E3 2012: Quantum Conundrum Interview - Kim Swift Takes Us To Another Dimension
Written Thursday, June 28, 2012 By Richard WalkerView author's profile
Having worked on the original Portal, Kim Swift has a background in crafting mind-boggling puzzlers, and Quantum Conundrum looks to provide a similar experience, as you move through the rooms of Professor Fitz Quadrangle's devilish mansion, shifting between four dimensions to complete all manner of fiendish puzzles.
Using you dimension-switching glove, you're able to change between the fluffy, heavy, slow-motion and anti-gravity dimensions, reverting to the normal dimension if it all gets too much to handle. It's a fantastic idea, and having played the trial at E3 (check out our preview here), it's shaping up to be an essential XBLA title this summer.
To get some additional insight into Quantum Conundrum, its dimension shifting mechanics, the origin of the idea and more, we sat down with Creative Director, Kim Swift to talk about the game, which is coming to the Xbox Live Arcade on July 11th for 1200 Microsoft Points. Watch!