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The Walking Dead

The Walking Dead Achievements

Bad Blood

10
Complete chapter 2 of episode 3.
  1. ...transition
  2. from
  3. above...
  4. You will now need to act relatively quickly and follow Kenny up and over the counter. 
  5. Lee will get trapped under the caved in barricade. Repeatedly press  in order to get out of the mass of walkers and wood. 
  6. Keep tapping the  button when Kenny comes to help and remember to switch to the other buttons when they appear.
  7. When you get to the fridge press  to knock it down and block walkers form approaching from that side.
  8. Keep up with Kenny by running behind him until....
  9. The military walker will approach Lee and will require Lee to bash him with the butt of his rifle by again pressing . Do it a second time to escape this walker.
  10. Upon getting grabbed you will need to fight free by spamming  and then the next button in the sequence thus finishing the panic event.

With Kenny and Lee getting away from the drugstore they return to the inn showing a lot of bandit trouble and bandit stress with the slow camera pan of the outside wall. Kenny and Lee go to Lilly's door and a much darker, more depressing Lilly meets them. 

Lilly will ask how it went and the dialog here is non-altering although Kenny will rat you out if you shot the girl and brought back little or back you up if you did not and brought back tons. Either way Lilly will be happy with the large loot or worried with the small loot. Like always the topic of leaving comes up and Lilly takes the first major stab:

"Because piling into an RV with you two, after what you did to my dad, is so appealing." - Lilly

  1. We do whatever is best for the kids. - Kenny remembers but seems uneasy about this answer. 
  2. We have to go eventually, Lilly. - Kenny likes you sided with him. 
  3. This place is fine, Kenny. - Depending on your original thoughts about the motor in way back in Ep. 1 Kenny will either remember that you did not want to go or will see that you have changed your mind about the whole situation. 
  4. . . . - The Lilly v. Kenny argument continues without Lee being a part of it.


Katjaa/Carley or Doug will come to the door to add to the dialog, all non-altering. Lilly will blow up and proclaim that someone is stealing supplies and kick everyone out. You will get a small snippet of dialog with Kenny, non-altering. 

If Carley is still around you can do a small side quest in which you tell anyone/everyone you are a killer. In order to do it go meet Carley up the stairs. Telling people will add another dimension to what they know about Lee and your relationships with them. (We will go over this in chapter 3.)

Go back to Lilly's room and knock on her door to go in and talk about the thefts. The first two dialog options will be non-altering but the third is key:

"You'd only try to get rid of a flashlight if you were using it when you shouldn't." - Lilly

  1. Okay. I'll poke around. - Non-altering response.
  2. Seems like you're manufacturing this from nothing. - Lilly remembers and tells you to prove her wrong. 
  3. It's just a few things. No big deal. - Lilly notices and claims you are the prime suspect. 
  4. . . . - Non-altering response. 


Regardless Lee is forced to investigate. Time to delve into Chapter 3.

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User Comments
Comment #1 by River4disturbed
Wednesday, October 31, 2012 @ 09:44:21 PM

Comes pretty soon after "Goodbye, She Quietly Says"


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Game Info
Developer:
Telltale Games
Publisher:
Telltale Games
Genre:

Release:

US April 27, 2012

HDD Space Required : 3.35 GB
Collection:2606
Wishlist:99
 
 
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