yourself at an advantage or at a disadvantage and in the worst case end up losing a life or a whole credit. Note that Weapons can be upgraded to Lv.2 if you pick up the same weapon that’s in your hand. Upgraded weapons will increase their rate of fire, range or damage. Also note that any other weapon you pick up will replace your current weapon that’s in your hand(s). This means that your current weapon is 'lost' and that it cannot be re-used until you pick up the same weapon again. Lastly, certain Lv.2 Weapons can only be used/upgraded by the Stranians (Blue) or by the Vowers (Red), except the Violet ones which are the Normal/Handgun and Sword weapons. Training, however, lets you use all Lv.2 weapons without exceptions.
Now here’s the Weapons List and what they do:
Credits: You’ll start the game with 3 credits, and extra credits will unlock after each hour or so by a factor of 2 (until you reach up to 9 credits). This is similar to Ikaruga’s credit unlock system, meaning that eventually you’ll get Free Play.
Difficulty: There are 3 difficulty modes, although they’re not all the same, each difficulty has its toughness and its strengths.
Extend: This is the game’s system of a 1-UP/Extra Life. You’ll earn extra lives by scoring 200,000 points, 1,000,000 points and then for every 1,000,000 points after that.
Bonuses: At the end of each stage, you will be awarded a Grade (it depends on actions such as enemies destroyed and damage taken) and Time Bonus (destroying a boss quicker yields more points). Here’s the rundown of each letter rank and score:
Step 1 - Start-Up:
Step 2 - Playthoughs:
Note: Version 1.1 fixes the "Perfect Conquest" Achievement in Live Co-Op, so it has to be a true 1CC (1 Credit clear) now.
Step 3 - Clean-Up:
x360a would like to thank The Stray and Helg0r for this Road Map.
|Perfect Conquest: EXPERT||10|
|Cleared the game on "EXPERT" without continuing.|
The three "Perfect Conquest" achievements require you to 1CC (1 Credit Clear) the game, although this may not an easy feat in Single Player. In addition, it has to be set on the default number of lives which is three (3). However, you can no longer get the achievements in Co-Op online if you use more than one single credit, so it has to be a true 1CC. Note: The difficulties are not stackable, each must be done separately so you will need to play the game 3 times.
|Earned 10-dan for all weapons.||(1)|
Weapons are "ranked” from 10-kyu to 1-kyu and then from 1-dan to 10-dan. The "rank" is determined by experience which is gained when you destroy enemies and bosses with a specific weapon. If you use more than one weapon to destroy a boss the experience is divided among the weapons regardless of how much damage you did with each one. All weapon experience is furthermore reset to zero if you use a continue. You can see what weapon you are ranking up on the top left (1P) or top right (2P) of the screen.
Note that you have to get all 9 weapons (except the Normal/Handgun) to 10-dan, each in a separate playthrough (best done on Normal Difficulty). Be sure to either finish the game or let the continue timer run out for the game to save your progress and you’ll unlock the achievement right after you 10-dan the final weapon. If you have trouble finding a specific weapon (such as the Bomb) or simply want to get dual weapons of any kind early on, you can suicide on the first few enemies and get to collect three random weapons after you use a continue. If you didn't get your desired weapon simply repeat the process until you are successful.
More information about Weapon Master can be found HERE.
|Arrival at the End||10|
|Cleared the game on "HARD" or "EXPERT".|
This is self-explanatory: Hard and Expert have an additional 7th (Final) Stage which you have to beat in order to unlock this achievement. It can be a bit difficult by yourself but fortunately it can still be earned in Co-Op. Note that you cannot continue at the final stage, which would mean an automatic Game Over, even if you still have credits left.
|Perfect Conquest: NORMAL||10|
|Cleared the game on "NORMAL" without continuing.|
See "Perfect Conquest: Expert".
|Perfect Conquest: HARD||10|
|Cleared the game on "HARD" without continuing.|
See "Perfect Conquest: Expert".
|Cleared the game after successfully completing all of the defense and assault missions.||(1)|
The "Mission Complete" achievement is unlocked if you complete the specific targets in stage 3 (defend the Airship) and stage 5 (destroy the Generators). The "Court Martial" achievement is quite the opposite (destroy the Airship, don’t destroy the Generators and don’t dock with the Booster Pack in stage 4). You'll need to do at least 2 playthroughs to get both of them (any difficulty counts) but you can use continues while attempting these.
|Cleared the game after failing all of the defense and assault missions.||(1)|
See "Mission Complete".
|Cleaning Up Space Debris||20|
|Cleared Mission 4 without releasing the booster.||(1)|
This requires you to not release the Booster Pack for the entire 4th Stage. The Booster Pack is released if you either activate O/D-mode or use a continue. It's now easy in Single Player since you can get it with 9 lives set, you can also unlock it in Co-Op (note that there is only one booster pack for one player in that stage). This is best done on Normal Difficulty.
|Armed all weapon slots with lasers.|
You can get this by the end of stage 2 if you pick up the Laser in stage 1 and then the two Lasers that the stage 2 boss drops. Just make sure you switch your weapon slots first though.
|Armed all weapon slots with Lv.2 rockets.|
Getting this one may be a bit difficult at first glance. You have to get three Rocket weapons in your 3 weapon slots and then pick up another three Rockets to upgrade all slots to Lv.2. You'll most likely get this around Stages 4-6 and sometimes after a continue, since 3 weapons will drop randomly.
|Why'd You Go?||20|
|Hit the cancel button within 5 seconds of the start of the credits.|
Press either or quickly during the Credits. This will only unlock if you complete the game in either Hard or Expert. It will not unlock on Normal and cannot be done on the Options Menu under Credits.
|Three Sword Style||20|
|Armed all weapon slots with swords.|
You will start with a Sword at the beginning of the game. Just like Straigtism, you can get this during the fight with the stage 2 boss, since enemies (besides the boss) leave swords behind to pick up.
|DLC: Add-on Gamemode "Side VOWER"|
|Cost: $4.99 USD Achievements: 3 Points: 50|
|Clear the game on "NORMAL"(side"Vower") difficulty without continuing.|
See "Perfect Conquest: Expert ("Vower")".
|Clear the game on "HARD"(side"Vower") difficulty without continuing.|
See "Perfect Conquest: Expert ("Vower")".
|Clear the game on "EXPERT"(side"Vower") difficulty without continuing.|
Side Vower is a bit more difficult than the Stranian side and you'll be playing the game in reverse stage order, like Stage 6 is Stage 1 and so on. It'll take some skill to earn the "Perfect Conquest" Achievements in Side Vower. Its also unstackable and has to be done on the default lives setting. You can also earn these in Co-Op, provided you have a skilled partner that can help you get them in a true 1CC (1 Credit Clear) setting.
Note: If either you or your partner happens to lose all lives and not continue and either you or your partner complete the entire playthrough without losing all lives, you and your partner will both still earn the respective achievements for whichever Difficulty you chose. This also works on the Stranian side as well.
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