Kingdoms of Amalur: Reckoning 2 Was in Development Before 38 Studios Closure
Written Tuesday, May 29, 2012 By Lee BradleyView author's profile
Kingdoms of Amalur: Reckoning 2 was in development at Big Huge Games, before the recent closure of parent company 38 Studios, it has been revealed.
The design bullet points for the project were improved graphics, no loading screens, expanded and improved combat animations, a more linear quest and greater effect on the world by players.
That’s according to sources close to the project at Big Huge Games. Apparently, despite Reckoningnselling 1.2 million copies in under 90 days, EA were not interested in a sequel. Big Huge Games were attempting to find another publisher.
Following the fall of Big Huge Games’ parent company 38 Studios, however, it’s unlikely that the project will ever see the light of day. Not as a Kingdoms of Amalur title, anyway.
It is possible, however, that the assets may be picked up by another publisher and integrated into a different game. Reckoning was originally planned as an RPG called Ascendant for THQ, before it was decided that the RPG would best suit the Amalur universe. That trick could be repeated and Reckoning 2 could resurface as a different title.
The source also cleared up a misconception about the funding of Reckoning, saying, "Reckoning was developed with EA publishing money, NOT Rhode Island tax dollars... It had nothing to do with the $50 million dollars from RI. That money went directly to the MMO project [Copernicus]."