Kojima on the Death of Creativity – Is He Right?

Kojima on the Death of Creativity – Is He Right?

Written Friday, January 06, 2012 By Lee Bradley
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“There’s not really a strong demand for anything else, and that’s why [original ideas] stop being made.”

"The famed Metal Gear creator's words riled gamers this week"

This week the revered creator of the Metal Gear series, Hideo Kojima, made reference to a couple of this console generation's most depressing talking points: the perceived death of creativity in games and Japan's increasing struggle to remain relevant.

We'll no doubt return to the latter subject at a later date, but it's worth taking a more detailed look at Kojima's comments on innovation. Is it really as bad as he says? Are we, as gamers, killing creativity? Or is Kojima just looking in the wrong places?

Speaking in a recent interview, Kojima took Japan's increasing struggle to compete with the West as the launching point for a discussion on how the industry has changed for the worse in recent years. Development of his first titles, he said, was “very different to today’s games. Now there’s a lot of pressure – back then it was very free”.

“It’s much more competitive now,” he continued. “If you look at triple-A titles on a worldwide scale there’s maybe only ten really big games that get gamers’ attention, and I’m not sure how Japan can compete on that level.”

This yearning for a more free, more experimental time is common among developers. Last year, Ninja Theory co-founder Tameem Antoniades joined the growing ranks of devs expressing the same concern. “There’s this stranglehold that the AAA retail model has which I think is just crushing innovation and access to creative content,” he told

“If you’re paying that much [to develop] a game, you don’t want to take chances. You want everything to be there, all the feature sets. You want it to be a known experience, guaranteed fun. That’s not healthy.”

"Portal is a successful franchise that oozes creativity"

At odds with his contemporaries' concerns, however, Kojima's issue is not with bloated development budgets, but instead with the tastes of mainstream gamers. He believes there's just no demand for creativity.

“It’s more consumer demand – right now, consumers are happy with what they have. First-person shooters sell like crazy, so there’s not really a strong demand for anything else, and that’s why [original ideas] stop being made.

“People are satisfied with making minor upgrades and tweaking things here and there – as long as that’s the landscape, it will keep on happening. I don’t see a problem necessarily, but at the same time it is nice to see new things come.”

There is evidence, however, to suggest that Kojima may not be looking far enough afield. While first-person shooters (particularly military ones) are clearly the dominant genre, there is room elsewhere for successful, creative work.

Let's start with the most obvious example first: Portal. Here was a game – a short, astoundingly innovative puzzler built upon a University experiment, that captured the imagination of gamers worldwide. Over four million of them at retail, to be specific. And that's not counting digital downloads. Meanwhile, Portal 2 reached 3 million people within just two months of release.

"Heavy Rain is another example of innovation in recent years"

And then what about Heavy Rain? Like it or loathe it, there is simply no other studio striving to create the kind of experiences Quantic Dream specialise in. That game sold around 1.5 million copies, far in excess of expectations. Indeed, it blew MAG's lifetime sales out of the water in just one week. And that's an FPS.

Or what about LA Noire, the LittleBigPlanet series, Dark Souls or Bayonetta? All bought something new to their respective genres, all sported big budgets, all sold well. None are first person shooters.

There are exceptions then, but it's hard to argue that the general outlook is fantastic. The list of big-budget, creative failures is far longer than the list of heroic successes. Mirror's Edge, Vanquish, Enslaved, Shadows of the Damned – all struggled to make much of an impact, despite their unique outlooks.

Instead, the biggest flaw in Kojima's argument comes from an ignorance of how other mediums operate. You don't go to your local multiplex expecting Transformers: Dark of the Moon to redefine cinema. You don't go and see We Will Rock You because it breathes new life into the theatre. Nor do you wander into Waterstone's and grab Katie Price's latest book thinking it's going to win a Pulitzer.

No. Instead, people do all these things because they expect excitement, entertainment and titillation. That's what the first-person-shooters Kojima refers to do. They provide entertainment to as broad an audience as possible. They're not in the business of true creativity and that's fine. The real creativity goes on in the peripheries of a culture. The videogame industry is no exception.

"Ever wanted to be God & deform the Earth? From Dust lets you"

Kojima comes closest to the truth when he talks of digitally distributed titles. “Maybe for new ideas, the way to do it is by releasing things via online services first and then seeing how people react to that,” he said.

There's plenty of evidence to back this up. Unique, expressive, digitally distributed games not afraid of being different are making their mark. Braid, Limbo, Super Meat Boy, Bastion, From Dust, Rock of Ages, Echochrome, Eufloria and Flower all represent the pinnacle of the medium's creativity. And they're making an increased impact on people's wallets too.

Bastion recently recorded a landmark of 500,000 sales, a remarkable figure for a small, downloadable title with an almost non-existent marketing budget. It hasn't even been out for six months. Super Meat Boy, meanwhile, has racked up over a million. Such success would have seemed ludicrous just a few years ago.

Yet the best example of a truly creative, innovative experience forcing its way into the hearts, minds and game collections of the mainstream hasn't even made it to home consoles yet. I'm talking, of course, about Minecraft.

The free-form sandbox building game created (initially) by just one man with an idea has shifted over 4.5 million copies. That's not far off Metal Gear Solid 4: Guns of the Patriots, an amount it achieved without console bundles or multi-million dollar marketing budgets to back it up. It did so merely through the power of its creativity.

The freedom Kojima enjoyed early in his career is still out there and the right games with the right ideas will sell. He just has to look a little harder.


User Comments

Forum Posts: 15
Comment #1 by kriscakegravy
Friday, January 06, 2012 @ 04:04:03 PM
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There aren't enough games like Heavy Rain. It's the only reason I want a PS3. same with farenheit, not many people I know like it.

Forum Posts: 57
Comment #2 by sabazius
Friday, January 06, 2012 @ 04:35:20 PM
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Nice little article, thanks :)

Forum Posts: 0
Comment #3 by a dying animal
Friday, January 06, 2012 @ 04:55:05 PM
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The probably is that when something different becomes successful it then becomes copied and therefore not different.

Forum Posts: 569
Comment #4 by IVIR BLOBBY
Friday, January 06, 2012 @ 05:24:58 PM
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Its not that theirs no demand for it, its just that new ideas don't sell as well. Until the xbox sees a wider gamer userbase that plays more than shooters we won't be seeing many new ideas any time soon.

Forum Posts: 1770
Comment #5 by RDrules
Friday, January 06, 2012 @ 05:32:34 PM
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I think the main problem at themoment with the japanese market and creativity is there is quite a lot of it around... just not much coming from japan.

theyre major titles seem to have taken great leaps backwards in recent years

Forum Posts: 0
Comment #6 by diecast
Friday, January 06, 2012 @ 06:51:52 PM
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Kojima is just not very creative and he's trying to give an excuse, which is a very valid one. However, after his flagship title took a hold of his career there was nothing more. Meta Gear itself was not an original idea. Creativity is far from dead, perfectly illustrated in this article.

Forum Posts: 2162
Comment #7 by mjc0961
Friday, January 06, 2012 @ 06:55:15 PM
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Yep. Kojima needs to take off the goofy glasses, get a pair that actually work, and maybe stop sitting on so many ducks and pay attention to gaming. Maybe being so out of touch is why the Japanese game market isn't doing as well as it used to, hmm? Last I checked, that was pretty much the reason Keiji Inafune said bye-bye to Capcom and went to go make his own company that works on smaller titles.

Forum Posts: 1
Comment #8 by Misdreavius
Friday, January 06, 2012 @ 07:10:20 PM
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Well, granted, coming up with a completely original and creative idea is nigh impossible in this day and age considering the myriad of media out there already, so the best developers can do is to blend, tweak and combine already established concepts to create a new product.

Even I have a hard time thinking up a unique game that isn't similar to what's already out there. The same can be said for Japan's anime industry, which many, and I mean MANY, people have relegated to calling it "dying".

Forum Posts: 628
Comment #9 by its delicious
Friday, January 06, 2012 @ 07:10:53 PM
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Popular culture will dominate a market by definition, and what's popular isn't always creative or innovative. More often than not, it's formulaic. But there are great counter-examples in this article to refute the idea creativity is dead. If the a great idea is executed well, it will sell.

Forum Posts: 2
Comment #10 by Chardun
Saturday, January 07, 2012 @ 10:20:37 AM
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The last part of the article where it mentions Metal Gear Solid 4: Guns of the Patriots sold over 4.5 million copies and it was not sold in console bundles... hate to say it but that is how I got mine when I bought my PS3, packaged inside the PS3 box.

All in all, a good article. Tweaking and not doing something original is why I've started not to buy any new FPS games unless they have a compelling single player experience to offer.

Forum Posts: 0
Comment #11 by airrr13
Saturday, January 07, 2012 @ 10:45:33 AM
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i completely agree with kojima.

Forum Posts: 327
Comment #12 by AgentOrange330
Saturday, January 07, 2012 @ 11:59:42 AM
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@ #10 - The article was saying Minecraft sold 4.5 million copies without bundles, not Metal Gear Solid 4.

The funny thing about Kojimas theory on FPS is how do you then explain gamjes like Homefront, Bodycount or Red Faction: Armegeddon (I know its not an FPS but its still a shooter). At their core these games are incredibly similar to CoD and Battlefield but they end up doing so poorly that either the developers studio is closed or the franchise is killed outright.

I think part of the problem now adays is also the economy. I know that even just 3 years ago I was out buying pretty much any new game that came out because I was making the money to do so. Fast forward a few years and I'm getting very selective with what I buy because I can't afford to go drop 60 bucks on a game that ends up being lackluster.

Also, as was said in the article there ARE games like Bastion and From Dust out there that are doing different things. They just don't sell 6 million copies like Gears or CoD does but that doesn't make them a failure. Its small independent developers that are keeping gaming like this alive. Your big business developers are the ones playing it safe and just keep releasing the same cookie cutter games...

Forum Posts: 26
Comment #13 by Kazuma Prime
Saturday, January 07, 2012 @ 12:27:34 PM
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Honestly if you took away CoD, there wouldn't be this so called "dominance" of FPS games. Sure there's Halo and Battlefield, but in all honesty how often do the REAL Halo games come out, the multiplayer ones? 2 to 3 years. How often does Battlefield get released? About the same time frame. As for CoD, MW3 may be my last purchase. 2 was okay for about 6 months until War for Cybertron came along, Black Ops failed utterly and MW3 is probably going to be somewhere in between the former two. Its just how the market is right now, 15 years ago the shooters I knew of, the big ones I could list off on one hand; Doom, Wolfenstein, Goldeneye, Perfect Dark, and Duke Nukem.

Forum Posts: 0
Comment #14 by Jumbrie
Saturday, January 07, 2012 @ 12:41:02 PM
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Kojima, like a good number of Japanese businessmen unfortunately, is just very conservative and set in his viewpoints. Many Western developers fed up by the stagnation of the mainstream market have turned to their own studios to pump out their titles. Sure, they don't have the multi-million dollar budgets of the heavy hitters but a big budget does not mean a good game.

The Japanese market is making a mistake trying to compete with the Western market when they should be reevaluating their budget and targeting a small but dedicated fanbase. Atlus, NIS, XSEED, and Ignition have found that niche and are doing very well. Keiji Inafune left Capcom to find his own studio and given the way Capcom's been treating him and his property I can't applaud the decision enough. Maybe Kojima should finally turn down Konami's fat sack of money, begin his own independent business, and develop his products without the corporate hand in his proverbial cookie jar.

Forum Posts: 615
Comment #15 by theNomad
Saturday, January 07, 2012 @ 01:07:27 PM
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I agree to an extent (its a great article by the way), but how damned hard must it be to come up with something truly unique after 30+ years of gaming. It's like trying to be an explorer when everyplace on earth has been discovered.

MGS hasn't really grown since its ps1 days. And oddly as bonkers and wild as Japan is, it too is no more a stranger to derivative games than the west is. Countless times I've wanted the latest jrpg to be great, yet its such a dried up genre these days, once you've played one you've played them all.

Even the games you've mentioned that are original aren't exactly that original. Heavy Rain I've never played so can't comment but Limbo is very much a darker version of the original 2D Prince of Persia game, From Dust is Populous of its generation, Portal just uses a teleportation like weapon from fps games like Heretic or Prey only in a puzzle format.

I guess the only originality we'll ever see again is how the games are delivered, like full motion body movement within an fps via a kinect/move/wii-mote styled devices.

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Comment #16 by TVthePunisher
Saturday, January 07, 2012 @ 02:41:13 PM
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Expectations are hard to fill...some people are happy with the same, unchanged thing (the Call of Duty Modern Warfare series for example) which is fine. Others desire to be blown away by groundbreaking sequel after sequel...that are DIFFERENT enough from each other to stand on their own two feet. People played the Assassin's Creed series and found the first one repetitive but the second one blew them away. The multiplayer aspect of Brotherhood drew in a lot of people but a lot of people started to feel the series was going downhill there...even more so with Revelations which a lot of gamers hate (go figure). A lot of people loved Bioshock while many of the CoD/Halo fans found it "too slow and boring" for them but it becomes roughly divided when it comes to Bioshock 2. Some people adore the title, others feel it's nothing more than an "add-on".

I guess the point I'm trying to get across is that you can never please everyone...because everyone has different tastes in things. Many of these casual gamers that fall in love with the FPS titles only want to shoot and kill they're not looking for a whole lot of story. Some of them might be amazed by a title like Portal and look at it going "ooooooooo aaaaaaaaahhh" (kind of like that Garfield the Cat Christmas special back in the 90's, when they were looking at the Christmas lights...). I guess I just don't like mainstream gamers...all I picture are the drunken college preps drinking beer playing games like Call of Duty. Not to say everyone is like that...but that's MY view of Mainstream/Casual gamers. Oh that and little 12 year old children.

I like what Kojima had to say but the world changes...back in the 90's, the early 00's there wasn't a whole lot of mainstream gamers. Ya know, gaming was in itself "nerdy" back then so the market was open to those that loved creativity that's why games like Metal Gear Solid, Resident Evil, Silent Hill were so damn popular. Then going into just before 2005 we had amazing titles like Shadow of the Colossus, Final Fantasy X, Kingdom Hearts...not to mention the amazing Zelda titles. Then football games got better...and COD4 came out, topped by the growing fanbase from Halo 1 and 2...almost overnight mainstreamers showed up out of nowhere and bought up game after game. Creativity is not dead, there are a lot of outstanding's just that many of the new gamers won't even bother checking them out unless it involves guns, terrorists/Nazis and the good ol' US of A.

Forum Posts: 1173
Comment #17 by Zombiedrd
Saturday, January 07, 2012 @ 04:57:00 PM
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I think he is just mad Japan lost the dominance it once held on the gaming market. Now Europe and North American devs hold it, and he seems bitter to me. Besides, most Japanese games just don't appeal to me, but I am not fond of RPGs, and that is a large chunk of their types.

Forum Posts: 180
Comment #18 by Lothra
Saturday, January 07, 2012 @ 06:59:20 PM
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Kojima is pretty much full of it these days, innovation and creativity is still alive and kicking in video games as noted in this article with all the recent games like portal 1/2, heavy rain etc.

In recent years there bread and butter of games (JRPGs, Manga, Anima etc) have got worse and worse in quality, for example the FF franchise which was once one of the best selling in the world, now there a shadow of there former games, western gamers are looking closer to home for more creative games and so they should because japans offerings are pretty bland these days

Oh and lets not forget that even Kojima is pretty much flushing his own franchise down the toilet by letting the next Metal Gear game become a generic hack and slash.

Forum Posts: 191
Comment #19 by ash356
Saturday, January 07, 2012 @ 07:18:45 PM
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'I guess I just don't like mainstream gamers...all I picture are the drunken college preps drinking beer playing games like Call of Duty. Not to say everyone is like that...but that's MY view of Mainstream/Casual gamers. Oh that and little 12 year old children.'
Yeah. Keep thinking that buddy. It seems everyone has some stupid superiority complex nowadays, fueled by thinking themselves 'better than the mainstream.'
You're not. You're a d*ck who judges people on something they do. The end of the day, I'll gladly choose the people who don't judge people over something stupid, such as playing 'mainstream' games or listening to 'mainstream' music, over the people who prejudice over stupid crap like that.
I don't mean to be harsh, but what you just said, is a type of prejudice. I guess I just don't like prejudiced people.
On topic: I enjoy the counter-arguments produced here. Namely the Minecraft and Noire references. Rather than complaining about how 'it's so hard to launch a new successful franchise nowadays', maybe Japan and other companies should begin to adapt.
Take Minecraft, for example. Do you reckon it would have sold 4.5 million copies, if it had been priced as £40 game?
Or, the music industry. Many unsigned bands pick up new fans by offering their early work free to download online. I'm not saying the companies should offer the game free, that would be redundant, but maybe it would help to charge cheaper prices on these new franchise's, and gradually work it up over release. Even a minor decrease to £35 could possibly work wonders for a new franchise... people aren't willing to pay full price for a game they're not totally sure on, whereas the CoD's, Halo's and BF's, they know what they're getting.

Forum Posts: 37
Comment #20 by AzureWrathHal
Saturday, January 07, 2012 @ 07:47:36 PM
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Vanquish was a fucking amazing game and it makes me really sad that it did terribly. Shadows of the damned was rad too. Proud to have bought both of them. That said I also bought skyrim and gears of war 3 and enjoyed them both as well, oh and arkham city, probably my favorite game this year.

And honestly, what exactly has Kojima innovated since Metal Gear Solid? He certainly isn't rising to the challenge and making better games with each successive iteration either. Though that is just my opinion.

Forum Posts: 224
Comment #21 by Balamatrix
Saturday, January 07, 2012 @ 08:45:55 PM
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I enjoy Kojimas Metal Gear games alot. I think the series as a whole is great.I dont like the direction he is taking the latest game however.As far as his comments on creativity being dead I do not agree.A lot of innovative games suffer from either being single player only or too short.Replay value is also a big problem.A lot of games now days rely on achievements to give the game replay value.Instead of adding multiple paths and endings in some games your only incentive to replay the game for achievements.Like Rage for example.I personally thought Rage was a good game,however aside from collecting everything and going for a higher difficulty level there is no real reason to replay the single player story.The game has multiplayer yes but instead of traditional its racing multiplayer with a few co op missions.Of course the racing might not be for everyone,I myself did not really care for it all that much.The co op was alot of fun even though it brought nothing really new to the table in the way of co op.The game as a whole package you have a smooth playing FPS with great graphics and a great overall visual experience.With it being already a three disc game I think that Id did a great job but I think due to the visuals they backed themselves in a corner when it came to overall game content.I see this happening to a lot of other games.Single player on a lot of these shooter games might be filled with a lot of action but the time it takes to blow through it is so short.I think if you take a look at all games that have came out recently its very hard to make a complete overall single/multiplayer/co op package without being lax in one or more areas.One game I have to say thats done pretty good in all catagories is Gears of War 3.Now I am not saying that its the best game in the world,I enjoy Gears of War and a lot of other people do too,but it is not my favorite game out there.Where Gears of War 3 had a great idea was earning xp regardless of what game mode you play not making you stick to one certain mode you might not want to play in order to rank up.Arcade mode allows you to compete against your co op partners giving you a reason to replay the story mode.Monthly events in the multiplayer can bring back people who were taking a break or getting bored with the game.Beast and Horde modes are ideal for small groups of friends who prefer casual modes over competition modes.What it comes down to is creativity isnt just about coming up with a different idea in the gaming industry,its more to do with what can you already do with a good idea.Just making a new game with something that has never been done before isnt enough,you have to work toward adding something for everyone.Each mode needs to be different with multiple options,something where players can get not only the experience they were meant to out of it but there own experience along the way as well.Creativity is not dead it is just being under utilized and taking a back seat due to deadlines and budgets.

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Comment #22 by TVthePunisher
Saturday, January 07, 2012 @ 11:04:10 PM
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@19 My only issue with what I referred to as "mainstream gamers" are the ones that act like complete d-bags on the mic. I'm sorry but when I play online in a game and all I hear is the absolute bane of humanity on the other side saying probably the most irrationally idiotic phrases just kind of takes a hold of how I see them as a whole. I don't hate all mainstream gamers, I just hate the little children and the assholes, I'll gladly play with people who are having fun with a game! Hell they make it much more enjoyable, doesn't matter if they rarely game or game all the time!

I don't have a superiority complex, I can't stand the self-entitled geeks who have know the type. My negativity towards all this stems from the dicks I see all the time on there, that's all friend...that's all. I also don't care who plays what...the ONLY reason I imagine a lot of mainstream gamers like that is due to what I hear over the mic...a bunch of trash talking, ignorant assholes with attitudes and short tempers.

Forum Posts: 7
Comment #23 by TomatoJr.
Saturday, January 07, 2012 @ 11:09:39 PM
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yes japan is the hub of all creativity.
where nintendo have been selling gamers the same three or fours games for ever.

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Comment #24 by SynysterChris
Saturday, January 07, 2012 @ 11:29:56 PM
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Except Heavy Rain is not new at all, there was this game called Indigo Prophecy back on the PS2 which is the same game play style.

Though its a yes and no, creativity is dead to an extent, but it's also alive. The creativity lies in titles which use the same formula but use it in a different way, games like Mirror's Edge come to mind. Takes the FPS genera and turns it to a Parkour Sim which I found highly addicting, but felt it was lacking in the long term. The speed run system was good, but would have been cool to add a Open world free run world or just Head to head races with another player, would have made certain jumps, pole crossing more exciting where only one will be able to make it first so it makes for a more competitive feel.

Forum Posts: 56
Comment #25 by Unalive3
Sunday, January 08, 2012 @ 12:24:24 AM
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I don't think creativity has dried up per se but yeah I mean we're on the seventh generation of gaming consoles. People have saying the same thing about television shows, films, and books for years. Its much harder for something to stand out when there's decades of video games out there.
I also respect #23's comment. Nintendo is the king of rehashing games. Games like Pikmin are as creative as they come but they're on there seventh Mario Kart and in the double digits with Mario Party now. I can also say the same about Japanese RPG's like Final Fantasy.... but don't get me wrong, Americans have their CoD and other First Person Shooters.

That gets me to what I'm trying to say. Its all about the revenue. When something comes up popular other developers are going to mimic in order not to lose some of the cash. Whether it be Battlefield (with any other multiplayer FPS coming first), Rock Band (with Guitar Hero coming first) or Kinect (with the Wii). This is true with every form of entertainment. Remember that vampire craze a couple years back?

Creativity is not dead. A lot of comments about Heavy Rain, very true example. But why stress brain power and money on something that's new and might make it in an extremely hard industry when a cash-strapped developer can mirror what everyone is buying?

Forum Posts: 191
Comment #26 by ash356
Sunday, January 08, 2012 @ 09:10:13 AM
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Well, I'll take your word on that. But please be careful how you word it next time :)
I will admit, I have my moments of annoyance with gamers online. But I try to avoid painting a picture of all the gamer's from this... probably helps the positive image that my old A-level Biology teacher was a CoD player himself :D

Forum Posts: 335
Comment #27 by Poisonheadcrab
Sunday, January 08, 2012 @ 09:36:44 AM
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It is the fact that there is no NEED for it when a choice to use nearly no creativity can still warrant your developer and publisher sales that exceed the millions. Those publishers want money and the developers don't have the balls to go out and try something different, at the possible risk that they'll make their publisher unhappy, particularly if they're currently under contract.

Creativity still exists all over the place, but you rarely hear about it because the developers using that creativity have to rely on word of mouth, rather than 6-fig advertising campaigns.

Forum Posts: 45
Comment #28 by HyperChondriacMusic
Sunday, January 08, 2012 @ 11:19:17 AM
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@24 thats because it was the same developer.

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Comment #29 by Infomouse
Sunday, January 08, 2012 @ 12:59:43 PM
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I think part of the problem lies with Microsoft. When you think of console exclusives, what do you think of? Halo, Gears of War, and Kinect. What happened to keeping console exclusives in other genres? Games like Mass Effect that were the best thing to happen to western RPG's since the Elder Scrolls. They were dropped and picked up by EA. The very thing that made that game so unique is now under speculation by myself and many other gamers who think that they are missing the point of why we play games like Mass Effect, Portal, Half-Life, and pretty much anything that isn't part of the Activision/EA conglomerate. Why can't we have both? Why does there have to be only Call of Duty or Battlefield? It really is up to the consumers. We need to support our favorite franchises and spread the word about why they are so much better than a yearly re-hash.

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Comment #30 by Zombiedrd
Sunday, January 08, 2012 @ 06:04:16 PM
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29# Thing is the yearly rehash has a larger support base than 'normal' gamers. I know dozens of people who ONLY play CoD and have never played anything else.

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Comment #31 by Zim
Sunday, January 08, 2012 @ 09:48:06 PM
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Agree with the overall article and it's generally very well written. However some odd examples there. Bastion and Super meat boy the pinnacle of creativity? Surely no one would deny that they are basically knock-offs of other games? Bastion is just like diablo, torchlight etc etc but with a narrator. SMB is almost identical to N+. Likewise Minecraft is a complete imitation of another game. The original video for it even referened the other game (something fortress?)Enslaved creative? Very odd choices indeed.

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Comment #32 by Hooded xREAPERx
Monday, January 09, 2012 @ 05:14:06 AM
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Clearly, you don't know anything about Konami or Hideo Kojima if you only know him/them for Metal Gear Solid and you feel it's not creative. It helps to be informed and knowledgeable about a subject before you bother to say anything about it.

Anyway, I definitely agree with Kojima on everything. Sure, creativity may not be 100% dead since there are a few titles that clearly argue this point but it is, generally speaking, dead. He didn't exactly mean "HERP DERP NO CREATIVITY AT ALL! NOTHING GOOD!" like everyone, even the article, is making it seem since this is a rough translation and he doesn't speak english but it's a general claim.

Forum Posts: 107
Comment #33 by Darth Bambrox
Monday, January 09, 2012 @ 06:56:16 AM
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What a load of tosh, creativity has not died, just because franchises like cod have fanboys who will buy every version of it does not mean that that is all they are buying, I bought MW3, I also bought BF3 BUT in contrast I then went out and bought Skyrim and have my eyes firmly focused on many upcoming titles such as Kingdoms of Amalur, Syndicate, both of the upcoming xcoms and many many others, the problem with the japanese market is they think it is ok to keep polishing a game and bringing it out as a "new title" typical examples of this are Street Fighter which I am pretty sure comes close to having had around 8 remakes? and more recently Dead Rising 2: Off the record if they tried bringing out new titles that weren't utter shit like bandai keep doing then maybe we the consumer would pay more attention?.....

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Comment #34 by I CR0W I
Monday, January 09, 2012 @ 09:46:39 AM
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#33 That's Capcom, not Japan as a whole.

There is nothing to worry about anyways. It's not just video games that has this problem, it's every form of entertainment the world over. People have shitty standards. People are lazy. Expect shallow films with pretty CGI, expect music made in 5 mins on FLStudio with people that can't sing putting some robot or chipmunk voice mask over it, expect autobiographies by people that haven't done anything and are barely in their thirties. Expect easy SSDD games designed for instant gratification with no genuine sense of achievement.

Don;t be surprised. You don't walk down the street and see gentlemen tipping their hats to you with monocles and pocketwatches and shit. You see fat people with chicken grease on their shirt, mothers shouting at their half naked kids in the street without shame and men in tight jeans with straightened hair covering their bloody eyes. You think these people have taste? Deal with it.

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Comment #35 by Verdinial
Monday, January 09, 2012 @ 07:00:49 PM
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@6 - What the fuck are you talking about? Metal Gear Solid was not an original idea? Are you stupid or something? Jesus Christ, I seriously don't know what to say to you. Your ignorance and how obnoxious you are got the worst of me for a second, but seriously, open your eyes.

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Comment #36 by Spartanic Ghost
Tuesday, January 10, 2012 @ 06:55:08 AM
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Honestly, I think both cases have good points, and both are right, but at the same time, I think both are wrong. Creativity and innovation in video games are not dead by any means, however they are striving far too hard to compete with the familiarity and expected entertainment of AAA titles. That is where the problem occurs. That is where the disaster began. These 'new and innovative' titles keep emerging from what seems like nowhere, trying to stake claims of being unique and interesting, while only REALLY trying to differentiate themselves from the competition. It doesn't seem like game developers are trying to be unique and creative to make entertaining games, it seems like they are being unique and creative to make money by appealing to niche audiences and hipster esk consumers who think themselves a higher pallet of taste in video games. Now, on the other hand, we have the corporate giants in the western gaming world who refuse to relent in making money via minor changes to the same game. It is literally heart breaking to see and know that a game series with the exact same engine, is being rehashed, reskinned, and resold year after year, and yields bigger and bigger profit margins every time. Especially when so many blatant flaws can be found within the product itself. I'm not gonna name names, as I'm sure the majority of you know what series I'm speaking of. Now, I'm no marketing genius or economics buff, and I'm certainly not a paid game reviewer, critic, or writer (though I've been told I should be) but in my personal opinion, I think in having a lower concentration of innovation and creativity, in a more purified and manageable form, it would benefit players and developers alike, if the pursuits of innovation were applied little by little, to the triple A titles that players are so familiar with. Or at least in concept. Don't keep throwing new games out left and right and hoping that gamers will bite on and make your company into one of the same AAA developers you fought so hard to overcome, instead take some we know, something we are familiar with, something we already love, and make it new by putting your innovative twists onto it. Maybe this concept only seems simple in my head, or simple in theory, but even if it is difficult in a real world scenario, isn't it worth a try, if the alternative is guaranteed failure?

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Comment #37 by DPS lfg PST
Tuesday, January 10, 2012 @ 10:11:02 AM
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Kojima isn't right or wrong, per se...but I think he is stressing a point. I think he is hitting at the idea that things are, by and large, very cookie cutter at this point. CoD, while fun...same stuff, different day. BF3, while pretty and has new things...nothing terribly new.

However, Kojima hits one point particularly, with regards to the amount of pressure. There are plenty of indie games that do well and make money, but when you're talking about large companies (EA/Activision, etc)...devs are placed on strict timelines, with pressure from every direction to crank out a product as fast as they can that people will buy on name recognition alone. An indie game made by a small team of people who know each other well isn't going to be nearly as pushy or provide the pressure that massive corporations push on their people.

I feel that an earlier poster hit it right on the head. If Kojima did just like Inafune and left to do his own thing, then he could innovate and create as he wants. He should be the change he wants to see, not just comment on it from the sidelines.

In reference to the games coming out of Japan, sometimes it's more about simply getting them here in the first place. As mentioned earlier, companies like Atlus, NI, a good job of bringing titles here that might not otherwise get lip service. I'm a huge fan of Strategy RPG's. And there is a solid market of RPG fans out there that buy games regularly. But some of the titles are more niche, and so may never see the light of day in America.

Overall, Kojima isn't right or wrong, but he isn't helping by simply staying as part of the status quo. New doesn't always mean good, but old doesn't always mean bad either...classics, afterall, never go out of style. :)

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Comment #38 by SG1 Warsquatch
Tuesday, January 10, 2012 @ 08:43:12 PM
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Then start releasing more Asian titles overseas. Prove people wrong by showing us these titles that we neglect. More ports and less console and region exclusives. If we do not have the chance to even see or play these titles then how can any change ever occur.

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Comment #39 by BlueShade007
Wednesday, January 11, 2012 @ 01:02:21 PM
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@16 The 2nd paragraph of your comment hit the nail on the head my friend.
Casual gamers will always pick the most advertised and heard about games to be their go to choice, and the majority of people in the online community tend to act as immature douches.

@19 I find your irony amusing.

"You're a d*ck who judges people on something they do. The end of the day, I'll gladly choose the people who don't judge people over something stupid, such as playing 'mainstream' games or listening to 'mainstream' music, over the people who prejudice over stupid crap like that."

You sir are a shining example of hypocrisy. XD
Btw, I think you meant *"At the end of the day".

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Comment #40 by Slayinfool
Wednesday, January 11, 2012 @ 05:27:16 PM
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He's right if your Activision. Death of creativity happened years ago.

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Comment #41 by Onyxflamegod
Wednesday, January 11, 2012 @ 07:23:03 PM
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This article just reminds me why most of my gaming is now done on a new PS2 I bough a few months ago to play older games that I never quite beat or couldn't get my hands on...
Or playing games that I loved enough to replay or rebuy in some cases... =/

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Comment #42 by danksch
Thursday, January 12, 2012 @ 02:11:54 AM
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Funny, the article kinda speaks out of my heart - yesterday, I played the FFXIII-2 demo and I just thought the same thing:
There's nothing particurlarly bad I can instantly consider, but the game, just as XIII, just doesn't suck me in like FF games used to.

Gaming in doesn't give me that warm feeling it used to...when playing FFVII or Mario Kart 64 with friends.
Still, I can't exactly say whether that's because I've just gotten older or because of the changing gaming industry itself.

One thing's for sure though - the industry has become so big economical-wise within the last decade; competition and tournaments with insane sponsoring are to be found everywhere; the size of development studios has grown sufficiently; budgets are larger than some (most?) hollywood productions plus the advertising of AAA titles is insane.

We shouldn't be too naive to think that innovation will win this race. Not with this extent of production costs and risks involved. Business companies will stick to etablized schemes that will most likely guarantee (at least certain level of) benefit.

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Comment #43 by mosin360
Thursday, January 12, 2012 @ 09:57:12 PM
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Japan just mad that they aren't number one anymore and they'll make excuses to cover their butts. Love live Western gaming!

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Comment #44 by Werewolf Poo
Friday, January 13, 2012 @ 06:34:36 AM
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Well my girlfriend said to me the other day "why are you playing that when all your new games are there".

She was reffering to the fact I was sitting playing Super Meat Boy when over the xmas period I picked up, Arkham city, BF3, Forza 4, Metro 2033, borederlands GOTY and skyrim.

I got hooked on SMB but would never have gone near it if it wasn't for the fact it was on sale at 200 MSP a wee while back.

Its not the fact that smaller more creative games are not wanted by gamers its the fact that 1. theres a huge choice of games baying for your attention 2. most are not willing to take a chance on something slightly different.

I am one of those ppl aswell I'm afraid, I got quite annoyed at the fact the new rayman was not a commercial success. I also got annoyed at the dozens of ppl saying it was not worth full price..................but did I buy it? nope. I will eventually but thats no good to the creators and money me behind it.

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Comment #45 by Werewolf Poo
Friday, January 13, 2012 @ 06:35:52 AM
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*money men

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Comment #46 by stewiedude
Friday, January 13, 2012 @ 09:28:58 PM
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There's still probably tons of idea's out there, just dev's these days seem too set in there ways to try and make change. My main thing is now days most games are mainly multiplayer, and lacking a story that can keep me in for hours on end besides rpgs and free roamers. its not theres no ideas its just devs are more in for the money then willing to take a good year or two, flesh out a deep story with some great ideas, do some sort of marketing. most games dont sell well because of the price and they dont know anything about them. thats why CoD, Halo, Gears, ect...... they have some sort of marketing to them.

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Comment #47 by Fleshpuppet
Saturday, January 14, 2012 @ 05:55:52 AM
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the problem is with the marketing model. its more profitable for the copmany to sell a game thats incomplete and then sell features liek multiplayer and unloackable costumes and all the extra goodies that used to be included in the game in th e first place to make sure you had a reason to put those hours on the game. the problem is with the game producers who declare a failure when a game like dead space 2 (which sold more that dead space 1 and both are great games) dont meet the sale number that game slike modern warfare and madden sell. they jsut arnt happy with 10 million profit when other games are making 20 million. and its unfair to judge the whole market by jsut a few games. look at teh PC market where online games like league of legends rake in the money just making one product Great (hmm a free game thats profitable)and companies liek stardock produce a few titles then maintain support for their games (like elemental and sins of the solar empire) makign them truly worth playing for hours and hours. so yes if you jsut look at a small slice of the "gaming" pie then yes its not very diverse. but if you look at it as a whole then you will see there are lots of great title (like the one mentioned in the article and quite a few more) available and worth playing bastion is every bit as good as zelda used to be and culdecept saga is a great game that has nothign like it ou ton th market. as for call of duty and all those AAA titles they have built up momentum over repetive releases (pretty much the only thign nintendo has goign for it IMO) but they will stagnate and eventually die jsu tlook at guitar hero. of course they will be replaced by similar and hopefully better titles (like rocksmith) but thats ho wthe game market has always been. as for japan not being a leader it really their fault cant sit on your laurals forever in a corperate dominated culture and whine about it dragging down the freedom of game designers i mean why make ultimate mavel vs capcom 3 (less then a year after MVC3 came out)or a final fantasy 13 part 2 unles your just tryign to sell the name it barely has anythign to do with the predecessors (specially the classic quest for the elemental orbs on nes) why not make a great RPG then call it somethign new . the simple fact is that thigns change and you got to change with then oryou risk being the very problem your complaining about.

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Comment #48 by Fleshpuppet
Saturday, January 14, 2012 @ 06:08:16 AM
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@15 just because you cant think of it doesnt mean it doesnt exist. jsut think there was someone complaining about nothing new to play when boom wolfenstein and doom changed it all. or complaing about fps games when GTA basically the sandbaox game as we know it and again changed everythign. it will happen again and again developers that think like you are the problem good thing there are other developers out there tryign to make somethign new

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Comment #49 by L3G1T H4MST3R
Saturday, January 14, 2012 @ 11:23:43 AM
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I think if Japan even want a chance to 'regain' thier crown for number one then they need to stop making thier games Japan only. Take Monster Hunter for an example. I first played that game on the PSP and got hooked on it from the first time i played it and if I'm being honest, I think that Monster Hunter is better than most new releases these days. But then Capcom made the newest installments of the game regional. I think that if you gave Monster Hunter some time over here then it would sell very well. (Well now that I got that out of my system, I don't agree with Kojima but I don't disagree with him either. Personally I think creativity is dieing but not dead yet. Its being saved by indie games which should be given more attention.)

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Comment #50 by Cal632
Sunday, January 15, 2012 @ 09:52:36 AM
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I've been playing videogames since the 80's and I'm pretty sure this debate has cropped up a couple of times before. The fact is that although first person shooters have existed a while, Call of Duty 4's multiplayer was so good and well rounded that it felt like a whole new type of game. The COD multiplayer lends itself perfectly to getting online with mates after work/after the kids have gone to bed/whilst the Mrs is watching Greys Anatomy on the other tele...
It's been 4 years since then but no other game type seems to have picked up on this social element so the quality FPS titles like COD and Battlefield continue to dominate. This wont last forever, I love the above games but even I think they are getting a bit stale.
I don't think there is much room left for any truly original new game type that doesn't at least borrow from something that has come before. However there is loads of room for improvement and reworking of other lesser used gametypes.
I love my 360 but I'm still waiting patiently for a half decent flight sim, an RPG with sound multiplayer, a modern stealth game that is as good as the original Techu on the PS1 and for that matter a football game that is as good as PES5 on the PS2.
I'm going to stop there as I have the sneaking suspicion I may have wasted my life.

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Comment #51 by foreverflash
Sunday, January 15, 2012 @ 06:19:59 PM
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Good article! I agree with your perspective Lee. The creativity is still there, kojima just isn't looking in the right places. Though, the market is definitely being chained down by the current AAA title franchises. A change is in order and will come eventually. Change always happens in every market and industry after it grows too big for it's own good...

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Comment #52 by Intoxicatious
Sunday, January 15, 2012 @ 11:54:54 PM
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Sometimes I feel that Japan-fan wannabe kids who can't get enough of Japanese culture created a backlash in North American society. It feels like some people today groan when they hear about another game coming from Japan, no matter how creative, because they associate Japanese games with FF7 die-hards. Maybe the next generation of teens will groan whenever a realistic/modern war FPS game is announced.

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Comment #53 by Intoxicatious
Monday, January 16, 2012 @ 12:00:50 AM
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Sometimes we feel like we hit a creative ceiling until one day a new style of game is released. I think DOTA/MOBA games are a good example of something that grew from mods and will be implemented in various game types over the next 5 years.

Don't forget, Team Fortress was a mod that became a genre/style of FPS.

Look for:
DotA 2 from Valve
Blizzard's MOBA/DotA title
Super Monday Night Combat

If these games can utilize the online connectivity that FPS share then I see them going far.

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Comment #54 by thatguyinthecorner
Monday, January 16, 2012 @ 05:51:40 AM
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i think what he means is everyone is making fps games because imo there easy to make (gun+multiplayer=game) and they all tend to have the same thing of multiplayer and a forgoten story and because of these there seemingly always bought and make heap loads of cash while new ideas (mirrors edge,portal etc) get mostly left out because people are to used to fps games to try without so besically i think hes trying to say cod,bf and halo killed everything what i kinda agree on.

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Comment #55 by MrEastSide
Monday, January 16, 2012 @ 07:39:59 PM
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Kojima doesn't even know how to make games, just really long animated cut scenes. He should be the last person criticizing the industry's "creativity", when he doesn't even have any.

And all he does is keep making Metal Gear games. Make a new, totally original game and see if you've actually got talent. Anyone can make a good game and then create ten sequels and ride the success train. Make a few other different games and turn them into hits and we'll see how good you really are.

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Comment #56 by insinceremelody
Tuesday, January 17, 2012 @ 06:10:38 AM
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I can't help but think that he is referring to creativity in story and narrative. Most of Kojima's games rely heavily on those aspects. In his eyes the mechanics are most likely secondary to the immersion quality of the game. For instance, Portal was very inventive. It honestly breathed new life into the puzzle genre and surprised a number of people. However, the narrative was an afterthought merely to make it more humorous and give a sense of purpose to the movement from puzzle rooms. Of the games listed in the article, he probably only counts a few such as Bastion and Heavy Rain as creative based on this premise. To be fair, he's not entirely wrong. He's just not entirely right, either.

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Comment #57 by ash356
Tuesday, January 17, 2012 @ 03:25:35 PM
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Yes, I truly am a shining example of hypocrisy. In the same manner someone who is judgmental of another person's racism is, quite obviously, a hypocrite. Or, to put it on a wider spectrum, 'Judging someone for judging someone'.
Also, for the record, no, I don't think I did. Hence the reason 'The end of the day' has a capital letter at the start, to signify a new sentence. The 'at' isn't required for that sentence to be in prose, and hence isn't necessary for the sentence to make logical sense.

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Comment #58 by BlueShade007
Tuesday, January 17, 2012 @ 06:36:28 PM
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Look up the definition of hypocrisy before making this kind of statement, "In the same manner someone who is judgmental of another person's racism is, quite obviously, a hypocrite."

Try not to compare your hypocrisy with anything related to racism, regardless of the "wider spectrum" you are trying to make your point with.

On a side note, read your "The end of day" sentence aloud to someone and see if that makes any sense to them. You can put the capital letter at the start of sentence fragment, but that still doesn't make it good grammar. :p

Also, let's not get so easily offended at other people's comments. This way, we can avoid focusing on pointless things and focus more on the GAMING article. :)

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Comment #59 by Argus
Wednesday, January 18, 2012 @ 10:27:54 AM
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Well we are judging games by are personal choices. Grapics, gameplay, and achievements are really starting to change us gamers. We shouldn't let these objects push us away from are favorite titles. I remember playing Metal Gear Solid 3 Snake Eater and Metal Gear Solid 2 Sons of Liberty, even though they were old, they had class and designes that were far and wide to any gamer.

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Comment #60 by Arenazombie
Thursday, January 19, 2012 @ 09:33:38 AM
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I guess the main problems for Japanese games are the weird styles. I guess the typical japanese manga style with spiky blue hairs, childish voices, colourful armors etc. isn't applying to western gamers. Back in the SNES days with limited graphics, no voice acting and basicly every game having close to no story at all, they we'ren't that much different. Now when western games like Dragon Age pull out mature, complex stories the average cheesy good vs. evil, deus ex machina every ten minutes JRPG story can't stand a chance against it.
But I think on the main point Kojima is right. If we, the customers wouldn't buy every new CoD that is exactly like the last one, the would make other games and not so many studios would be trying to copy it. So now we have to be patient until even the last die hard fan is fed up of playing the same game over and over.
But I guess we are at the beginning of a worse thread. Poorly executed HD-remakes!
Creativity is nearly dead on the retail market but not on XBLA.
I think devs. should produce more low budget retail games.
I generally like XBLA games but hate digital distribution and they are always limited to be small. I would like to see games that offer the same amount of content like retail games but without top-notch graphics, tagged on MP and whatever a game needs to be classed as a AAA-title in the 20-30$/€ price range.
Basicly Arcade games with more content as retail low budget releases.
I'm sure a Retail game for 25$ will catch more interest than an Arcade game for 2000MSP

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Comment #61 by Krafty92
Thursday, January 19, 2012 @ 06:38:05 PM
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@19 You do realize its called an opinion people are entitled to them and also you judged 16 by calling him a dick so are you prejudiced to? You must hate your self if so.

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Comment #62 by Kesrick Vankilion
Friday, January 20, 2012 @ 02:13:48 AM
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the reasons sequals exist, and games are redundant, is because fans want more of the same, i.e. in movies, you got underworld series and resident evil, if they sell well and please the fans, they will make more of it with a twist on the story, its no different than the arenas in the gladiator eras, more of the same, but it pleases the masses. spice up the carnage every so often, good enough. its that little kick that keeps those boulders going down an endless mountain. innovation does occur, but your better off with that in the movies, every so often, in games your gearing for balanced competition amongst competitors, every so often a tiger gets loose in the arenas. and its considered 'the creativity' and sometimes it works. sometimes the noise of the crowd actually scares the tiger into hiding.

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Comment #63 by Bajan Elite
Friday, January 20, 2012 @ 11:14:22 AM
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Funny how that Heavy Rain screenshot isn't from the actual game.

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Comment #64 by Di4L x MoTioNz
Saturday, January 21, 2012 @ 05:33:17 AM
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Us westerners are lazy arses who want to know our £50 won't be wasted on an intelligent game, we need MOAR COD NOW OR I DONT CARE WHAT IT IS BECUASE IM GRATE AT COD
As common intelligence stays at Neanderthal level, so will the majority of best selling games. Anyone want a match of SHOUTTHEFUCKATTHETELLYLIKEADICK. Oops, I meant fifa.

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Comment #65 by Wing X Custom
Saturday, January 21, 2012 @ 12:55:48 PM
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They're right. Its both creativity and demand in MOST cases that are dead. Franchises and the reliance on overly drawn out and milked sequels are slowly killing gaming as a medium. All those games this writer listed as being creative and innovative still massively undersold and were eclipsed by the fps market.

The fps multiplayer market controls an overall much larger piece of the pie(chart), and the decline of the economy and disposable income doesn't help in a market where most people are now looking for the longest replayable experience possible (the most bang for their buck per say). Thats why most developers are trying to shoehorn multiplayer into most every game now and it's hard to blame them.

This gaming industry is just that an industry , its a buisness who's main goal is to make money, (I mean these guys gotta eat and feed their families and make a living off this right right?) and with more new developers every day, if one formulas guarnteed and proven to work, your damn right they're going to use it, repeatedly, because its "Safe" in this competitive gaming developement market. Some studious perform admirably and are rewarded with Closing or unprofitable sales like some of the above listed game's developers. We as gamers have gotten fickle, were less willing to take chances on new IPs or other genre's that lack multiplayer, co-op or iconic and unique but by now generic "badasses" that most people have come to know and love from sequels past. We are less willing to take chances on original games were unsure of and because of this so are they.

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Comment #66 by JakJakAttacks
Saturday, January 21, 2012 @ 03:56:11 PM
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Kojima complains but then creates Metal Gear Revengeance? That seems kind of contradictory to me.

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Comment #67 by gOdLeSs
Sunday, January 22, 2012 @ 12:49:13 PM
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Kojima says "Games need more originality. Like the way I explained 4 games worth of plot holes with nanomachines."

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Comment #68 by Sh3rMaN420
Monday, January 23, 2012 @ 08:13:16 PM
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When every Gamer except myself and others that agree to this are only interested in COD and not games that are story driven gaming will go downhill. Fuck Cod the most overrated game

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Comment #69 by kingfatass010
Friday, January 27, 2012 @ 06:49:41 AM
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completely agree @68 fucking cod ruins everything these days i say burn theyre pathetic asshole enterprise cos people should trying different genres of gaming like assassins creed its interesting an awesome. the only reason people buy cod is because the developers offer FREE BLOWJOBS!!

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Comment #70 by Optomistic
Saturday, January 28, 2012 @ 02:45:46 AM
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I actually enjoy COD. It's not my favourite, but why the hate? Hell, how far along are we with Final fantasy? Sequels to block buster games will continue to be churned out, and eventually they'll get stale until the next best thing comes. So for the COD haters, or any sequal haters, give it a few years...the franchise will die.

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Comment #71 by Kontonno
Saturday, January 28, 2012 @ 07:20:10 PM
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Kojima's creativity is dead maybe. He obviously hasn't spent much time browsing art on the net. There are more genres of music than ever before. Movies, video games and novels are pouring out constantly.

I lost my respect for Kojima years ago.

He's old news, so is his studio.

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Comment #72 by Greedypoet
Saturday, January 28, 2012 @ 09:02:43 PM
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so i wonder if sopa will affect the gameing services

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Comment #73 by cptmorgemaker
Saturday, January 28, 2012 @ 09:24:08 PM
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This Jap's wrong. And there's so much media out there already all most impossible to made a original idea. All you can do is combine. But is it dead no maybe in his head and for his company but not for many other likes really. The Bioshocks, Alan Wake stuff like that we need more of. But it isn't in huge demand Kinect and FPS is where all the money is at and why wouldn't oyu make a game that is in demand. It is great to try different but it just won't sell as well normally so companies in these times don't want to take the risk

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Comment #74 by BraveHuNtEr
Sunday, January 29, 2012 @ 03:29:31 PM
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i don't think it's creativity, rather popular demand than anything else, remember 2-3 years back when everyone was so excited about zombie games, movies and what not, it's just right now, it's the fight for the most realistic shooter etc...

and who knows what the future gen might bring to the table???

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Comment #75 by Ceejus
Monday, January 30, 2012 @ 03:18:17 PM
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Let's face the facts here, x360a... this article is an attempt to justify the lack of creativity in today's gaming world. It brings up some decent points with its small list of creative games that sell, but it fails to mention that the amount of creative games that sell is nowhere near what it used to be back in the golden days. That's the point I believe Kojima is trying to make, and I totally agree. This article's list of games such as Bayonetta, Dark Souls, and LittleBigPlanet means very little in the bigger overall picture of things.

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Comment #76 by AchivementHoarder
Monday, January 30, 2012 @ 08:24:42 PM
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Kingdom Hearts is the most surprising series of games in my opinion, finl fantasy characters and disney characters, amazing!

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Comment #77 by djklacka
Tuesday, January 31, 2012 @ 12:26:25 AM
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I think it also all boils down to 'community', someone mentioned certain FPS games not selling so well ie. Homefront. The Call of Duty franchise continues to sell well and receives a new record of sales with each release also because gamers know their is a guaranteed sustainable community waiting for them within these multiplayer games.

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Comment #78 by theman7577
Tuesday, January 31, 2012 @ 04:06:00 PM
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Comment #79 by Damodar Thade
Thursday, February 02, 2012 @ 04:08:16 AM
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I think the big problem is big companies buying up smaller creative devs and not letting them do what they do best.

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Comment #80 by DrebbenDCMS
Thursday, February 02, 2012 @ 10:18:51 PM
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@20 I couldn't agree more about Shodows of the Damned and Vanquish. Bayonetta was awesome too. The last good MGS game I played was the gamecube version of the first game. the rest have just been the same and I hear (I haven't played it) MGS 4 may as well be a film, there is so little playing and so much watching in it.

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Comment #81 by applefleas
Friday, February 03, 2012 @ 06:52:54 PM
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He's right, IMO.

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Comment #82 by Or!on
Friday, February 03, 2012 @ 07:19:23 PM
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He's right, but Lara Croft is out this year. So I ain't complaining yet.

Forum Posts: 54
Comment #83 by romans58snrsvd
Saturday, February 04, 2012 @ 11:10:58 AM
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Wonderfully written article. I absolutely loved it. That being said, I think Kojima needs to get off his high horse. I love the MGS series, they're great games, but there isn't exactly a lot of innovation there anymore. In fact most games that come out of Japan tend to be INCREDIBLY similar. To be fair, that's in part because Nintendo has a strangle hold on the Japanese game market. That's not to say Nintendo doesn't make a quality product, they absolutely do, but look at Nintendo's presentations at E3 for the past few years. Always Zelda, Mario, Metriod etc etc. They continually pump out a new game of a franchise every few years with VERY little creativity and originality in them. Japan is functioning just fine in this climate. Maybe his studio is the odd ball producing original content, but most of Japan isn't.

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