What is Deus Ex: Insurrection?
Written Friday, March 23, 2012 By Lee BradleyView author's profile
Eidos Montreal struggled to create the next instalment of the Deus Ex series, re-purposing and abandoning a number of projects before creating Deus Ex: Human Revolution. One of those projects, called Insurrection, remains a secret to this day.
That's according to Frank Lapikas, the Lead Designer of Deus Ex: Human Revolution. Speaking at GDC this year, Lapikas discussed the origins of 2011's hit RPG, while revealing a few interesting teasers about the projects that never made it.
Following the release of the first Deus Ex sequel, Invisible War, Eidos Montreal looked in a completely different direction. Rather than attempt to create another title based on Deus Ex's trademark gameplay, the studio began development on a multiplayer shooter called Deus Ex: Clan Wars. But that game never came to be. Instead, it evolved into Project: Snowblind, released in 2005 on PC, PS2 and the original Xbox.
Though some say that the name was changed thanks to the relatively poor performance of Deus Ex: Invisible War, even Lapikas doesn't know why the game suffered the fate it did.
"There was a planned [Deus Ex] sequel called... actually at the time it wasn't called Project: Snowblind, but they decided to rename the project during production. I don't know why." said Lapikas, before gesturing to the crowd and saying, "If anyone here worked on Project: Snowblind, I would love to talk to you and find out what went on. I just know that it started as a sequel to Deus: Ex and then they renamed it and shipped it."
Following Project: Snowblind, there was another attempt to continue the Deus Ex series. Lapikas discussed it briefly, mentioning the concept while a projector slide displayed the name: Deus Ex: Insurrection. Even now, however, the game is shrouded in mystery.
"And there was another sequel," he said, "that nobody here knows about. It never went past the design document stage. It's a pity though, because it had some pretty good ideas in there. "
With Project: Snowblind published as a non-Deus Ex title and Insurrection dumped, it was only when the idea of a prequel came along that the next instalment of the series began to take shape. But why a prequel? Lapikas explained.
"A lot of people felt Invisible War was set too far into the future," he said. "They wanted a game that was closer to today. Also, the 2030's really excited us. When we looked at the timeline for Deus Ex, the 2030's were when mechanical augmentations were introduced and there was a lot of turmoil.
"Also, we felt that you would be easier to get into the franchise if you had not played either of the other games. With a prequel you could always go and play the others later."
So a happy ending, then. But the question remains; what was Deus Ex: Insurrection and why did it never see the light of day? We'd love to see those design documents.