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The Walking Dead

The Walking Dead Achievements

Chain Gang

10
Completed Vince's Chapter.

Welcome back ladies and gents, and I do know we are a little pre-mature here not actually reconvening in Season 2, but alas our thirst for TWD must be quenched. Here with Vince on Day 2 we are thrown literally right into the thick of it as soon as his chapter starts.

What better way to get to know a character then to see him standing in front of someone else who is begging for their life only to watch him shoot the other guy dead. Vince then takes off down the street and stops in a T alley. Here's where we come in. You must quickly choose between two options, albeit neither will produce favorable results for Vince: 1) Toss the gun onto the roof or 2) Put the gun in the garbage can. Both choices are non-altering as far as game changing goes, but, they do change the dialog options slightly and give for nice variety later.

Either way Vince's run from the law is cut short and we next see him on a prison bus on the way to his sentence. Early on you will gain control of Vince and will be able to look around at the different sites, nothing you do look at changes or alters the game though so do this to satisfy your own curiosity. You will meet your own "chain-gang" mates in Danny (the guy in front of you) and Justin (the guy behind you) and will learn quickly life isn't easy being chained together.

You will be presented with some non-altering dialog from Vince toward the two boys that is more entertaining than anything else:
Danny making fun of Justin over the chain issue. - Danny
1. You guys ever going to quit? - Non-altering but changes dialog sequence.
2. Settle down, assholes. - Non-altering but changes dialog sequence.
3. [Yank the chains.] - Non-altering but changes dialog sequence.
4. . . . - Non-altering but changes dialog sequence.

We learn quickly that the black guy up front simply wants some air and the guy behind him likes to degrade people. During this time we learn more about our three chain-gang mates and that Justin scammed the rich out of their fortunes while Danny was accused of rape. Justin will take the offensive and slam into Danny giving Vince the opportunity to chime in with another non-altering dialog:

Justin berating Danny on his rape charge. - Justin
1. We're all in the same boat. - Non-altering but changes dialog sequence.
2. Nobody's judging you. - Non-altering but changes dialog sequence.
3. You WERE convicted. - Non-altering but changes dialog sequence.
4. . . . - Non-altering but changes dialog sequence.

After a bit more dialog that brings out the personality of Danny, Vince once again is given a chance to delve deeper into their relationship and will slightly alter the course of further dialog:

Danny talking about his girlfriend. - Danny
1. You're heading to jail. - Non-altering but changes dialog sequence.
2. Call her up when we get there. - Non-altering but changes dialog sequence.
3. Forget about her. - Non-altering but changes dialog sequence.
4. . . . - Non-altering but changes dialog sequence.

Switching over to Justin presents itself with some interesting take on criminals of the white-collar nature, and gives Vince another stab at their relationship:

Finding out about Justin's motives as to why he stole from the rich. - Justin
1. I'd say anything to avoid more time. - Justin notices your response and doesn't agree with it.
2. Shoulda been a man about it. - Non-altering but changes dialog sequence.
3. It's a tough call. - Non-altering but changes dialog sequence.
4. . . . - Non-altering but changes dialog sequence.

Coming out of Vince's response we get an interesting perspective on "Robin Hoodism," which Danny will come back into wondering how it worked giving Vince another chance to chime in:

Danny wondering how Justin's scheme worked. - Danny
1. Fuck Wall Street. - Non-altering but changes dialog sequence.
2. Hey if nobody got hurt... - Non-altering but changes dialog sequence.
3. How'd you live with yourself? - Non-altering but changes dialog sequence.
4. . . . - Non-altering but changes dialog sequence.

The conversation will then shift over to Vince, and here is where our answers begin to play a role on the chapter and DLC as a whole.

Justin and Danny begin to ask Vince about himself, more particularly why he is here. - Justin and Danny
1. [lie]I'm innocent. - Will spark a line of questioning
2. [boast]I killed some assholes. - You boast to them which
3. I helped my brother. - You confide in them.
4. . . . - They notice your silence.

Danny comes quickly with a response:
You regret it man? - Danny
1. Don't regret a thing. - Non-altering but changes dialog sequence.
2. Doesn't matter. - Non-altering but changes dialog sequence.
3. Every day. - Non-altering but changes dialog sequence.
4. . . . - Non-altering but changes dialog sequence.

Remember what you did with the gun in the very beginning? It comes back now depending whether you tossed it up ontop of the roof or put it in the trash. Enjoyable responses from Vince and the crew. Our joyful moment gets rudely interpreted by Crabtree and his anger for water man.

Vince has a quick moment to throw in some dialog into the mix.
1. They just need to work it out. - Non-altering response.
2. Anyone know this guy? - Non-altering response.
3. Let him go! - Non-altering response.
4. . . . - Non-altering response.

Danny will try to convince the three of them to do something for water man as Danny does not believe it is right to watch him be strangled.

Danny wants to help. - Danny
1. Help him, Danny! - Danny and Justin notice your desire to help him.
2. We can't do anything with these chains on. - Danny and Justin notice your attempt to resolve the situation.
3. Let the guard handle it. - Danny and Justin notice your desire not to help.
4. . . . - Danny and Justin notice your silence.

As tensions rise one of the guards goes in the back with a shotgun to stop the choking giving Vince a quick moment for a non-altering dialog shout:
1. KNOCK HIM OUT! - Non-altering response.
2. DON'T JUST STAND THERE! - Non-altering response.
3. DO SOMETHING! - Non-altering response.
4. . . . - Non-altering response.

No matter what you chose, or have chosen before this the guard takes the liberty of shooting Crabtree. After shooting Crabtree the mood becomes solemn and no-one is really sure what just happened. Danny will break the ice and ask the guard:

What the hell was that? - Danny
1. Nobody had to die. - Non-altering response.
2. Asshole had it coming. - Non-altering response.
3. Is he still breathing? - Non-altering response.
4. . . . - Non-altering response.

Quickly the thought becomes that the guard's actions need to be called in prompting Vince to get another shot at non-altering dialog:

I'm calling this in. - Driver of prison bus.
1. He might still be alive. - Non-altering response.
2. This ain't our problem. - Non-altering response.
3. You killed that guy! You gotta deal with it. - Non-altering response.
4. . . . - Non-altering response.

Danny then foolishly prompts the guard to become even more elevated than he previously was by rushing him to make a decision and enticing him to point the gun at the three prisoners:

You ain't got a minute to think. - Danny
1. Quit waving that thing around. - Non-altering response.
2. Everybody calm down. - Non-altering response.
3. Somebody do something. - Non-altering response.
4. . . . - Non-altering response.

Following a close nail biter everyone will look outside to the screams of women and children as it appears they are being eaten. This freaks Danny, Justin, and Vince out and they begin to ask the guards to get them out of here. As the guard with the shotgun begins to approach Danny Crabtree makes another guest appearance and bites the guard killing him. The situation turns from bad to worse as the guard in front simply runs out of the bus leaving our little chain gang to fend for themselves against Crabtree. Very early on the boys know that they need to do something otherwise they will not be around long to think about life:

Shit, what are we doing guys? - Justin
1. We need to get off this bus. - Non-altering response.
2. Any ideas? - Non-altering response.
3. Find a weapon. - Non-altering response.
4. . . . - Non-altering response.

No matter what Vince suggests or does not suggest the three of them will decide they need to find the guard's gun and realize that it is under the guard's body. You will need to do a little button mashing ( and then a random button to finish) and then quickly move your crosshairs over the gun and press again to snag it. After you grab the gun quickly aim up and kill Crabtree before his ankle breaks and he is able to kill the three of you. Once everyone is calmed down you will need to find a way to get out of the bus. Your first step will be to search the guard below you, which alas will turn up nothing. Funny little mess up in the game is that the guard actually must have the keys on him. If you remember correctly he unlocked Crabtree from choking water man and never went back up front with the keys so technically they should still be on him. From here we have a couple options available to us, but only one will help us progress further.

Aim down at your feet and attempt to shoot the chain. It won't break, but this will spark a new idea to get out, although not a good idea for someone. Danny will try to take the gun to shoot off the cuffs on their ankles which sparks Vince to turn around and point the gun at the two guys. You will need to decide whether to shoot off Danny's cuff of Justin's cuff which essentially ends their chances right there. Either move your crosshairs to the right for Justin or to the left for Danny and proceed with the process of shooting through enabling you to either escape with Danny or with Justin. Remember whoever you choose will come back to play later on, even if it's simply in a small way. We'll see you again in 39 days for Wyatt and his path to survival.

Vince Goes to the New Camp:
Vince will only go with you to the camp in the Epilogue if you shoot Danny NOT Justin.

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Game Info
Developer:
Telltale Games
Publisher:
Telltale Games
Genre:

Release:

US April 27, 2012

HDD Space Required : 3.35 GB
Collection:2585
Wishlist:101
 
 
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