Survival Horror Not Big Enough for Resident Evil, Says Capcom
Written Friday, March 23, 2012 By Lee BradleyView author's profile
The Resident Evil series’ continued slide towards more action-oriented experiences has been explained by Capcom. It’s because they simply don’t think enough people are interested in survival horror.
Once upon a time Resident Evil games were slow and ponderous and terrifying, with every bullet being of vital importance. Pretty much. Now they’re a blitzkrieg of gunfire, a trend that looks set to continue with the latest iteration, Resident Evil 6.
"Especially for the North American market, I think the series needs to head in that [action-oriented] direction," said Resident Evil producer Masachika Kawata. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.
"RE4 started in that direction, and RE5 kept going in that direction. And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that [3DS game] Revelations is the way it is."
But we liked our proper survival horror Resi Evils, I hear you cry. I know, I did too. Blame Call of Duty.
"Looking at the marketing data [for survival horror games]... the market is small, compared to the number of units Call of Duty and all those action games sell," he said. "A survival horror Resident Evil doesn't seem like it'd be able to sell those kind of numbers."
Wait. So will Resident Evil 6 basically be Call of Valentine: Modern Zombies? Not quite, apparently.
"I can't really speak for Resident Evil 6, but I don't think that it necessarily has to go all the way in that [action-heavy] direction, the Call of Duty direction," said Kawata. "It doesn't have to be a straight up shooter. But my impression is that Resident Evil 4 and 5 aren't shooters, per se."
As a result of the splintering of the Resident Evil series into different offshoots and spin-offs, Kawata reckons that everyone can be catered for.
"So we have our numbered series, and we can say we have a more adventure-oriented version, like a Revelations-style game. And we also have Operation: Raccoon City, which is a third-person shooter.
"So I think that by extending the market in this sense, we can still have the numbered titles keep their identity about what Resident Evil is supposed to be, but still expand and hit other markets as well."