|Complete chapter 2 of episode 2.|
It doesn't take long for Lee's actions to weigh heavily back at the motor inn. The typical Larry+Lilly team think you should have left them while Kenny tries to defend Lee's actions. The next big dialog segment will weigh on the remainder of Ep. 2 heavily.
"Hey, I didn't ask to lead this group." - Lilly
Depending on what you choose the conversations change and the actions slightly change. No matter what Kenny storms off like an angry child, Larry brings up that Lilly is an angel and saint for taking the initiative to lead and then gets told to go work on the wall. Lilly no matter what forces you to ration food for the day, telling you to see how easy it is. Four pieces of food for ten people.
Start with Katjaa at the truck who is tending to the injured guy. Give her food if you see it fit. Katjaa will become frustrated with you and will say she needs space. Move right and follow the barricade. Doug, if kept alive will be found making tripwire incase of enemies. You can give him a piece of food. If you keep following the barricade you will find Mark and Larry working on the wall. Mark is weak because of lack of food and is getting a dose of Larry torture for not being strong enough to help. After talking to Mark (and or giving him the food) Mark will ask for your axe and Larry will agree with him. Both turn around and both want the axe, decision time.
If you give it to Mark
If you give it to Larry
You can talk to Larry and give him a piece of food--if you please. Time to move back to the rest of the group (Clementine, Duck, Ben and Carley (if kept alive)). Clem will inform you that she lost her hat, the dialog options don't influence the game but it would be nice to get the hat her dad gave her back. Make sure to talk to everyone and give food where you think it should go.
Move to Kenny. Lee will bring up the big subject of leaving the inn in the RV and will ask if he and Clem can come along. Depending on whether or not you stuck up for Duck when Larry wanted to throw him out of the farm Kenny will act differently. If he thinks you weren't looking out for Duck you will get the following message "Kenny doesn't think you were looking out for Duck in the last episode" and will refuse to take you with him. If you have been good to Kenny and his family he will suggest that you do in fact join him when the time comes. No matter the previous sequence we do get the untimed question:
"Well the RV ain't even working yet, so this isn't worth talking about." - Kenny
Onto Lilly. Feed her if you choose so.
Carley/Doug - Carley or Doug will only take and eat the apple. If you try anything else they will thank you, remember you tried to feed them, but tell you to give it to someone else.
Mark - Mark is very thankful that you gave him a piece of food, and in traditional Larry manner, he will complain.
Larry - Larry will of course take the food but remind you that this doesn't make you two friends. If you want to get in with Lilly this is a good idea, but if you haven't fed Mark he will comment that he is hungry too. This is considered a tough decision.
Clementine - Clem will be happy you took care of her, and if you don't will be very sad. You will be notified that you took care of Clem.
Ben - Ben will be happy that you took care of him, but Kenny will come over and kick up some dirt if you haven't taken care of his family. This will be looked upon as possibly an unpopular choice.
Duck - In order to feed Kenny you must feed Duck. If you don't feed Duck Kenny will go nuclear on you. Feeding Duck results in looking out for Kenny's family.
Lilly - Giving food to Lilly makes no siginifant impact. If you sided with Kenny she will make a sarcastic remark, if you sided with her earlier she will smile and say thanks.
Kenny - Kenny won't take food unless you feed Duck. He is thankful and the others do notice you fed Kenny.
After the food is gone Katjaa will call you over and a cutscene will ensue. Say whatever you please as the cutscene will end in a:
~ Panic Event ~
Either David or Travis has resurrected into a walker, we must stay alive!
Either Carley, Mark, or Larry will come over and finish the walker.
~ Panic Event Over ~
After it's all said and done you will meet some new characters, specifically a pair of brothers. Say hello to the St. John brothers who own a dairy farm not too far from the motor inn. They want to make a trade for their abundant source of food for some gasoline. You will have the choice whether or not you want to tell the group to go, although either way Lee, Carley/Doug, Mark and Ben go to check it out.
You will have a small conversation with Carley/Doug with dialog that is non-altering so say whatever you please. You then move onto timed questions from the St. John Brothers.
"Where are you from?" - Danny
And another timed from Andy:
"Y'all seem pretty settled in at that motor inn. Who's running things over there?" - Andy
And one last question from Danny:
"How many people you got over there, anyway?" - Danny
Alas your chat will be cut short because of some bandits who are making a ruckus.
|Rate this achievement||Average Rating|
|You need to register before being able to post comments.|
|You need to log in or register to use MyAchievements.|
|You need to log in or register to rate games.|
User Score is based on 948 user ratings.