X360A Review: Saints Row: The Third
Written Monday, November 21, 2011 By Richard WalkerView author's profile
How do you build upon a game like Saints Row 2? A sandbox game that threw caution to the wind and went crazy with its side missions and gameplay possibilities, pushing the envelope with sewage spraying, bodyguard work that involved throwing fanatical members of the public into an aeroplane engine and more unhinged madness than you can shake a big purple dildo at.
The answer is to go evern wilder it seems, with feats like jet surfing, zombie killing, tiger escorting and Apoca-fist punching to name but a few of Saints Row: The Third's insane delights. But does going crazy in Steelport make Saints Row: The Third a better game, or is it a step too far for Volition and THQ's craziest series?