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The GRID 2 Cheevo Diaries: The 20 Dos and Don’ts of Creating an Achievement List

The GRID 2 Cheevo Diaries: The 20 Dos and Don’ts of Creating an Achievement List

Written Friday, December 14, 2012 By Dan Webb
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Rather than just jump into what kind of list we want to create for GRID 2's achievements and trophies, we stripped everything back and asked ourselves this, “When creating an achievement list, what should we do and what shouldn’t we do?” We broke it down into 20 key “Dos” and “Don’ts” that we’ll be looking to stand by throughout the development process, and any potential developers out there, heed our warnings.

Without further ado, here's our tenets to live by when creating an achievement/trophy list:

1. Do encourage gamers to try all portions of your game – Achievements and trophies can be great incentives for gamers to wander off the beaten path, if only for a short time. Whether you have a great co-op mode like Portal 2, a superb map editor like Far Cry 3 or a hugely in-depth livery creation kit like in Forza, it’s a wise idea to encourage gamers to try it out. After all, if you can just hook one out of ten gamers and make them a huge fan of that mode, you could have a fan for life.

2. Do get the balance right – Balance is a huge factor in creating a great achievement list. If you’re a single-player game, then lean more towards the single-player in the achievements. If you spread those achievements across the single-player, then balance those rewards across said mode. It’s all well and good giving players 100 points for putting in the extra effort to do something majestic, but when you give them 20Gs for collecting a ridiculous amount of diamonds, then you’re doing it wrong. Far Cry 2, we’re looking at you, obviously.

3. Do get gamers to try something they might not usually attempt – We’re not talking trying out different portions of the game here, we’ve covered that. We’re talking something potentially wacky. Why not reward players for something they might not usually try, whether that’s completing Mirror’s Edge without firing a gun or taking a gnome from the start of Half Life Episode 2 and sticking it in a rocket that’s space-bound at the end of the chapter. It’s about rewarding someone for an experience they’ll never forget. If you’ve ever tried to get Gnome Chompski on the chopper in the Dark Carnival stage of Left 4 Dead 2, you’ll know what I mean. It's something a bit inventive.

4. Don’t waste achievements – Developers have 50 achievements and trophies (if they’re balancing the list across platforms), so for the love of all things holy, don’t waste achievements and trophies on doing completely dumb stuff. Make them count. Press start, get an achievement. It might be funny, for about a second, but when you think about it, it’s just a waste of an achievement. They’re called achievements and trophies for a reason, because you actually deserve and earn them.

5. Do use multiplayer achievements at your peril – Multiplayer achievements are generally considered the devil’s spawn when it comes to online gameplay, but the truth is, they’re almost a necessary evil. Developers will spend months developing these modes so it’s pretty stupid if they’re not going to put them in there. That said, recognise what your game is about and reward players accordingly. If you’re a single-player game, don’t kid yourself, focus your efforts there. Don’t throw achievements at tacked-on multiplayer modes thinking that you’ll persuade people to fall in love with that aspect. Chances are that’ll never happen and you’ll only annoy the players who love the single-player in the long-term. Don’t ruin your online mode either, by forcing players to play a certain way. You’ll just be spoiling it for the ones that actually enjoy it. In other words, be clever with their use and think about them. More so than the single-player ones.

6. Do be creative – Achievements and trophies are another outlet for creativity and can entertain the folks who play your game and enhance their experience further. If you’re going to treat them like a mathematical formula, then that’ll come across in your list. Be creative where possible and use them as another outlet to show your passion for that game. If you have 50 achievements and trophies in your game and 30-40 of them are based on a “by-the-numbers” formula, it’s going to come across as sloppy… and no-one wants that. If you create games in a yearly iterative model, copy and paste achievement and trophy lists are going to show gamers that you’ve really run out of ideas. That, my friends, is a sure fire way to put them off before they’ve even played the game.

7. Don’t be lazy – It speaks for itself, or so you’d think, but so many developers fall foul of this. Whether it’s the aforementioned copy & paste lists that many sports games adopt or the lack of imagination in everything from the criteria, the tiles and the achievement titles. A perfect example of this is Forza Motorsport 3, which is probably the laziest list in recent years. You’ve only got to have a quick glance at it and it’ll make your blood boil. 5 achievements titled “Car Level *insert number*; 18 achievements titled “Driver Level *insert number*; and 6 achievements titled “Year *insert number.* All that from a top development studio as well… It’s simply not good enough.

8. Don’t make gamers grind to get achievements/trophies – If there’s one terrible achievement and trophy type out there, it’s the one that requires you to grind. Grinding isn’t fun. In fact, the whole idea is counter productive and will often leave a sour taste in a gamer’s mouth. Incidentally, it’ll be one of the standout things they take away from your game too. They’ll mention it when the game comes up in conversations with friends and they’ll certainly think about it when the sequel comes around, so no, don’t do it. Take Mafia II’s Jimmy’s Vendetta DLC for example and its ‘Explorer’ achievement/trophy, which requires you drive 1,000 miles. By the time you’ve finished the DLC you’ll be lucky to have reached 200, let alone 1,000, so in order to get it, you’re going to have to grind. Know your game, know your audience and reflect that in the achievements and trophies.

9. Do use them to show gamers something cool – Dear developers, if you’re going to spend the time and effort putting amazing Easter eggs in your game, then do the right thing and reward players for seeking them out. Why? Because a.) they’re seeing something that they might not have seen before; and b.) it shows you how much effort you actually put into the game. X-Men Origins: Wolverine had some cool Easter eggs, and what’s even better was that Raven rewarded you for seeking them out. Valve does the same, and so should every developer.

10. Don’t be lazy with your tiles – Nothing screams “I don’t care!” more than copy & pasted achievement and trophy tiles. For one, it’s fugly. For two, it’s lazy. Two things that you should never wanted associated with your game. Not even in the achievement or trophy list. Too many developers are copying and pasting tiles and tweaking them to make them fit. Not cool, folks. Just take a look at the Fallout 3 list, the Borderlands 2 list, the Dead Rising 2 list, and you’ll see how to do it right. You have art guys, use them. Don’t make them an afterthought, treat them as an integral part of the process, which they are. Oh, and don’t use them as advertising tools. That’s a bit of your soul you’ll never get back.

11. Don’t be lazy with your titles – The first thing people see when an achievement and trophy pops is the relevant unlockable’s name. This is your moment to suck them in, make them smile, entertain them, and more importantly, ingrain that moment of your game on their memory forever. FOREVER! I hate to mention Forza 3 again – I don’t, it’s a bland list and should be publicly berated for that at every opportunity so it doesn’t happen again – but seeing “Driver Level 1” will do nothing to get that player to remember that specific moment. Use them as ways to get your tenterhooks into a player. Make them smile. Make them chuckle. Make them tell their friends.

12. Do make nods to other games and pop culture – The tiles and the titles in combination with one another can be brilliant ways to reach a gamer on another level – with nostalgia or association. Bulletstorm is a great example of doing this with a sprinkling of memes dotted throughout. Over the years we’ve seen DeLorean achievements, Bumblebee trophies, John McEnroe nods, developers quoting Shakespeare, and more. If you want to make sure your achievement and trophy, and ultimately, your game, is remembered, then tie it in with something relevant. Don’t use “I’ll Be Back” quotes from the 90s unless you can make them relevant though.

13. Do play to the strengths of your game – If you have something truly unique and cool about your game, then make sure that it’s a big focus of the achievement and trophy list. Do you have dual hidden blades? Then make that a focus. Do you have a dildo that doubles up as a baseball bat? Then shout it from the rooftops by promoting it in the achievement and trophy list. Use them as a tool to publicly tell gamers the aspects of the game you’re most proud of; the areas you innovated in. After all, if you don’t do it with your truly individual aspects of your game, who the else is going to!?

14. Don’t leave the achievement/trophy unlocking down to luck – To achieve something is to apply “exertion, skill, practice, or perseverance” in order to accomplish something. To put that achievement in and base it entirely on luck is just ridiculous. There are numerous examples of this over the year and developers need to recognise that putting the emphasis on luck will do you no favours. Most random acts online shouldn’t have an achievement or trophy anywhere near them, you know, like shooting two players with one Spartan Laser shot in Halo 3. For one, you need a Spartan Laser, and secondly, you have to be lucky to have two players lined up in a row. Then there’s stuff like rewarding players for getting a Royal Flush, the odds of which are around 650,000 to one. That’s not skill, that’s luck, and chances are most of you won’t see one in your lifetime!

15. Do make your achievements/trophies always attainable – It’s perfectly acceptable to want to pick up a game from 2008 and still feel like you should be able to get all the achievements and trophies in it. I mean, why is that such an unfair thing to ask? Now, this is where multiplayer achievements and trophies get tricky with server closures, but there is an out. Take Mass Effect 3 for example: it’s only right that BioWare would want to encourage people to play its newly created multiplayer mode. They spent a lot of time creating it. What the studio did was make multiplayer achievements and slap a single-player criteria on them, so those players who are single-player orientated can still get them and should the servers close, the achievements and trophies remain achievable. That’s how you do it. If not, you’re going to annoy a lot of gamers and open up the floodgates to the outpouring of frustration on your forums and via social media channels. It’s not worth the hassle, so plan ahead.

16. Do reward players for “wow” moments – The second-to-second gameplay moments, the ones that stand out and are likely to cause “wow” moments, those are the tasks that developers should be rewarding. Ubisoft Montreal is great at doing this, especially with the Assassin’s Creed franchise. Take ACIII as an example, the Spit Roast achievement and trophy, where you're rewarded for performing a double assassination with a musket. I don’t know about anyone else, but personally, when that dropped, that was one hell of a cool moment and one I can clearly remember. Making that connection between cool moments and rewarding players for performing them, well, that’s a sure fire way to have a lasting impression of a game.

17. Do use all your allotted amount – You have 50, so bloody well use all 50. If you only use 45, then you’re not fully utilising your allotment, and honestly, it just comes across as lazy. Achievements and trophies are there for you to promote the best aspects of your game, so when you can’t use all of them, it looks like you don’t have enough strong aspects of your game that warrant being highlighted.

18. Don’t make it too easy – Achievement and trophy “whores” will lambast me for this, but making your list too easy will detract from the game somewhat. When I say somewhat, I have to ask, how many of you out there who have Avatar: The Last Airbender on their 360 gamercard actually got past the first five minutes after they had unlocked the full 1,000G? Honestly, I’ve not met one person who did. There is an optimal balance to be achieved when creating a list and making them too easy can be a cardinal sin. You don’t want to be rental fodder, after all. That’s not helping anyone.

19. Don’t make it too hard – Similarly, don’t make the list too hard. There is a possibility that insanely difficult achievements and trophies could put off potential players, not just from even trying to get the reward, but playing the game to start with. It’s not prevalent, but it does happen. Like I said previously, there’s an optimal balance and making them too hard will either frustrate a gamer who’s going for it, or it could even go as far as to intimidate them. People play games for fun, and yes, while there should be a level of challenge involved, don’t steer too far away from that optimal level. We’re talking to you, Japanese developers.

20. Don’t make it too time consuming – Last, but by no means least, the worst thing you can do is make an achievement and trophy list too time consuming. If it takes you 10 hours to complete the single-player campaign, it shouldn’t take you 1,000 hours to complete the list. That’s just ludicrous. Lost Planet 2 was an example of this. We’re not saying make it 10 hours long, hell no. But don’t go too far the other way and make it 1,000 hours. Of course, genres should come into play here and if you’re churning out a title every year, take that into consideration too. Striking a balance is the way forward. Heed our words.

So there you have it, our 20 “Dos and Don’ts” and advice we’ll be taking into the development of the GRID 2 achievement and trophy list. What do you think? Are we right? Are we wrong? Have we missed something? Let us know in the comments.





 
 

User Comments

Forum Posts: 215
Comment #1 by High Lord Sigma
Friday, December 14, 2012 @ 10:32:46 AM
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Thank you. I pretty much agree with each and every single one of these. #14, #15, #19, and #20 in particular make my blood boil when I see them. Guitar Hero III is guilty in regards to #19, and most of the Halo games are guilty of #14. As for #20, yes, Seriously 3.0, I'm looking straight at you.


Forum Posts: 102
Comment #2 by canadabug
Friday, December 14, 2012 @ 10:41:19 AM
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15. Do make your achievements/trophies always attainable.

Funny that you mention this in a Codemasters game. The original GRID has a glitched achievement since the DLC was released and they recently closed part of the servers for DIRT 2, making another two achievements unobtainable.

Hopefully they will get it right this time with your help


Forum Posts: 868
Comment #3 by Hurricane Of 87
Friday, December 14, 2012 @ 12:24:05 PM
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Wow, this is exactly the sort of thing I wanted to read from Dan Webb with his upcoming thingamajig.

1. Good point, but you bring up Far Cry 3's map editor, which doesn't have any related achievement. The custom maps are bad enough as it is could you imagine the playlists filled with 3-minutes-and-done, randomly generated, empty islands? I know I did this on Trials HD.

8. Agreed. Grinds are lame. The cheevos in ME3 for getting 500/1,000/5,000 kills were totally forgettable because they popped when taking out some low level enemies (Cannibals for example).
Whereas I remember how I did All Of The Above in Max Payne 3. 5 head shots in a single Shootdodge. But that's because I orchestrated it that way. That should have been the achievement itself instead of the time-wasting bollocks involved.

9. Disagree on Easter Egg related cheevos. That's kind of why they're Easter Eggs! Just a little surprise someone could trip across. I feel if you need to go on the internet to find out WHERE an achievement is rather than HOW to do it, it's not much of a challenge. This goes for collectible Achievements too, do include a map or in-game hint. You can still feel like you've earned them instead of combing the entire map for hours (RDR's treasure maps and Arkham City's Interrogations --> Mini-puzzles were great ones)
Maybe I'm just frustrated because I've almost 100%'d Far Cry 3 and still haven't found McLovin.

12. This could be taken as laziness itself. Some are known by name without being a reference to anything (Seriously, Hard To The Core, Mile High Club).
Once again the MGS HD collection can fuck off with it's 'Don't Taze Me Bro' nods.
That said AC III just had a great one with How D'You Like Them Apples? Perfect timing with the twist, acts as a nod from the developers to the players and it's Boston related (Heard it's also related to some movie???)

17. Naaaaaah. Used to burn CDs that were less than 60 minutes despite being able to fit 78 mins. Just keep it all killer, no filler. The original NFS: Most Wanted served it's purpose nicely with only 13 achievements. A little uninspired perhaps but I liked their dedication to the concept of the game. I wonder how many turned off the game as soon as they beat Razor though, instead of completing the final cop chase against super-copper Cross?

19. Fuck 'em. Fuck me. If we're not good enough, we're not good enough. Achievements are ultimately bragging rights. It would have been nice to have them back in the day to check if some bulshit artist at school really, honestly, truely beat some game on it's hardest difficulty and achievements are the badge to prove it.
That said make sure there's no difficulty exploits like switching to Hard at the last second so that they aren't rendered meaningless.
Couldn't completed the challenge rooms on Vanquish. Oh well. 49/50's good enough.

Additional thoughts:
I find timing to be important. The Predator kill related one in AC III pops right as you hop off the branch and hang the enemy, it's perfect. Like wise the HDYLTA? one mentioned earlier. Not sure how I feel about cheevos popping in a driving game mid-race, kinda flow breaking isn't it?
Didn't like Crysis 2's mid-level story progression ones either.

Good luck with GRID 2 Dan, there's not too much room for inspiration in a straight-laced driving simulator!


Forum Posts: 475
Comment #4 by Fozki Razormaid
Friday, December 14, 2012 @ 12:26:04 PM
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Did they close the servers for nba 2k12 I can't get online with that game
sorry for being a little off topic


Forum Posts: 0
Comment #5 by danqrl
Friday, December 14, 2012 @ 12:31:30 PM
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Luck based achievements PISS ME OFF so much


Forum Posts: 107
Comment #6 by tincann
Friday, December 14, 2012 @ 02:25:36 PM
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Nice Guidelines. Can't wait to see what you come up with for GRID 2.


Forum Posts: 210
Comment #7 by Zacry072
Friday, December 14, 2012 @ 03:06:31 PM
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Awesome. Now mail this out to every developer.


Forum Posts: 69
Comment #8 by lightsup55
Friday, December 14, 2012 @ 04:17:37 PM
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Avatar: The Last Airbender: The Burning Earth?

NEVER PLAYED IT, NEVER WILL! PERIOD.


Forum Posts: 595
Comment #9 by deluxnugs
Friday, December 14, 2012 @ 06:00:52 PM
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who really gives a shit? why dont you guys work on getting the site woking properly first. im about to give up on x360a.


Forum Posts: 6121
Comment #10 by Crimson Ridley
Friday, December 14, 2012 @ 06:19:15 PM
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I enjoyed the fact that I was reading this article, while holding down the A button in Texas Hold 'Em, hoping for a Royal Flush!


Forum Posts: 295
Comment #11 by Frankie Godskin
Friday, December 14, 2012 @ 06:34:18 PM
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From #19: " There is a possibility that insanely difficult achievements and trophies could put off potential players, not just from even trying to get the reward, but playing the game to start with. It’s not prevalent, but it does happen."

There's no way of knowing how prevalent this is. The only way to find out would be to tally every person who avoided a game solely because of a difficult list and compare that to the amount of copies sold. I will tell you that, in casual conversations here and on TA, I have seen a lot of occasions where completionists avoid a game entirely due to a time-consuming list.

I have never avoided a game I was truly looking forward to solely due to a list, but if I'm on the fence about a game and the list is too difficult, I'll avoid it.


Forum Posts: 144
Comment #12 by Ostrowski
Friday, December 14, 2012 @ 06:39:58 PM
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@8 I have also never played avatar, I would like too though lol.

OT: I always felt like story related achievements should take up a majority of the achievement list. then maybe 250 points for multiplayer/co op. and maybe a couple hundred on doing side quests and collectibles stuff like that.


Forum Posts: 5343
Comment #13 by Capn Doug
Friday, December 14, 2012 @ 06:44:28 PM
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Amazing break down. The only one I would quibble about is #19, since there isn't anything wrong with an achievement being hard, though there is a difference between being hard and unfairly hard. Catherine was hard, but never unfair, and the achievements were rewarding because of it. The key is to never be unfair, or at least, never so far outside the realm of difficulty for the rest of the game.


Forum Posts: 191
Comment #14 by ash356
Friday, December 14, 2012 @ 07:43:17 PM
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Number 3 is PERFECT. I love being able to go back in games and try random, sometimes zany methods of completing them.
Gnome chompski in Half Life 2: E2 being one of them. A lot of Halo Wars's optional objectives as well. Even CoD does it quite well, a memorable one being 'Gunslinger' from WAW. Trying to get an aim on that guy with a pistol could be a pain in the a**, but felt so good when it worked xD


Forum Posts: 2162
Comment #15 by mjc0961
Friday, December 14, 2012 @ 08:32:51 PM
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"Take Mass Effect 3 for example: it’s only right that BioWare would want to encourage people to play its newly created multiplayer mode. They spent a lot of time creating it. What the studio did was make multiplayer achievements and slap a single-player criteria on them, so those players who are single-player orientated can still get them and should the servers close, the achievements and trophies remain achievable. That’s how you do it."

Except it isn't, because ME3 has an achievement that requires you to grind out a shitload of the craptastic MP to unlock it (Defender). ME3 violates two of the rules on this list (no grinding and make them always obtainable) and you listed it as an example of doing it right?

Oh you might say "oh you can buy an iThing and get it that way", but no. If they shut down the servers for your MP stats, what are the iOS apps going to send your new readiness data to? That's right, nothing. One day ME3 will be an unobtainable 1000/plat and the game should be lambasted for that, not pointed out as an example of doing it right.


Forum Posts: 525
Comment #16 by I CR0W I
Friday, December 14, 2012 @ 11:45:54 PM
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#19 stinks. My most proud achievements are things like beating Ninja Gaiden on Master Ninja and other "real achievement" achievements. I'm not saying a game should have 50 ball busters but there has to be something to seperate the men from the boys.


Forum Posts: 367
Comment #17 by Snowed
Saturday, December 15, 2012 @ 02:19:20 AM
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@15 Be quiet man. I think it's fairly obvious he was pointing out that the achievements that are both single and (or) multiplayer in ME3 are great. He was not saying that ME3's list is the pinnacle of all achievement lists.

The article was fine for achievement hunters, but I think Dan Webb takes this way too seriously. Those who actually care about achievements are very few and far between. The VAST majority of players, including the vast majority of a game's major fans, couldn't care less about the achievements.

Achievements only matter when it's actually an achievement. If just anyone can beat the game on hard and find some collectibles to get the 1000, then the game doesn't mean anything.


Forum Posts: 0
Comment #18 by pikey63
Saturday, December 15, 2012 @ 05:33:17 AM
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its great when you get achievements for playing a game but its not fair that you got to play it on hard just to get more points.


Forum Posts: 161
Comment #19 by Minarvia
Saturday, December 15, 2012 @ 06:13:54 AM
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Here is another one, achievements that require you to get extra equipments to fully 1000 the game. Yes, Alice: Madness Return I'm looking at you, despite the fact that it was free because I brought the game new.


Forum Posts: 0
Comment #20 by SundayLoveSongs
Saturday, December 15, 2012 @ 06:23:25 AM
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I think you did miss something - the fact that achievements need to be in sync with the action. It's normally not a problem on XBOX but trophy delay can be poor on PS3. The best example of achievement sync done right, is that part on Portal 2 where it says "Chapter 9: The Part Where he kills you", then Wheatley says "Hello! I'm going to kill you", Glados says something like "I think he's going to kill us", then the achievement pops up: "The part where he kills you".

Now that is memorable.


Forum Posts: 6121
Comment #21 by Crimson Ridley
Saturday, December 15, 2012 @ 07:34:51 AM
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I would replace #19, as hard achievements should be in games. I would instead talk about games that require others games to finish, as Comment #20 said about Alice. Forza Horizon is another great example, as it requires you to play either Forza 3 or 4 to earn an achievement. I remember when PGR 4 came out and you could unlock an achievement for buying everything in the shop or getting to Rank 1 in PGR 3. Microsoft made Bizarre get rid of the PGR 3 bit, but now they go against their own rules.


Forum Posts: 868
Comment #22 by Hurricane Of 87
Saturday, December 15, 2012 @ 09:24:15 AM
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#15: LMAO if you consider Defender to be a grind when
1) It can be done in less than 10 hours. Oh NOES BIG GRIND >:,(
2) You can knock out another TWENTY of the achievements on the list in the process. All twenty of which can also be done during ME3 single player too. However 29 of the achievements can only be gotten in single player. Out-bloody-rageous, right? Unless you just achievement to work in the way YOU want them to and no way else.


Forum Posts: 54
Comment #23 by AscendingSnow
Saturday, December 15, 2012 @ 10:28:17 AM
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#14 and #15 make me foam at the mouth.

I detest the "conditional achievements." Achievements where the requirements for getting them are something ridiculous like: Get a head-shot from across the map with a shotgun, while falling, on this specific DLC map, in this specific game mode, on a Tuesday.
*Cough, Halo: Reach, cough*


Forum Posts: 110
Comment #24 by Manic Ado
Saturday, December 15, 2012 @ 01:44:54 PM
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Please please tell them to get rid of that online pass. It is really ruining gaming.


Forum Posts: 86
Comment #25 by DeadRisingBully
Saturday, December 15, 2012 @ 02:18:44 PM
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Best. Article. Ever. I agree with every word of this.


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Comment #26 by Dr Popodopolus
Saturday, December 15, 2012 @ 05:49:03 PM
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Great article. Being brutally honest, I rarely read articles on here from the first word to the last anymore as my love for gaming has dwindled.

Hell, even my love for achievements has diminished immensely over the last 18 months.

I mean, for example: I've gained about 6,000 since achieving 50,000 in about April 2011.

But this is a very good read, and should be considered by more developers when creating their lists.


Forum Posts: 0
Comment #27 by Mars XII
Saturday, December 15, 2012 @ 10:19:06 PM
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I love Easter Egg related achievements. Borderlands 2 has great ones that really relate to poeple and pop culture and gives a smile to the player when they discover them. I love the easter eggs in cod. The zombies ones are somewhat hard but very fun and encourage the player to get involved in the story and discovering new things


Forum Posts: 367
Comment #28 by Snowed
Sunday, December 16, 2012 @ 01:23:36 AM
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@24 No they're not. There's no problem with an online pass at all. You buy the game for a price used, then you should know you have to tack on $10 or whatever to get the full game. If that's not worth it, then you weren't buying it new anyway and what the hell does the developer care if you play it or not? It's no skin off their back.

It doesn't matter to me.


Forum Posts: 2
Comment #29 by DoctorWatson
Sunday, December 16, 2012 @ 05:05:25 AM
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Excellent article! Hate it when the servers close and you need that last 10G! I've found over the last 6 months that i'm getting a little tired of playing rubbish games for points and have turned to just enjoying a bloody good game, without stressing about collectables or missing something.

I also hate the achievement: 'Be Online with 1000 other people' think it was on one of the NBA games....


Forum Posts: 14816
Comment #30 by Webb [STAFF]
Sunday, December 16, 2012 @ 05:58:22 PM
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Just an FYI to the folks picking up on #19. The emphasis is on the word "too" hard. Hard achievements should be in the game, but if they're too hard, i.e. next to impossible, then there's something seriously wrong with the achievement in my eyes. Someone mentioned the Ninja Gaiden 2 achievement... I would class that as hard, not "too" hard. There's a big difference in my eyes. Just wanted to clarify that point a little more.


Forum Posts: 104
Comment #31 by Daluca 47
Monday, December 17, 2012 @ 07:54:46 AM
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@30 Trails HD Marathon Achievement before it got updated was next to impossible. Red Lynx gave the few people who did get it merchandise for there efforts.


Forum Posts: 228
Comment #32 by CraziedZombies
Monday, December 17, 2012 @ 12:06:02 PM
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a good a list, one thing could be added is to make secret achievements only for story related ones, that way the game won't be spoiled for you and unlike Saints Row one, you won't have to figure out in the end to complete the game that the secret achievements are mulitplayer related and not store related.


Forum Posts: 16
Comment #33 by FS7
Monday, December 17, 2012 @ 02:19:38 PM
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I've never played Mass Effect 3 but I really like the idea of having single player alternatives for multiplayer achievements, I think they should do that for every game, I totally hate online achievements.


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Comment #34 by HalfEVILmonkey
Monday, December 17, 2012 @ 04:51:23 PM
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Agree with this article. Now, I need to go back to my Disney games for some easy 1000s.....


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Comment #35 by Benmahalf X
Tuesday, December 18, 2012 @ 06:20:53 AM
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@30 I totally agree with #19. Halo Reach and Halo 4 legendary solo runs are difficult but doable and as such are good achievements. Change those to LASO for all missions and they would be stupidly hard.

@23 *cough, Halo 3 too, cough*


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Comment #36 by Dragonmaster700
Tuesday, December 18, 2012 @ 06:52:30 AM
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I agree with most of this, but not with MP achievements being a necessary evil. EVERY gamer I know hates them, unless you can do them in custom matches, co-op or SP like you said. If you want to reward MP players, do unlocks like in CoD and have a leveling system. And for the love of God don't do MP achievements like the Gears 3 DLC that all require a full team in a certain mode or all certain characters. I will never get those ones because I don't have that many friends that even play that game.

I also say NEVER do achievements that are anything other than intervals of 5 points. Its annoying to have a Gamerscore of like 573 or something like that. Make em all worth 5, 10, 15, 20 and so on.


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Comment #37 by Tai_MT
Tuesday, December 18, 2012 @ 01:01:22 PM
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Multiplayer Achievements are the bane of my existance. Why?

The "random luck" nature of said Achievements.

You want a GOOD multiplayer achievement? "Win 5 games on each of the three maps in the new map pack in a matchmaking ranked game." Great achievement. Easily obtainable, you checked out the content, you don't have to do something special to unlock it, and it's pretty straightforward.

Another good one? "Get 10 kills on each map in the DLC".

Halo in recent years has been NOTORIOUS for "luck based" achievements. I am honestly tired of it. Especially tired of it because of the bans they frequently hand out when you're just trying to boost an ACHIEVEMENT and not credits or rank or what-have-you. You wouldn't need to boost your achievement if they had designed a GOOD LIST of them.


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Comment #38 by Sms4001
Wednesday, December 19, 2012 @ 01:21:50 AM
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Number one thing is make sure difficulty achievements stack!!! Pointless and annoying when games don't give you the easy achievements after beating the game on hard! also, FIX GLITCHED ACHIEVEMENTS!! I'm looking at you Crysis 2 and Super Soldier playthrough!


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Comment #39 by Sms4001
Wednesday, December 19, 2012 @ 01:23:48 AM
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also, looking at my last post.. can we get these gamercards fixed or what?!? I'm at 152,000 now! lol


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Comment #40 by sleezecheeze
Wednesday, December 19, 2012 @ 04:52:51 AM
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In #14 you mentioned that achieving involves perseverance, but then in #8 you said don't make players grind? Grinding is perseverance to a degree, so I feel as if you contradicted yourself there. Oh well, I totally agree with you in most of your points.


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Comment #41 by Webb [STAFF]
Wednesday, December 19, 2012 @ 06:20:24 AM
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#40 - Like you said, "to a degree." The act of perseverance is sticking with it and applying yourself more in the short-term. Griding, which has you sitting there are redoing something for 8 hours for an achievement, well, that's just insanity. I know, because I've done it, ha. I can tell when I've had to persevere and when I've had to grind, and there's a huge difference if you ask me.


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Comment #42 by TSG Dwaggie
Wednesday, December 19, 2012 @ 06:42:18 AM
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@Webb/40 Me and my previous partner went through avatar on coop, for the sake of us actually having DIGNITY and actually playing the game. In all honesty, the coop was actually enjoyable :)


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Comment #43 by APassingShadow
Wednesday, December 19, 2012 @ 06:39:45 PM
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Disagree with 17 and 18 otherwise good read


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Comment #44 by ViNyLek
Thursday, December 20, 2012 @ 11:32:32 AM
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You have a few that repeat themselves, like don't make it too time consuming and don't make it to be a grind. One and same IMO. You are pretty much picking on aspects learning from achievements lists created already, which is nice, but in the end a lot of us ( I know I will get no love here for saying it, but someone has too=P) does not judge game by achievements. If they are fun and achievable, we will try it. If not, just as well.

And the one achievement in ACIII that I remember is "how do you like them apples", there has never been better description to what I was feeling at that moment=)


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Comment #45 by DeadRisingBully
Thursday, December 20, 2012 @ 03:45:24 PM
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How about this one, DO only have achievements that are worth a number evenly divisible by 5! In other words, don't have achievements worth 6, 12, 86, 99, 53, 49, 2, or for God's sake 1 point! Those "odd" numbers make our gamerscores look funny.


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Comment #46 by ghsbe
Friday, December 21, 2012 @ 04:29:44 PM
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This is pretty contradictory.


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Comment #47 by D00MSMAN
Friday, December 21, 2012 @ 04:46:40 PM
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I've never played the first GRID, but I hope you guys do a great job with this one. It might inspire me to give them a try. :)


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Comment #48 by zr122
Friday, December 21, 2012 @ 08:40:33 PM
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OFF TOPIC:

Please, for the love of whatever god you worship, STOP SAYING CHEEVO. I understand that you have a character limit on article titles (self-imposed or otherwise) but that is no excuse to abbreviate words. The word is Achievement. Spell the full word if you have any respect for the ideals behind it.

ON TOPIC:

This is a pretty good list, all in all. I don't see why you're posting it on this website, though. You're preaching to the choir. 99% of the people here will agree with this list. You're not changing anything.

If you really want this list to get out there, you need to go to forums for specific games, or e-mail the developers and publishers. Sure, there are employees at all these companies who play games and are members of this site (and others) but most of them probably won't have any say in what the Achievement lists end up being, so it's a waste of time to hope that they will make the effort needed to change the way developers look at Achievements.


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Comment #49 by voka987
Sunday, December 23, 2012 @ 01:30:15 PM
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On topic or off depending how you see it, I think this is going to be an ok list for the game its going on.. the game its self is gonna be trash just like the last one. This is without a dought the smartest thing codemasters could have done as far as promoting there game, cause everyday I get on this site 3 or 4 times and everyday BAM there it is being thrust into my face over and over.. Am I happy you guys get to do this? YES,AWESOME,GREAT FOR YOU. I care not for this P.O.S. in the making.. Once again AWESOME promation Codemasters.


Forum Posts: 215
Comment #50 by Lymle
Sunday, December 23, 2012 @ 09:42:48 PM
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I have actually finished Avatar: The Burning Earth after getting the achievements, that was something I always said I'd do if I got the 1K so I'm sort of proud of it. As a person who heavily reviews games and Achievmeents both, I must say I honestly agree with all of these. I also have to agree I wish I could see you applying this to something other then GRID 2.


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Comment #51 by HamsterLV
Wednesday, December 26, 2012 @ 02:10:42 PM
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Better NO MULTIPLAYER achievements if you ask me...


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Comment #52 by The Price of Freedom
Friday, December 28, 2012 @ 07:49:29 PM
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When it comes to Multiplayer achievements, It's preferably if they keep it as a taster. A simple "Get level 20" when there is 100 levels is enough to attract someone to the scene; if they enjoy the multiplayer they will carry on, as apposed to having a "Reach highest level" achievement, which simply results in those not liking the multiplayer having to grind for hours on end.


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Comment #53 by Biggg79
Thursday, January 03, 2013 @ 08:08:55 PM
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How about this one: Don't make me pay for any of the base 1000G [Alice and Skate 3]...
If I play the game regardless of whether I bought it new or used or just rented or borrowed it I should be able to get all 1000G...If I have to shell out to get an achievement then its not really an achievement...


Forum Posts: 8
Comment #54 by ziggysmund
Saturday, January 05, 2013 @ 07:43:46 AM
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There also shouldn't be any achievements that force you to play in a certain way. Dishonored for example forces you to not kill anyone, not be seen by anyone, use any of the weapons or powers. It makes a fun game boring as hell.


Forum Posts: 5
Comment #55 by A Twisted Gnome
Saturday, January 05, 2013 @ 04:42:08 PM
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I will probably get slaughtered for this but i would add don't make multiplayer achievements position based. I am new to starting achievements but not to gaming. Forza Horizon got it right for me with complete 25 races... Single player modes should have skill based (not to be confused with difficulty) achievements however multiplayer shouldn't. In my view multiplayer achievements shouldn't be about skill but trying something such as do 25 races or get 50 grenade kills. Not win 25 races or get a 20 killstreak.


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Comment #56 by StayonTarget
Sunday, January 06, 2013 @ 09:48:17 PM
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That's a very good list. I agree with all them quite frankly. Especially when it comes to achievements like Mile High Club. 20 gamerscore? FUBAR


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Comment #57 by a hippyslayer
Saturday, January 12, 2013 @ 12:56:27 AM
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You sound like an Illianer. DO be this, DO be that. Sorry reading the last book and can't get it out of the old mind


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Comment #58 by RIVE
Sunday, January 13, 2013 @ 12:45:48 AM
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0.) DON'T release a game with unobtainable achievements that you're never going to properly fix.

Listed as zero because it shouldn't have to be said... but it still happens.


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Game Info
Developer:
Codemasters
Publisher:
Codemasters
Genre:

Release:

US May 28, 2013
Europe May 31, 2013

HDD Space Required : 5.42 GB
Backward compatible on Xbox One: Yes
Price: $24.99USD
Collection:418
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