|It's Just One Bullet||10|
|Complete chapter 5 of episode 1.|
We start out with a quick cutscene and find ourselves in a pharmacy. Coming up is a large section of dialog that ultimately does not matter much. The following questions are important and hold value in the way you answer. Let's tackle them:
"Maybe you should go join them, then - you have something in common."
"Lee, what do we do about this guy?"
"The first thing he'll do is sink his teeth into his mom's face."
"But we can't wait. We're tossin' him out NOW."
Whatever you decide the next sequence will be Clementine screaming while under attack by a zombie in the bathroom. This sparks a ~ Panic Attack ~ where you can either save Clementine or let the zombie get her and let Carley save her. Clementine remembers either way. After a brief cutscene you then need to find the energy bar by the ATM and give it to Clementine. There will be some minor dialog which is non-altering and find another energy bar on the shelves. Proceed to give this one to Lilly and then have some dialog with her. Find another energy bar by the beverages and bring it over to Kenny Kat and Duck. Depending on how you handled the previous situation with Kenny and Larry will change how the dialog goes. During the conversation Kenny will pull you aside and you can either console or agitate him. If you console him he remembers your loyalty, if you agitate nothing comes of it. Behind Carley is an energy bar which you can give to her and spark conversation.
After you give Carley the energy bar you can talk to her and do her side quest which requires finding batteries for her radio. One battery is on the floor next to Clementine and the other is on the shelf next to Doug. After you complete this optional mission enter the office near Lilly and Larry and Clementine will follow you. You will see a family picture which you rip up so nobody can connect you to your past and Carley comes in and questions you. No matter how you answer she knows your past which comes as unfortunate news in front of Clementine. Timed dialog section with Carley:
"I'll keep it to myself for now."
After Carley leaves you must continue to search the office with Clementine. Move the pallets and then the desk with Clem's help and play Dr. Lee. You must find the first aid kit and get the band-aid for Clementine. When you get into the office make sure to find the remote (you will need it later on). When trying to leave Clem will ask if you killed anyone--the answers you provide will not affect the game in any way as the conversation will only stay with you and Clem. When you go back into the pharmacy you will learn that Glenn is trapped at a motor inn and you must talk to Carley in order to go save him.
After a quick cutscene we arrive at the motor inn. You will need to kill all the zombies in the area SILENTLY. Here's how we do it:
You must deal with the girl in a manner you see fitting, but note that no matter what you choose she does die. Everyone heads back to Glenn's car and back to the pharmacy we go for the next chapter.
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