Guide By: Trikke
About the missable achievements, there is the Living Legend achievement which requires you to do a full playthrough without dying once! I decided to put the story related achievements as missable too, because if you choose to use "mission select" while still in your playthrough, you will not receive those achievements. See the warning below for more information.
The remaining achievements will require you to collect Pangloss status, perform certain acts on particular missions, kill "x" enemies in a specific way, upgrade weapons, complete a full campaign without dying, and lastly... complete all tactical challenges.
Based upon several reports, 49/50 achievements can be rated as medium difficulty. There is only one achievement related to the tactical challenges, that will make many of you break your controller, as it seems pretty hard and frustrating to get! Good luck!
Step 1: Beat the game on Hard difficulty
There are several reasons why I'd suggest to do 2 playthroughs. First, it's a fast paced game, and you'll really want to keep the adrenaline flowing through your veins and enjoy the story, unlocking all the "Complete Act"-related achievements (including the tutorial). On hard difficulty, you might die a lot (I did)! Sometimes it gets easier to get through a particular boss battle because of reloading checkpoint in the mission failed menu, as you'll get to keep your weapon upgrades and ammo restock, but doing so will make you miss the living legend achievement.
Step 2: Second playthrough on Casual difficulty (optional) + Pangloss statues + stay alive
Step 3: Mop up
Step 4: Tactical Challenges
x360a would like to thank Trikke for this Road Map.
|One Day at DARPA||10|
|Complete all DARPA training exercises.|
At the very beginning of the game, Elena will ask you to use your to check the camera controls and tell you to change them in the system settings if they seem inverted. After that, you'll come into a tutorial menu. Once you've gone through the full tutorial, the achievement will unlock. The tutorials to be done are:
|Complete Act 1.||(1)|
Story related achievement BUT it can be missed!
|Storming Grand Hill||15|
|Complete Act 2.||(2)|
Story related achievement BUT it can be missed!
|I Don't Speak Kreon!||15|
|Complete Act 3.|
Story related achievement BUT it can be missed!
|Complete Act 4.|
Story related achievement BUT it can be missed!
|End to Major Combat Operations||15|
|Complete Act 5.|
Story related achievement BUT it can be missed!
|Complete all Acts.||(5)|
Story related achievement BUT it can be missed!
Once you've completed all missions on all acts, you will get this achievement after the credits. The complete list is below.
|Operation Overlord II||25|
|Complete Act 1 on Hard difficulty or above.|
Same as with the "Space Normandy" achievement, except done on Hard or God Hard difficulty setting.
|Ain't Life Grand?||25|
|Complete Act 2 on Hard difficulty or above.|
Same as with the "Storming Grand Hill" achievement, except done on Hard or God Hard difficulty setting.
|Cry on, Kreon!||25|
|Complete Act 3 on Hard difficulty or above.|
Same as with the "I Don't Speak Kreon!" achievement, except done on Hard or God Hard difficulty setting.
|The High Way||25|
|Complete Act 4 on Hard difficulty or above.||(1)|
Same as with the "My way" achievement, except done on Hard or God Hard difficulty setting.
|Complete Act 5 on Hard difficulty or above.|
Same as with the "End to Major Combat Operations" achievement, except done on Hard or God Hard difficulty setting.
|Complete all Acts on Hard difficulty or above.||(18)|
Same as with the "Survivor" achievement, except done on Hard or God Hard difficulty setting.
|Scan and acquire all weapons.||(1)|
You will get this one very early in the game, even before Act 2. There are 10 weapons to be found in the game. To pick up and add a new weapon to your BLADE memory, press when you come across a new one. Assuming you did the tutorial, you will start with 7/10 weapons that you acquired and put in your BLADE memory. This means that you're still missing the Sniper Rifle, Lock-On Laser and the LFE Gun.
You can always access your "Armory" by pressing while in the game to check which ones you have and how upgraded they are.
See also "King of the Kill".
|King of the Hill||20|
|Level a weapon up to maximum operational capability.||(3)|
Throughout the game, you'll come across green crates with "Marines" written on it. Approach one of these crates and press to reveal the (random) weapon it contains, then press to pick it up. There are also grey metal drop pods where you can get weapons from. Unlike the crates, these drop pods have no random weapons. Once you find a drop pod with an Assault Rifle, that same drop pod will always have an Assault Rifle. Also, when you revive a teammate, he'll drop a random weapon as well. So do enemies on occasion.
As you'll probably remember from the tutorial, picking up the same weapon you're already carrying, will upgrade that weapon gradually if the ammo for that weapon is at full capacity.
Sometimes, enemies can drop an "Upgrade" item instead of a weapon. This will upgrade the weapon you're actually using in combat by a full rank (1 star). So, before picking up this upgrade, be sure to select the weapon you wish to upgrade by selecting it using the D-pad. Some weapons will be fully upgraded with 6 stars (grenades, rocket launcher), other weapons will be fully upgraded with 11 stars (assault rifle, heavy machine gun). You'll know that a weapon is fully upgraded as it'll show you a symbol (eagle with three stars) below that weapon in the bottom right of your screen.
You should get this achievement way before the end of the game. Just open every crate you come across and pick up every weapon especially if you're already carrying it.
But if you're in a hurry, a quick and easy way to get this achievement, is on Act 1-3 (Giant). On the part of the level where you have to defeat KNRB-0 Argus, there are approx. 8 weapons to pick up. Pick them up, let yourself get killed, choose "checkpoint", rinse and repeat. Note that doing it this way, you will miss the "Living Legend" achievement. Refer to that achievement's description for more information.
|Fight or Flight||10|
|Manually trigger AR Mode and destroy an enemy robot.||(2)|
See "Adrenaline Rush".
|Manually trigger AR Mode and destroy three enemy robots in a row.||(1)|
When boosting, evading, or when exiting cover, AR Mode can be triggered manually by pushing . This will put you into slow motion and a timer will be activated. You have to kill three robots before the timer runs out! The AR Mode will cancel automatically when the action is complete, your AR Suit overheats, or when the is released.
To manually activate AR Mode:
The red robots seem to be easy kills, especially on casual difficulty and/or with a fully upgraded Assault Rifle/Heavy Machine Gun. Make sure the robots stand close to each other, this will make it so much easier. Try to go for headshots as well, it helps a lot! Once the AR Mode timer runs out of time, your ARS temperature gauge will indicate it's overheated, so go into cover for a moment of cooldown.
Alternately, here is a solution as suggested by Solty on casual difficulty; use the Lock-On Laser on a group of red robots hiding behind cover when you're in AR Mode.
Another method would be throwing one or two grenades () at red robots grouped together, and when it hits the ground, go into AR Mode. If the grenades explode and destroy at least 3 robots, the achievement is yours. If all this fails, try again on casual auto.
|Going in for the Kill||10|
|Destroy ten enemy robots with melee attacks.||(1)|
See "A Heartbreaker and Lifetaker".
|A Heartbreaker and Lifetaker||30|
|Destroy 100 enemy robots with melee attacks.||(7)|
You can melee attack robots while standing or boosting, and press when you're next to them. Sam will then perform a melee attack depending on the weapon that has been selected for combat. Different weapon combos will result in different melee attack moves!
Some examples provided by Solty:
Try melee attacks at least once with each and every weapon to see Sam's melee attack move to find the one you find most efficient. Be careful though, as every melee attack will make your ARS temperature gauge overheat, so get some cover after a melee attack. There is only one combo which won't make your AR Suit overheat, and that is when you've set the disc launcher as your main weapon.
As soon as you've destroyed 10 robots with melee attacks, you will unlock the "Going in for the Kill" achievement. Do this 90 more times and you will get the "A Heartbreaker and a Lifetaker" one as well. The melee attacks are cumulative across all playthroughs.
If you didn't get this achievement throughout the game, use level select after you've beaten the game and select Act 2-1 (River) on casual difficulty. You will start with a weapon crate at the very beginning. Kick it open. If it's the disc launcher, pick it up and let yourself get killed, then choose "checkpoint". That way, you can reload the last checkpoint over and over again, and have the disc launcher right from the start. You can also pick up the sniper rifle which is always there in a drop pod. I found that doing melee attacks with the sniper rifle equipped, I could kick multiple robots with a single melee attack. Anyways, boost under the truck and perform as many melee attacks as you can. Then, press and choose "checkpoint". Rinse and repeat until you get the achievement.
|Revive a friendly troop.||(2)|
See "Knight in Shining White Armor".
|Knight in Shining White Armor||15|
|Revive 20 friendly troops.|
When one of your NPC teammates is severely wounded, you'll see a cross in a circle above him. Immediately make your way to him before he dies (eventually by boosting, hold ), and press when prompted to revive him. Do this 20 times to unlock this achievement. Doing this the first time will unlock the "Helloooo, Nurse" achievement. Upon reviving him, you'll be rewarded with a random weapon that he will drop.
|Destroy three enemy robots while in damage-triggered AR Mode.||(2)|
When you took a critical amount of damage, the AR Mode will be engaged automatically. Similar to the "Adrenaline Rush" achievement, you have to kill 3 enemy robots before the timer runs out of time.
The red robots seem to be easy kills, especially on casual difficulty and/or with a fully upgraded Assault Rifle/Heavy Machine Gun. Make sure the robots stand close to each other, this will make it so much easier. Try to go for headshots as well, it helps a lot! Once the AR Mode timer runs out of time, your ARS temperature gauge will indicate it's overheated, so go into cover for a moment of cooldown. If all this fails, try again on casual auto.
|40 Yard Dash||30|
|Maintain a Boost dash to the limit of the ARS reactor without overheating.||(6)|
This is quite an easy achievement. As soon as you gain control of Sam in Act 1-1 (Landing), you'll come into a long hallway. Hold to boost while you keep an eye on the ARS (Augmented Reaction Suite) temperature gauge on the bottom right of your screen. This temperature gauge will start to heat up while you're boosting. Once this gauge is almost completely red (leave a tiny bit of blue), let go the and the achievement should be yours. If you hold for too long, the AR Suit will get overheated and you will need a moment of cooldown before you can try again.
If you're still not sure how to get this, look at the video below. Look at the 00:58 mark, there will be a bit of blue left. That's where the author lets go of the unlocking the achievement.
|Destroy an incoming missile or grenade.||(2)|
See "Home Run God".
|Home Run God||10|
|Destroy ten incoming missiles or grenades.||(3)|
Some enemy robots will be firing missiles or throwing timed grenades at you, especially the KNRB-0 Argus (first encounter in Act 1-3: Giant). It loves to treat you with a massive amount of these. As soon as you see missiles fired at you, go into AR Mode manually to slow down your surroundings, then aim for the missiles and shoot them out of the sky. As soon as you destroy the first missile, it will unlock the "Home Run" achievement. Destroy 9 more of these to get the "Home Run God" unlocked.
|Destroy a Romanov's arms and legs, then finish it with a melee attack.||(8)|
The Romanov is one of the bigger robots you'll come across in the game. It is grey-colored, has some nasty weapons and a red weak spot on the back. The Romanov appears for the first time in Act 1-3 (Giant). You'll find Romanovs in three forms: rocket, drill and flame types.
Before taking care of the Romanov, focus on the regular red robots and take them out first. Once you've taken care of the regular ones, destroy a Romanov's leg and arm to start with. Going into AR Mode will make it easier to focus on particular body parts. Once he's just a pile of scrap metal crawling on the floor, shoot him a couple of times to deplete his health bar. Then once he's about to be destroyed, walk up to him and press to finish the job, giving you the achievement for it. If it didn't work by just disabling one leg/arm, try to get them both out of service, especially on harder difficulties as destroying all legs and arms will destroy the Romanov on casual difficulty.
Since you have to finish him of with a melee attack to get this achievement, it will also unlock the "Romanov This!" one.
|Destroy a Romanov with a melee attack.||(1)|
See "Brutality Bonus" and/or "The Hand of God".
|The Hand of God||30|
|Destroy two Romanovs in a row using only melee attacks.||(3)|
The most important word in the achievement's description, is "only". An easy Act to get this achievement on, is Act 2-1 (River) on casual difficulty, but there will be other opportunities later in the game as well. On Act 2-1, you'll come out in the open where you will find 2 Romanovs.
Get close to one, melee attack it with , and seek cover with as your ARS temperature gauge will indicate it's overheated. Solty has suggested not to use the disc launcher, as it will launch a disc at the end of the melee attack, and thus it won't count as a melee. Boost-melee seems to be quite destructive! Rinse and repeat these steps. Focus on one Romanov at a time. But never shoot at the Romanov, only melee attacks. It's alright if your NPC teammates shoot at it, as long as you don't!! If you accidentally shot one, press and reload the last checkpoint, then try again. On casual difficulty this shouldn't be a challenge at all, as you almost seem invulnerable.
Since you can only use melee attacks to get this achievement, it will also unlock the "Romanov This!" one.
|Robots Tend to Blow Up||10|
|Destroy three enemy robots at once with one hand grenade.||(2)|
Throughout the game, you'll find several enemy robots grouped together, especially when they are dropped off from an enemy ship. Make sure you equip the hand grenade by pressing , then throw one () into a group of enemy robots. The regular red robots are the easiest to destroy.
On Act 1-3 (Giant), at some point Elena will say that the gates are open. On the northwest side, as soon as the gates open, there will be a number of red regular robots coming down the stairs. Just throw a grenade at them and the achievement is yours. If it didn't work, press and reload the last checkpoint. This time, throw an EMP Emitter first immediately followed a hand grenade. You'll get plenty of other opportunities throughout the game.
|Destroy a Chicane with a hand grenade.||(4)|
A Chicane is a crab like robot that deploys a wall to protect the enemy robots behind it. At the very beginning of Act 2-1 (River), turn left and you'll see a truck on the left side with a robot on top of a truck firing with the turret, and on the right of that you'll see a long small wall. These are 4 Chicane robots. Just throw 1 or more hand grenade at them with and you should get the achievement instantly after they explode.
|Destroy ten enemy robots that have been disabled with an EMP emitter.||(2)|
This is a very easy one as well! Make sure you equip the EMP Emitter by pressing , then throw one () into a group of enemy robots. This will stun them for a brief moment (they will be surrounded by electric sparks). Eliminate the robots while they are stunned. After you've destroyed 10 of them, one less achievement to go.
|Two Birds with One Stone||20|
|Destroy two or more enemy robots at once with the LFE gun.||(1)|
At the beginning of Act 1-6 (Darkness) and after the cutscene where the APC "Mike" bursts through, you'll see the LFE gun for the first time on your right side (yellowish). Pick it up, and immediately equip it. As you move forward, there will be a few bug like robots crawling your way. Just shoot at them with the LFE gun and the achievement will pop.
|Destroy three enemy robots at once with rocket launcher splash damage.||(2)|
You will find plenty of rocket launchers in the game. Pick one up and equip it. You have to destroy three enemy robots with a single missile. As for many other achievements, the weaker red regular enemy robots seem to be the best to shoot at. If you see a group of these ones, just fire a missile into them. Having the rocket launcher upgraded a couple of times might help as well (more damage).
You can also get this achievement while going for the "Smoke 'em if ya got 'em" achievement. Refer to that achievement's description to find a video guide.
|Flash! King of the Impossible||30|
|Destroy four enemies simultaneously with the Lock-on Laser.||(6)|
Alright, this one took me several attempts to get. You'll find this weapon for the first time in Act 1-5 (Trust). This weapon shoots 4 homing missiles to the targets you've picked with the laser (). Another important part for this achievement to succeed, is that you must kill all 4 enemies with one shot. So, hold and move your to pick the enemies. As the homing missiles fly up in the sky, then rain down on the regular red robots, it'll be considered as headshots and thus insta-kills. But my problem was that some robots got locked-on twice. You may want to go into manual AR Mode to make it easier as well. Having the lock-on laser upgraded a couple of times, will fire more homing missiles.
If you didn't get this achievement throughout the game, then use level select after you've beaten the game, and select Act 2-1 (River) on casual difficulty. You will start with a weapon crate at the very beginning. Kick it open. If it's a lock-on laser, pick it up and let yourself get killed, then choose "checkpoint". That way, if you fail, you can reload the last checkpoint and you'll have the lock-on laser right from the start. Then, boost under the truck to get behind the red robots and the Chicanes. Don't worry too much about the robot using the turret. Now, destroy the red robots but leave 1 or 2 for your NPC teammates to focus on. Go into manual AR Mode and start depleting the health bar (but leave a small amount of health though) on all the Chicanes using the assault rifle or heavy machine gun. Then, switch to your lock-on laser, press and start targeting the remaining red robots and chicanes using your , and you should get it. If not, reload last checkpoint, and try again.
|Piece by Piece||20|
|Destroy the arms, head, and back of an KNRB-0 Argus robot.||(2)|
You will be introduced to the KNRB-0 Argus robot for the first time on Act 1-3 (Giant). This huge robot comes into 2 phases. The first phase, it will be four-legged. Shoot at the yellow glow on the arms and legs, destroying bits of the core in between when it's exposing it. After destroying the core, you will get a QTE.
In it's second phase, the KNRB-0 Argus robot will be standing on 2 legs. Again, shoot the yellow glow on his arms. Now, looking back at the achievement's description, are 2 words of great importance: "head" and "back". You won't see that same yellow glow on the head nor the back, but if you aim at it, you will see it also has a health bar. Now destroy both head and back. The order is of no importance. You might shoot the back first, then the head, or vice versa. It really doesn't matter. Once all these are destroyed, destroy the legs to expose the core a couple more times. As soon as you destroy the robot, the achievement will unlock.
If you didn't get this throughout the game, then you could try this. Select Act 2-3 (Nightmare) on casual difficulty after having beat the game. Enter the building, destroy the few enemies, and once you get out of the building, you'll be in the open again with 2 of these KNRB-0 Argus robots. One will be four-legged, the other one in the back will be two-legged. Go for the one in the back as it's already transformed into its second phase. Try to get weapon upgrades along the way. If you happen to die, reload last checkpoint. The reason why I didn't pick the one from Act 1-3, is that if you die when the Argus is in its second phase, you'll have to go all the way again to get it transformed from 4 to 2 legs.
|That Ended Up Working Out Nicely||10|
|After taking control of the enemy transport in Act 2-2, do not let a single enemy escape.||(1)|
Only on Act 2-2: Rapids
Continue fighting like you did before, until you have to catch up with one of the enemy ships, engaging a QTE. If you do exactly as prompted on screen, you'll get a cutscene where Sam kicks a red enemy robot off the ship and you take control of it. This ship has 4 turrets, one on each corner of the ship, but you cannot use these. In fact, Elena will take control of them. All you'll have to do, is aim using your and shoot using (not as with the regular weapons!)
Another enemy vessel, similar to the one you were on before, will catch up. In order to get the achievement, you'll have to kill all the enemies on that vessel as fast as possible.
|Failure Breeds Success||15|
|Destroy two Argus robots in Act 2-3 while they are in bipedal mode.||(3)|
Only on Act 2-3: Nightmare
|Leibniz Defense Agency||10|
|Defend the Pangloss statue in Act 3-2.||(5)|
Only on Act 3-2: Attack
|Destroy two cannons in Act 3-3 and complete the mission.||(2)|
Only on Act 3-3: Vertigo
|Fisher is the Other Sam||15|
|Proceed on the monorail in Act 3-4 without being spotted by the enemy troops or searchlights.||(2)|
Only on Act 3-4: Dragon
|Destroy all the floating turrets in Act 3-4.||(3)|
Only on Act 3-4: Dragon
|Do not allow any friendly armor to be destroyed during Act 3-5.||(1)|
Only on Act 3-5: Despair
|Hurry the #@$% Up!||10|
|Destroy five or more enemy transports from atop the Kreon in Act 3-7.||(1)|
Only on Act 3-7: Phantoms
|Ignore the elevator start order in Act 4-1. Instead, hold position and destroy all reinforcements.||(2)|
Only on Act 4-1: Silence
|Destroy the Buzzard without allowing it to reach ground level in Act 5-1.||(8)|
Only on Act 5-1: Denoucement
|Smoke 'em if ya got 'em!||30|
|Destroy 10 enemies distracted by cigarettes during one mission.||(9)|
First, you must get into cover. To get into cover, get close to a fixed object such as a wall or something and press . While you're in cover, press to light up a cigarette. Sam will light up a smoke, then throw it away which will distract the robots and they will start shooting at the cigarette. Shoot the robots while they're distracted. If you happen to destroy 2 or more robots distracted from a single cigarette, you will get the "Auld Lang Syne" achievement. If you manage to kill 10 robots during a single mission, you'll be rewarded with the "Smoke 'em if ya got 'em!" achievement. Note that you only have 3 cigarettes per mission. To see how many cigarettes you have left, look at the bottom right of your screen. It's that little 'stick' above your weapons that looks like this ""
|Auld Lang Syne||15|
|Destroy two enemy robots who have been distracted by a cigarette.||(3)|
See "Smoke 'em if you got 'em".
|The Best of All Possible Worlds||30|
|Find and fire upon all of the Pangloss statues hidden on the colony.||(13)|
This is a collectables related achievement. Throughout the game, you might bump into one of these Pangloss statues, but most of the time they are hard to spot! They are very small golden statues and when you shoot at them, they make a funny sound or insult you, and then turn red.
There are 112 of these little ones to be found throughout the game, and there are 4 Pangloss statues per mission (except Act 1 Mission 1 which has none). The good news is, once you've found (and shot) one, you don't have to look for it over again but only if you get to a checkpoint. They also carry over on multiple playthroughs.
If you have finished the campaign but didn't get the achievement, you can go to the main menu and "level select". Make sure you do this after you've beaten the game, as it will mess up your saved game! From the main menu, select "Game" then "Mission". You have access to all missions on all acts, where you get to see all kinds of statistics but also the number of Pangloss statues found. Just select the missions where you may have missed some, then press to start that mission. Use the video guide below to help you with this achievement.
|Complete the game without dying, regardless of difficulty level.||(10)|
Tip: You might want to backup your saved game onto a memory unit or USB stick once in a while, so that you can return to an older saved game. If somehow you mess up by accidentally choosing "checkpoint" and you do not have a backed up saved game, you can press again, then select "restart". This will reset your deaths to zero but only on that mission (and not the entire Act!), and your weapons will have the same upgrades and ammo as when you started the mission the 1st time (thanks Solty).
|Complete all of the Tactical Challenges in VANQUISH||(26)|
Once you've successfully completed an Act on normal difficulty or above, a "Tactical Challenge" mode will be unlocked which can be accessed from the game menu. There's one tactical challenge per completed Act. Once you've completed these challenges... surprise! A sixth one unlocks. These tactical challenges can be compared to the "firefights" in Halo:ODST or "hordes" in Gears of War 2. You'll have to eliminate the enemies coming in different waves. There are 5 waves per tactical challenge. As the number of waves goes up, so does the difficulty... Tactical challenge 6 has proved to be one of the very, very difficult ones.
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