Codies Talk About the Process Behind Creating an Achievement List
Written Monday, May 21, 2012 By Dan WebbView author's profile
The biggest game changer since the inception of the Xbox 360 has to be in-game achievements. It spawned a culture. It spawned a new way to play games and an era of replayability. It spawned the PS3 trophy system. It spawned us.
We caught up with DiRT Showdown's Mike Chapman, Senior Game Designer, to talk all about the achievement and trophy world. We spent 5 minutes talking about nothing but the in-game unlockables that have blessed our lives this console generation, from when they start conceptualising them in the development process, what the process is, how the perceived change in attitude towards them has changed since the early days of the system and much more.
DiRT Showdown is out May 25th in Europe and June 15th in North America. Look out for our review this week, but if that doesn't whet your appetite, watch us smash up cars in a real-life DiRT Showdown!