Colossal Mayhem DLC Hits For Prototype 2, Excessive Force Dated

31
Lee Bradley

Prototype 2's first DLC pack launches today, alongside news of a further add-on for the game.

The Colossal Mayhem Pack contains a “Thermobarbic Boom-Stick, plus Force Multiplier Powers and Custom Skins. The Excessive Force Pack, meanwhile, includes further powers and skins, as well as a Viral Infector Grenade Launcher. You can grab that from 29th May.

Both packs cost 400MSP, or if you bought the Blackwatch Collector's Edition you can redeem your one-time use code to download the Colossal Mayhem pack for free from today.

Full contents of both packs can be found below, as well as an explosive new trailer.

Colossal Mayhem Pack:

  • Thermobaric Boom-Stick.
  • Force Multiplier Powers: Warp Vortex; Anti Gravity Field; Air Time.
  • Custom Skins: Heller Test Subject; Infected Heller; Infantry Heller.

Excessive Force Pack:

  • Viral Infector Grenade Launcher,
  • Force Multiplier Powers: Shockwave; Chaos Creator Mode; Medusa's Wrath.
  • Custom Skins: Armored Heller; Agile Armor Alex Mercer; Zombie Mercer.

Comments
31
  • Meh... I don't know what it is about this game, but after you beat it, it feels odd playing it again...
  • Still have to pick this up...eventually...when it's cheaper.
  • Will redeem my code once I get home from work today. Nice video.
  • My code it´s not working wtf?!?!?!?! lol maybe it's not active yet.
  • I traded this in earlier on today, you had to buy the radnet edition to get all of the cool challenges for gliding and fighting, i didnt, so my game had no replay value, poor marketing really, i would have still had it now if they were in the game & most likely buy a dlc pack ...
  • Not planning on picking this up, but I'll give them props for the 400 point price tag.
  • ^And by that, I mean not planning on picking up Prototype 2. Seems kind of interesting, but never played the first and the ads haven't done much to make me want the 2nd.
  • If you played the first one I think this is worth a quick/cheap pickup. But you can 1000 it in like 12 hours. Like @5 said, no replay value, the challenges aren't in game normally like the first.
  • The first 1 was well better than this
  • It is a fun game for a while but eventually you will get bored. The fun of it comes from the destruction and the DLC looks like it could add a bit to that but I still don't think it would be worth buying them as there is not enough replay value. They could have done a lot more to bulk out the game. Easy 1000GS though for anyone who is looking at that.
  • I already 1K'd this. Does the DLC add any new achievements?
  • will probably get this , i love this game. @X360A you made a typo in the 2nd paragraph "Force Multiplayer Powers" shouldn't it be "Force Multiplier Powers" ?
  • It was a shame the code wasn't redeemable on release, I've already finished the game 100% and don't really plan on planning it again unless there is more story missions. Don't get me wrong the game was fun to play I just figured the code kind of useless if you've finished the game.
  • The only reason I haven't traded this is for the DLC. If they have achievements Ill hang onto it. If not then its going back 2 the shop.
  • It's a shame this game is so short and DLC like this won't do much to help it's longevity.
  • I fully pointed P2 and haven't played it since. Will be trading it for Max Payne 3.
  • 1000 this and traded in ready 4 max Payne 3
  • Keeping hold of this for the RADNET, not interested in Max Payne 3. As for the DLC....I don't know, maybe...the replay value is just in what you'd want to do or try afterwards, like a gory Minecraft.
  • I can't believe they made the Radnet challenges string out until the beginning of June, but only made the game long enough to be playable for about 2 days. In 5 days I completed the game twice, got all 1,000GS and the Radnet incentives were not enough to keep me from trading it in... As such, I'm not sure why I'd need this DLC and why they waited until now to put it out...
  • Man, they don't even give a casual gamer enough time to beat games anymore before pumping the dlc out.
  • @6 Haven't played the game, so I don't know what Force Multiplier powers do, but from it really seems like the 400MSP tag is overpriced. Its just a weapon, a few skins and a few powers for 5$. Doesn't scream good value to me.
  • i was hoping for some misson DLC's with new achievements, not some whack skins and weapons without achievements. this should have been available on release. Poor and boring DLCs if you all ready cleared it (1000g).
  • I would have loved some further mission based DLC but oh well, perhaps time will tell on that one, I have beaten the game and have all but 3 or 4 achievements maybe, I am holding out till after all the DLC has been released and the last radnet challenges have been released before I start again on hard difficulty.
  • dlc drops? very appropriate way to put it.
  • Unfortunately, any of the force multipliers disable achievements :/
  • What the fuck is wrong with people? I remember gaming was for fun and not for getting the fucking achievements.
  • @26 Nothing's wrong with me, if you're talking to me. I already have the 1000, and I'm playing it again for fun cause I bought the collector's edition :x But it's a real shame that events are not playable as well.
  • So using the DLC disables cheevos and Radnet events? How about letting us enjoy the game and DLC WE FUCKING PAID FOR the way we want to? I can honestly say from personal experience that using cheats does not necessarily make a game instantly beatable or even that much easier, especially open-world sandbox games. Maybe after I finish everything else I'll consider buying the DLCs to screw around with...then again, I still haven't bought the cheats DLC for DR2:OTR
  • Yup, got it, but playing through again on hard before I have fun using all of that. Love this game.
  • May get the dlc for an insane playthrough, hard was too easy...
  • nice
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