Capcom's Growth Strategy: More Sequels Made More Quickly by Less People
Written Wednesday, September 05, 2012 By Lee BradleyView author's profile
Capcom intends to up the amount of games it makes per year, but reduce both the manpower and development time afforded to each title.
The company’s growth strategy of more games made more quickly by less people was revealed in its annual report today.
The report also outlines Capcom’s intention to produce more sequels, with shorter sales cycles of 2.5 years and DLC support spread across the first two years of a game’s life.
In this new approach, 20 per cent of development investment funds will be funneled into the creation of new titles.
"Teams developing major titles will be limited to 100 members, with multiple sequel titles developed at the same time,” reads the report.
“Also, as it will be necessary to create a large-scale development structure for shortening the development process, we will strengthen in-house development staff recruitment."
"In addition, we will increase the number of titles released in a single year and expand earnings using a hybrid development model whereby the core portions of the project are developed in-house by Capcom and the process-work is outsourced to outside development companies."
More games. More sequels. Less people. Less time. This is the age we live in.