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Wolfenstein: The New Order

Wolfenstein: The New Order Achievement Guide

Guide By: BiggD & Maka
There are 50 achievements with a total of 1000 points.


Show / Hide Guide Road Map  

Overview:
-Estimated achievement difficulty: 4/10
-Offline: 50/50 (1000/1000)
-Online: 0/50 (0/1000)
-Approximate amount of time to 100018-25 Hours
-Minimum number of playthroughs needed: 1 (Chapter Select).
-Missable achievements: None
-Does difficulty affect achievements?: Yes (Refer to RoadMap).
-Unobtainable/glitched achievements: None
-Extra equipment needed?: None

Introduction:
The year is 1946 and the Allies are facing defeat against Nazi Germany. Now, in 1948, the Allies have surrounded to the power of the Third Reich. What if the Nazis had won WWII? What would happen to the world under their absolute power? Wolfenstein: The New Order is a tremendously adventurous title that explores such extreme questions. As a reboot of the classic FPS title that we have all grown to love since it's inception in the early 1980's, The New Order brings with it a modern twist on story-telling, character development, and most importantly, gameplay. With the return of protagonist William "BJ" Blazkowicz, your mission, upon waking up to a ruined world, is to locate and build up the resistance in order to take down the Nazi Regime and their maniacal leader, General Deathshead. Along the way, relationships will be forged and BJ's might will be tested countless times.

The New Order offers a mix of both heavy gun play in the form of dual-wielding, energy weapons and massive explosions, while providing a gentle balance of smooth, and cautious stealth gameplay. The game features a lengthy Campaign which will last about 15 hours or more as you work towards secret collectibles, exploring hidden passageways, and experimenting with a generously intriguing skill tree system. The achievement list covers all the basics, from mission and game completion, to three different collectible sets and unlocking all thirty-two perks. Wolfenstein: The New Order is loud, fun, addicting and it's guaranteed to leave you satisfied after the story's conclusion!

Useful Links
Collectibles Guide - Enigma Codes, Gold Items & Letters (By Maka)
Collectibles Guide - Enigma Codes, Gold Items, & Letters (By PowerPyx)
Collectibles Guide - Enigma Codes, Gold Items & Letters (By Prendi)
Collectibles Guide w/ Pictures (By Harry94)
Weapon Upgrade Locations (By BiggD)


Campaign - Über Difficulty:
As a Single Player-only title, all your time and focus will be placed on Wolfenstein's meaty Campaign. To begin, it is strongly recommended to start your first playthrough on the "ÜBER" difficulty. Even though this is the hardest difficulty the game has to offer, you will find that the Campaign is not that hard at all due to the surplus of ammo and unintelligent AI. As you work through the bulk of the Campaign, you will naturally unlock "Gunner," "Vive la resistance!," "Power to the laser," "Hidden in the deep," "London uprising," and "Deliverance" upon completing specific Chapters. In addition to these story-related achievements, completing the entirety of the Campaign will unlock the three stackable Campaign-completion achievements: "Liberation," "Super hero" and "Über hero.

Do take note that when you reach the end of Chapter 1, you will be forced to make a decision in regards to saving one of your allies. Choosing to save Fergus will unlock the "Fergus saved" achievement, while protecting Wyatt will unlock the "Wyatt saved" achievement. Since you can only choose to save one of these men, you can always obtain the opposite achievement by simply reloading Chapter 1 at a later time and saving the other soldier.

Collectibles & Perks:
While you are experiencing the Campaign on Über, be sure to explore each and every Chapter thoroughly for collectibles. In total, there are 72 enigma items to snatch, as well 10 letters and 50 golden items to retrieve. While some of these collectibles can usually be found in plain sight at times, most of them are scattered intricately in well-hidden passageways and rooms. Upon finding all 10 letters, you will unlock the "The lives of others" achievement. Similarly, finding half of the golden items will unlock "All that glitters," while finding them all nets the "Heart of gold" achievement. There is no immediate achievement for finding all the enigma items. Instead, once they are all retrieved, you must go to the extras section of the main menu and solve the four enigma codes in order to unlock the four individual Secret revealed achievements. 

In addition to the collectibles, there are a total of 32 achievements related to the all the perks within the game. These perks are categorized by the following specifications: Stealth, Tactical, Assault, and Demolition. The Stealth tree revolves around silent takedowns and knife throwing, while the Tactical tree involves shooting from behind cover and achieving headshots with different weapon types. Further, the Assault tree requires the use of dual-wielding and turret kills and the Demolition tree involves the use of grenades and rocket launchers. Overall, each of the perks have their own achievement and you can begin working on their requirements at any time during the Campaign. Make sure to change up your play style often and consult the Perk Menu in order to track your progress and plan accordingly. 

Mop-Up:
At this time, if you are still missing any perk-related achievements or any of the three collectible sets, you can reload individual Chapters via the main menu and start grinding these out. Your progress for perks will be saved when using Chapter Select and their progress even saves during deaths. With this in mind, it shouldn't take too long to grab the missing perks you need. 

Likewise, collectibles save upon immediate pick-up, so you are always free to quit out of a mission as soon as you grab what you need. Don't worry about the game's different timelines, either. None of the collectibles are missable and they can all be grabbed regardless of which timeline you choose in Chapter 1 (Fergus's or Wyatt's). 

Please take note that if you desire, at any time, to replay a Chapter via Chapter Select in order to grind out perks or hunt for missing collectibles, you can always opt to lower/change the difficulty of the Chapter. This will not reset perk or collectible progress. Just make sure never to press "NEW GAME" or it will wipe your progress on these. Many thanks to Revolver for this confirmation!

Conclusion:
Get this game, now! Wolfenstein: The New Order is a highly enjoyable FPS title. The presentation of the game's "what-if" storyline is extremely intriguing with a cast of characters and overall level and game design that are surely worth the experience. BJ Blazkowicz has never felt more human and The New Order breathes life into what it means to deliver a strong, compelling narrative, while still focusing on the core gameplay. As a Single Player-only title, the game's Campaign is packed tight with around twelve to fifteen hours of shooting, looting, knifing, explosions, and proper exploration. The achievement list is very straightforward and manageable as well. There's three sets of collectibles to hunt down, a fair share of the standard level and game completion achievements, and a mass of thirty-two perk related achievements, all of which are a joy to work towards. Exploring each and every Chapter for hidden secrets and working on such a large number of perks helps boost the game's replayability factor as well. In short, Wolfenstein: The New Order is an enjoyable game. Go get it already, you'll love it!

[XBA would like to thank BiggD & Maka for this roadmap]



Gunner20
Save allied planes (1) 

During the very beginning of Chapter 1, Deathshead's Compound, you are tasked with stopping the fire in the engine room and dumping all the cargo out of the plane. Once this is done, return to the cockpit and hop into the turret at the request of your co-pilot.

As soon as you slide in, you will have to destroy about three enemy planes quickly before any of your planes are shot down. The achievement will unlock as soon as the enemy planes are shot down and your ally gives their thanks. 

Take note that this is technically missable if you do not shoot the enemy planes down fast enough.

Fergus saved30
Choose to save Fergus (2) 

Refer to "Wyatt saved" for more information. 

Wyatt saved30
Choose to save Wyatt (2) 

At the end of Chapter 1, Deathshead's Compound, you will eventually meet Deathshead and be forced to save either Wyatt or Fergus. Take note that the soldier you "choose" through the button prompt will be the one who dies. Thus, if you choose Wyatt, you will save Fergus, and vice versa. 

You can always unlock the opposite achievement by replaying Chapter 1 at a later time.

Vive la resistance!20
Locate the resistance (1) 

Story related, cannot be missed.

During Chapter 4, Eisenwald Prison, you will eventually make it to Cell B2 inside the prison. Once you open the cell door, kill the lone guard in the room and use the Laser Cutter to free all five of the resistance members from their captivity. The achievement will unlock once they are all freed. 

Power to the laser30
Find the Laserkraftwerk (2) 

Story related, cannot be missed.

During Chapter 6, London Nautica, you will eventually come to a small laboratory that houses the Laserkraftwerk (LKW). After the cutscene in this lab concludes, hop on top of the control panel outside the LKW's testing unit and use the Laser Cutter to cut the two chains that are holding up the testing palate inside the unit. 

After the chains drop, power up the LKW via the control panel and it will cut a hole in the side of the unit. Now you can climb through and retrieve the energy weapon, in turn unlocking the achievement.

Hidden in the deep20
Locate the underwater stash 

Story related, cannot be missed.

During Chapter 11, U-Boat, you will eventually come to an underwater cavern with Set Roth and Wyatt/Fergus. After using your LKW to open up the the staircase and using the elevator, you will ascend to a very small, circular treasure room. As soon as the elevator stops, the achievement will unlock. Remember that solving the puzzle in this room grants you the new Portable Reactor upgrade for the LKW!

London uprising20
Defeat the London Monitor (4) 

Story related, cannot be missed.

Towards the end of Chapter 14, Return to London Nautica, you will reach a rather large parking lot and be tasked with taking down the London Monitor. In order to do this, you'll need to rely on your LKW and the recharging stations located in the underground tunnels of the parking lot. First off, when the London Monitor opens it's "eye," make sure to blast a shot directly at it's red eye. Then, it will begin to charge up it's "arms" in order to fire rockets at you. Here, you'll need to shoot one of the three rocket pods on either arm a few times with the LKW to destroy it. Repeat this process until all three rocket pods on both arms are destroyed. Finally, the last phase of this fight tasks you with shooting the London Monitor's engine while standing directly underneath it, two different times. In order to pull this off, shoot it's eye once it opens in order to stun it, then rush underneath it and aim upwards, shooting the glowing engine. You will need to repeat this process twice, which will cause the London Monitor to combust and in turn, unlock the achievement. 

Deliverance30
Release friend (2) 

Story related, cannot be missed.

Towards the ending moments of Chapter 16, Return to Deathshead's Compound, a cutscene will ensue between Blazkowicz, Deathshead, and an old friend. As soon as the cutscene concludes, run to the door and smash the console in order to bring the traumatizing fight to the outdoors. Once outside, with only your knife, you will need to break open the wooden boxes scattered around the area in order to stock up on tesla grenades. Make use of the grenades by throwing them towards your opponent, and when they are stunned by the explosion, you'll have a short window to rush towards them and press  to interact with them. Here, a small cutscene will begin and once it finished, the achievement is yours. 

Liberation100
Complete game on any difficulty 

Refer to "Über hero" for more information.

Super hero50
Complete game on I AM DEATH INCARNATE! (or ÜBER) (1) 

Refer to "Über hero?" for more information.

Über hero50
Complete game on ÜBER (29) 

The ÜBER difficulty is the game's hardest difficulty setting to experience; however, due to the unintelligent AI, overpowered weapons, and surplus of ammo throughout each and every Chapter, you will find that ÜBER is nearly the equivalent to playing the game on a default, medium difficulty setting. 

In total, there are 16 Chapters you must complete in order to achieve full Campaign completion. Each Chapter can be tackled in one of two play styles: guns blazing or stealthy. You will tend to find that many of the Chapters are easier to complete with a silent approach. Thus, using silenced handguns, silent takedowns, and throwing knives will help you clear rooms quickly and quietly. Conversely, if you wish to kill everyone in your path with loud assault rifles and booming explosions, there's nothing stopping you from causing extreme chaos towards the Nazi opposition. 

Whichever way you choose to tackle the Campaign, just make note of a few tips:

  • Throwing knives can be picked up after thrown.
  • Killing commanders while undetected reveals more of the map and prevents reinforcements from being called in.
  • Since the AI is very unintelligent, you will rarely get caught when sneaking around, even if a guard is two feet ahead of you, staring right into your soul or standing right next to his dead comrade.
  • Dual-wielding increases damage output, but severely reduces your accuracy.
  • Use the "lean" feature to your advantage when taking on enemies from behind cover.

Additionally, be sure to utilize the following links for tips, discussions, and mini guides regarding the Über difficulty and the final boss battle of the game.

Overall, completing the entire Campaign on ÜBER won't be that hard. You will obviously be changing up your play style from time to time, but since you are never restricted to only one play style, completing each Chapter thoroughly will be a treat. Some of the game's boss-type fights might be a burden, but with enough persistence, the final Chapter will be right around the corner. Once you complete Chapter 16, the achievement will unlock!

PRIMARY NOTE: Through confirmation from both Xerofox and myself, there is a beneficial glitch for the campaign completion related achievements. First off, you'll need to complete a few Chapters (I'd say the first 10) of the game on Über right from the get-go. Then, lower your difficulty to "Can I Play, Daddy" (EASY) through the Pause Menu, and finish off the game. Upon completing the game and once the credits have concluded, all three campaign completion related achievements should unlock. 

SECONDARY NOTE: If you started off the game on a lower difficulty other than Über, there is still another beneficial glitch. Simply play the entire game on any low difficulty (i.e. Can I Play, Daddy?) and complete the Campaign. Then, choose to replay Chapter 16 through the Main Menu on Über. Now all you need to do is complete Chapter 16 on this difficulty and when the credits have conclude, the two higher difficulty-related campaign completion achievements should unlock. Thanks to Revolver for this confirmation!

All that glitters20
Collect 25 gold items 

Refer to "Heart of gold" for more information.

Heart of gold30
Collect all gold items (11) 

There are a total of 50 gold items scattered throughout the game. These items range from busts and knives to other small, yet luxurious trinkets. 

Like any collectible, nearly all of the gold items will be tucked away in well-hidden rooms or along forgotten passageways that are not always directly taken when tackling the main objective of your mission. Be sure to explore each and every Chapter carefully and refer to your map when necessary if you desire to uncover any black spots. Also, keep in mind that when you stealth kill commanders, it will not only reveal more of the map, but fill the map with small question marks, which are indicators of collectible locations. This applies to all three collectible sets in the game. 

A a general reminder, you can always check your Chapter progress at any time by pressing the  and referring the the menu's collectible tab. Likewise, the game will automatically save any collectibles that you immediately pick up, so feel free to quit the Chapter once grab what you need if you are replaying a Chapter.

Be sure to check out THIS THREAD in order to find a detailed video walkthrough for the locations of all 50 gold items in the game. 

The lives of others30
Collect all letters (2) 

There are a total of 10 letters to collect throughout the game. These collectibles will help fill in details on the fascist world of The New Order. The letters are usually scattered in well-hidden areas of each Chapter, so you'll need to keep your eyes peeled while exploring in order to track them all down. 

Below, you can find atext-based guide for the locations of these collectibles.

  • Chapter 1
    • Once the first cannon on the bunker cliffs is taken out, you’ll take stairs up and into a long tunnel with cart tracks to the left. Go up the steps to the right and enter a small red sleeping room. On the bunk in the back right corner, you’ll find the first letter.
  • Chapter 2
    • Going downstairs, stick to the right wall and move through the reception office. Leave through the door and look right for another set of stairs leading up. Halfway up, there are cracks in the steps. Shoot through them to hit the sparkling object. Destroying it will open a small door in the reception office. Crawl in to find a letter near the mattress.
  • Chapter 3
    • The letter is located in the garage with the Nazi prisoner. After collecting the goggles from the drawer under the chainsaw, don’t miss the letter sitting underneath.
  • Chapter 4
    • The letter can be found right at the start of the level. After jumping onto the rooftop ledge from your balcony, move forward until reaching an open door on the left. Go inside the hotel room and look at the table between the chairs.
  • Chapter 7
    • Just as the level starts, look on the bed where Bobby was sleeping in the previous Kreisau chapter. Remember him? He was your driver in the previous stage. His bed is right near the meeting table.
  • Chapter 8
    • Inside the camp’s bunkhouse, look for a man and woman holding each other in a bed. Talk to them and they’ll request medicine. Find the medicine in the guard barracks, after escaping the furnace. Go upstairs and turn right to find a small medical office. Return the bottle to the prisoners and you’ll gain the letter.
  • Chapter 9
    • The letter is located in the main meeting room of the resistance. Look for a cabinet at the foot of Bobby’s old bed, where BJ’s german pal is now sitting.
  • Chapter 10
    • Entering the prison underground after using the laser on the chain holding open the grating, stick to the left wall and look for a small cave entrance before diving deeper. It’s only big enough for BJ, so hop out of the vehicle and swim in. The tiny passage leads far up and into the air. Climb out and crawl through the cave to find a secret hiding spot. The letter is on the ground behind the two beds.
  • Chapter 13
    • Past the lab and through the red scanner, you’ll reach a medical room. Go upstairs past the strange pods and enter the labs on the second floor. In the second lab, on the main path, there’s a desk with the letter to the left of the door.
  • Chapter 15
    • The final collectible letter is under Max’s bed.

A a general reminder, you can always check your Chapter progress at any time by pressing the  and referring the the menu's collectible tab. Likewise, the game will automatically save any collectibles that you immediately pick up, so feel free to quit the Chapter once grab what you need if you are replaying a Chapter.

Alternatively, make sure to utilize THIS THREAD in order to find a detailed video walkthrough for the locations of all 10 letters in the game.

Secrets revealed I30
Solve the first Enigma code (5) 

Refer to "Secrets revealed IV" for more information pertaining to the enigma code achievements. 

Secrets revealed II30
Solve the second Enigma code (3) 

Refer to "Secrets revealed IV" for more information pertaining to the enigma code achievements. 

Secrets revealed III30
Solve the third Enigma code (4) 

Refer to "Secrets revealed IV" for more information pertaining to the enigma code achievements. 

Secrets revealed IV30
Solve the fourth Enigma code (6) 

There are a total of 72 enigma codes that are scattered around the entirety of the game's Campaign. These codes are represented as small paper documents that contain a particular pair of digits that are part of a larger code necessary in order to crack the four enigma secrets. Thus, each secret will contain 18 codes. 

For an in-depth video walkthrough of the locations for each of the codes, you will want to visit THIS THREAD right away. Once you have obtained all 72 codes, return to the Main Menu and access the "Enigma Codes" tab under the Extras option. From here you are able to enter in the following codes:

Code 1:
01 02 03 04 05 06 07 08 09
08 07 06 05 04 03 02 01 09

Code 2:
02 04 06 08 01 03 05 07 09
07 05 03 01 08 06 04 02 09

Code 3:
03 06 09 03 06 09 03 06 09
06 03 09 06 03 09 06 03 09

Code 4:
04 08 03 07 02 06 01 05 09
05 01 06 02 07 03 08 04 09

 

A a general reminder, you can always check your Chapter progress at any time by pressing the  and referring the the menu's collectible tab. Likewise, the game will automatically save any collectibles that you immediately pick up, so feel free to quit the Chapter once grab what you need if you are replaying a Chapter.

Overall, once these enigma secrets are cracked, they will in turn unlock four unique modes that will be available to play through the Main Menu.

Code 1 - 999 Mode

  • 999% more action
  • Start with 999 health
  • Unlimited ammo
  • ÜBER difficulty

Code 2 - Walk in the Park Mode

  • All HUD elements except interactive prompts disabled
  • Rely fully on your senses to survive
  • I AM DEATH INCARNATE difficulty

Code 3 - Hardcore Mode

  • All health and armor pickups removed from the game
  • Über difficulty

Code 4 - Ironman Mode

  • Only one life
  • Game over if you die
  • Über difficulty

Some of these modes are actually quite entertaining, and it is encouraged to play around with them once you have completed everything else the game has to offer. At the moment, it is uncertain whether or not any of these extra modes disable any achievements in the game.

Scout I10
Unlock stealth perk 1 

The first stealth perk is Scout I. This perk will add interest points to the map if you manage to stealth kill a commander.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Stealth kill a commander

TIP: This perk will come naturally on the first mission. As you proceed throughout the enemy trenches, the game will eventually notify you about stealth takedowns. In the very next room you enter, there will be a commander leaning over a desk. Move behind him and tap  to perform a stealth takedown and thus, unlocking both the perk and achievement. 

Knife throwing10
Unlock stealth perk 2 

The second stealth perk is Knife Throwing. This perk will allow BJ to throw knives at an enemy target.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 5 silent takedowns

TIP: After unlocking your first stealth perk, the enemies in the trenches ahead will be spread out in a manner which allows you to perform silent takedowns on nearly all of them. Achieving a total of 5 silent takedowns here should be easy. If you mess up at any point, simply reload your latest checkpoint. 

Knife sheath +10
Unlock stealth perk 3 (2) 

The third stealth perk is Knife Sheath+. This perk allows BJ to carry an extra knife. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 5 stealth kills with thrown knives

TIP: You can always reload Chapter 1 and work on this requirement while inside the trenches, however you will most likely get this naturally as there are plenty of opportunities where you can dispatch enemy troops with a simple knife toss. 

Knife sheath ++10
Unlock stealth perk 4 (2) 

The fourth stealth perk is Knife Sheath++. This perk allows BJ to carry an additional knife in his arsenal. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 20 stealth kills thrown knives

TIP: Make sure to utilize a stealth approach as you progress through the game in order to knock this perk out. In fact, this can be done very quickly at the start of Chapter 2 is you desire to grind it out. After you exit your room inside the asylum, you will automatically be carrying one knife. Just ahead of you, next to the body of a dead nurse on the ground, there is a second knife. There are 3 regular enemy soldiers on this floor and 2 commanders. You should be able to take them all out in under a minute. Then, just reload your checkpoint and keep grinding this out. Remember you can pick up your knives after they are thrown!

Silent shot10
Unlock stealth perk 5 

The fifth stealth perk is Silent Shot. This perk increase the amount of damage BJ projects when using silenced handguns. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 10 silent kills using a silenced handgun

TIP: During Chapter 1, once you are inside Deathshead's compound, try to find the dining room after climbing down a metal chain. Inside the dining room, you will find a silencer for the handgun on top of the large wooden table. With your handgun equipped, simple press  to attach the silence. Now all you need to do is stealthily kill ten enemies with this weapon across the rest of the Chapters. 

Vampire10
Unlock stealth perk 6 (1) 

The sixth stealth perk is Vampire. This perk unlocks the ability to receive health from performing takedowns on enemy targets.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 5 silent takedowns with overcharged health

TIP: In Chapter 1, you will eventually come to a point where you breach Deathshead's Compound via a window and pull a lever to move a pair of chained cinderblocks that are blocking a passage to the bottom floor. Once the cinderblocks are lowered, fall through the hole and you will notice a health kit next to you. Pick it up in order to overcharge your health and proceed down the narrow hallway next you. There will always be one guard in this hallway with their back turned towards you, so with your overcharged health, perform a silent takedowns, and then restart your checkpoint to grind out the remaining kills required for the perk. 

Scout II10
Unlock stealth perk 7 

The seventh stealth perk is Scout II. This perk will display all the commanders on your map.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Stealth kill 5 commanders

TIP: After stealth killing your first commander in Chapter 1, you will unlock a perk that adds a little radar ranger to your HUD. This radar will tell you how close or far away other commanders are when they are in your general area. Once you see the radar pop up, make sure to creep around slowly and look for the commanders so that you can get another 5 stealth kills on them for this perk. 

Assassin30
Unlock stealth perk 8 

The final stealth perk is Assassin. This perk will muffle BJ’s footsteps while sprinting and increase your movement speed while crouching. 

In order to unlock this perk, you must perform the following requirements at anytime during the Campaign:

  • Perform a stealth kill, either by melee or with a ranged weapon, on 50 enemy soldiers
  • Perform a stealth kill, either by melee or with a ranged weapon, on 5 Kampfhunds

TIP: This will more than likely come naturally as you progress through the game. Be aware that the Kampfhunds are the guards dogs. During Chapter 4, you can knock out some stealth kills by sneaking up behind them while they are sleeping. As for the soldiers, stealth killing 50 shouldn't be too hard.

Deadeye10
Unlock tactical perk 1 

The first tactical perk is Deadeye. This perk will increase the damage BJ projects from headshots while aiming down a weapon’s sights. 

In order to unlock this perk, you must perform the following requirements at anytime during the Campaign:

  • Perform 3 headshots while aiming down the sights of an Assault Rifle
  • Perform 1 headshot while aiming down the sights of a Handgun

TIP: As soon as you obtain the aforementioned weapons, make sure to obtain the required headshots with each while aiming down the sights. You should have this done before the end of Chapter 1. 

Quick draw10
Unlock tactical perk 2 

The second tactical perk is Quick Draw. This perk helps increase BJ’s speed in swapping between different weapons. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 40 headshot kills using any type of weapon

TIP: The requirement for this perk is very self-explanatory. Simply aim for the heads of your enemies! The marksmen rifle and handgun are definitely suggested while working on this though, because the assault rifle has too much kick when fired and the shotgun isn't a good weapon of choice for headshots. 

Quick regeneration10
Unlock tactical perk 3 (2) 

The third tactical perk is Quick Regeneration. This perk increases the speed of your health regeneration. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Overcharge your health to reach 200

TIP: So long as you loot enemy corpses and explore the Chapters for additional rooms of loot, you should get this done without much effort. However, if you are struggling to finish obtain this perk, it can easily be done inside the Laserkraftwerk laboratory during Chapter 6 as there are over five health packs that will overcharge your health over 300 easily. 

Gun magazine +10
Unlock tactical perk 4 (1) 

The fourth tactical perk is Gun Magzine +. This perk will increase the magazine size of any handgun.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 15 kills from cover while using a handgun

TIP: This is another very self-explanatory requirement. While using the handgun, simply position yourself behind cover and use the lean feature to poke your head out over cover and obtain the required amount of kills. 

Shotgun magazine +10
Unlock tactical perk 5 (1) 

The fifth tactical perk is Shotgun Magazine+. This perk will increase the magazine size of any shotgun.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 10 indirect kills using the shotgun's shrapnel mode

TIP: Once you have obtained the shotgun's shrapnel upgrade in the very beginning of Chapter 11, you can begin working on this right away when you exit the torpedo. In fact, when you exit the torpedo, you will already have the shotgun and it's shrapnel rounds equip. The shrapnel rounds will bounce off of walls and the ground, so just aim near an enemy and bounce the pellets off of whatever is nearby to score a kill. You can probably get 3 to 4 kills in this starting area before reloading the checkpoint to finish the grind.

AR magazine +10
Unlock tactical perk 6 

The sixth tactical perk is AR Magazine+. This perk will increase the magazine size of any assault rifle. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 80 kills from cover while using an assault rifle (primary fire)

TIP: This is another very self-explanatory requirement. While using the assault rifle, simply position yourself behind cover and use the lean feature in order to obtain the required amount of kills from behind cover. 

Marksman magazine +10
Unlock tactical perk 7 (1) 

The seventh tactical perk is Marksmen Magazine+. This perk will increase the magazine size of any marksmen weapon (i.e. sniper rifles). 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 3 kills using the Marksman without exiting scope.

TIP: This is best done during Chapter 3, which is the first time you come across the marksman rifle on the rooftops of first area. Simply make your way to the first building on your left when the level begins, pick the lock to get inside and then climb the ladder inside to reach the rooftop. Here, you will find the marksman rifle. Now you can scope across towards the other building and aim to get three kills without exiting the scope. 

Quick reload30
Unlock tactical perk 8 (1) 

The final tactical perk is Quick Reload. This perk increases BJ’s reload speed with all weapon types. 

In order to unlock this perk, you must perform the following requirements at anytime during the Campaign:

  • Obtain 100 assault rifle kills
  • Obtain 50 handgun kills
  • Obtain 25 marksmen kills

TIP: These three requirements are cumulative during your time on the Campaign, so there shouldn't be too much trouble here. Just make sure you are switching between weapons from time to time rather than relying on a single weapon type for the entire Campaign. You should have this done near the game's final Chapters.

Double reload10
Unlock assault perk 1 

The first assault perk is Double Trouble. This perk increases BJ’s reload speed while dual-wielding weapons. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 10 dual-wield kills

TIP: The dual-wielding ability is available from the start of the game. All you have to do is press  while holding a weapon in order to dual-wield. Proceed to get 10 kills and you will obtain the perk soon enough!

Endurance I10
Unlock assault perk 2 

The second assault perk is Endurance I. This perk will increase BJ’s sprinting speed while dual-wielding weapons.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 3 kills while sprint-sliding (single-wield or dual-wield)

TIP: In order to sprint-slide, you will need to tap  while sprinting. With any weapon equipped, although a shotgun or assault rifle is suggested, simply sprint slide towards your enemies and pull the trigger to unload bullets into their flesh. This can be done very early on in the game. 

Scavenger10
Unlock assault perk 3 (1) 

The third assault perk is Scavenger. This perk will increase the amount of ammunition enemies drop as loot when they are killed via BJ’s dual-wielding.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Perform 3 consecutive kills while dual-wielding assault rifles while never letting go of the trigger

TIP: You can attempt to work on this during the early sections of Chapter 1 if you desire. While inside the trenches, right before you reach the bunker where the game informs you on stealth killing your first commander, hang back for a little bit until a group of guards start advancing towards your position. Take cover behind any of the crates or barrels in the trenches and try to mow them down with your dual-wielded assault rifles without letting go of the trigger.

Bullet feeder10
Unlock assault perk 4 

The fourth assault perk is Bullet Feeder. This perk will increase the ammunition storage for all turret guns.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 20 kills while using a mounted turret

TIP: Mounted turrets can be found in plenty of the Chapters within the game. The best place to quickly grind this out however is during Chapter 1 while on the mandatory mounted turret inside Deathshead's Compound. During this segment of the Chapter, aim to get around 8-10 kills, and then restart your checkpoint. If you do not restart your checkpoint early and you decide to kill everyone during this segment, you will grab another checkpoint and miss the opportunity to grind this out.

Endurance II10
Unlock assault perk 5 (4) 

The fifth assault perk is Endurance II. This perk increase BJ’s movement speed while holding a turret gun.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 5 kills within 10 seconds using a detached turret

TIP: Like the previous perk, this is best done on Chapter 1 in the very same location. Rather than hopping on the mounted turret and killing enemies, detach the turret and aim to get 5 kills within the 10 second window.

Autopanzer10
Unlock assault perk 6 (11) 

The sixth assault perk is Autopanzer. This perk will unlock the ability to receive armor when BJ performs quick, consecutive kills. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Empty a fully powered LKW without missing

TIP: Take note that you won't obtain the LKW until the middle of Chapter 6. Once you reach the hanger bay towards the end of this Chapter, make sure your LKW is fully charged before jumping into battle. Within the hanger, there are two mechanical robots to destroy. Simply fire an entire clip of the LKW into the robot's center mass and the perk is yours.

LKW battery +10
Unlock assault perk 7 (5) 

The seventh assault perk is Battery+. This perk increase the battery size for all energy-type weapons.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 5 indirect kills using the LKW reflection upgrade

TIP: Once you have obtained the LKW's reflection upgrade, you can begin working on this perk at any time during the game. Simply line up a shot and bounce the LKW shot off the ground to kill an enemy soldier. Repeat this process 4 more times until you finally unlock the perk.

Dual-wield expert30
Unlock assault perk 8 (1) 

The final assault perk is Dual-Wield Expert. This perk increases ammunition storage for all standard weapons, as well as increasing the chance of dual-wield dismemberment. 

In order to unlock this perk, you must perform the following requirements at anytime during the Campaign:

  • Obtain 100 kills while dual-wielding
  • Obtain 25 kills with the LKW

TIP: Remember, you won't obtain the LKW until the middle of Chapter 6, so don't worry about getting kills with said weapon until Chapter 7 onwards. Also, keep in mind this weapon has two firing methods: Laser Cutting and Energy Blast. You'll want to use the weapons Energy Blast in order to kill enemy troops. As for the other requirement, dual-wielding any type of weapon (handguns, shotguns, assault rifles) will work!

Throwback10
Unlock demolition perk 1 

The first demolition perk is Throwback. This perk unlocks the ability to throw back enemy grenades.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Kill 2 enemies with one grenade

TIP: This can be done very early on in the game once you have a few grenades on hand. In fact, Chapter 1 is pretty ideal for this because the enemies will usually be grouped together in the tight passageways of the trenches. Just toss a grenade towards them if they're grouped together and you should get this done without any issues. 

Grenade pouch +10
Unlock demolition perk 2 

The second demolition perk is Grenade Pouch+. This perk increases the amount of grenades BJ can carry by one grenade.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Kill 10 enemies with grenades

TIP: As a cumulative requirement, this is very simple. Just keep using grenades in tight hallways and small rooms to clear out the enemies with nasty explosions!

Grenade pouch ++10
Unlock demolition perk 3 (1) 

The third demolition perk is Grenade Pouch++. This perk increases the amount of grenades BJ can carry by one additional grenade.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Kill a commander with a grenade

TIP: After you stealth kill the first commander in Chapter 1, simply reload the checkpoint and toss a grenade at his feet this time. This is by far the earliest and easiest way to get this done, as he isn't paying attention to you when you enter the bunker!

Bullseye10
Unlock demolition perk 4 (3) 

The fourth demolition perk is Bullseye. This perk will make thrown grenades detonate on target. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Kill 5 mechanical enemies with a grenade.

TIP: Towards the end of Chapter 2, when you open the asylum's front door and exit to the courtyard, clear the initial wave of enemy troops. After they're dealt with, an APC will storm the courtyard and release a flying sentry bot. During this time, you can work on trying to destroy the sentries with the tesla grenades that are on a wooden table of the asylum's front porch. Once the first sentry is destroyed, reload the checkpoint and finish grinding this perk out.

Rocket magazine +10
Unlock demolition perk 5 (1) 

The fifth demolition perk is Rocket Magazine+. This perk increases the assault rifle’s rocket ammunition storage. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 5 kills within 10 seconds using dual-wielded rocket launchers

TIP: While you will not receive the rocket launcher until the very beginning of Chapter 12, it is highly recommended to return to Chapter 2 once said upgrade is obtained in order to knock this perk out easily. Towards the end of Chapter 2, once you exit to the asylum's courtyard, switch over to dual-wielded assault rifles and make sure to equip the rocket launcher on both weapons by tapping the appropriate directional buttons on the d-pad. Now, simply kill all five enemy soldiers as quickly as possible with your rocket launchers and you should unlock this perk without any issues. 

Vaporize10
Unlock demolition perk 6 (8) 

The sixth demolition perk is Vaporize. This perk increases explosive vaporization.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 5 indirect kills by dropped enemy grenades

TIP: The earliest you can begin working on this is during Chapter 1. After destroying the massive metal door and entering the compound, you will eventually be ambushed by a large number of enemies. You will notice that a single enemy of the balcony above (near the turret) periodically throws grenades at you. Before he throws the grenade however, he will usually shout that he is about to throw it. As soon as you notice this, shoot the guard a couple times so he drops the grenade and the explosion will kill him and hopefully a nearby guard. If necessary, reload the checkpoint and continue to grind this out!

Sentinel10
Unlock demolition perk 7 (2) 

The seventh demolition perk is Sentinel. This perk will reduce the damage BJ receives from his own explosives.

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 5 kills from thrown back grenades.

TIP: This can actually be done very early on in the game, preferably in the trenches or inside the bunker in Chapter 1. Instead of waiting until an enemy throws a grenade towards you, simply toss one of your own grenades at your feet and then pick it back up and toss it towards a nearby enemy. This method is much simpler than tossing back enemy grenades!

Hardened30
Unlock demolition perk 8 (1) 

The final demolition perk is Hardened. This perk will reduce the damage BJ receives from enemy explosives. 

In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:

  • Obtain 50 kills with grenades or rockets

TIP: Remember, you will notice receive the rocket launcher upgrade for your assault rifle until the beginning of Chapter 12, so until then, you will need to rely on grenades for this perk's requirement. As a cumulative requirement, simply aim to score grenades kills from time to time, especially when enemies are swarming you in large numbers in tight passageways or rooms. Once you obtain the rocket launcher, the blast radius and damage output of its explosions will be greater than that of a grenade, thus making this a bit easier if you still haven't gotten it done.


 
 
 
Game Info
Developer:
Machine Games
Genre:

Release:

US May 20, 2014
Europe May 20, 2014

HDD Space Required : 44.55 GB
Collection:245
Wishlist:49
 
 
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