E3 2012: SmartGlass to be Integrated into Every First-Party Release
Written Monday, June 11, 2012 By Lee BradleyView author's profile
SmartGlass support will be integrated into every single first-party release once the new app is released this fall, Microsoft has announced.
The app, detailed on stage at E3 last week, allows users to access ancillary information and functionality via Windows 8 and Windows Phone, as well as third-party portable devices such as smartphones, PCs and tablets. Yup, even iOS devices can get in on the act.
Among the examples given were using your phone as a remote control and using your tablet device to display a map of the content you’re consuming.
“It just makes so much sense for a developer who wants to supply, maybe not time-critical information, like ‘that enemy is getting ready to shoot you,’ but information that augments what’s happening on screen,” said Phil Spencer, corporate VP of Microsoft Studios.
Spencer used the Halo Waypoint Atlas app as an example of this, outlining how SmartGlass can provide information without getting in the way of your game. And that’s not the only way it will work.
“You’re even going to see situations like with Ascend, where there’s actually gameplay that happens on the phone, even when you’re away from your television and that interacts back with the online game that’s happening,” he said.
“So I think you’ll see information sharing, context sharing while you’re in the room, with video and with games, as well as gameplay happening in more distributed environments.
“You don’t have to log in and out of each app – you know, ‘I’m gonna start the Mass Effect app, and now I’m gonna start the Game of Thrones app.’ So you have this surface, this smart surface that sits on any device that you already own that’s always in sync with what’s happening on the television, and it knows where to go and grab the right content to display at the right time, to make sure that if you’re playing Halo, then the Halo surface is available on SmartGlass.”