Seisou Kouki Strania

Seisou Kouki Strania Achievement Guide

Guide By: The Stray and Helg0r
There are 15 achievements with a total of 250 points.

Show/hide completed achievements Status: Visible
Show/hide secret achievements Status: Visible

Show / Hide Guide Road Map  

- Estimated achievement difficulty: 8/10
- Offline: 15 (250)
- Online: 0 (0)
- Approximate amount of time to 250: 10 - 15+ hours (depending on skill)
- Minimum number of playthroughs needed: 17 (6/Difficulty, 2/Missions and 9/Weapons Master)
- Number of missable achievements: None
- Do cheat codes disable achievements?: No
- Does difficulty affect achievements?: Yes (You'll need to play on Normal, Hard and Expert.)
- Glitchy achievements: None
- Unobtainable achievements: None
- Extra equipment needed?: None

Seisou Kouki Strania or Strania - The Stella Machina- is a shoot-em-up/SHUMP from G.rev who has also done the Senko No Ronde series and Mamoru-Kun In this game you will be controlling mechs (kind of like a mobile suit from the Gundam series), and in this SHMUP, you will blast through 6 Stages on Normal (or 7 on Hard/Expert) for intense SHUMP action.

General Achievement Note: Achievements will not unlock in Training. You can play in local or co-op play, but the Version 1.1 update makes some changes though.

How to play: Strania is not as easy as it looks, although first timers can probably finish the first 2 stages without problems. Once you go into stages 3-6 on Normal (and 7 in Hard/Expert), it gets quite difficult. Note that Strania requires the use of a weapons based system, and the use of an O/D (Overdrive) gauge which grants the player temporary invulnerability (and a Multiplier) when it is completely filled. The Overdrive can be activated in two ways:

  1. By pressing  (Default), it will be depleted within 5-6 seconds.
  2. When taking damage if you’re not attacking or changing weapons, and it will be depleted within 2-3 seconds.

Default controls:  is to attack/shoot,  is to change weapons, and  is to use O/D when the gauge is full (or when taking damage when not attacking or changing weapons). It is advisable though to configure the button layout to suit your own habits.

Weapons: There are 10 weapons in the game, and each weapon has its own use and ability, though once you start the game, you’ll be equipped with 2 “Normal” weapons and a “Sword”. You can pick up other weapons during the course of the game which can either be a good thing or a bad thing. Since you have to use the right weapon(s) for the right stage/terrain you can either put yourself at an advantage or at a disadvantage and in the worst case end up losing a life or a whole credit. Note that Weapons can be upgraded to Lv.2 if you pick up the same weapon that’s in your hand. Upgraded weapons will increase their rate of fire, range or damage. Also note that any other weapon you pick up will replace your current weapon that’s in your hand(s). This means that your current weapon is 'lost' and that it cannot be re-used until you pick up the same weapon again. Lastly, certain Lv.2 Weapons can only be used/upgraded by the Stranians (Blue) or by the Vowers (Red), except the Violet ones which are the Normal/Handgun and Sword weapons. Training, however, lets you use all Lv.2 weapons without exceptions.

Now here’s the Weapons List and what they do:

  • Normal/Handgun: Default weapon that shoots in a straight/linear direction. 
  • Sword: A melee weapon which swings left and right in close proximity. A sword combo can be done with 2 swords which can also disintegrate bullets with its third slash/strike. Not that depending on the side you choose (1P/2P) you will either unleash a strong wave that damages targets in front of you (1P) or you will perform a spinning move to hit targets around you (2P).
  • Vulcan: Fires wide/spread shots in a forward direction. Good for popcorn-enemies and enemy Mechs, bigger enemies and bosses have to be shot at point-blank range to deal enough damage.
  • Missile: Fires small homing missiles that are relatively weak. A good weapon to support the Laser, Vulcan or Rocket, now upgraded to fire faster.
  • Rocket: Fires a big slightly homing missile that makes a round explosion upon impact. Very strong weapon that can take out all threats which appear in front of you.
  • Bomb: Drops small bombs in a downward direction, now upgraded so that it makes small round explosions upon impact.
  • Laser: High powered long range laser that fires in a straight direction. The damage output is constant along this line, so there is no need for point-blanking.
  • Direction: A weapon that can be used to fire at all angles (fires in the opposite direction of your movement. Significantly stronger than the Vulcan, this weapon can adapt to most situations.
  • Reflect: A weapon that fires off and bounces from the terrain and the edge of the screen.
  • Side: Fires from left and right from the mech.

Credits: You’ll start the game with 3 credits, and extra credits will unlock after each hour or so by a factor of 2 (until you reach up to 9 credits). This is similar to Ikaruga’s credit unlock system, meaning that eventually you’ll get Free Play.

Difficulty: There are 3 difficulty modes, although they’re not all the same, each difficulty has its toughness and its strengths.

  1. Normal: The default difficulty. Has 6 stages.
  2. Hard: More bullet patterns and moderate boss durability. Has 7 stages.
  3. Expert: Even more/denser bullet patterns and enemy shots fire faster. Bosses have more health and all enemies except popcorn-enemies and bosses will release suicide bullets when they are destroyed. Has 7 stages.

Extend: This is the game’s system of a 1-UP/Extra Life. You’ll earn extra lives by scoring 200,000 points, 1,000,000 points and then for every 1,000,000 points after that.

Bonuses: At the end of each stage, you will be awarded a Grade (it depends on actions such as enemies destroyed and damage taken) and Time Bonus (destroying a boss quicker yields more points). Here’s the rundown of each letter rank and score:

  1. S rank: 100,000 points
  2. A rank: 50,000 points
  3. B rank: 30,000 points
  4. C rank: 10,000 points

Step 1 - Start-Up:
First off, you want to earn the simple (and “Secret”) achievements. You can get them during regular gameplay, but the best bet is to do them in Normal difficulty. It has an in-game tutorial to help know how to play the game. Through this step you will earn:

  • Straightism
  • Three Sword Style
  • Fireworks Craftsman
  • Cleaning Up Space Debris

Step 2 - Playthoughs:
Now that you know how to play the game, it’s time to make good use of your skills. Since these achievements may be tough to do in single player, it is best to have a co-op partner to help you with them. They will unlock in co-op so you can play either way. Doing this step will earn you:

  • The 6 Perfect Conquest achievements. (3 of these come from playing the available DLC)
  • Arrival at the End and Why’d you Go?
  • Mission Complete and/or Court Martial.

Note: Version 1.1 fixes the "Perfect Conquest" Achievement in Live Co-Op, so it has to be a true 1CC (1 Credit clear) now.

Step 3 - Clean-Up:
By the time you get 180, the last achievement you will have to do and that will take skill and time would be the “Weapon Master” achievement, which requires you to get to 10-Dan with every weapon in the game (except the Normal/Handgun weapon). This is a challenge in itself, and it requires you to “rank up” your weapons throughout the course of the game. Note that you do not have to bring all weapons to the 10th Dan in one playthrough. Focus on one weapon per playthrough instead and once you meet the requirement either finish the game or let the continue timer run out to save progress. Also note that you have to bring a weapon to 10th-dan on one credit as continuing resets all weapon ranks.

Although Strania will be hard in the beginning, having a co-op partner will make this all a bit easier. Weapon Master will still be time consuming but it will be worth it in the long run when you get Strania to 200. Side Vower will be difficult for some, since it adds 3 "Perfect Conquest" achievements to make it to the 250 max.

x360a would like to thank The Stray and Helg0r for this Road Map.

Perfect Conquest: EXPERT10
Cleared the game on "EXPERT" without continuing.    

The three "Perfect Conquest" achievements require you to 1CC (1 Credit Clear) the game, although this may not an easy feat in Single Player. In addition, it has to be set on the default number of lives which is three (3). However, you can no longer get the achievements in Co-Op online if you use more than one single credit, so it has to be a true 1CC. Note: The difficulties are not stackable, each must be done separately so you will need to play the game 3 times.


Weapon Master20
Earned 10-dan for all weapons.   (1) 

Weapons are "ranked” from 10-kyu to 1-kyu and then from 1-dan to 10-dan. The "rank" is determined by experience which is gained when you destroy enemies and bosses with a specific weapon. If you use more than one weapon to destroy a boss the experience is divided among the weapons regardless of how much damage you did with each one. All weapon experience is furthermore reset to zero if you use a continue. You can see what weapon you are ranking up on the top left (1P) or top right (2P) of the screen.

Note that you have to get all 9 weapons (except the Normal/Handgun) to 10-dan, each in a separate playthrough (best done on Normal Difficulty). Be sure to either finish the game or let the continue timer run out for the game to save your progress and you’ll unlock the achievement right after you 10-dan the final weapon. If you have trouble finding a specific weapon (such as the Bomb) or simply want to get dual weapons of any kind early on, you can suicide on the first few enemies and get to collect three random weapons after you use a continue. If you didn't get your desired weapon simply repeat the process until you are successful.

More information about Weapon Master can be found HERE.


Arrival at the End10
Cleared the game on "HARD" or "EXPERT".    

This is self-explanatory: Hard and Expert have an additional 7th (Final) Stage which you have to beat in order to unlock this achievement. It can be a bit difficult by yourself but fortunately it can still be earned in Co-Op. Note that you cannot continue at the final stage, which would mean an automatic Game Over, even if you still have credits left.


Perfect Conquest: NORMAL10
Cleared the game on "NORMAL" without continuing.     

See "Perfect Conquest: Expert".


Perfect Conquest: HARD10
Cleared the game on "HARD" without continuing.     

See "Perfect Conquest: Expert".


Mission Complete20
Cleared the game after successfully completing all of the defense and assault missions.   (1) 

The "Mission Complete" achievement is unlocked if you complete the specific targets in stage 3 (defend the Airship) and stage 5 (destroy the Generators). The "Court Martial" achievement is quite the opposite (destroy the Airship, don’t destroy the Generators and don’t dock with the Booster Pack in stage 4). You'll need to do at least 2 playthroughs to get both of them (any difficulty counts) but you can use continues while attempting these.


Court Martial20
Cleared the game after failing all of the defense and assault missions.   (1) 

See "Mission Complete".

Secret Achievements
Cleaning Up Space Debris20
Cleared Mission 4 without releasing the booster.   (1) 

This requires you to not release the Booster Pack for the entire 4th Stage. The Booster Pack is released if you either activate O/D-mode or use a continue. It's now easy in Single Player since you can get it with 9 lives set, you can also unlock it in Co-Op (note that there is only one booster pack for one player in that stage). This is best done on Normal Difficulty.


Armed all weapon slots with lasers.   

You can get this by the end of stage 2 if you pick up the Laser in stage 1 and then the two Lasers that the stage 2 boss drops. Just make sure you switch your weapon slots first though.


Fireworks Craftsman20
Armed all weapon slots with Lv.2 rockets.   

Getting this one may be a bit difficult at first glance. You have to get three Rocket weapons in your 3 weapon slots and then pick up another three Rockets to upgrade all slots to Lv.2. You'll most likely get this around Stages 4-6 and sometimes after a continue, since 3 weapons will drop randomly.


Why'd You Go?20
Hit the cancel button within 5 seconds of the start of the credits.   

Press either or  quickly during the Credits. This will only unlock if you complete the game in either Hard or Expert. It will not unlock on Normal and cannot be done on the Options Menu under Credits.


Three Sword Style20
Armed all weapon slots with swords.   

You will start with a Sword at the beginning of the game. Just like Straigtism, you can get this during the fight with the stage 2 boss, since enemies (besides the boss) leave swords behind to pick up.

DLC: Add-on Gamemode "Side VOWER"
Price: $4.99 USD Achievements: 3 Points: 50
Perfect Conquest:NORMAL("Vower")10
Clear the game on "NORMAL"(side"Vower") difficulty without continuing.     

See "Perfect Conquest: Expert ("Vower")".


Perfect Conquest:HARD("Vower")15
Clear the game on "HARD"(side"Vower") difficulty without continuing.     

See "Perfect Conquest: Expert ("Vower")".


Perfect Conquest:EXPERT("Vower")25
Clear the game on "EXPERT"(side"Vower") difficulty without continuing.    

Side Vower is a bit more difficult than the Stranian side and you'll be playing the game in reverse stage order, like Stage 6 is Stage 1 and so on. It'll take some skill to earn the "Perfect Conquest" Achievements in Side Vower. Its also unstackable and has to be done on the default lives setting. You can also earn these in Co-Op, provided you have a skilled partner that can help you get them in a true 1CC (1 Credit Clear) setting.

Note: If either you or your partner happens to lose all lives and not continue and either you or your partner complete the entire playthrough without losing all lives, you and your partner will both still earn the respective achievements for whichever Difficulty you chose. This also works on the Stranian side as well.

Game Info


US March 30, 2011

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