There are 30 achievements with a total of 400 points.
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- Estimated achievement difficulty: 6/10
- Offline: 30 (400 )
- Online: 0 (0)
- Approximate time: +60 Hours
- Minimum number of playthroughs needed: N/A
- Does difficulty affect achievements?: No
- Missable achievements: None
- Glitched achievements: None, although objectives for some achievements may need to be repeated in order for it to register, such as re-killing bosses or reusing crafting stations.
- Do cheats disable achievements?: No. There are none.
- Unobtainable achievements: None
- Extra Equipment needed?: No
Terraria is a 2-D Minecraft Metroidvania Platformer. Before you dive in, bookmark wiki.terrariaonline.com and terraria.wikia.com. Both are immensely helpful resources for everything about Terraria.
Note that I'm playing this game in single player only, so most achievement descriptions and the estimated difficulty will reflect that. You will have a much easier time with the game with friends for the harder achievements. Also note that the approximate time to completion is a very conservative estimate. A lot of farming and mining is required for A Knight In Shining Armors, Corruptible, and Hallowed Be Thy Name. Depending on if you're playing single or multiplayer, your mileage may vary quite a bit.
When you fire up Terraria, start with the Tutorial to get Terraria Student and Terraria Expert. You will learn the controls, build a house, and be given a bit of general direction in what to do once you start your own world.
Make a Character & World
Once you're done with that, select Play Game and make a character. Since difficulty doesn't matter for achievements, just go with Normal. Now the game will want you to create a world. Choose whether or not you want to play online and/or invite only (you can change these whenever you load up your world), and then select a world size. Here are the differences:
Small All biomes are smaller and closer together, including the Underworld. Ore deposits are condensed and therefore easier to find. Floating islands are closer to the surface.
Medium Biome sizes strike a balance between small and large worlds, obviously. More ore, chests, pots, floating islands, Demon Altars (for spawning hardmode ore), and Shadow Orbs.
Large Biomes are larger, and are more spread out. There is more ore, but it is less condensed. Even more chests and pots, more Shadow Orbs, more floating islands, and more Demon Altars than Medium.
If you're mostly playing online with friends, go with a large world. Otherwise, medium and small worlds are fine for single player. There is enough ore and resources for you to do everything, regardless of world size, and you can always create new worlds and raid them for resources to bring back to your main world if you want.
Some tips for starting out:
Always have your weapon, pickaxe, axe, and hammer on the Inventory Bar at the top.
Make plenty of torches and wooden platforms, and always have a full stack of each for your excursions.
Always have healing potions and hotfix them to the D-Pad.
Place torches everywhere. Not only do they light up your world, they also serve as markers to show where you've been.
Pick up and hoard everything you find. Flowers, mushrooms, seeds, cobwebs-everything has a use.
Break all pots you encounter, loot everything in chests, and use a hammer to pick up empty chests so you can use them for storage at your base without having to craft your own.
Don't worry about dying and losing money. You won't need it for much early in the game, and Hardmode will give you plenty of it.
Always make better pickaxes before anything else. After that, upgrade your armor and other tools. There are plenty of nice weapons to find in chests, so crafting them isn't a priority.
Use your map while digging to locate ore and chests that you may not be able to see otherwise.
There is a handy Housing feature located in the menu that, among other options, can help you determine if your houses are livable for NPCs (walk into your house first before opening the menu).
Terraria is roughly split between two parts. The first half is considered Normal Mode, and you will unlock most of these achievements without much effort as you progress:
Home Sweet Home
Vanity of Vanities
Blood Moon Rises
To Hell and Back
These achievements will be earned through natural progression and no extra effort on your part. They will most likely unlock during Normal Mode:
These are the NPCs you can have at this point. It's okay if you don't have all of them yet, they will always be available:
These are the bosses you will want to kill in Normal Mode:
Eye of Cthulhu
Destroyer of Worlds
Wall of Flesh
These are the gear sets you can have at this point. Note that it may be easier to get some of these once you get into Hardmode and have access to drills.
Once you unlock Challenge Accepted, you will now be in Hardmode and unlock these achievements:
All In the Family
Ride the Worm
A Knight In Shining Armors
These are the NPCs you will encounter only in Hardmode to finish up All In the Family:
These are the bosses you will kill to finish up Exterminator:
Devourer of Worlds
These are the armor sets you will have to craft to finish up A Knight In Shining Armors:
These achievements will be time-consuming and take a lot of effort to complete. It might be best to create new small worlds and "prune" them for easier spreading of Corruption and Hallow:
Hallowed Be Thy Name
I'm Smelting! will take extra effort to unlock, even after crafting everything. See the achievement list for details.
Pet Hoarder at the moment is currently the hardest achievement to unlock in single player, based on the absurd rarity of Honeycombs and Wolf Fangs. Save your sanity and trade for them online.
[x360a would like to thank Tyba11s for this Roadmap]
Build a house for your guide and have him move in. A house is considered livable if it is at least 6 blocks tall and 10 blocks wide, with a table, chair, door, lighting, and walls. Crafting tables work too. Once the criteria are met, he will move in on his own.
Most NPCs will appear once you meet certain criteria, which I've described below. You must house all of them to get the achievement. Note: In addition to meeting the requirements below, there must be an available, valid house in order for any NPC to spawn.
Guide The first NPC you'll meet, spawns when you start a new world.
Merchant Spawns when you acquire 50 Silver Coins total, in single or multiplayer.
Nurse Spawns when you use your first Crystal Heart.
Demolitionist Spawns when you acquire an explosive (Bombs, Grenades, and Dynamite) and have a Merchant NPC. Explosives are commonly found in chests and pots.
Dryad Spawns when you have beaten a boss. King Slime doesn't count.
Arms Dealer Spawns when you have acquired a gun or bullets. Bullets and guns are initially found in Shadow Orbs or Crimson Hearts.
Clothier Spawns once you kill Skeletron.
Mechanic Found in the Dungeon. You must talk to her to free her. She won't walk back to a house on her own, so you can either wait until she dies and respawns at your village (most likely to happen) or assign her to a house manually.
Goblin Tinkerer Found in the Cavern layer after defeating a Goblin Invasion. You must talk to him to free him. He won't walk back to a house on his own, so you can either wait until he dies and respawns at your village or assign him to a house manually.
Wizard Found in Hardmode in the Cavern layer. You must talk to him to free him. He won't walk back to a house on his own, so you can either wait until he dies and respawns at your village or assign him to a house manually.
Dye Trader: Spawns once the player has any item used to make dye, or dye itself.
Painter: Spawns once you have three other NPCs.
Party Girl: Has a 2% chance to spawn each dawn once you have 8 or more NPCs.
Witch Doctor: Spawns after defeating the Queen Bee.
Pirate: Spawns after defeating the Pirate Invasion.
Truffle: Spawns if there is an available house in a surface mushroom biome (you must manually create one) in Hardmode.
Steampunker: Spawns after defeating one Hardmode Boss.
The bottom of the world is called the Underworld, filled with lava and annoying monsters. The achievement pops when you reach the absolute lowest point of the map. Once you get to the Underworld, you can either dig your way down through the ash, or find an empty gap. Don't worry, you won't fall off the world.
It's best to wait until you're ready to mine Hellstone before doing this. The fastest way to get down there is to find a nice place near your spawn point (I always use my basement), point your cursor directly below you, and start digging. You'll automatically dig out a three block wide tunnel, which you can then use for quick access to the Underworld. A Diving Helmet, Diving Gear, or Gills Potion can be very handy when you encounter pockets of water. You can then either just wait until you get to the Underworld to let the water drain out (hopefully on lava), or dig out additional pockets off to the side of the tunnel for the water to drain into.
Most all bosses are fought by summoning them through crafted items and at specific times during the day. They are listed below in a general order of weakest to hardest. For some bosses in single player, if you die during the fight, you'll have to resummon and start over. Same goes for multiplayer if everyone dies at the same time and the boss has no one in its immediate vicinity to attack. Other bosses will not reset and will most likely meet up with you at your spawn point when you die, allowing you to respawn and resume your attack. Most bosses also have a time limit, requiring you to fight quickly and efficiently before you run out of time.
Spawns very rarely during daytime in Forests that are not in the center third of the map (so basically they can't spawn around your spawn point). Can also be summoned with a Slime Crown, crafted from a Gold Crown and 99 Gel at a Demon Altar or Crimson Altar. Can be summoned at anytime, anywhere (space permitted), and with no time limit. Super easy and not really considered a boss by most, but still counts. King Slime Strategies
Eye of Cthulhu
Has a chance of spawning at night once the player has at least 200 health, at least 10 Defense, and has 3 or more NPCs housed, but only once. Can also be summoned anywhere by using a Suspicious Looking Eye at night, crafted from 6 Lens at a Demon Altar or Crimson Altar. Will despawn if you die, and must be killed before sunrise. Eye of Cthulhu Strategies.
Summoned by either smashing 3 Shadow Orbs, or using Worm Food, which is crafted from 30 Vile Powder and 15 Rotten Chunks at a Demon Altar. Can only be summoned and must be fought in the Corruption. Will despawn if you die, but has no time limit. Be careful that you don't move out of the Corruption or it will despawn. Eater of Worlds Strategies.
Summoned by speaking to the Old Man at the Dungeon entrance at night. Will despawn if you die. If you can't kill it before sunrise, he will insta-kill you. Skeletron can be summoned again once defeated by Killing the Clothier with a Clothier Voodoo Doll in one of your equipment slots. Skeletron Strategies.
Wall of Flesh
The last and toughest of the Normal bosses. Summoned by dropping a Guide Voodoo Doll into a pool of lava in the Underworld. Once you throw your doll into the lava, your Guide will be sacrificed and you will receive the Horrified debuff, which keeps you close to the Wall of Flesh and will pull other players to it when they move too far. Basically, this debuff locks all players into the fight until they or the Wall of Flesh die. The boss is a literal wall that will push you through your entire world until it gets to the end, which will then crush and kill you automatically if you're still alive. When messing around in the Underworld, you must be careful that you don't let a Voodoo Demon drop the Guide Voodoo Doll into lava upon death, or else it will summon the Wall of Flesh. Wall of Flesh Strategies.
A Hardmode-only boss that is summoned anywhere at night by using a Mechanical Worm at night, crafted from 7 Souls of Night, 6 Rotten Chunks or Vertebrae, and 5 Iron Bars or Lead Bars at a Mythril Anvil or Orichalcum Anvil. Must be defeated before sunrise or else it will despawn. Does not despawn when you are killed. Destroyer Strategies.
A Hardmode-only boss that is summoned anywhere by using a Mechanical Eye at night, crafted from 3 Lens, 5 Iron or Lead Bars, and 7 Souls of Light at either a Mythril or Orichalcum Anvil. Must be defeated before sunrise or else it will despawn. Does not despawn when you are killed. Twins Strategies.
A Hardmode-only boss that is summoned anywhere by using a Mechanical Skull at night, crafted from 30 Bones, 5 Iron or Lead Bars, 5 Souls of Light, and 5 Souls of Night at either a Mythril or Orichalcum Anvil. Dying will cause it to despawn. If you haven't killed him by sunrise, he will go into "Godmode" and begin to insta-kill you if you stand still. He will also increase his defense, only taking 1 damage from regular hits and 2 from criticals. Skeletron Prime Strategies.
The console-exclusive boss that is summoned by using a Suspicious Looking Skull, crafted from 1 Mechanical Skull, 2 Mechanical Eyes, 20 Adamantite Bars, 10 Souls of Light, and 10 Souls of Night. Can only be summoned at night.
Plantera is summoned by destroying a Plantera's Bulb in the underground jungle after first defeating any other Hardmode boss. There is no time limit for the fight. Plantera will despawn if you are killed. If brought out of the underground jungle, Plantera will become enraged. This causes it to gain significantly more damage and movement speed, and will attempt to remain directly on top of the player, causing constant damage. Plantera Strategies.
The Golem is summoned by using a Lihzahrd Power Cell at the Lihzahrd Altar in the Jungle Temple. In order to access the Jungle Temple, you must first defeat Plantera to obtain the Temple Key. Golem has two phases. During the first phase, the pieces you can attack are his fists and his head. Once his fists are destroyed he can not shoot them at you, which is recommended before you begin the second phase. After you destroy his head, the second phase begins, and all parts of his body will be vulnerable. The body jumps around a lot more during this phase, and the head will remain in battle, flying above the body shooting fireballs and lasers, but can't be harmed. Golem Strategies.
Slimes are everywhere in Terraria, and there are many varieties. Most all slimes will be encountered through natural progression of the game, so you should never worry about hunting for a specific one save for Pinky or Rainbow Slime if you're unlucky.
Green Slime Spawn in Forests.
Blue Slime Found in the Forest Underground.
Red Slime Found in the Underground layer.
Purple Slime Found in Forests.
Yellow Slime Found in the Underground layer.
Black Slime Found in the Cavern layer.
Mother Slime Black-colored and larger. Found in the Cavern layer. Spawns 2 to 3 Baby Slimes on death.
Baby Slime Spawns when a Mother Slime is killed. The same color as a Mother Slime, but smaller.
Pinky A rare slime that spawns in Forests and the Underground layer. Smaller and tougher than other slimes listed above.
Jungle Slime Found in the Jungle. Green-colored.
Lava Slime Glowing orange slime found in the Underworld.
Dungeon Slime Somewhat uncommon indigo-colored slime found in the Dungeon.
King Slime A very large blue-colored slime. Considered a boss. It can spawn very rarely in Forests that are not in the center third of the map (so basically they can't spawn around your spawn point). It's easier to just summon one by using a Slime Crown, crafted from a Gold Crown and 99 Gel at a Demon Altar or Crimson Altar.
Corrupt Slime Found only in Hardmode in the Corruption and Underground Corruption. Dark blue-colored and spawns three Slimelings upon death.
Slimeling Found only in Hardmode. Spawns when a Corrupt Slime is killed. Same color as a Corrupt Slime, only smaller.
Shadow Slime Found only in Hardmode in the Corruption and Underground Corruption. Same color as the Corrupt Slime, but smaller. Console-exclusive.
Slimer A winged flying slime found only in Hardmode in the Corruption and Underground Corruption. Dark blue-colored. Has two "forms": flight form and normal. You first kill its wings, then you can kill the slime completely.
Toxic Sludge Found only in Hardmode in the Underground layer. Green-colored with a happy face.
Illuminant Slime Found only in Hardmode in the Underground Hallow. Bright glowing purple-colored slime.
Ice Slime: Spawns in Snow Biomes. Blueish-white in color.
Spiked Ice Slime: Spawns in Underground Snow Biomes. Blueish-white in color, with protruding spikes.
Umbrella Slime: Spawns when its raining. Blue with an umbrella hat.
Spiked Jungle Slime: Spawns in Underground Jungle Biome. Green with protruding spikes.
Crimslime: Spawns in Crimson Biomes during Hardmode. Red in color.
Rainbow Slime: Spawns during rain in Hallow Biome or during a Blizzard in a Hallowed Snow Biome. White in color.
While you're out digging through the world and doing your thing, you'll occasionally find red stone hearts called Crystal Hearts. Breaking them with a hammer will drop a Life Crystal, which will increase your maximum life by 20. The maximum amount of health is 400, or 20 hearts. These are most commonly found in the Dungeon and Underworld. You'll max out your health fairly quickly once you reach the Underworld.
For mana, you'll need to gather Fallen Stars, which naturally spawn at night on the surface. Collect 10 Fallen Stars and combine them to create a Mana Crystal, which you can then use to increase your maximum mana by 20. The maximum amount of mana is 200, or 10 stars. At night, Fallen Stars are plentiful, and if you set aside each night to collect them you'll quickly max out your mana.
The Corruption a term given to the two types of "corrupt" biomes in the game, Corruption and Crimson. The Corruption is characterized by purple landscape and trees, large chasms that reach down to caves full of Demon Altars and Shadow Orbs, and the spawning of corruption mobs such as Eaters and Devourers. The Crimson is characterized by red landscape and trees, large caves that lead down to caverns full of Crimson Altars and Crimson Hearts, and the spawning of Crimson mobs such as Crimera and Face Monsters. Both corruption biomes have the ability to grow and spread, either naturally or artificially.
When starting out, Corruption spread is slow and outright stopped by certain blocks, most notably stone and sand. However, once Hardmode is unlocked, Corruption will spread faster and convert stone and sand into Ebonstone Blocks and Ebonstone Sand, or Crimstone Blocks and Crimsand, depending on your worlds particular type of corruption. The game will also generate a new type of Corruption biome called Underground Corruption (or Underground Crimson) that extends diagonally from the center of the Underworld to the surface.
In order for the achievement to pop, you must get at least 50% coverage. The Dryad NPC will track this for you, and sells Corrupt Seeds (or Crimson Seeds) during a Blood Moon to help spread Corruption on the surface. However, Unholy Water, crafted from 1 Corrupt Seeds, 1 Bottled Water, and 1 Ebonsand Block, will be your primary tool in spreading Corruption.
There are three main ways to get this achievement. They are listed below from easiest to hardest.
Buy a Clentaminator from the Steampunker NPC. The Clentaminator is a tool that uses different color solutions to change the landscape it is fired at into a different biome. It is rather expensive, ringing up at 2 platinum coins, but it will make getting both this achievement and the "Hallowed Be Thy Name" achievement significantly easier. Also make sure to buy plenty of either Red or Purple Solution (which is sold by the Steampunker NPC during a Blood Moon), as this is the ammo used by the Clentaminator to spread either the Crimson or Corruption respectively.
Once this is done. Exit out of your world and start up a new world. Make sure that this world's size is set to small, as this will make it go the quickest. Once in the world, simply fly around while shooting all the terrain with the Clentaminator. This will change all of the land to the corrupt biome you chose. Once you reach 51% corruption, the achievement should pop. It might make it easier to quickly defeat one of the bosses and build a house to get the Dryad NPC, as she can tell you how much of your world is corrupt.
The second method can only be used in a world that contains the Corruption, and not the Crimson. If your world contains Corruption, you can craft an item called Unholy Water using a Bottled Water, a Corrupt Seed, and an Ebonsand Block. Unholy Water is a consumable projectile weapon that when hitting the ground, turns a large area into Corruption.
Another way to get the achievement is to craft a large amount of Unholy Water. Once this is done, load up a small sized world, and fly around throwing the Unholy Waters on every bit of ground. This will transform the ground into corruption. Again, it may be helpful to kill one boss and build a house to get the Dryad NPC, in order to know how much of your world is corrupt. If you can not get to 51%, kill the Wall of Flesh to put the world into Hardmode. In Hardmode, the corruption spreads significantly faster.
Once in hardmode, go back to the surface and make sure to change the recently spawned Hallow biome back into corruption. After this is done, simply AFK for some time to allow the corruption to spread. The achievement should pop once you reach 51% corruption.
This methods is probably the most time consuming of the three, however it involves not crafting of items, and only a relatively small amount of mining.
Corrupt blocks, such as Ebonstone, Ebonsand, or Crimstone and Crimsand, can spread corruption to blocks near it, although rather slowly.
First, go and mine a bunch of corrupt blocks, at least one stack. Once this is done, load up a new small world. Immediately go down to the underworld and defeat the Wall of Flesh. Once this is done, go back up to the surface and surround the Hallow in Corrupt blocks, this will hopefully spread the corruption to the blocks surrounding the Hallow and stop it from spreading. Then take your remaining blocks and spread them all over the world. Once this is done, you will have to wait quite awhile for the corruption to spread enough to get the achievement.
The Hallow is the opposite of the Corruption, generated upon unlocking Hardmode, and features bright and colorful trees and enemies. It spawns diagonally from the center of the Underworld to the surface once the Wall of Flesh is killed. The underground portion of the Hallow is called the Underground Hallow, which mirrors the Underground Corruption in a V-shape. Much like Corruption, it will spread through stone and sand and convert them into Pearlstone Blocks and Pearlsand Blocks.
In order for the achievement to pop, you must get at least 50% coverage. The Dryad NPC will track this for you, and sells Hallowed Seeds once the Wall of Flesh is killed. Using those seeds to make Holy Water is better for spreading the Hallow than planting them. Holy Water requires 5 Pixie Dust, 1 Bottled Water, and 1 Hallowed Seeds.
There are 3 alternative ways to get the achievements. They are listed below from easiest to hardest.
Buy a Clentaminator from the Steampunker NPC. The Clentaminator is a tool that uses different color solutions to change the landscape it is fired at into a different biome. It is rather expensive, ringing up at 2 platinum coins, but it will make getting both this achievement and the "Corruptible" achievement significantly easier. Also, make sure to buy plenty of Blue Solution (which is sold by the Steampunker NPC when she is in a Hallow Biome), as this is the ammo used by the Clentaminator to spread the Hallow.
Once this is done. Exit out of your world and start up a new world. Make sure that this world's size is set to small, as this will make it go the quickest. Once in the world, simply fly around while shooting all the terrain with the Clentaminator. This will change all of the land to the Hallow. Once you reach 51% Hallow, the achievement should pop. It might make it easier to quickly defeat one of the bosses and build a house to get the Dryad NPC, as she can tell you how much of your world is Hallowed.
Another way to get the achievement is to craft a large amount of Holy Water, which is crafted using 5 Pixie Dust, 1 Bottled Water, and 1 Hallowed Seed. Once this is done, load up a small sized world, and fly around throwing the Holy Waters on every bit of ground. This will transform the ground into Hallow. Again, it may be helpful to kill one boss and build a house to get the Dryad NPC, in order to know how much of your world is hallowed. If you can not get to 51%, kill the Wall of Flesh to put the world into Hardmode. In Hardmode, the Hallow spreads significantly faster.
Once in hardmode, go back to the surface and make sure to change the recently spawned Corruption biome back into Hallow. After this is done, simply AFK for some time to allow the Hallow to spread. The achievement should pop once you reach 51% Hallow.
This methods is probably the most time consuming of the three, however it involves not crafting of items, and only a relatively small amount of mining. Hallowed blocks, such as Pearlsand and Pearlstone can spread Hallow to blocks near it, although rather slowly.
First, go and mine a bunch of Hallowed blocks, at least one stack. Once this is done, load up a new small world. Immediately go down to the underworld and defeat the Wall of Flesh. Once this is done, go back up to the surface and surround the Corruption in Hallowed blocks, this will hopefully spread the Hallow to the blocks surrounding the Corruption and stop it from spreading. Then take your remaining blocks and spread them all over the world. Once this is done, you will have to wait quite awhile for the Hallow to spread enough to get the achievement.
There are two ways to summon a Goblin Army. The first method is to use a Goblin Battle Standard, crafted from 10 Tattered Cloth and 5 Wood at a Loom. Tattered Cloth is a drop from Goblin Scouts, rare mobs that spawn on the surface during the day away from the center 3rd of the map (so basically they can't spawn around your spawn point).
The second method is to have a player with at least 200 life and have smashed at least one Shadow Orb. When you meet those criteria, you will have a 1 in 15 chance of a Goblin Army spawning at dawn. You will know when one is happening when the message "A Goblin Army is approaching from the [east/west]!" appears.
The Goblin Army will gather at your house or at the spawn point if you don't have a house. You will have to kill 120 goblins in single player. In multiplayer, it is 80 goblins plus 40 per player that has at least 200 life. They attack in waves, and the achievement will pop and you'll get the message "A Goblin Army has been defeated!" once you've killed off all but the last wave. You can die and respawn as much as you want until you've killed the required amount.
This will unlock once you've reached the very top of the world. You'll know you're close when you see stars and gravity weakens. You can also check your map.
There are a few ways to do this. Using a Gravitation Potion is the easiest. You can also get there by making a "dirt pillar", manually pointing the cursor below you and jumping straight up, while placing blocks below you as you're in the air. Because of Harpies, it is best to wait until you have a Grappling Hook so you can recover quickly after getting attacked.
There are certain items in the game that summon pets when used. This achievement is earned by finding and using all the pet summoning items in the game. They are found randomly in chests, and some are dropped by certain mobs. The quickest way to get this achievement is to head over to the Item/Weapon/Armor Trading thread and make friends.
Listed below are they ways to get each pet summoning item:
*Please note that "chests" refers to normal wood chests
If you want to find them all in single player, the best advice I can give is to open every chest you find. The locations I've listed below were compiled from a month's worth of various Terraria message board posts. They may not be completely accurate, and you may find a pet at a different location.
Cabbage Summons a Guinea Pig. Found in chests and gold chests. Has an unknown chance of being dropped by Dragon Snatchers in the Jungle.
Petri Dish Summons a Slime. Found in chests and gold chests. More common in the Dungeon.
Vial of Blood Summons a Bat. Found in gold chests. More common in the Dungeon with a 10% chance of dropping from a Vampire Miner.
Brain Summons a Zombie. Found in gold chests and shadow chests. Has an unknown chance of being dropped by The Groom. Can sometimes be found in gold chests located near the top of the Underworld layer.
Wolf Fang Summons a Werewolf. Found in gold chests in the wooden structures located in the cavern layer. Has an unknown chance of being dropped by a Werewolf.
Honeycomb Summons a Tiphia (Hornet). Found in gold chests in the lower part of the Underground Jungle and ivy chests. Has an unknown chance of being dropped by a Dragon Hornet.
Amber Mosquito: Summons a Baby Dinosaur. Has a 1 in 5000 chance of dropping as a result of putting silt or slush into an Extractinator.
Fish: Summons a Baby Penguin. Found in ice chests in the Underground Snow.
Bone Key: Summons a Baby Skeletron Head. Always dropped after killing the Dungeon Guardian. Can only be obtained in a world where Skeletron has not been defeated.
Parrot Cracker: Summons a Parrot. Sold by the Pirate NPC if he is living in an ocean biome.
Seaweed: Summons a Turtle. Found in Ivy chests.
Strange Glowing Mushroom: Summons a Baby Truffle. Purchased from the Truffle NPC.
Toy Sled: Summons a Baby Snowman. 5% chance of dropping from a Mimic in an ice biome.
Eater's Bone: Summons a Baby Eater. Has a 3.33% chance of dropping from the final segment of the Eater of Worlds.
Nectar: Summons a Baby Hornet. Has a 5% chance of being dropped byy the Queen Bee.
Lizard Egg: Summons a Lizard. Has a 0.03% chance of dropping from Lihzahrds and Flying Snakes in the Lihzahrd Temple.
Seedling: Summons a Sapling. Has a 5% chance of being dropped by Plantera.
Tiki Totem: Summons a Tiki Spirit. Sold by the Witch Doctor NPC when living in Jungle biome.
Eye Spring: Summons an Eyeball Spring. Has a 2% chance of dropping from an Eyezor.
Cursed Sapling: Summons a Cursed Sapling. Has a chance to be dropped by Mourning Wood during the Pumpkin Moon event.
Spider Egg: Summons a pet spider. Has a chance of being dropped by Pumpking during the Pumpkin Moon event.
Note: The Carrot is a PC-exclusive item only available to those who purchased the Collector's Edition of Terraria. It doesn't exist on consoles.
Buffs are temporary enhancements such as increased armor and health regeneration. Potions are the best source of buffs. Chug five different potions at once to get this achievement. Buffs are super useful for Hardmode bosses, so you'll probably get it when you're prepping for one.
Anvils are used to make weapons, armor, and tools. The achievement should pop with natural progression, usually around the time you're making multiple sets of armor and Crystal Bullets for the endgame. If you want it earlier, craft Copper stuff since it's abundant and has little use once you're out of the early stages of the game. Copper Broadswords only require 8 Copper Bars a piece.
A forge is required to smelt metal. You upgrade your forge twice throughout the game as you acquire rarer ores. Don't try to get this one ASAP; wait until Hardmode when you get drills to make digging and mining ores much quicker. The game will keep track of how many bars you've crafted in the leaderboards menu, but only if you play online.
Strategy: First, turn off autosave in the options menu. Then load up your game and stockpile as much lower tier ore as you care to farm (Copper and Iron work best). Save your game, smelt all of it, reload, and repeat until the achievement pops. Thanks to Mikekips for the tip.
There's lots of armor throughout the game, with the best armor also being the most time-consuming to obtain, requiring multiple sets of Hardmode armor. Hardmode armor includes three different types of helmets for each set as well, and you'll need to craft them all for use as materials for the best armor.
This achievement is finicky and may not unlock once you've collected everything. Shuffling your armor around in chests and in your inventory or dropping it and picking it back up should cause it to pop.
Mining Armor Mining Helmet, Mining Shirt, and Mining Pants. You buy the Mining Helmet from the Merchant for 8 gold. The shirt and pants are rare drops from the Undead Miner and Vampire Miner, zombie-type mobs found in the Cavern layer. Depending on luck, this may be the last set you complete. These already rare mobs are even more scarce once you unlock Hardmode, so make a new world instead when you plan on farming them.
Wooden Armor (Wood Helmet, Wood Breastplate, and Wood Greaves): Requires 75 wood to craft entire set.
Rich Mahogany Armor (Rich Mahogany Helmet, Breastplate, and Greaves): Requires 75 Rich Mahogany Wood to craft entire set.
Ebonwood Armor (Ebonwood Helmet, Breastplate, and Greaves): Requires 75 Ebonwood to craft entire set.
Eskimo Armor (Eskimo Hood, Eskimo Coat, and Eskimo Pants): Very rare drop from Zombie Eskimos.
Pink Eskimo Armor (Pink Eskimo Hood, Pink Eskimo Coat, and Pink Eskimo Pants): Made by adding 3 Pink Thread to each piece of Eskimo Armor at a work bench. Pink Thread is sold by the Clothier for 1 gold each.
Cactus Armor (Cactus Helmet, Breastplate, and Leggings): Requires 75 Cactus to craft entire set.
Copper Armor(Copper Helmet, Copper Chainmail, and Copper Greaves): Requires 60 Copper Bars to craft the entire set.
Tin Armor (Tin Helmet, Chainmail, and Greaves): Requires 60 Tin Bars to craft entire set.
Pumpkin Armor (Pumpkin Helmet, Breastplate, and Leggings): Requires 75 Pumpkins to craft entire set.
Iron Armor Iron Helmet, Iron Chainmail, and Iron Greaves. Requires 75 Iron Bars to craft the entire set.
Lead Armor (Lead Helmet, Chainmail, and Greaves): Requires 75 Lead Bars to craft entire set.
Silver Armor Silver Helmet, Silver Chainmail, and Silver Greaves. Requires 75 Silver Bars to craft the entire set.
Tungsten Armor (Tungsten Helmet, Chainmail, and Greaves): Requires 75 Tungsten Bars to craft entire set.
Gold Armor Gold Helmet, Gold Chainmail, and Gold Greaves. Requires 90 Gold Bars to craft the entire set.
Platinum Armor (Platinum Helmet, Chainmail, and Greaves): Requires 90 Platinum Bars to craft entire set.
Meteor Armor Meteor Helmet, Meteor Suit, and Meteor Leggings. Requires 60 Meteorite Bars to craft the entire set.
Jungle Armor Jungle Hat, Jungle Shirt, and Jungle Pants. Requires 12 Stingers, 2 Vines, 32 Jungle Spores.
Ancient Cobalt Armor (Ancient Cobalt Helmet, Ancient Cobalt Breastplate, and Ancient Cobalt Leggings): Very rare drop from Hornets and Man Eaters in the Jungle.
Necro Armor Necro Helmet, Necro Breastplate, and Necro Greaves. Requires 150 Bones and 135 Cobwebs to craft the entire set.
Ancient Necro Helmet: Rare drop from Angry Bones.
Shadow Armor Shadow Helmet, Shadow Scalemail, and Shadow Greaves. Requires 60 Demonite Bars and 45 Shadow Scales to craft the entire set.
Ancient Shadow Armor: Rare drop from the Eater of Worlds.
Crimson Armor (Crimson Helmet, Crimson Scalemail, and Crimson Greaves): Requires 60 Crimtane Bars and 45 Tissue Samples to craft entire set.
Molten Armor Molten Helmet, Molten Breastplate, and Molten Greaves. Requires 45 Hellstone Bars to craft the entire set.
Cobalt Armor Cobalt Helmet, Cobalt Mask, Cobalt Hat, Cobalt Breastplate, and Cobalt Leggings. Requires 45 Cobalt Bars to craft a set, 75 Cobalt Bars for everything.
Palladium Armor (Palladium Headgear, Helmet, Mask, Brestplate, and Leggings): Requires 54 Palladium Bars to craft a set, 78 Palladium Bars for everything.
Mythril Armor Mythril Helmet, Mythril Hood, Mythril Hat, Mythril Chainmail, and Mythril Greaves. Requires 45 Mythril Bars to craft a set, 65 Mythril Bars for everything.
Orichalcum Armor (Orichalcum Headgear, Orichalcum Helmet, Orichalcum Mask, Orichalcum Breastplate, and Orichalcum Leggings): Requires 54 Orichalcum Bars to craft a set, 78 Orichalcum Bars for everything.
Adamantite Armor(Adamantite Helmet, Adamantite Mask, Adamantite Headgear, Adamantite Breastplate, and Adamantite Leggings): Requires 54 Adamantite Bars to craft a set, 78 Adamantite Bars for everything.
Titanium Armor (Titanium Headgear, Helmet, Mask, Breastplate, and Leggings): Requires 59 Titanium Bars to make a set, 85 Titanium Bars for everything.
Spooky Armor (Spooky Helmet, Spooky Breastplate, and Spooky Leggings): Requires 750 Spooky Wood to craft entire set (spooky wood is dropped by Splinterlings and Mourning Wood during the Pumpkin Moon event).
Tiki Armor (Tiki Mask, Tiki Shirt, and Tiki Pants): Sold by the Witch Doctor NPC after obtaining the Pygmy Staff (The Pygmy Staff is dropped by Plantera).
Frost Armor (Frost Helmet, Frost Breastplate, and Frost Leggings): Dropped by Ice Golems (which spawn during blizzards in a snow biome).
Hallowed Armor(Hallowed Helmet, Hallowed Mask, Hallowed Headgear, Hallowed Plate Mail, and Hallowed Greaves): Requires 54 Hallowed Bars for a set, 78 Hallowed Bars for everything.
Chlorophyte armor (Chlorophyte Headgear, Chlorophyte Helmet, Chlorophyte Mask, Chlorophyte Plate Mail, and Chlorophyte Greaves): Requires 54 Chlorophyte Bars for a set, 78 Chlorophyte Bars for everything.
Turtle Armor (Turtle Helmet, Turtle Scalemail, Turtle Leggings): Requires 54 Chlorophyte Bars and 3 Turtle Shells to craft entire set.
Shroomite Armor (Shroomite Headgear, Shroomite Helmet, Shroomite Mask, Shroomite Breastplate, and Shroomite Leggings): Requires 54 Shroomite Bars for a set, 78 Shroomite Bars for everything.
Spectre Armor (Spectre Mask, Spectre Hood, Spectre Robe, and Spectre Pants): Requires 54 Chlorophyte Bars and 54 Ectoplasm for a set, 66 Chlorophyte Bars and 64 Ectoplasm for everything.
Dragon Armor(Dragon Mask, Dragon Breastplate, and Dragon Greaves): Requires the Cobalt, Mythril, Adamantite, and Hallowed Armor sets, 60 Souls of Might, and 60 Souls of Blight to craft a set. Needs the "melee" version helms (Cobalt Helmet, Mythril Helmet, Adamantite Helmet, and Hallowed Mask) from the other sets to craft. All pieces have a chance to drop from Ocram.
Spectral Armor Spectral Headgear, Spectral Armor, and Spectral Subligar. Requires the Cobalt, Mythril, Adamantite, and Hallowed Armor sets, 60 Souls of Blight, and 60 Souls of Fright to craft a set. Needs the "caster" version helms (Cobalt Hat, Mythril Hood, Adamantite Headgear, and Hallowed Headgear) from the other sets to craft. All pieces have a chance to drop from Ocram.
Titan Armor Titan Helmet, Titan Mail, and Titan Leggings. Requires the Cobalt, Mythril, Adamantite, and Hallowed Armor sets, 60 Souls of Blight, and 60 Souls of Sight to craft a set. Needs the "ranged" version helms (Cobalt Mask, Mythril Hat, Adamantite Mask, and Hallowed Helmet) from the other sets to craft. All pieces have a chance to drop from Ocram.
Strategy for Mining Armor: Dig down to the lowest part of the Cavern layer (just above the Underworld) and find a good-sized natural cavern that extends horizontally a few screens. Skeletons spawn at an increased rate at this level, which increases your chance of getting an Undead or Vampire Miner. Fill in any other empty pockets around your main cavern to prevent enemies from spawning there. Cover up any lava pools. Now stand in the middle and wait for enemies to come to you. Using a Battle Potion and Blue Candle is recommended, but not necessary. This method also works for getting a Pinky to spawn.
Strategies for farming materials: Souls aren't rare, but you need plenty of them for the boss summoning items and Hardmode armor. Here's a link to the method I used for Souls of Light/Night.
I never had enough Lens when I needed them for The Twins, so here's a magnificent video for farming them:
Wires are obtained from the Mechanic NPC, who is trapped in the Dungeon. Once you free her, she will sell you Wire and a Wrench, which you need to place the Wire. Set down 100 Wire and the achievement will pop.
For this event to occur, one player must have at least 120 life. You will then have a 1 in 9 chance every night for a Blood Moon, except on nights when there is a new moon.
In Normal Mode, a Blood Moon will cause enemy spawn rates to increase, and give Zombies the ability to open doors. If you're just starting out and your house is getting overwhelmed, you can barricade your doors with dirt or other blocks to keep the Zombies out. The achievement will unlock once you survive until morning.
For a crafting station to register as "used", all you need to do is open up the crafting menu next to the station. You technically don't have to craft anything for it to count.
Work Bench The first thing you'll make. Crafted by hand. Requires 10 Wood.
Furnace For smelting most ores. Crafted from a Work Bench. Requires 20 Stone Blocks, 4 Wood, and 3 Torches.
Iron Anvil For making tools, weapons, and armor. Crafted from a Work Bench. Requires 5 Iron Bars.
Table & Chair For making Depth Meters and Watches. Crafted by placing a Wooden Chair and Table next to each other.
Work Bench & Chair For making Goggles. Crafted by placing a Wooden Chair and Work Bench next to each other. You can still use the Work Bench to craft other things.
Alchemy Station For brewing potions. Crafted by placing a Bottle, Vase, or Mug on a Wooden Table, Work Bench, or Wood Platform. You can still use the Work Bench and Wooden Table to craft other things.
Sawmill Used mostly for wood furniture. Crafted from a Work Bench. Requires 10 Wood, 2 Iron Bars, and 1 Iron Chain.
Loom Used to make Silk and vanity items. Crafted from a Sawmill. Requires 12 Wood.
Keg Used for brewing Ale. Crafted from a Sawmill. Requires 14 Wood.
Cooking Pot Used to make Bowls of Soup. Crafted from an Iron Anvil. Requires 10 Iron Bars and 2 Wood.
Bookcase Used to make the Crystal Storm and Cursed Flames and other spellbooks. Crafted from a Sawmill. Requires 20 Wood and 10 Books.
Tinkerer's Workshop: Used to combine accessories. Sold by the Goblin Tinkerer for 10 gold.
Demon Altar/Crimson Altar: For making boss-summon items. Can't pick them up. Found scattered below the surface, with a high concentration of them in the Corruption/Crimson.
Hellforge: An upgrade to the Furnace that can smelt Hellstone. Found in the Underworld, usually in the obsidian brick structures. Requires a 60% power hammer to pick up, or you can remove the blocks below it to dislodge it.
Mythril Anvil/Orichalcum Anvil: An upgrade to the Iron Anvil for making Hardmode armor and tools. Crafted from an Iron Anvil. Requires 10 Mythril Bars/Orichalcum Bars.
Adamantite Forge/Titanium Forge: An upgrade to the Hellforge for smelting Adamantite Ore. Crafted from a Mythril Anvil. Requires 30 Adamantite Ore/Titanium Ore and 1 Hellforge.
Water: For making Bottled Water. Any body of water will do, just go into the crafting menu as you would normally do for other crafting stations.
By Hand: Considered anything that is crafted without the aid of a crafting station.
Autohammer: Used to change Chlorophyte Bars into Shroomite Bars. Bought from the Truffle NPC for 1 platinum.
Dye Vat: Used to craft dyes and some paints. Bought from the Dye Trader NPC for 5 gold.
Extractinator: Used to change Slush and Silt into a variety of treasures. Rarely found in Gold Chests and Ice Chests.
Blend-O-Matic: Used to craft Asphalt Blocks. Purchased from the Steampunker NPC for 10 gold.
Campfire: Used to craft Cooked Marshmallows. Crafted using 20 wood and 5 torches.
Imbuing Station: Used to craft Flasks. Bought from the Witch Doctor NPC for 7 gold.
Meat Grinder: Used to craft Flesh Blocks. Rarely dropped from Crimson mobs.
Solidifier: Used to craft Slime Blocks. Bought from the Steampunker NPC for 10 gold.
I recommend building a tunnel straight down to the Underworld for quick access, as described in the Rock Bottom achievement. Then all you have to do is climb back up to the surface (through Hookshots, Wooden Platforms, etc.) and it will pop. You don't need to go all the way down; when you reach the lava veins background, you've gone down far enough.