Will Skyrim Be Journeying Out to Morrowind?
Written Tuesday, November 22, 2011 By Richard WalkerView author's profile
If you travel out to Stendarr's Beacon in The Elder Scrolls V: Skyrim, at the south-eastern most point on the map, you may find yourself stumbling across a mysterious, yet strangely beautiful and inviting path to seemingly nowhere, tucked away in a narrow ravine serving as a passage towards an archway with an open gate into the great wide unknown.
The real mystery is in how much effort Bethesda has put into the area beyond the open gate, which is inaccessible thanks to the always annoying gaming trope that is the invisible wall. An industrious Finnish Skyrim player has managed to look past the invisible wall though, thanks to some console commands on the PC version, unearthing something quite interesting in the process.
Even the path itself is lined with trees and an inordinate amount of detail, but what's odd is that beyond the gate, you're entering what is essentially Morrowind, where the trees, grass and other details continue, past the boundaries of where you're supposed to be able to travel. Gradually, as you progress further, the detail drops and the textures become flat, but it looks like this might be where future DLC could lie, in the outer reaches of Skyrim towards Morrowind.
Looking north east, you can see a mountain in the distance, which is apparently Red Mountain in Vvardenfell and therefore part of Morrowind. That means Bethesda has made the entire landmass for Morrowind, as the mainland and Soltheim are both there. The same goes for Cyrodiil, which has also been put into the game, complete with the Imperial Tower, which can be spied on the horizon. In fact, upon further investigation, you can see a scaled-down and slightly adjusted version of the landmass where the Imperial City lies.
It's remarkable stuff and does hint at possible destinations for future DLC, meaning we could end up revisiting old locations hundreds of years on as Dovahkiin. Intriguing, no?