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The Dark Knight Rises

The Dark Knight Rises Achievement Guide

Guide By: HamKet
There are 20 achievements with a total of 200 points.


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Overview:
- Estimated achievement difficulty: 3/10
- Offline: 20 [200]
-  Online: 0 [0]
- Approximate time: 15+ Hours
- Minimum number of playthroughs needed: 1
- Missable achievements: No [Chapter Select]
- Does difficulty affect Achievements: N/A
- Unobtainable/glitched Achievements: No
- Extra equipment needed?: Windows Phone 8 only

Introduction:
The Dark Knight Rises is an open-world Batman game from Gameloft, based on the film of the same name. It's similar in style to the Arkham Asylum games, but on a very basic level. As Batman, you will roam Gotham City, completing story missions and finding collectibles, all while fighting enemies with gadgets and hand-to-hand combat, in your quest to capture Dr. Crane and Bane. A few missions allow you to control the Bat-Pod and The Bat vehicles with wonky controls; fortunately there aren't many vehicles missions.

Play Through the Story:
Start the game, and play through all six chapters of the story. You'll get the majority (up to sixteen) of achievements in the process, and some collectibles. If you're in the game for the long haul, focus on using your credits to upgrade the abilities in the Character menu of the Tech Shop. Finishing the story should take you about five or six hours.

A word of caution: sometimes your checkpoints don't save properly when quitting the game, and when you return to the game later, your objectives won't appear. If that happens, just select the mission you're currently on from the chapter select menu to pick up from the start of the mission. The game will continue normally after you finish the mission.

Collectibles:
Once you're finished with the story, open up Free Roam Missions 2 or 3 to locate the missing collectibles. There are 30 blueprints, police files and graffiti to locate in the world. You can buy maps from the Tech Shop to reveal their locations, but it'll cost you 4500 credits, so you'll need to decide if it is worth it. Finding them all will net you "Revolutionary", "Avid Reader", and "Scientific Breakthrough".

Max Out Character Upgrades:
Now comes the grind. First, you'll need to unlock all of the character upgrades before you can buy them from the shop, and the last one unlocks at level 49. Considering you'll finish the story somewhere in the high 20's, it will take many hours of replaying the last mission to get enough experience get to level 49.

Once you've unlocked them all, you'll still need to purchase the upgrades, which costs a grand total of 14 skill points and 17,250 credits. You earn a Skill Point every time you level up, so they won't be a problem. Credits are tough to acquire, and you might end up considering buying credits for cold, hard cash. It's up to you.

If you stay the course, you'll unlock the final achievement, "Locked and Loaded".

Conclusion:
The Dark Knight Rises is a fairly easy game, but still entertaining and worth the time should you decide to buy it. It's an easy 190, with a horrible grind at the end if you choose to pursue all of the achievements and get that last 10.

[XBA would like to thank HamKet for this roadmap]



Dark Wings10
Glide 300 meters   

Batman can glide by jumping off a building, then pressing the jump button again while in the air. This appears to be cumulative, but it is very easy to maintain a glide for 300 meters, as Batman does not lose much altitude while gliding.

It easiest to jump off Wayne Tower (blue arrow in first image) and glide in one direction. A counter will appear under your mini-map about 150 meters into your glide showing how far you've gone so far (second image).

Going Up 10
Reach 90 meters in height   

Batman has a grappling gun to scale buildings. Look up at a tall building, wait for the blue circle to appear on the edge, and tap the grapple gun button that appears on screen.

This will very likely be your first achievement, as you need to scale a tall building in the beginning of Chapter 1, Mission 1, as shown above.

Higher Ground10
Use the Grapnel Gun 30 times   

This will come from natural play, as you'll need to use the grapnel gun to ascend buildings to get to objectives. Alternatively, you can scale a building, jump off, and repeat until it unlocks.

Close Combat Expert10
Defeat 20 melee enemies   

Melee enemies are thugs who do not have guns. Defeat twenty of them in hand-to-hand combat. This will likely unlock for you during Chapter 1, Mission 2.

Bulletproof Bat10
Defeat 15 ranged enemies   

Ranged enemies are enemies with guns. There are thugs with assault rifles, sniper rifles and missile launchers. Defeat fifteen of them by any means and you'll get this.

Tech Master10
Defeat 10 enemies using gadgets   

Batman has many gadgets at his disposal, including batarangs and the grapnel gun. Defeat ten enemies with your gadgets to unlock this.

The batarang is the easiest one to use for this, and is available to use in Chapter 1. Provided you have ammo, you'll see the batarang button appear on the screen if you are within range to hit an enemy with it (see screen shot). Press the button to toss it at the foe. It may require one or two batarangs to knock him out, depending on the power level of your batarang.

If you run out of batarangs, you can often find refills around the city (see screen shot below), or you can buy five at a time from the Tech Shop for 50 credits.

Silent Predator5
Perform 5 Silent Knockouts   

You can perform a silent knockout if you sneak up behind an enemy, and press the attack button when it changes to show Batman grabbing an enemy from behind (see screen shot).

You can also perform silent knockdowns from vantage points (much like the Arkham Asylum series). When there is an enemy in range below you, the attack button will change to an image of Batman dropping on a foe.

Defeat five total to unlock this achievement.

Experienced10
Reach level 5   

You'll earn experience from every enemy you defeat. You'll probably get to Level 5 in the middle of Chapter 1, Mission 2, around the same time you get the achievement for defeating 20 enemies.

Helping Hand5
Assist the Police 1 time    

Story related, and cannot be missed.

During Chapter 2, Mission 1, you'll come across Officer Blake and need to help him deal with some snipers, and other armed thugs. Once you complete this part of the chapter, the achievement will unlock.

There are also random events around Gotham where you can help police fend off enemies. The achievement should be obtainable in these events as well. These consist of a circle of police cars, and are identified by a blue objective diamond on the map.

Innocents' Protector10
Help 10 Civilians   

You'll occasionally have missions to rescue hostages from enemies. Defeat the enemies nearby, then tap the prompt to speak to the hostages and rescue them (screen shot below). Rescue ten civilians to earn this achievement.

The tracking for this seems to be buggy, as even though there are more than ten civilians to help in the game, the game only seems to track the ones in Chapter 1, Mission 2, which has five to rescue (shown above). Once you complete the mission, immediately replay it from the Chapter select menu to get the achievement.

Bomb Defuser5
Defuse 15 bombs   

Throughout Chapter 3 and the beginning of Chapter 4, you have several missions to find and defuse bombs. You'll have plenty of opportunity to get this during these story missions.

Alternately, you can complete the "defuse the bomb" events that can appear throughout the city.

A bomb can be seen in the image below. When close to it, press and hold the C4 button to disarm it.

Juggernaut10
Defeat 100 enemies   

There are enemies everywhere. Defeat 100 to get this. It will likely unlock early in Chapter 2.

Revolutionary15
Get all Bane Graffiti collectibles    

There are 30 pieces of graffiti scattered around Gotham City. You can hunt for them while roaming about the city. There are three maps you can purchase in the Tech Shop for 500 credits each which will reveal the locations of the graffiti in each of the three districts. Most of these are out in the open and not difficult to acquire. Some of the graffiti needs to be obtained while using The Bat (flying vehicle); you can replay Chapter 5, Mission 1 to obtain these, so you don't need to spend credits to call The Bat.

Graffiti looks like this:

Avid Reader5
Get all Police Criminal Records collectibles    

There are 30 criminal records scattered around Gotham City. You can hunt for them while roaming about the city. There are three maps you can purchase in the Tech Shop for 500 credits each which will reveal the locations of the police files in each of the three districts. Most of these are out in the open and not difficult to acquire. If you get to a collectible location and you can't find it, look up, as there are one or two that you'll need to glide from a taller building (or use The Bat) to obtain.

Police files looks like this:

Scientific Breakthrough10
Get all WayneTech Blueprints collectibles    

There are 30 blueprints scattered around Gotham City. You can hunt for them while roaming about the city. There are three maps you can purchase in the Tech Shop for 500 credits each which will reveal the locations of the blueprints in each of the three districts. Most of these are out in the open and not difficult to acquire. If you get to a collectible location and you can't find it, look up, as there are one or two that you'll need to glide from a taller building (or use The Bat) to obtain.

Blueprints look like this:

Cheating Death15
Defeat Bane    (1) 

Story related, and cannot be missed.

You'll fight Bane at the end of Chapter 6, Mission 4. There is no need for any strategy with Bane. Just punch, punch, and counter when prompted. There will be a few times when two circles appear over him as he attacks (first image), be sure to tap him when they appear, this will cause an automatic counter and attack. After Bane is out of health, these circles appear over Batman's hand (second image), and you'll need to tap Batman to throw a bomb at Bane, finishing him off.

Locked and Loaded10
Get all Character upgrades   

As you level up, you'll unlock upgrades you can purchase with Skill Points (SP) or credits from the Tech Shop. You'll earn one SP every time you level up, and credits are dropped by enemies.

There are multiple categories of upgrades available, but you only need to purchase the ones listed under Character (see screen shot) for this achievement, so focus on buying those as you play through the game. Unfortunately, the last one unlocks at level 49 (it says 50, but it unlocks a level earlier), so it will be a long grind to get it. You'll probably finish the game between level 25 and 30.

Once you've unlocked everything for purchase, you'll still need enough SP and credits to buy them all. 14 SP and 17,250 credits are needed to buy everything.

Ballistic Armor - 5 ranks - 1 SP per rank - 5 SP total
Kinetic Armor - 5 ranks - 1 SP per rank - 5 SP total
Critical Strikes - 2 ranks - 1 SP per rank - 2 SP total
Combat Training - 5 ranks - 1 SP per rank - 2 SP total
Silent Dash - 3 Ranks - 750 cr per rank - 2250 cr total
Silent Running - 3 Ranks - 750 cr per rank - 2250 cr total
Cloak Glide Time - 3 Ranks - 1000 cr per rank - 3000 cr total
Missile Counter - 3 Ranks - 1000 cr per rank - 3000 cr total
Batarang Swarm - 3 Ranks - 750 cr per rank - 2250 cr total
Zoom Gadget - 3 Ranks - 750 cr per rank - 2250 cr total
Environmental KO - 3 Ranks - 750 cr per rank - 2250 cr total

To get to level 49, a good way to level up quickly is to simply replay the final mission against Bane (Chapter 6, Mission 4). It takes about five minutes, and will net you 1000XP and 100 credits. Even with this method, you'll need to work at it for many, many hours to get to level 47. The higher level you are, the more XP it takes to gain a level, with levels in the 30's to 40's taking from 3500 to 7500 XP per level.

If you want to earn credits, you can replay any mission with lots of enemies, or play the combat simulator in Free Roaming Mission 1. You can keep going as long as you survive, and you'll get credits and XP for each enemy defeated. To exit, find the screen console to end the simulation, then locate the one near the Bat-computer to exit the Batcave.

The game is rather stingy with credits, which is probably to push users towards the optional in-app purchases. There is one IAP that is probably worth it, and that is the Tech Premium Pack, which costs $1.99 USD (or local equivalent, check the store). This purchase gives you a 25% boost to XP earned from enemies, and a 50% boost to credits dropped by enemies. It can be found in the Special section of the Tech Shop.

Finding all 30 of each collectible nets you 1000 credits each, for a 3000 credit bonus. However, if you buy all nine collectible maps, you'll spend 4500 credits, and be down 1500.

If you unlock all of the upgrades for purchase and still don't have enough credits, you can resort to purchasing credits in the Tech Shop for real money. US prices can be seen here:

Once you've purchased everything, it might take a while for the achievement to unlock. Don't panic if it's not immediate, just load in and out of the game until it does. It seems to take a few moments.

Picking Up the Scent10
Defeat Bane's 1st Captain    

Story related, and cannot be missed. See "The Bigger They Are" for details.

One Step Closer15
Defeat Bane's 2nd Captain    

Story related, and cannot be missed. See "The Bigger They Are" for details.

The Bigger They Are15
Defeat Bane's 3rd Captain    

Story related, and cannot be missed.

You'll fight Bane's 1st, 2nd and 3rd Captains at the end of Chapter 6, Missions 1, 2, and 3, respectively. Even though they sound like they're special bosses, they're just normal thugs, so follow the same strategies you've used the whole game to defeat them.


 
 
 
Game Info
Developer:
Gameloft
Publisher:
Gameloft
Genre:

Release:

US March 20, 2013

Collection:22
Wishlist:7
 
 
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