Driver: San Francisco

Driver: San Francisco Gets Patched, Detailed

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Ubisoft has released a patch to address a number of issues with Driver: San Francisco. Announced via their Facebook page, the patch notes detail a bunch of balancing issues, online tweaks and bug fixes.

It’s a big list, so I won’t waste any more of your time. Full details below. Get stuck in.


  • Online Gameplay: Any players joining a game already in-progress will be given sufficient ability to shift immediately.
  • Online Gameplay: Improved gameplay balancing in Tag mode by reducing tag car performance under certain conditions


  • Added additional statistic synchronisation points so website statistics more closely match current progress.
  • Improved traffic variety in Splitscreen Freedrive, Tag and Trailblazer
  • Improved traffic variety in freedrive after game completion.
  • Online: Improved randomisation of route selection where certain modes would always start their first game with a more limited route variety
  • Online: Improved player icons and vehicle images loading.
  • Online: Reduced lag/teleport issues observed when players join a session
  • Online: Improved reward images display when increasing multiplayer LVL.
  • Online: Improved session join score by re-assessing it if the leading player disconnects.


  • Fixed single-frame camera cuts evident in some film-director replays.
  • Fixed progression display of “connoisseur” achievement in the game “Achievements” menu under “Extras”
  • Fixed progression display of all fine-grain (>25 steps) achievements in the game “Achievements” menu under “Extras”
  • Fixed a specific case of NAN values being sent in game to web data.
  • Online: Fixed waiting screens displaying the next mode name incorrectly.
  • Online: Fixed occasional crash when a large party joins a public Takedown match in progress, under certain conditions.
  • Online: Fixed occasional issue where 7 players could enter a public match with a 6 player limit.
  • Online: Fixed crash on returning to the main menu from online under certain conditions
  • Online: Fixed player being disconnected from in-game party under certain conditions
  • Online: Fixed issue where user spamming rapid shift on mode start would result in odd camera behaviour
  • Online: Fixed occasional issue where qualifying mode timer would stick on 50 seconds and not decrease
  • Online: Fixed issue where a wrecked vehicle with the TAG would sometimes display a blue highlight instead of red.
  • Online: Fixed issue where a player can incorrectly be highlighted with the TAG icon under certain conditions.
  • Online: Fixed occasional crash during CTF gameplay.
  • Online: Fixed issue where the incorrect player name could be displayed on the profile screen
  • Online: added LVL banding filter to Free For All matchmaking to improve matchmaking


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Game Info


US September 06, 2011
Europe September 02, 2011

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