Valve Discussing Left 4 Dead 3 Ideas, Including Player-Controlled AI Director
Written Monday, October 01, 2012 By Lee BradleyView author's profile
While Valve is still some way off from announcing Left 4 Dead 3, some early details are being discussed in-house.
That’s according to Valve’s Chet Faliszek who has expressed his love for the series, as well as some new ideas.
"A 3? You know, some time down the road," said the write. "Like anything, I would say that to all of our games. So that's not a promise of when or where.
"I really love working on that series," added Faliszek. "It's one of my favourite series. It's just so much fun with the characters and the world. I love zombies and I love horror. So, yeah."
One of the Left 4 Dead series’ main innovations was the AI Director, which spawned zombies in direct response to player progress. It meant that level playthroughs were rare the same, keeping the tension levels high.
According to Faliszek, Left 4 Dead 3 could allow the player to control the AI director. It’s an idea that started life as an ill-fated Left 4 Dead 2 DLC pack inspired by Joss Whedon’s The Cabin in the Woods.
"That got no further than us discussing it, but we thought it would be cool idea if somebody could play as the dungeon master and put it out. But obviously there's a lot of work that needs to be done to do that. But it would be interesting.
"You'd have to start testing it," continued Faliszek. "You'd need an economy of points that the dungeon master was spending. There's a 10 vs. 10 mod for Left 4 Dead, and one day me and Matt Scott, the animator, were playing it.
"For a really long stretch of time we just kept saving up all the points, and at one point we just started spawning witches everywhere, just non-stop. It made us laugh. Stuff like that you have to figure out."