Remember Me
Remember Me Gameplay Vid Goes Combo Crazy
Written Friday, September 21, 2012 By Lee Bradley
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Here’s a new gameplay vid for Dontnod and Capcom’s upcoming action title, Remember Me. This one’s all about the combat system.

More specifically it’s about the customisable combo system which allows you to smash future-Frenchies in the face in a variety of different and rather stylish ways. Nice!

Watch below and all will be explained. Remember Me is out in May next year.


User Comments

Forum Posts: 10
Comment #1 by citizen666
Friday, September 21, 2012 @ 11:58:09 AM
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Meh, combos.

Forum Posts: 6
Comment #2 by daardu
Friday, September 21, 2012 @ 12:05:51 PM
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Forum Posts: 290
Comment #3 by ViNyLek
Friday, September 21, 2012 @ 12:29:09 PM
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I saw the gameplay vid not so long, and I don't understand all the hype. Sure it's a new IP, but from what I saw so far, it does not introduce any new or interestng mechanics. It's just another 3rd person game a la AC & co...

Forum Posts: 28
Comment #4 by TotalBlank
Friday, September 21, 2012 @ 12:29:47 PM
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Combo system just over complicates things, going to lose a lot of people to that.

Forum Posts: 35
Comment #5 by Arcane Paradise
Friday, September 21, 2012 @ 12:40:01 PM
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I was interested in this game, but this video has turned me away from it. It may just be my gaming interests, but odds are, the entire game will be based on those damn combos, and will make or break your success in the game.

Forum Posts: 78
Comment #6 by _Nosferatu_
Friday, September 21, 2012 @ 12:58:25 PM
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I think it's pretty awesome actually. But I understand what you mean. The number of possible combos is insanely large (over 500), but the downside is that you can only have 4 active ones at the same time. So if you don't want to bother with changing them up all the time, you are 'stuck' with only a few. If I understood it correctly. But people who don't get it at all can use the 'auto-fill' option that the guy mentioned in the video.
I'm going to try out loads of different combos, can't wait. At least it's something different, they could have made yet another cover-based shooter for example.

Forum Posts: 159
Comment #7 by thisispreston
Friday, September 21, 2012 @ 01:01:02 PM
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@5 i agree. i was interested until i watched this. the combo just looks like a pain in the arse rather than something which will be fun.

Forum Posts: 159
Comment #8 by thisispreston
Friday, September 21, 2012 @ 01:02:03 PM
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*combo system, sorry

Forum Posts: 78
Comment #9 by _Nosferatu_
Friday, September 21, 2012 @ 01:09:23 PM
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I was wrong, it's 50.000 instead of 500, sorry. XD

Forum Posts: 536
Comment #10 by DarqStalker
Friday, September 21, 2012 @ 01:37:59 PM
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I was hyped for this game, but really lost interest after this. Seems way to complicated to enjoy now. @6 minutes in, it did mention an auto fill for combos if you don't want to mess with it though.

Forum Posts: 1
Comment #11 by Shadow Phant0m
Friday, September 21, 2012 @ 02:06:01 PM
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he didnt even explain what that electric power was at the end of the vid.

Forum Posts: 20
Comment #12 by PhoenixTemplar
Friday, September 21, 2012 @ 02:56:42 PM
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@3 - Really? You didn't see any new mechanics in that vid?

Forum Posts: 7
Comment #13 by madeyepadeye
Friday, September 21, 2012 @ 03:06:37 PM
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I still think this looks really interesting. I'm always up for something new and fresh and from what i've seen this is it. an @ 12 I totally agree never really seen adapting your own combos on the fly!

Forum Posts: 210
Comment #14 by High Lord Sigma
Friday, September 21, 2012 @ 03:42:21 PM
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I didn't have any trouble following the combo system. It's similar to equipping certain pieces of armor or weapons to fit the current situation. As you get more Pressens (better equipment), you modify your character accordingly.

The combat itself definitely gave me Arkham Asylum vibes. Of course, that's nothing but a good thing.

Forum Posts: 0
Comment #15 by gOdLeSs
Friday, September 21, 2012 @ 03:50:38 PM
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Are people really complaining about combos? Seriously?

Forum Posts: 60
Comment #16 by fifth5urvivor
Friday, September 21, 2012 @ 04:23:40 PM
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This game just keeps looking better. I like the idea of actually being able to customize my play style. It breaks up combat a little bit too. I can see it getting tiresome after a while, but hell most games do. In any event, I'm pumped to try this out.

Forum Posts: 755
Comment #17 by Hurricane Of 87
Friday, September 21, 2012 @ 04:25:34 PM
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Looks simple enough. More concerned about the linear platforming from the other gameplay trailer which looks more Prince Of Persia than Assassins' Creed. I imagine this game will be quick and easy completion for all the cheevo fiends out there.

Forum Posts: 63
Comment #18 by Riskbreaker XYZ
Friday, September 21, 2012 @ 06:02:48 PM
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Then why don't (most of) you fuck off and play COD. Only combo you have to do there is shoot someone in the face. Twice.

Forum Posts: 407
Comment #20 by EnteringtheCosmos
Friday, September 21, 2012 @ 06:47:46 PM
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Ass presents? yes please.

Forum Posts: 80
Comment #21 by Calib4n
Saturday, September 22, 2012 @ 02:15:29 AM
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Absolute brilliance.
The bastard child of Faith and Catwoman ! Love it ! Day 1 ! o/

Forum Posts: 308
Comment #22 by Onyxflamegod
Saturday, September 22, 2012 @ 03:32:36 AM
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Am I the only one who isn't liking how ungodly slow these combos are looking?

Forum Posts: 386
Comment #23 by Bum Commando
Saturday, September 22, 2012 @ 03:52:44 AM
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@19 You're a monster...

Forum Posts: 63
Comment #24 by Riskbreaker XYZ
Saturday, September 22, 2012 @ 04:03:07 AM
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@19 Anyone who uses YOLO is a fucking idiot. True. And it wasn't even me who gave you the thumbs down.

Forum Posts: 0
Comment #25 by Abnormal Nugget
Saturday, September 22, 2012 @ 05:44:16 AM
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I have to say that this looks really impressive, and as a direct consequence has landed itelf on my must pre-order list. But (and there is always a but!), I am usless at combos, generally resulting in my spamming the X button with the occasional Y thrown in for good measure. As much as I try to learn combos, I rarely remember them in the heat of battle. Probably my biggest problem is understanding the speed (timing!) with which I have to press the appropriate buttons, and that is something that games so rarely teach. So often I will see absolutely huge lists of combos (and seriously, who can possibly learn all of them?), and I will then pick a couple of apparently basic ones that I might actually be able to remember, only to not know the timing of the button presses and so the combos prove pretty ineffective. It has, in the past, spoit my enjoyment of games Bayonetta and Castlevania were far too difficult on the harder diffculties without knowing how to use combos, though I did manage to beat both Darksiders games on the hardest difficulty, I think that is because they are more forgiving. So, here's hoping that the game remembers that not everyone was bought up on Street Fighter et al, and as such understands how to deploy combos!

Forum Posts: 180
Comment #26 by Lothra
Saturday, September 22, 2012 @ 11:49:45 AM
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This just went from a buy to a rent, as far as new IP's go this one started out with a lot of promise but now its just another combo centric button smasher.

I still have high hype for Watch Dogs though!

Forum Posts: 102
Comment #27 by BlackRiderRazil
Saturday, September 22, 2012 @ 01:05:17 PM
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Holy... This looks incredible. I love this idea, particularly if you can actually go through and tweak these things on the fly. Great idea from the dev team!

Forum Posts: 0
Comment #28 by Euthanatos12
Saturday, September 22, 2012 @ 02:22:43 PM
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It's definitely an interesting approach. I understand what they're going for and I think it's kind of cool. It looks a tad cumbersome though. I think some of you are complaining far too much about these combos, but I do agree that they could be implemented in a different way that is more intuitive. Still, the fact that you can mix moves with different properties to make combos that heal you, lower cooldowns, and so on is pretty nice. The game doesn't look amazing or anything, but it looks like a decent new IP. I'm sure it'll be fun enough to play.

Forum Posts: 12
Comment #29 by doomedtolive
Saturday, September 22, 2012 @ 07:22:11 PM
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looks pretty kick ass to me, though they better not put in challenge rooms ala Batman, which seems to be very similar in combat. Like the fighting, but kinda jaded on it.

Forum Posts: 82
Comment #30 by dementedlullaby
Saturday, September 22, 2012 @ 08:11:55 PM
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Combo Lab seems really annoying. Going to skip on this unless it gets incredibly amazing reviews.

Forum Posts: 162
Comment #31 by Don Pedro X
Sunday, September 23, 2012 @ 05:48:12 AM
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I'm intrigued. I'd have to play it first and the make a judgement.

Forum Posts: 9
Comment #32 by Lorion
Sunday, September 23, 2012 @ 07:02:59 AM
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Too complicated? Seriously?! No wonder games get dumbed down more and more if todays gamers are overchallenged by a easy to get system like this...

Forum Posts: 44
Comment #33 by TheyCallMeNooTs
Sunday, September 23, 2012 @ 11:31:53 AM
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Comment #4 by TotalBlank
Ur a total idiot, people like you are ruining the gaming industry, its too hard ! I just want 1 button for everything ! I don't want it too long ! I don't want it too short ! Bravo for these guys for not caving into idiocy and making a generic shittastic game for casual gamers who don't want a challenging experience, just want to pick it up and OWN !
what ever happened to "We made the game we wanted for us, if you like it, buy it, if you don't, get something else"
Far too much pandering to "simpletons" who, as I just said don't want an in-depth challenge and just want to press a button and make magic happen.

Shame on you, Shame, Shame, Shame.

Forum Posts: 44
Comment #34 by TheyCallMeNooTs
Sunday, September 23, 2012 @ 11:36:59 AM
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Comment #25 by Abnormal Nugget
you seriously can't remember 6 -7 different buttons ?
x, x ,x ,x , what the girl on the screen does and think hmm I like that or hmm I don't like that...not very effective then make a conscious decision to not press that string of buttons
x x y x y...oh I like that, better remember that one
its not hard dude
btw I've never played street fighter either, BUT I sure as fuck finished public school - stick to hello kitty and don't forget ur helmet when you get on the short bus

Forum Posts: 56
Comment #35 by Ravenkrak
Sunday, September 23, 2012 @ 11:49:46 AM
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I'm liking this. It looks cool, and the combo system is intriguing. Definitely something to keep an eye on.

@25: From the video, when he opens the menu screen it seems that almost all the attacks are using the Y button with a few Xs mixed in, so it seems like actually doing the combos will be simple, and the game will be more about setting them up in advance. (Also, I never felt that Bayonetta was about the combos as much as getting the evasion right, especially on higher difficulties. Combos were just for show, really.)

Forum Posts: 1595
Comment #36 by HalfEVILmonkey
Sunday, September 23, 2012 @ 09:15:56 PM
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#19 is clearly just emerging from his mommy's basement.

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Game Info


US June 04, 2013
Europe June 07, 2013

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