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Toy Story 3

Toy Story 3 Achievement Guide

Guide By: Scrapdaddy
There are 38 achievements with a total of 1000 points.

Show/hide completed achievements Status: Visible
Show/hide secret achievements Status: Visible

Show / Hide Guide Road Map  

Overview:
- Estimated achievement difficulty: 4/10
- Offline: 38 (1000)
- Online: 0 (0)
- Approximate amount of time to 1000: 12 -16 hours
- Minimum number of playthroughs needed: 1 (you can replay levels if needed)
- Missable Achievements: None
- Do cheat codes disable achievements?: N/A
- Does difficulty affect achievements?: N/A
- Glitched achievements: None
- Unobtainable achievements: None
- Extra equipment needed: None

Introduction:
Welcome to the Toy Story 3 guide and roadmap. Toy Story 3 is one of the better animated movie tie-in games in recent memory. The controls are simple and intuitive and really bring to mind the Sly Cooper games from PS2. The game is split up into 2 parts. First is a fairly linear Story Mode and the other, the Toy Box. The Toy Box is like a sandbox game where you run around and complete various missions and search for capsules to upgrade your people, town, etc. There is nothing too terribly hard but I’ll try to be as in-depth as possible.

Step 1: Story Mode
Play through all of story mode first. I’ve created a collectible guide for the story mode and it can be found here. You'll need all the collectibles from Story Mode to open up items and events in the Toy Box mode. In addition to grabbing the collectibles you'll also want to do "No Toy Left Behind", "Space Ranger Elite","True Carny", and "Sneaky Sneaky" on their respective levels. This portion of the game will take 4 - 6 hours depending on skill.

Step 2: Toy Box
Now you can work on the "Toy Box" mode. The big focus here is finding all the prize capsules, completing the missions, and doing the tasks to earn gold stars. This is time consuming and some of it will depend on how lucky you are in finding the capsules and completing the tasks for the stars. Expect to be running around for 8 to 10 hours here. Please note to SAVE often as the game does NOT auto save after missions or collecting an item. Anything you don't want to repeat be sure to save right after it. I've got a guide for the star missions here, a guide to the Pict-O-Matic missions here, a guide to the photojournalist missions here and a checklist of all the items here. It seems a lot of people are having problems finding the capsules in the stunt park so I've done a mini-walkthrough of the entire section locating all the capsules and it can be found here.

Conclusion:
Cleanup anything you may have missed. If you went solo on the collectibles and came up short on a couple, just check the guide linked above and it should be no sweat to find what you are missing. And if you haven't already done it then now is a good time to do "Mapnipulator".

If you still need more help or want to finish as fast as possible, I have also placed a step by step walkthrough for the entire game here.

Special thanks to CrustyDirtDemon for his advice and helping with the last few collectibles.

x360a would like to thank Scrapdaddy for the road map.



Train Catcher10
Finished "Loco Motives" (4) 

Complete level 1. Story related and cannot be missed.

Off the Hook10
Finished "Hold the Phone" 

Complete level 2. Story related and cannot be missed.

Just to be clear level 2 is not the Toy Box level. To get back to the Story Mode from the Toy Box, just hit start and “Exit to Game Board”. Then pick Andy’s house for level 2.

Defeat Zurg10
Finished "To Infinity and Beyond" (1) 

Complete level 3. Story related and cannot be missed.

Carnival Conqueror10
Finished "Fair Play" 

Complete level 4. Story related and cannot be missed.

Rocket Launcher10
Finished "Witch Way Out" (1) 

Complete level 5. Story related and cannot be missed.

Making a break for it10
Finished "Hide-N-Sneak" 

Complete level 6. Story related and cannot be missed.

Mashing the Masher10
Finished "Trash Thrash" 

Complete level 7. Story related and cannot be missed.

Muffin Massacre20
Finished "Muffin to Fear" 

Complete level 8. Story related and cannot be missed. If you are having trouble with this final boss here is a relatively painless method to take it out:

Run to the bakery where the muffins are coming from. Just run straight up the hill and take up a position on either side. Turn 180° and start blasting the muffins as they come towards you up the slope. After this first wave some more small muffins and a large one get shot out past you into the street. The reason for running up the hill should now be apparent since the only attack the big muffin has is a shockwave that can't travel up the slope, so just stand there and pick them off again.

Repeat as needed until a large wedding cake replaces the bakery. On the next phase, 5 little witches come out so just head over to the new cannon that just beamed up, hop in and blast away. One life bar down.

Now a big witch comes out so either step on the warp pad to cross over to the cow launcher or just run over to collect power-ups for ammo or health if you need to. Jump onto the new gun that just showed up and let the cows fly. Second life bar gone.

The third life bar is just a repeat of the first and the fourth life bar is just a repeat of the second. On the final life bar, you get both small and large witches and the game wants you to bounce back and forth between the two guns. I'm going to suggest to NOT do that, instead stay with the cow launcher. Take your shot and when you get a hit on the big witch, quickly leave the gun, teleport over to the cannon and then teleport back to the launcher. By the time you do this another large witch should have spawned and you now just rinse and repeat 4 or 5 more times. The reason I suggest this is that they share the same lifeline and the larger witch is just easier to hit. Hitting it once takes it out, while with the small ones you have to eliminate the whole pack. It might be helpful to thin the pack a bit by killing 2 or 3 of the small witches so you don’t have to deal with all the green bubbles. Also, be sure to run out to grab ammo and health if you need to. Once you land that last cow congrats and end of Story Mode.

The Collector120
Gather every collectible in the game (3) 

See the collectible guide here. Unlocks after collecting all the collectibles in Story Mode. This achievement is for Story Mode only and does not have anything to do with the Toy Box level.

Mapnipulator10
Explored all the objects on the map (4) 

On the "board game" screen you need to move your crayon over all the objects on the map and press . Starting from the left:

  • The dice
  • The yellow boat
  • The checkers pieces
  • The fish
  • The cannon
  • The treasure chest
  • The chess piece
Sneaky Sneaky25
Finished the Prison Break without ever tripping an alarm (18) 

This is unlocked for completing the stealth mission (level 6) without being spotted by any lights.

I used this method: Start as Woody and go around and hit the switch to release Jesse. Switch to Jesse, and then push the red basket straight out of the hole to the wall. Hop up and hang to find out where Buzz is. Once it's clear, move to the top of the nearest table and then through the gate spotlights. Move up the darts and wall jump to the top avoiding the red light. Head right and tap the switch. Now head left and jump to the wall. Shimmy to the end and prepare to jump. Even though it looks like the light will see you it won't. Now quickly while the light moves along the bottom toward you leap over it, and move to the end. By now the other has dropped from the top so leap it quickly and drop down to free Rex.

Switch to Woody and head back to the first table. If you need to you can still switch to Buzz to see where he is at, you just can't control him. When the coast is clear, dash to Slinky’s gate spotlights and zip up to the hook. Now double jump past the next hook and latch on to the middle or third one instead to land on the shelf. Move up the wall and over the door to the 4 lights. Watch the pattern, then move to the third light (from left), then second, then to the switch. Now back over the door and down the wall. Jump down to Slinky. Check on Buzz and then dash to Ham's gate spotlights. If you need a breather, head to the top of a table. Go through the gate, up the ramp and then zigzag across the platforms to the switch on the top. Hit it and jump to Ham for the finale and achievement.

Space Ranger Elite25
Reach Zurg’s base without losing all your health (8) 

Thanks to Hustlinonradio for his input to this achievement which I’ve tweaked below.
The flight section is fairly easy if you just rapidly shoot and remember to press to dodge left and right plus move up and down to go through the holes. The section after this with the meteor shower is the easiest part of this since you can just walk in a straight line and you will not be hit. The platforming section after this is the toughest part of the mission and you need to be careful and definitely be on the fragments or else you may fall off.

Also, I suggest not getting any of the collectibles when you are making this run. At the first geyser location avoid the fight completely by just jumping into the geyser and skipping to the next section. At the second geyser location, kill the spiders first and be aware that when they die, they send out a shock wave ring that can hurt Buzz, but can be easily dodged by jumping.

After killing the spiders, destroy the main crystal and then pound the 2 pieces back into the ground quickly. You can then leap into the geyser again to avoid the fight. The next platforming section is the toughest one yet as the rock fragments are moving. Make sure that you are really close to where you are jumping so you can land easily on it because even if you are on the edge and get the climbing animation you will fail because of the constant movement of the fragments. Just take your time and you should succeed.

Finally, on the last area with the third geyser try and rush to accomplish the goal right away before you are overwhelmed. There are five rock pieces to push back into place. The first two can be reached by jumping. The other three require you to use the geyser and float to them. While pushing them into place destroy only what you have too and when you put the last one in place quickly rush to the geyser to float away to safety. However, if you are engaging with the enemies, I suggest doing it fast and take advantage of the crystals and the spider robots because these can clear multiple enemies and with the spiders the whole field. Either way, after you jump the last geyser and use your laser on the Zurg turret, fall in the hole and the achievement unlocks.

True Carny25
Achieve gold on all carnival games (12) 

Complete the mini games in the “Fair Play” area (Story Mode level 4). There are a total of 3 and each one is initiated by talking to a different toy.

  • Green bug guy (Twitch) = Bullseye’s balloon race
  • Robot (Sparks) = Teeny racer challenge
  • Brown rocky dude (Chunk) = Alley throw.

You need to get the best score on each event to get the collectible cards and the achievement.

No Toy Left Behind25
Rescue all the orphans on the Train (2) 

Story related and found in level 1. There are 6 orphans on the train and you will run into them as you progress through the level. They are all in the open along the way and not too bad to find so when you see one just press and Buzz will swoop in to carry them off to safety.

We can rebuild him25
Collect all of Zurg's Parts 

See the collectible guide here and look under the “Fair Play” area (story mode level 4) for the locations. There are 4 pieces and they are noted as “ZP” in the guide.

Memories25
Collect all of Andy's Memorabilia 

See the collectible guide here and look through the list of story mode levels for the various locations. They are noted as “AM” in the guide.

Townspeople Hunter25
Find all the hidden townspeople 

See the collectible guide here and look through the list of story mode levels for the various locations. They are noted as “TP” in the guide and you need:

  • Woody from level 1
  • Jesse from level 2
  • Buzz from level 3
  • Daycare from level 4
  • Blue Dog from level 5
No Claw Required25
Find all the hidden aliens (5) 

See the collectible guide here and look through the list of levels 6, 7 and 8 for the various locations. They are noted as “AL” in the guide and you need:

  • Alien Prisoner from level 6
  • Alien Zurg from level 7
  • Alien Witch from level 8
Really holding all the cards30
Find all the Special Cards 

See the collectible guide here and look through the list of story mode levels for the various locations. They are noted as “SC” in the guide.

Holding all the Cards50
Find all the Regular Cards 

See the collectible guide here and look through the list of story mode levels for the various locations. They are noted as “CC” in the guide.

Welcome to Town10
Finish the Woody's Roundup tutorials 

You need to follow Ham around and complete his first couple of missions. They are “Destroy the old shack”, “Clean up the town” (break 3 more sheds), “Give an alien a hat”, “Paint a building” and finally “Talk to Stinky Pete”. After talking to Pete, you will be able to use a pick. Find the nearest piece of gold and press which will unlock Bullseye at the store and your achievement.

Gold Super Star100
Collect all the Gold Stars (21) 

There are 103 Gold Stars to collect. There is an in-game list in the pause menu that shows you all of them and checks off the ones you have already completed. Most are self explanatory, IE: "kill 'X' number of this type of enemy" but some are vague and confusing. This is probably where you will be spending the majority of your time. My suggestion is to play through the missions and collect all the prize capsules you see because some of the stars will unlock during the course of regular play. Once you are done with the missions, you can just go through and finish the ones you still need to complete. I've got a guide here.

First Sale5
Buy a toy from the Toy Store 

Just buy something from the store. The stores are the Al’s Toy Barn Chicken Suit Machines.

Toy Collector50
Purchase every item in the Toy Store (17) 

Just buy every item from the Al's Toy Barn Chicken Suit Machine. You will need just under $50000 to buy everything and be aware that the Cow Cannon and UFO gun are unlocked during the course of playing through Story Mode. The items in the store unlock for purchase during the course of completing the Toy Box missions and you will get an on-screen notification when something new is available. Money can be obtained from mining the gold that is lying around, completing missions and destroying enemies. Also of note is that the gold veins re-spawn after awhile so you will never be short on cash.

Here is a list of all the items that you will need to buy and their prices:

  • Bullseye - $1000
  • Paratrooper - $1500
  • Barbershop - $500
  • Barn - $750
  • Tailor Shop - $500
  • TNT Shack - $1000
  • Sports Car - $3000
  • Teeny Racer - $3000
  • Stunt Park - $5000
  • Camera - $1000
  • Bank - $1500
  • Candy Shop - $750
  • Flower Shop - $750
  • Garden - $1000
  • Hotel - $1000
  • Jail - $1000
  • Muffin Shop - $500
  • Newspaper - $750
  • Post Office - $500
  • Sawmill - $500
  • School - $1000
  • Lotso’s Enchanted Glen - $5000
  • Sid’s Haunted House - $5000
  • Zurg’s Spaceport - $5000
  • Goo - $2500
  • Football Player - $100
  • Lumberjack - $100
  • Super Alien - $100
  • Archaeologist - $100
  • Artist - $100
  • Piano Player - $100
  • Pioneer - $100
  • Scuba Diver - $100
  • Cow Cannon - $2500 (unlocked by completing the applicable card set in Story Mode)
  • UFO Gun - $2000 (unlocked by completing the applicable card set in Story Mode)

This is everything. Some items will open up after completing certain missions or after buying other items. Just play through the game and you should have them all unlocked before the end.

Pict-O-Amateur25
Complete 1 disc of Pict-O-Matic missions 

See Pict-O-Matic Master.

Pict-O-Collector25
Find all 6 discs of Pict-O-Matic missions 

These are scattered around like the prize capsules but look like the actual Pict-o-Matic device. The locations can be found here.

Pict-O-Master50
Complete all Pict-O-Matic missions (4) 

You get the Pict-O-Matic device for completing the "Lost and Found" mission given by a cowboy towns person. Once you have it, you can select it in the list by pressing the "D" pad left or right. It looks like an old blue gameboy. Then click and you can scroll through all the available missions that you have unlocked so far, there are 40 total. All you have to do is create the "scene" shown in the picture by either making the person at the tailor from the prizes you've found all around or customizing the building with your toolbox to match. The thing to note is that sometimes it does not have to be an exact match. For example, it might show the background as a grassy field but you don't need to be in the grassy field, you just need to create the person(s) or object(s) as shown. Or it might show a brown cow but you can use a white one. One last tip, if you see a big curved arrow overhead that means you need to throw the person(s) in that specific building.

I have a guide here.

Spooky Town10
Purchase Sid's Haunted House 

Just buy the item from the store for $5000 when it becomes available.

Cuddly Town10
Purchase Lotso's Enchanted Glen 

Just buy the item from the store for $5000 when it becomes available.

To Infinity…10
Purchase Zurg's Spaceport 

Just buy the item from the store for $5000 when it becomes available.

Airborn Ranger10
Hit 15 Paratrooper targets 

In order to unlock these missions you need to first purchase the paratroopers from the store for $1500. Now as you are walking around you'll see a couple of green circles with stars and downward facing arrows on various high places. That's where you initiate the mission. Pick up your army guy and throw him into the air, then use back and forward on the left stick to adjust the speed and aim for the highlighted target(s) on the ground. You can either land directly on it or press to drop and try to land that way. Each launch location has multiple targets so keep redoing them and landing at a different target each time. You need 15 landings for the achievement.

First Bronze5
Earn a bronze medal in a vehicle challenge (1) 

See First Gold.

First Silver10
Earn a silver medal in a vehicle challenge (1) 

See First Gold.

First Gold25
Earn a gold medal in a vehicle challenge (3) 

An easy way is to purchase Bullseye for $1000 in Woody’s Roundup, then while riding him you’ll find the glowing starting line for Ring Rally Race at the end of the main road in town (if you are at the “T” intersection and facing the clock tower, turn right). The race is a quick run through town and you should be able to get bronze and silver without too much effort (you might actually have to wait at the finish line for bronze). For gold you need to hold down for the entire race. On this race you need 1:30 to 1:01 for bronze, 1:00 to 0:41 for silver and 0:40 or less for gold. This will require a minimum of 3 races. You have to place in the appropriate time frame for each achievement, meaning you can't win gold and unlock the other 2. If you just can't get gold with Bullseye, put it off until you unlock the Dragon later, they are ridiculously easy.

Photojournalist15
Complete all Toy Camera missions (3) 

You get the Camera device while playing through the Toy Box missions. Once it is unlocked at the store, you can buy it for $1000 and then can select it in the list by pressing or . Missions are given by Wheezy (penguin) and a guy with a baseball hat in the new portion of town that is unlocked after destroying the dam during play. You only need to complete the missions from Wheezy for this to unlock. I've got a guide here.

 
Secret Achievements
 
No Swimming25
Blow up the dam and expand your town (1) 

The mission is given to you by Ham after you complete the "Mayoral Election" and "Build the Bank" missions. Just go through the gate that opened in town and work your way along the edge to the big pile of dynamite at the end and toss a ball at it.

Rescue Space Ranger40
Save Mayor Hamm from the bandits (4) 

The mission is given to you by a towns person sometime after you complete the "Blow up the Dam" mission. Follow the compass to the bandit hideout and just throw a TNT barrel to destroy the 5 shacks. If you are having problems finding the entrance, from Slinky Dog's Farm facing the Al's Toy Store Chicken Suit Machine, you'll see the stunt track entrance (checkered flag sign) just left of that is a wooden walkway. Follow it all the way around (don't fall), wall jump in the gap, ride the mine cart rail, climb the wall and the bandit gate is on the right.

Give Me My Gold Back75
Defeat Mayor Hamm in the Woody's Roundup boss battle (5) 

The mission is initiated after you complete the "Marble Sculptor" mission. If you are having trouble here's how to finish it, first go grab a TNT barrel from the corner of town near the bridge that leads to Zurg's Spaceport. Now move in and watch for the pig ship to open its belly. As soon as it does, toss your barrel into the suction tornado. You have to be quick otherwise it does not get sucked all the way inside. Three barrels and it is mission complete.


 
 
 
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Release:

US June 15, 2010

Collection:578
Wishlist:132
 
 
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