Vonderhaar Defends Black Ops 2 Engine: "It Runs at 60 and it's Gorgeous"
Written Wednesday, October 10, 2012 By Lee BradleyView author's profile
Treyarch game design director David Vonderhaar has defended Call of Duty: Black Ops 2’s aging Infinity Ward engine.
With every subsequent Call of Duty release, the engine used for Call of Duty 2 gets an upgrade. Yet some think that the engine still falls short of other AAA game franchises. Vonderhaar doesn’t agree.
"Anybody who comes at the engine needs to remember it's the 60 frames they love in the first place,” said the design director. “And we can make it beautiful - that's through years and years of working with the engine, improving upon it and improving the pipeline and improving our approach, our lighting rendering.
"People like to talk about the engine, but the truth of the matter is that this isn't like something that was invented six years ago. At this point that engine doesn't resemble anything like any engine - we've ripped out the UI system, the rendering and the lighting are all new, the core gameplay systems are all new.
"To me, it's like I never really understood," continued Vondehaar. "It runs at 60 and it's gorgeous. What exactly is there to be upset about with the engine?"
So, dear commenters, do you think the engine is showing any signs of wear and tear?