Achievement Discussion - February - Putting the January Blues Behind Us
Written Monday, March 02, 2009 By Dan WebbView author's profile
So the January blues are now behind us and we’ve finally got plenty to talk about this month, although we always find something to say (some say too much). In fact, this month we’ve got too much to talk about and of course we can’t talk about everything, so we’re going to focus on the biggest lists that dropped in February and what you’ll be doing with your achievement hunting time in March.
February saw us release no fewer than 19 new lists, some of which were fairly big games (no Hayden, High School Musical 3 is not a big game!) of which we’ll focus on Riddick, Guitar Hero: Metallica and The Godfather for part one of the feature.
Even Riddick can't raise a smile for 1,000 wins.
Guitar Hero: Metallica doesn’t look anywhere near as hard or frustrating as Riddick, and in all honesty, judging by the revealed achievements (yes there are loads of secret achievements here) it could be a fairly easy list as far as Guitar Hero titles go. Is it me or have the Guitar Hero achievements got progressively easier since Guitar Hero 2? Trying to get more sales that way maybe? Who knows, but I do remember getting 250 points on Guitar Hero 2 was no easy task and this time, you’ll get at least that for completing the instrument careers. And that’s the minimum you’ll get. Chances are it’ll be more around the 300-500 mark depending on the difficulty level you play at and looking at the trophy list for the title on our sister site allows us to gauge the secret achievements, and well, they don’t look that much harder either. For us though, the Godfather II’s list is probably our favourite of the month because it seems to get the balance and variation right. Okay, it’s not really going to set the world alight in terms of originality but it’s still, a very solid list.
It's ok Shiva ... Just one more collectible to go.
The other fairly big release of the month would be that of Tom Clancy’s HAWX and the list, despite the huge amount of multiplayer achieves could be fairly fun. The good thing with the multiplayer achievements here is that they aren’t too insane like Riddick’s 10,000 kills or 1,000 wins. Instead 25 team deathmatch wins and some 100-kill weapon achievements seem to make up the majority of the multiplayer achieves, although we did spot a play 100 team deathmatch games to taint it ever so slightly. Like Resident Evil 5 though, there are A LOT of game and mission completion achievements; one or two too many we feel. Other than that, a potentially enjoyable list. If that doesn’t take your fancy, you could be spending your time picking up what looks like a fairly easy 1,000 with the upcoming WWE Legends of Wrestlemania title or completing every last task of the heavy on the action, Wheelman title.
jackanape asks “how can developers continually get away with using practically the same achievement list over multiple sequels? EA, Warriors Orochi, Viva Pinata. ANSWER ME THAT!!!!”
Okay Lee, no need to shout. It’s the same reason that developers continue to get away releasing the same games year in year out with only a few new features; Madden and PES for example. There are those that like to embrace the system and use it as another way to flaunt their creativeness (Lionhead, Valve); there are those that like to cash in on its addictiveness (Avatar); then there are those that like to try and get you playing a mode that normally you wouldn’t touch with a ten foot barge pole (The Darkness online *facepalm*) and then finally, there are those that can’t be bothered and just botch a list together at the last minute (Warriors Orochi). So like life, some will try, and others won’t and there isn’t much us or Microsoft can do about it ... well, we can boycott the games, but it’s not like many of us played Warriors Orochi anyway.
Moving swiftly on ... Dan Webb asked “what’s with the prevalence of secret achievements these days and do they serve a purpose especially in games like Guitar Hero?”
Well Dan, that’s a great question and I’m glad you asked that *sniggers* Last month seems to have been a little overkill with secret achievements and in all honesty, a lot of the time they weren’t needed. Yeah, we accept that secret achievements are a great way of keeping plot spoilers under wraps, but seriously, why would anyone want to keep the “create a new custom rocker” achievement a secret in Guitar Hero Metallica? It really does baffle me. I can picture the meeting now ... “oh, that custom rocker achievement ... we need to keep that a secret.” Our view on the subject is, yes for protecting spoilers of awesome unannounced weapons, scenarios, the plot, characters, etc; and no for anything else. Seriously, what’s the point otherwise? Kudos to anyone in the comments that can actually offer a good reason for them other than what I mentioned here. I mused this very point over my morning cup of tea this morning and couldn’t come up with anything.
This month’s stellar achievement comes from the Resident Evil 5 trophy list (thus the lack of a point value) and is one we couldn’t really pass up. I mean, seriously, killing a Majini with an egg ... and a rotten one at that; this is the sort of achievements we want to see more of, except maybe with a better tile.
It was a close one this week but unfortunately for Starbreeze and Atari, they both come from the upcoming Riddick title. The winner (1,000 wins) and runner up (10,000 kills) were heads and shoulders above everyone else this month. I just can’t see the point of lumping obscene multiplayer achievements into a game that’s never going to live up to the other multiplayer options out there in the market at the moment. Maybe it’ll be the next Halo 3, or Call of Duty 4, but I seriously doubt it. If it is, I’ll eat my digital hat.