Spec Ops: The Line Multiplayer is a "Cancerous Growth," Says Lead Designer
Written Wednesday, August 29, 2012 By Lee BradleyView author's profile
Spec Ops: The Line lead designer Corey Davis believes that the game’s multiplayer is a “cancerous growth” that was only included because of pressure from publisher 2K.
"Bullshit, should not exist ... there's no doubt that it's an overall failure," he said.
"The multiplayer mode of Spec Ops: The Line was never a focus of the development," said Davis, "but the publisher was determined to have it anyway. It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened — even at the detriment of the overall project and the perception of the game."
Davis believes that the result was a "low-quality Call of Duty clone in third-person," which "tossed out the creative pillars of the product."
"It sheds a negative light on all of the meaningful things we did in the single-player experience," he continued. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money.
“No one is playing it, and I don't even feel like it's part of the overall package — it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating."
[via The Verge]